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{{todo|Check Content with regards to myhordes.eu|[[User:Isaaclw|Isaaclw]] ([[User talk:Isaaclw|talk]]) 03:10, 16 June 2023 (EDT)}}
{{todo|Season 5 / Start building separate pages?  Getting Too long.|--[[User:Starclaws|Starclaws]] 17:53, 12 April 2012 (PDT)}}
{{todo|Season 5 / Start building separate pages?  Getting Too long.|--[[User:Starclaws|Starclaws]] 17:53, 12 April 2012 (PDT)}}


The following is a list of all game updates and changes.
The following is a list of all game '''updates''' and changes.
== Season 13 (4.7) - Enter the Sandman (April 26, 2016) ==
See [[Season 13]] for details.
 
== Season 12 (4.6) - Mysterious Season (December 7, 2015) ==
See [[Season 12]] for details.
 
== Season 11 (4.5) - Save Our Souls! (April 1, 2015) ==
 
See [[Season 11]] for details.
 
== Season 10 (4.4) - Dev's Not Dead (September 22, 2014) ==
 
See [[Season 10]] for details.
 
== Season 9 (4.3) - La Villa Nostra (March 8, 2014) ==
Season 9: La Villa Nostra started on March 8, 2014. See [[Season 9]] for details.
 
=== Patches (April 4, 2014) ===
The watchmen system is patched and simplified, together with some bugfixes. See [[Season 9#April 4.2C 2014]] for details.
 
== Seasion 8 (4.2) - Sleight of Hand (August 8, 2013) ==
Season 8: Sleight of Hand started on August 8, 2013.
 
There were some changes made during the season 8, like the watchmen system. However there was no announcement of gameplay changes.
 
See [[Season 8]] for details.
 
==Season 7 (4.1) - Insidious Bugs==
 
===8th March, 2013===
*New {{MetaInline|Roleplay texts}} have been added: (list to be added)
*{{MetaInline|Watchmen}} bug fixes:
**Fixed the {{MetaInline|Watchmen}} entering/leaving watch without selection.
**Certain objects collected for use in a watch or otherwise occasionally disappeared without giving the correct defensive bonus.
**Objects in chests didn't disappear after a watch.
**The defense taking into account the statuses of the watchmen is worked out prior to the attack.
*{{MetaInline|Construction Sites}} changes:
**The {{MetaInline|Great Moat}} is no longer a {{temp}} temporary construction.
**The {{MetaInline|Gallows}} is no longer a {{temp}} temporary construction.
**The {{MetaInline|Meat Locker}} no longer requirements blueprints (instead of [unchecked rarity] blueprint).
**The {{MetaInline|Water Turrets}} now gives a 20% bonus to all water weapons used during the nights watch. {{todo|the 20% bonus is wrong, confirm what was meant|isaaclw}}
**The {{MetaInline|Catapult}} now gives a 20% bonus for animals used, and also stops watchmen becoming terrified during a watch.
*{{MetaInline|Blueprints}}: Ruins in the World Beyond now offer more plans to citizens righteous enough to explore their darkest corners.
*{{MetaInline|Ghoul}} changes:
**{{MetaInline|Traveller's Corpse}} and {{MetaInline|Meaty Bone}} has a chance to transform citizens into Ghouls.
**{{MetaInline|Traveller's Corpse}} now has a 90% chance of ghoulifying a citizen, increased from 80%.
*"Picto Hunters": Certain Hordes players exploited a glitch involving searching distant ruins for distinctions, committing suicide with cyanide or dehydration, and immediately reincarnate into a new town with the gained distinctions. These players are ineligible for the new [[distinction]]:  '''Good Guy'''.
**The exploited glitch only occurred on Hordes, and so this section is irrelevant to Die2Nite and should not have been included.


==Season 6 (4.0) - Death Watch==
==Season 6 (4.0) - Death Watch==
===19th December, 2012===
*Christmas Event item changes:
**Reintroduction of {{MetaInline|Sand Ball|displayname=Sand Balls}}
**{{MetaInline|Santa's reindeer}} added, new miscellaneous item with 40 {{MetaInline|Watchmen}} defense bonus.
**{{MetaInline|Foul-smelling vintage suit}} added, new miscellaneous item for stealing .
**{{MetaInline|Second-hand Red Coat}} added, new miscellaneous item, component to create {{MetaInline|Foul-smelling vintage suit}}.
**{{MetaInline|Ripped Red Trousers}} added, new miscellaneous item, component to create {{MetaInline|Foul-smelling vintage suit}}.
**{{MetaInline|Foul-smelling Red Hat}} added, new miscellaneous item, component to create {{MetaInline|Foul-smelling vintage suit}}.
===5th November, 2012===
===5th November, 2012===


*Unforgiving Wastelands: The chance of finding something to eat or drink in the World Beyond will diminish as time goes on. Nobody can resist the relentless onslaught from the World Beyond forever, once your town has been devastated, alia iacta est!
*Unforgiving Wastelands: The chance of finding something to eat or drink in the World Beyond will diminish as time goes on. Nobody can resist the relentless onslaught from the World Beyond forever, once your town has been devastated, alia iacta est!
*Pandemonium Ruins: Two ruins will appear in the desert of the World Beyond in Pandemonium towns. The nightmare just lasts a little longer!


*{{MetaInline|Ghoul}} added:
*{{MetaInline|Ghoul}} added:
**"Partially infected" citizens who can eat a Resident to gain 1 Hero day, or eat a Hero to gain 2 Hero days.
**New Status.
**''More information to be added''
**"Partially infected" citizens who can eat any {{MetaInline|Citizens|displayname=Citizen}} to gain 1 Hero day and 7{{AP}}.
**Must consume a human or flesh related products, or die from hunger. See the page for more information.


*{{MetaInline|Watchmen}} added:
*{{MetaInline|Watchmen}} added:
**Any citizen can opt in to provide {{DP}} for the town, at the expense of being wounded or eaten (confirm)
**Any citizen can opt in to provide {{DP}} for the town, at the expense of being wounded, terrorized or eaten.
**Every citizen has a base 95% chance of survival and can block 10 zombies. Being a {{MetaInline|Hero}}, having items or certain statuses affect the defence a citizen can provide, and their chances of survival.
**Every citizen has a base 95% chance of survival, 10% chance of injury or getting terrorized, and can block 10 zombies. Being a {{MetaInline|Hero}}, having items or certain statuses affect the defence a citizen can provide, and their chances of survival.


*{{MetaInline|Jobs|displayname=Profession}} changes:
*{{MetaInline|Jobs|displayname=Profession}} changes:
**{{MetaInline|Guardian}}
***The {{MetaInline|Riot Shield}} now provides 30 {{DP}} while in town, raised from 5.
**{{MetaInline|Survivalist}}
**{{MetaInline|Survivalist}}
***The {{MetaInline|Survival Guide}} now has 25% failure chance, resulting in the book being used up, but providing no food/water {{AP}}.
***The {{MetaInline|Survival Guide}} now has around 17% failure chance, resulting in the book being used up, but providing no food/water {{AP}}.


*[[Ruins]] changes:
*[[Ruins]] changes:
**[[Abandoned Hospital]] now has a chance to give {{MetaInline|Mattress}} upon exploration.
**[[Abandoned Bunker]] now has a chance to give {{MetaInline|Stake Launcher}} and {{MetaInline|Kalashni-Splash}} upon exploration.
**[[Abandoned Hospital]] now has a chance to give {{MetaInline|Mattress}} and {{MetaInline|Empty Vending Machine}} upon exploration.
**[[Abandoned Hotel]] now has a chance to give {{MetaInline|Stake Launcher}} and {{MetaInline|Empty Vending Machine}} upon exploration.
**[[Fast Food Restaurant]] now has a chance to give {{MetaInline|Suspicious-looking Vegetable}} upon exploration.
**[[Fast Food Restaurant]] now has a chance to give {{MetaInline|Suspicious-looking Vegetable}} upon exploration.
 
**2 {{MetaInline|Explorable Ruins}} are available in {{MetaInline|Hardcore|displayname=Hardcore Towns}}
** Images of the {{MetaInline|Blueprints}} gained from ruins changed :
***[[Abandoned Bunker]] : [[File:Item_bbplan_u.gif‎]] [[File:Item_bbplan_r.gif‎]] [[File:Item_bbplan_e.gif‎]]
***[[Abandoned Hospital]] : [[File:Item_hbplan_u.gif‎]] [[File:Item_hbplan_r.gif‎]] [[File:Item_hbplan_e.gif‎]]
***[[Abandoned Hotel]] : [[File:Item_mbplan_u.gif‎]] [[File:Item_mbplan_r.gif‎]] [[File:Item_mbplan_e.gif‎]]


*[[Construction Sites]] changes:
*[[Construction Sites]] changes:
Line 34: Line 97:
**{{MetaInline|Spiked Pit}}, {{DP}} raised from 25 to 40, {{AP}} cost lowered from 60 to 40, building costs lowered from {{MetaIcon|Twisted Plank|20}} to {{MetaIcon|Twisted Plank|8}} {{MetaIcon|Patchwork Beam|4}}, blueprint changed from {{MetaInline|Construction Blueprint (uncommon)}} to {{MetaInline|Construction Blueprint (common)}}
**{{MetaInline|Spiked Pit}}, {{DP}} raised from 25 to 40, {{AP}} cost lowered from 60 to 40, building costs lowered from {{MetaIcon|Twisted Plank|20}} to {{MetaIcon|Twisted Plank|8}} {{MetaIcon|Patchwork Beam|4}}, blueprint changed from {{MetaInline|Construction Blueprint (uncommon)}} to {{MetaInline|Construction Blueprint (common)}}
**{{MetaInline|Great Moat}}, changed from a permanent building to {{temp}} temporary building.
**{{MetaInline|Great Moat}}, changed from a permanent building to {{temp}} temporary building.
**{{MetaInline|Grater}}, building costs were lowered from {{MetaIcon|Wrought Iron|15}} {{MetaInline|Handful of nuts and bolts|5}} to {{MetaIcon|Wrought Iron|15}} {{MetaInline|Handful of nuts and bolts|2}}
**{{MetaInline|Grater}}, building costs were lowered from {{MetaIcon|Wrought Iron|15}} {{MetaInline|Handful of nuts and bolts|5}} to {{MetaIcon|Wrought Iron|15}} {{MetaInline|Handful of nuts and bolts|2}}, and the rarity of the building decreased from {{MetaInline|Construction Blueprint (uncommon)}} to {{MetaInline|Construction Blueprint (common)}}.
**{{MetaInline|Barbed Wire}}, {{DP}} provided increased from 5 to 10.
**{{MetaInline|Barbed Wire}}, {{DP}} provided increased from 5 to 10.
**{{MetaInline|Bait}}, the rarity of the building decreased from {{MetaInline|Construction Blueprint (uncommon)}} to {{MetaInline|Construction Blueprint (common)}}.
**{{MetaInline|Wall Upgrade v2}}, building costs were decreased from {{MetaIcon|Patchwork Beam|9}} {{MetaIcon|Metal Support|6}} {{MetaIcon|Handful of nuts and bolts|6}} to {{MetaIcon|Patchwork Beam|9}} {{MetaIcon|Metal Support|6}} {{MetaIcon|Handful of nuts and bolts|3}}, and {{DP}} increased from 20 to 50
**{{MetaInline|Wall Upgrade v2}}, building costs were decreased from {{MetaIcon|Patchwork Beam|9}} {{MetaIcon|Metal Support|6}} {{MetaIcon|Handful of nuts and bolts|6}} to {{MetaIcon|Patchwork Beam|9}} {{MetaIcon|Metal Support|6}} {{MetaIcon|Handful of nuts and bolts|3}}, and {{DP}} increased from 20 to 50
**{{MetaInline|Metal Patches}}, building costs decreased from {{MetaIcon|Patchwork Beam|1}} {{MetaIcon|Metal Support| 3}} {{MetaIcon|Handful of nuts and bolts|2}} to {{MetaIcon|Patchwork Beam|1}} {{MetaIcon|Metal Support|3}}, {{AP}} cost dropped from 55 to 40, parent building changed from {{MetaInline|Wall Upgrade v2}} to {{MetaInline|Wall Upgrade v1}}, and blueprint rarity changed from {{MetaInline|Construction Blueprint (common)}} to none.
**{{MetaInline|Metal Patches}}, building costs decreased from {{MetaIcon|Patchwork Beam|1}} {{MetaIcon|Metal Support| 3}} {{MetaIcon|Handful of nuts and bolts|2}} to {{MetaIcon|Patchwork Beam|1}} {{MetaIcon|Metal Support|3}}, {{AP}} cost dropped from 55 to 40, parent building changed from {{MetaInline|Wall Upgrade v2}} to {{MetaInline|Wall Upgrade v1}}, and blueprint rarity changed from {{MetaInline|Construction Blueprint (common)}} to none.
**{{MetaInline|Spiked Wall}}, building costs decreased from {{MetaIcon|Twisted Plank|5}} {{MetaIcon|Wrought Iron|20}} {{MetaIcon|Unshaped Concrete Blocks|1}} to {{MetaIcon|Twisted Plank|5}} {{MetaIcon|Wrought Iron|2}} {{MetaIcon|Unshaped Concrete Blocks|1}}
**{{MetaInline|Spiked Wall}}, building costs decreased from {{MetaIcon|Twisted Plank|5}} {{MetaIcon|Wrought Iron|20}} {{MetaIcon|Unshaped Concrete Blocks|1}} to {{MetaIcon|Twisted Plank|5}} {{MetaIcon|Wrought Iron|2}} {{MetaIcon|Unshaped Concrete Blocks|1}}, rarity of the building decreased from {{MetaInline|Construction Blueprint (uncommon)}} to {{MetaInline|Construction Blueprint (common)}}, and parent building changed from {{MetaInline|Wall Upgrade v2}} to {{MetaInline|Metal Patches}}
**{{MetaInline|Evolutive Wall}}, rarity decreased from {{MetaInline|Construction Blueprint (very rare!)}} to {{MetaInline|Construction Blueprint (rare)}}
**{{MetaInline|Inner Wall}}, the {{DP}} provided increased from 55 to 75, rarity of the building decreased from {{MetaInline|Construction Blueprint (uncommon)}} to {{MetaInline|Construction Blueprint (common)}}, and parent building changed from {{MetaInline|Wall Upgrade v2}} to {{MetaInline|Metal Patches}}
**{{MetaInline|Third Wall}}, the {{DP}} provided was increased from 80 to 100.
**{{MetaInline|Evolutive Wall}}, rarity decreased from {{MetaInline|Construction Blueprint (very rare!)}} to {{MetaInline|Construction Blueprint (rare)}}, and parent building changed from {{MetaInline|Wall Upgrade v2}} to {{MetaInline|Metal Patches}}.
**{{MetaInline|Concrete Reinforcement}}, rarity decreased from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (common)}}, and parent building changed from {{MetaInline|Wall Upgrade v2}} to {{MetaInline|Metal Patches}}.
**{{MetaInline|Old-school traps}}, building costs fell from {{MetaIcon|Twisted Plank|15}} to {{MetaIcon|Twisted Plank|10}}, {{DP}} provided increased from 25 to 35, {{AP}} required decreased from 65 to 50, and blueprint rarity changed from {{MetaInline|Construction Blueprint (common)}} to none.
**{{MetaInline|Old-school traps}}, building costs fell from {{MetaIcon|Twisted Plank|15}} to {{MetaIcon|Twisted Plank|10}}, {{DP}} provided increased from 25 to 35, {{AP}} required decreased from 65 to 50, and blueprint rarity changed from {{MetaInline|Construction Blueprint (common)}} to none.
**{{MetaInline|Überwall}} Parent building changed from {{MetaInline|Wall Upgrade v2}} to {{MetaInline|Spiked Wall}}, and rarity of the building increased from {{MetaInline|Construction Blueprint (common)}} to {{MetaInline|Construction Blueprint (uncommon)}}.
**{{MetaInline|Wooden Fencing}}, the {{DP}} provided was increased from 10 to 30, and building costs lowered from {{MetaIcon|Patchwork Beam|5}} {{MetaIcon|Handful of nuts and bolts|2}} to {{MetaIcon|Patchwork Beam|5}}.
**{{MetaInline|Wooden Fencing}}, the {{DP}} provided was increased from 10 to 30, and building costs lowered from {{MetaIcon|Patchwork Beam|5}} {{MetaIcon|Handful of nuts and bolts|2}} to {{MetaIcon|Patchwork Beam|5}}.
**{{MetaInline|Slip 'n' Slide}}, blueprint rarity decreased from {{MetaInline|Construction Blueprint (uncommon)}} to {{MetaInline|Construction Blueprint (common)}}
**{{MetaInline|Acid Spray}}, blueprint rarity increased from a non-blueprint build to a {{MetaInline|Construction Blueprint (common)}}.
**{{MetaInline|Armour Plating}}, building costs decreased from {{MetaIcon|Twisted Plank|15}} {{MetaIcon|Wrought Iron|5}} to {{MetaIcon|Twisted Plank|10}}, and blueprint rarity reduced from {{MetaInline|Construction Blueprint (common)}} to not requiring a blueprint to unlock.
**{{MetaInline|Armour Plating}}, building costs decreased from {{MetaIcon|Twisted Plank|15}} {{MetaIcon|Wrought Iron|5}} to {{MetaIcon|Twisted Plank|10}}, and blueprint rarity reduced from {{MetaInline|Construction Blueprint (common)}} to not requiring a blueprint to unlock.
**{{MetaInline|Armour Plating v2}}, building costs decreased from {{MetaIcon|Twisted Plank|5}} {{MetaIcon|Wrought Iron|10}} to {{MetaIcon|Wrought Iron|10}}, {{DP}} provided was decreased from 30 to 25, and blueprint rarity reduced from {{MetaInline|Construction Blueprint (common)}} to not requiring a blueprint to unlock.
**{{MetaInline|Armour Plating v2}}, building costs decreased from {{MetaIcon|Twisted Plank|5}} {{MetaIcon|Wrought Iron|10}} to {{MetaIcon|Wrought Iron|10}}, {{DP}} provided was decreased from 30 to 25, and blueprint rarity reduced from {{MetaInline|Construction Blueprint (common)}} to not requiring a blueprint to unlock.
**{{MetaInline|Armour Plating v3}}, building costs increased from 30 {{AP}} to 40 {{AP}}, {{DP}} provided was increased from 30 to 40, and blueprint rarity reduced from {{MetaInline|Construction Blueprint (uncommon)}} to not requiring a blueprint to unlock.
**{{MetaInline|Armour Plating v3}}, building costs increased from 30 {{AP}} to 40 {{AP}}, {{DP}} provided was increased from 30 to 40, and blueprint rarity reduced from {{MetaInline|Construction Blueprint (uncommon)}} to not requiring a blueprint to unlock.
**{{MetaInline|Plywood}}, {{DP}} provided increased from 15 to 25, and blueprint rarity changed from {{MetaInline|Construction Blueprint (common)}} to none.
**{{MetaInline|Plywood}}, {{DP}} provided increased from 15 to 25, and blueprint rarity changed from {{MetaInline|Construction Blueprint (common)}} to none.
**{{MetaInline|Extra Wall}}, blueprint rarity decreased from {{MetaInline|Construction Blueprint (uncommon)}} to {{MetaInline|Construction Blueprint (common)}}.
*{{MetaInline|Pump}}
*{{MetaInline|Pump}}
**{{MetaInline|Water Filter}}, building cost reverted back to season 4 {{MetaIcon|Wrought Iron|15}} {{MetaIcon|Handful of nuts and bolts|3}} {{MetaIcon|Electronic component|2}} {{MetaIcon|Wire Mesh|1}} to {{MetaIcon|Wrought Iron|10}} {{MetaIcon|Electronic component|2}} {{MetaIcon|Wire Mesh|1}}.
**{{MetaInline|Drilling Rig}}, blueprint rarity reduced from {{MetaInline|Construction Blueprint (common)}} to not requiring a blueprint to unlock.
**{{MetaInline|Hydraulic Network}}, blueprint rarity reduced from {{MetaInline|Construction Blueprint (common)}} to not requiring a blueprint to unlock.
**{{MetaInline|Hydraulic Network}}, blueprint rarity reduced from {{MetaInline|Construction Blueprint (common)}} to not requiring a blueprint to unlock.
***{{MetaInline|Boiling Fog}}, the {{DP}} provided was increased from 35 to 50.
***{{MetaInline|Boiling Fog}}, the {{DP}} provided was increased from 35 to 50.
**{{MetaInline|Water Turrets}}, the {{DP}} provided was increased from 10 to 70, and building costs increased from {{MetaIcon|Water Ration|40}} {{MetaIcon|Copper Pipe|1}} to {{MetaIcon|Water Ration|40}} {{MetaIcon|Copper Pipe|7}}.
***{{MetaInline|Saniflow Macerator}}, the {{AP}} cost increased from 50 to 55, and the resource costs increased from {{MetaIcon|Patchwork Beam|2}} {{MetaIcon|Metal Support|10}} {{MetaIcon|Sheet Metal|2}} {{MetaIcon|Copper Pipe|2}} to {{MetaIcon|Patchwork Beam|4}} {{MetaIcon|Metal Support|10}} {{MetaIcon|Sheet Metal|2}} {{MetaIcon|Copper Pipe|2}}.
***{{MetaInline|Shower}}, the {{AP}} cost was increased from 24 to 25.
***{{MetaInline|Automatic Sprinklers}}, the {{DP}} provided rose from 135 to 150, and the {{AP}} cost rose from 50 to 85.
**{{MetaInline|Water Turrets}}, the {{DP}} provided was increased from 10 to 70, and building costs increased from {{MetaIcon|Water Ration|40}} {{MetaIcon|Copper Pipe|1}} to {{MetaIcon|Water Ration|40}} {{MetaIcon|Copper Pipe|7}}, and rarity of the building increased from {{MetaInline|Construction Blueprint (uncommon)}} to {{MetaInline|Construction Blueprint (rare)}}.
**{{MetaInline|Water Catcher}}, resource cost raised to {{MetaIcon|Twisted Plank|2}} and {{MetaIcon|Wrought Iron|2}}
**{{MetaInline|Water Catcher}}, resource cost raised to {{MetaIcon|Twisted Plank|2}} and {{MetaIcon|Wrought Iron|2}}
**{{MetaInline|Decon Shower}}, blueprint requirement changed from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (common)}}
**{{MetaInline|Apple Tree}}, blueprint rarity decreased from {{MetaInline|Construction Blueprint (very rare!)}} to {{MetaInline|Construction Blueprint (rare)}}.
**{{MetaInline|Decon Shower}}, blueprint rarity decreased from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (common)}}
**{{MetaInline|Divining Rocket}}, {{AP}} cost decreased from 100 to 90, and rarity of the building decreased from {{MetaInline|Construction Blueprint (very rare!)}} to {{MetaInline|Construction Blueprint (rare)}}.
*{{MetaInline|Workshop}}
*{{MetaInline|Workshop}}
**{{MetaInline|Cremato-Cue}}, blueprint rarity decreased from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (uncommon)}}
**{{MetaInline|Cannon Mounds}}, the {{DP}} provided increased from 15 to 30.
**{{MetaInline|Cannon Mounds}}, the {{DP}} provided increased from 15 to 30.
**{{MetaInline|Rock Cannon}}, the {{DP}} provided was increased from 25 to 50.
**{{MetaInline|Rock Cannon}}, the {{DP}} provided was increased from 25 to 50.
**{{MetaInline|Railgun}}, the {{DP}} provided was decreased from 55 to 50.
**{{MetaInline|Railgun}}, the {{DP}} provided was decreased from 55 to 50, the {{AP}} cost increased from 30 to 40, and the resource costs decreased from {{MetaIcon|Metal Support|10}} {{MetaIcon|Handful of nuts and bolts|4}} {{MetaIcon|Copper Pipe|1}} {{MetaIcon|Electronic component|1}} to {{MetaIcon|Metal Support|10}} {{MetaIcon|Handful of nuts and bolts|2}} {{MetaIcon|Copper Pipe|1}} {{MetaIcon|Electronic component|1}}.
**{{MetaInline|Plate Gun}}, the {{AP}} cost increased from 35 to 50, and the resource costs decreased from {{MetaIcon|Patchwork Beam|5}} {{MetaIcon|Metal Support|1}} {{MetaIcon|Handful of nuts and bolts|5}} {{MetaIcon|Sheet Metal|3}} {{MetaIcon|Semtex|3}} to {{MetaIcon|Patchwork Beam|5}} {{MetaIcon|Metal Support|1}} {{MetaIcon|Handful of nuts and bolts|3}} {{MetaIcon|Sheet Metal|3}} {{MetaIcon|Semtex|3}}.
**{{MetaInline|War Mill}}, parent building changed from {{MetaInline|Cannon Mounds}} to {{MetaInline|Workshop}}, and blueprint rarity reduced from {{MetaInline|Construction Blueprint (uncommon)}} to not requiring a blueprint to unlock.
**{{MetaInline|War Mill}}, parent building changed from {{MetaInline|Cannon Mounds}} to {{MetaInline|Workshop}}, and blueprint rarity reduced from {{MetaInline|Construction Blueprint (uncommon)}} to not requiring a blueprint to unlock.
**{{MetaInline|Brutal Cannon}}, the {{DP}} provided was increased from 25 to 50.
**{{MetaInline|Brutal Cannon}}, the {{DP}} provided was increased from 25 to 50, resource costs lowered from {{MetaIcon|Metal Support|1}} {{MetaIcon|Sheet Metal|2}} to {{MetaIcon|Metal Support|1}} {{MetaIcon|Sheet Metal|1}}, and {{AP}} cost increased from 24 to 25
**{{MetaInline|Screaming Saws}}, blueprint rarity reduced from {{MetaInline|Construction Blueprint (uncommon)}} to not requiring a blueprint to unlock.
**{{MetaInline|Screaming Saws}}, blueprint rarity reduced from {{MetaInline|Construction Blueprint (uncommon)}} to not requiring a blueprint to unlock.
**{{MetaInline|Gallows}}, now a {{temp}} temporary building.
**{{MetaInline|Gallows}}, now a {{temp}} temporary building.
**{{MetaInline|Defensive Thinktank}}, {{DP}} provided increased from 0 to 8, resource cost decreased from {{MetaIcon|Patchwork Beam|5}} {{MetaIcon|Metal Support|15}} to {{MetaIcon|Patchwork Beam|5}} {{MetaIcon|Metal Support|10}}, and blueprint rarity  decreased from {{MetaInline|Construction Blueprint (very rare!)}} to {{MetaInline|Construction Blueprint (rare)}}.
**{{MetaInline|Defensive Thinktank}}, {{DP}} provided increased from 0 to 8, resource cost decreased from {{MetaIcon|Patchwork Beam|5}} {{MetaIcon|Metal Support|15}} to {{MetaIcon|Patchwork Beam|5}} {{MetaIcon|Metal Support|10}}, and blueprint rarity  decreased from {{MetaInline|Construction Blueprint (very rare!)}} to {{MetaInline|Construction Blueprint (rare)}}.
**{{MetaInline|Small Café}}, blueprint rarity reduced from {{MetaInline|Construction Blueprint (uncommon)}} to not requiring a blueprint to unlock.
**{{MetaInline|Small Café}}, blueprint rarity reduced from {{MetaInline|Construction Blueprint (uncommon)}} to not requiring a blueprint to unlock.
**{{MetaInline|Henhouse}}, resource costs changed from {{MetaIcon|Twisted Plank|5}} {{MetaIcon|Patchwork Beam|5}} {{MetaIcon|Copper Pipe|1}} {{MetaIcon|Chicken|3}} to {{MetaIcon|Twisted Plank|5}} {{MetaIcon|Patchwork Beam|5}} {{MetaIcon|Chicken|2}} {{MetaIcon|Wire Mesh|2}}, and {{AP}} cost lowered from 40 to 25
**{{MetaInline|Community Involvement}}, blueprint rarity decreased from {{MetaInline|Construction Blueprint (very rare!)}} to {{MetaInline|Construction Blueprint (rare)}}
**{{MetaInline|Community Involvement}}, blueprint rarity decreased from {{MetaInline|Construction Blueprint (very rare!)}} to {{MetaInline|Construction Blueprint (rare)}}
**{{MetaInline|Infirmary}}, rarity of the building decreased from {{MetaInline|Construction Blueprint (very rare!)}} to {{MetaInline|Construction Blueprint (rare)}}.
**{{MetaInline|Central Cafeteria}}, blueprint rarity decreased from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (common)}}
**{{MetaInline|Central Cafeteria}}, blueprint rarity decreased from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (common)}}
**{{MetaInline|Central Laboratory}}, rarity decreased from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (common)}}
**{{MetaInline|Central Laboratory}}, rarity decreased from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (common)}}
*{{MetaInline|Watchtower}}, the {{DP}} provided dropped from 5 to 0 (building no longer defensive).
*{{MetaInline|Watchtower}}, the {{DP}} provided dropped from 5 to 0 (building no longer defensive).
**{{MetaInline|Upgraded Map}}, the rarity of the building decreased from {{MetaInline|Construction Blueprint (uncommon)}} to {{MetaInline|Construction Blueprint (common)}}.
**{{MetaInline|Vaporiser}}, the rarity of the building decreased from {{MetaInline|Construction Blueprint (uncommon)}} to {{MetaInline|Construction Blueprint (common)}}.
**{{MetaInline|Emergency Supplies}}, {{DP}} provided dropped from 10 to none (building no longer defensive).
**{{MetaInline|Emergency Supplies}}, {{DP}} provided dropped from 10 to none (building no longer defensive).
***{{MetaInline|Wood Plating}}, the {{DP}} provided was increased from 10 to 40.
***{{MetaInline|Wood Plating}}, the {{DP}} provided was increased from 10 to 40.
***{{MetaInline|Spikes}}, the {{DP}} provided was increased from 15 to 25, and blueprint rarity reduced from {{MetaInline|Construction Blueprint (common)}} to not requiring a blueprint to unlock.
***{{MetaInline|Spikes}}, the {{DP}} provided was increased from 15 to 25, and blueprint rarity reduced from {{MetaInline|Construction Blueprint (common)}} to not requiring a blueprint to unlock.
***{{MetaInline|Guerilla Traps}}, provided {{DP}} increased from 35 to 50, and blueprint requirement changed from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (uncommon)}}
***{{MetaInline|Guerilla Traps}}, provided {{DP}} increased from 35 to 50, and blueprint requirement changed from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (uncommon)}}
***'''Garbage Heap''' was renamed back to {{MetaInline|Rubbish Heap}} (reverted update from [[Season 3]])
***{{MetaInline|Pits}}, the {{DP}} provided was increased from 20 to 40.
***{{MetaInline|Pits}}, the {{DP}} provided was increased from 20 to 40.
***{{MetaInline|Bomb Factory}}, The blueprint rarity reduced from {{MetaInline|Construction Blueprint (common)}} to not requiring a blueprint to unlock. It is free to build right from the town start.
***{{MetaInline|Bomb Factory}}, The blueprint rarity reduced from {{MetaInline|Construction Blueprint (common)}} to not requiring a blueprint to unlock. It is free to build right from the town start.
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***{{MetaInline|XXL Voodoo Doll}}, now a permanent building, {{DP}} dropped from 200 to 65, and resource costs dropped from {{MetaIcon|Wrought Iron|2}} {{MetaIcon|Handful of nuts and bolts|3}} {{MetaIcon|Sheet Metal|8}} {{MetaIcon|Water Ration|2}} {{MetaIcon|Powerful Soul|5}} to {{MetaIcon|Wrought Iron|2}} {{MetaIcon|Handful of nuts and bolts|3}} {{MetaIcon|Sheet Metal|2}} {{MetaIcon|Water Ration|2}} {{MetaIcon|Powerful Soul|2}}
***{{MetaInline|XXL Voodoo Doll}}, now a permanent building, {{DP}} dropped from 200 to 65, and resource costs dropped from {{MetaIcon|Wrought Iron|2}} {{MetaIcon|Handful of nuts and bolts|3}} {{MetaIcon|Sheet Metal|8}} {{MetaIcon|Water Ration|2}} {{MetaIcon|Powerful Soul|5}} to {{MetaIcon|Wrought Iron|2}} {{MetaIcon|Handful of nuts and bolts|3}} {{MetaIcon|Sheet Metal|2}} {{MetaIcon|Water Ration|2}} {{MetaIcon|Powerful Soul|2}}
***{{MetaInline|Sword of Bokor}}, now a permanent building, {{DP}} dropped from 300 to 100, and resource costs dropped from {{MetaIcon|Patchwork Beam|8}} {{MetaIcon|Metal Support|7}} {{MetaIcon|Sheet Metal|9}} {{MetaIcon|Powerful Soul|8}} to {{MetaIcon|Patchwork Beam|8}} {{MetaIcon|Metal Support|5}} {{MetaIcon|Sheet Metal|3}} {{MetaIcon|Powerful Soul|3}}
***{{MetaInline|Sword of Bokor}}, now a permanent building, {{DP}} dropped from 300 to 100, and resource costs dropped from {{MetaIcon|Patchwork Beam|8}} {{MetaIcon|Metal Support|7}} {{MetaIcon|Sheet Metal|9}} {{MetaIcon|Powerful Soul|8}} to {{MetaIcon|Patchwork Beam|8}} {{MetaIcon|Metal Support|5}} {{MetaIcon|Sheet Metal|3}} {{MetaIcon|Powerful Soul|3}}
**{{MetaInline|Crows' Nest}}, resource costs dropped from {{MetaIcon|Patchwork Beam|5}} {{MetaIcon|Metal Support|1}} {{MetaIcon|Handful of nuts and bolts|1}} to {{MetaIcon|Patchwork Beam|5}} {{MetaIcon|Metal Support|1}}, and blueprint requirement dropped from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (uncommon)}}
**{{MetaInline|Crows' Nest}}, blueprint requirement dropped from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (uncommon)}}
** 3 new buildings were added under {{MetaInline|Guard Tower}}, Shooting Gallery, Miniature Armory and Swedish Workshop.
**{{MetaInline|Guard Tower}}
***New building: {{MetaInline|Shooting Gallery}}
***New building: {{MetaInline|Miniature Armory}}
***New building: {{MetaInline|Small Trebuchet}}
***New building: {{MetaInline|Swedish Workshop}}
*{{MetaInline|Foundations}}
*{{MetaInline|Foundations}}
**{{MetaInline|The Big Rebuild}}, with a complete rebuild of stats. The {{DP}} provided increased from 180 to 300, the {{AP}} cost decreased from 500 to 300, the resource costs increased from {{MetaIcon|Patchwork Beam|12}} {{MetaIcon|Metal Support|5}} {{MetaIcon|Unshaped Concrete Blocks|3}} to {{MetaIcon|Twisted Plank|20}} {{MetaIcon|Wrought Iron|20}} {{MetaIcon|Patchwork Beam|10}} {{MetaIcon|Metal Support|10}} {{MetaIcon|Unshaped Concrete Blocks|5}}, and the rarity of the building decreased from {{MetaInline|Construction Blueprint (very rare!)}} to {{MetaInline|Construction Blueprint (rare)}}.
**{{MetaInline|False Town}}, {{DP}} increased from 145 to 400, {{AP}} cost increased from 300 to 400, resource cost changed from {{MetaIcon|Patchwork Beam|20}} {{MetaIcon|Metal Support|15}} {{MetaIcon|Handful of nuts and bolts|6}} to {{MetaIcon|Twisted Plank|20}} {{MetaIcon|Wrought Iron|20}} {{MetaIcon|Patchwork Beam|20}} {{MetaIcon|Metal Support|20}} {{MetaIcon|Handful of nuts and bolts|15}}
**{{MetaInline|False Town}}, {{DP}} increased from 145 to 400, {{AP}} cost increased from 300 to 400, resource cost changed from {{MetaIcon|Patchwork Beam|20}} {{MetaIcon|Metal Support|15}} {{MetaIcon|Handful of nuts and bolts|6}} to {{MetaIcon|Twisted Plank|20}} {{MetaIcon|Wrought Iron|20}} {{MetaIcon|Patchwork Beam|20}} {{MetaIcon|Metal Support|20}} {{MetaIcon|Handful of nuts and bolts|15}}
**{{MetaInline|Faucet}}, building costs increased from {{MetaIcon|Handful of nuts and bolts|2}} to {{MetaIcon|Handful of nuts and bolts|4}}
**{{MetaInline|Faucet}}, building costs increased from {{MetaIcon|Handful of nuts and bolts|2}} to {{MetaIcon|Handful of nuts and bolts|4}}
**{{MetaInline|Food Dump}}, rarity of the building increased from {{MetaInline|Construction Blueprint (uncommon)}} to {{MetaInline|Construction Blueprint (rare)}}.
**{{MetaInline|Weapons Dump}}, rarity decreased from{{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (uncommon)}}
**{{MetaInline|Weapons Dump}}, rarity decreased from{{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (uncommon)}}
**{{MetaInline|People's Court}}, building costs raised from {{MetaIcon|Twisted Plank|6}}, {{MetaIcon|Metal Support|5}}, {{MetaIcon|Järpen Table|1}} to {{MetaIcon|Twisted Plank|6}}, {{MetaIcon|Metal Support|15}}, {{MetaIcon|Järpen Table|1}}
**{{MetaInline|Free Dump}}, resource costs increased from {{MetaIcon|Patchwork Beam|10}} {{MetaIcon|Metal Support|6}} {{MetaIcon|Handful of nuts and bolts|2}} {{MetaIcon|Unshaped Concrete Blocks|1}} {{MetaIcon|Trestle|2}} to {{MetaIcon|Patchwork Beam|10}} {{MetaIcon|Metal Support|10}} {{MetaIcon|Handful of nuts and bolts|2}} {{MetaIcon|Unshaped Concrete Blocks|1}} {{MetaIcon|Trestle|2}}
**{{MetaInline|Dump Upgrade}}, the resource costs increased from {{MetaIcon|Patchwork Beam|10}} {{MetaIcon|Metal Support|10}} {{MetaIcon|Water Ration|20}} to {{MetaIcon|Patchwork Beam|15}} {{MetaIcon|Metal Support|15}} {{MetaIcon|Water Ration|20}}
**{{MetaInline|Bonfire}}, The rarity of the building decreased from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (uncommon)}}
**{{MetaInline|People's Court}}, building costs raised from {{MetaIcon|Twisted Plank|6}}, {{MetaIcon|Metal Support|5}}, {{MetaIcon|Järpen Table|1}} to {{MetaIcon|Twisted Plank|6}}, {{MetaIcon|Metal Support|15}}, {{MetaIcon|Järpen Table|1}}, and blurprint rarity decreased from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (uncommon)}}
**{{MetaInline|Labyrinth}}, {{DP}} provided increased from 110 to 150.
**{{MetaInline|Labyrinth}}, {{DP}} provided increased from 110 to 150.
**{{MetaInline|All or Nothing}}, resource costs increased from {{MetaIcon|Patchwork Beam|15}} {{MetaIcon|Metal Support|10}} {{MetaIcon|Handful of nuts and bolts|4}} to {{MetaIcon|Patchwork Beam|15}} {{MetaIcon|Metal Support|15}} {{MetaIcon|Handful of nuts and bolts|4}}
**{{MetaInline|Altar}}, rarity decreased from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (uncommon)}}
**{{MetaInline|Altar}}, rarity decreased from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (uncommon)}}
**{{MetaInline|No Holes Barred}}, {{MetaIcon|Fat Cat|1}} and {{MetaIcon|Guard Dog|1}} were removed from the material cost.
**{{MetaInline|No Holes Barred}}, {{MetaIcon|Fat Cat|1}} and {{MetaIcon|Guard Dog|1}} were removed from the material cost.
**{{MetaInline|Air Strike}}, building costs reduced from {{MetaIcon|Wrought Iron|5}} {{MetaIcon|Handful of nuts and bolts|1}} {{MetaIcon|Water Ration|10}} {{MetaIcon|Compact Detonator|4}} {{MetaIcon|Semtex|1}} to {{MetaIcon|Wrought Iron|5}} {{MetaIcon|Handful of nuts and bolts|1}} {{MetaIcon|Water Ration|10}} {{MetaIcon|Compact Detonator|2}} {{MetaIcon|Semtex|1}}
**{{MetaInline|Air Strike}}, building costs reduced from {{MetaIcon|Wrought Iron|5}} {{MetaIcon|Handful of nuts and bolts|1}} {{MetaIcon|Water Ration|10}} {{MetaIcon|Compact Detonator|4}} {{MetaIcon|Semtex|1}} to {{MetaIcon|Wrought Iron|5}} {{MetaIcon|Handful of nuts and bolts|1}} {{MetaIcon|Water Ration|10}} {{MetaIcon|Compact Detonator|2}} {{MetaIcon|Semtex|1}}
**{{MetaInline|Hot Air Balloon}}, resource cost increased from {{MetaIcon|Patchwork Beam|5}} {{MetaIcon|Metal Support|5}} {{MetaIcon|Handful of nuts and bolts|4}} {{MetaIcon|Groundsheet|2}} to {{MetaIcon|Patchwork Beam|5}} {{MetaIcon|Metal Support|5}} {{MetaIcon|Handful of nuts and bolts|6}} {{MetaIcon|Groundsheet|2}}.
*{{MetaInline|Portal Lock}}
*{{MetaInline|Portal Lock}}
**{{MetaInline|Automatic Piston Lock}}, the {{DP}} provided increased from 15 to 30, and resource costs dropped from {{MetaIcon|Twisted Plank|10}} {{MetaIcon|Metal Support|3}} {{MetaIcon|Handful of nuts and bolts|4}} {{MetaIcon|Copper Pipe|1}} to {{MetaIcon|Twisted Plank|10}} {{MetaIcon|Metal Support|3}} {{MetaIcon|Handful of nuts and bolts|2}} {{MetaIcon|Copper Pipe|1}}
**{{MetaInline|Automatic Piston Lock}}, the {{DP}} provided increased from 15 to 30, and resource costs dropped from {{MetaIcon|Twisted Plank|10}} {{MetaIcon|Metal Support|3}} {{MetaIcon|Handful of nuts and bolts|4}} {{MetaIcon|Copper Pipe|1}} to {{MetaIcon|Twisted Plank|10}} {{MetaIcon|Metal Support|3}} {{MetaIcon|Handful of nuts and bolts|2}} {{MetaIcon|Copper Pipe|1}}
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*Item changes:
*Item changes:
**{{MetaInline|Intestine Melon}} was downgraded from [[Food#Premium Food|Premium Food]] to normal [[Food#Food|Food]], restoring only 6 {{AP}}.
**{{MetaInline|Intestine Melon}} was downgraded from [[Food#Premium Food|Premium Food]] to normal [[Food#Food|Food]], restoring only 6 {{AP}} and it cannot be cooked.
**{{MetaInline|Human Flesh}}, {{MetaInline|Meaty Bone}}, {{MetaInline|Intestine Melon}} and {{MetaInline|Mouldy Ham Sandwich}} now have a slim chance to transform you into a {{MetaInline|Ghoul}} when eating one.  
**{{MetaInline|Intestine Melon}}, {{MetaInline|Human Flesh}}, {{MetaInline|Mouldy Ham Sandwich}}, {{MetaInline|Suspicious-looking Vegetable}}, {{MetaInline|Dodgy Homemade Dish}}, {{MetaInline|Meaty Bone}}, {{MetaInline|Unspecified Meat}} and {{MetaInline|Fleshroom Puree}} now have a slim chance to transform you into a {{MetaInline|Ghoul}} when eating one.  
**{{MetaInline|Traveller's corpse}} added, which has a hidgh chance to transform the citizen who consumes it into a {{MetaInline|Ghoul}}.
**{{MetaInline|Traveller's Corpse}} added, which has a high chance to transform the citizen who consumes it into a {{MetaInline|Ghoul}}.
**{{MetaInline|Gnawed corpse}} added, which remains after consuming {{MetaInline|Traveller's corpse}}.
**{{MetaInline|Gnawed Corpse}} added, which remains after consuming {{MetaInline|Traveller's Corpse}}.
**{{MetaInline|Stake Launcher}} added, a new weapon specialized for nightwatch with 10 {{MetaInline|Watchmen}} defence bonus.
**{{MetaInline|Hastily-built desk}} added, new furniture item specialized for nightwatch with 25 {{MetaInline|Watchmen}} defense bonus.
**{{MetaInline|Empty Vending Machine}} added, new furniture item specialized for nightwatch with 40 {{MetaInline|Watchmen}} defense bonus.
**{{MetaInline|Kalashni-Splash}} added, a new weapon specialized for nightwatch with 15 {{MetaInline|Watchmen}} defence bonus.


==Season 5 (3.2) - Shamanic Monday==
==Season 5 (3.2) - Shamanic Monday==
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** [[File:h_socks.gif|top|link=]] :chaussette: emoticon has been brought back, albeit lacking the graphic file proper.
** [[File:h_socks.gif|top|link=]] :chaussette: emoticon has been brought back, albeit lacking the graphic file proper.
* An assortment of bug fixes:
* An assortment of bug fixes:
** {{MetaInline|Citizen|displayname=Citizens}} currently not incarnated in a {{MetaInline|Town}} after {{MetaInline|Death|displayname=Dying}} are no longer able to post in its {{MetaInline|Forums}}.
** {{MetaInline|Citizens}} currently not incarnated in a {{MetaInline|Town}} after {{MetaInline|Death|displayname=Dying}} are no longer able to post in its {{MetaInline|Forums}}.
** Construction projects formerly subordinate to the {{MetaInline|Garbage Dump}} are back in place, instead of being under {{temp}}{{MetaInline|Pits}}.
** Construction projects formerly subordinate to the {{MetaInline|Garbage Dump}} are back in place, instead of being under {{temp}}{{MetaInline|Pits}}.
** {{MetaInline|Soul Collector}} now accounts as intended.
** {{MetaInline|Soul Collector}} now accounts as intended.
** In [[Chaos]] {{MetaInline|Citizen|displayname=Citizens'}} locations are no longer displayed in the {{MetaInline|Forums}}.
** In [[Chaos]] {{MetaInline|Citizens|displayname=Citizens'}} locations are no longer displayed in the {{MetaInline|Forums}}.
** The {{MetaInline|Directory}} and the {{MetaInline|Time|displayname=Clock}} are now once more visible while browsing the {{MetaInline|Forums}}.
** The {{MetaInline|Directory}} and the {{MetaInline|Time|displayname=Clock}} are now once more visible while browsing the {{MetaInline|Forums}}.


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***The Scout's ability to detect zombies in adjacent zones has been reduced: each zone has an accuracy ±2 zombies, regardless of the zone containing zombies or not. (A zone marked clear may have up to 2 zombies.)
***The Scout's ability to detect zombies in adjacent zones has been reduced: each zone has an accuracy ±2 zombies, regardless of the zone containing zombies or not. (A zone marked clear may have up to 2 zombies.)
**{{MetaInline|Survivalist}}
**{{MetaInline|Survivalist}}
***The {{MetaInline|Survival Guide}} now only works at a distance of 3 km or more from the town.
***The {{MetaInline|Survival Guide}} now only works at a distance of 3 km or more from the town.
**{{MetaInline|Tamer}}
**{{MetaInline|Tamer}}
***The {{MetaInline|Three-legged Labradoodle}} now shows the way out of {{MetaInline|Explorable Ruins}} with a blue arrow.
***The {{MetaInline|Three-legged Labradoodle}} now shows the way out of {{MetaInline|Explorable Ruins}} with a blue arrow.
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*Removed [[Forums|Forum]] emoticon
*Removed [[Forums|Forum]] emoticon
**[[File:h_socks.gif|top|link=]] :chaussette:
**[[File:h_socks.gif|top|link=]] :chaussette:
Following the technical failure caused by the last undocumented update, Epoq has issued compensation to all the players who had logged into Twinoid on the weekend following 30th March, 2012, regardless of their status at the time.
Following the technical failure caused by the last undocumented update, Epoq has issued compensation to all the players who had logged into Twinoid on the weekend following 30 March 2012, regardless of their status at the time.
*{{MetaInline|Break through}}, a new non-heroic power available to [[Hero]]es and [[Resident]]s alike that can be used once per town in an infested zone to kill one zombie and gain [[Control Points|Control]] over the zone for 10 minutes, similar to a [[Flash Grenade]]. The chances to succeed and fail are even.
*{{MetaInline|Break through}}, a new non-heroic power available to [[Hero]]es and [[Resident]]s alike that can be used once per town in an infested zone to kill one zombie and gain [[Control Points|Control]] over the zone for 10 minutes, similar to a [[Flash Grenade]]. The chances to succeed and fail are even.
*The Lunch Box was renamed the {{MetaInline|Armageddon Lunch Box}}, and replaces the {{MetaInline|Doggy Bag}} given at the start of each town.
*The Lunch Box was renamed the {{MetaInline|Armageddon Lunch Box}}, and replaces the {{MetaInline|Doggy Bag}} given at the start of each town.
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**{{MetaInline|Wonder Constructions}}
**{{MetaInline|Wonder Constructions}}
**{{MetaInline|Wonder: Sandcastle}}
**{{MetaInline|Wonder: Sandcastle}}
**[[File:r_ebcrow.gif]] Wonder: ??Crow Statue?? (confirm name)
**{{MetaInline|Wonder: Statue of the Crow}}
**{{MetaInline|Wonder: Fearfulness Wheel}}
**{{MetaInline|Wonder: Fearfulness Wheel}}
**{{MetaInline|Wonder: Giant BRD}}
**{{MetaInline|Wonder: Giant BRD}}
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====Changes====
====Changes====
*Attack algorithm changed. Fewer zombies than before up to day 15, more after. Open gates less devastating.
*Attack algorithm changed. Fewer zombies than before up to day 15, more after. Open gates less devastating.
*Heroic Return range decreased from 15km to 11km.
*Heroic Return range decreased from 15 km to 11 km.
*Defence objects now only contribute 1 defence to the town instead of 2, Defensive focus upgrades add .2 defence to Defence objects instead of .7 or 1.2.
*Defence objects now only contribute 1 defence to the town instead of 2, Defensive focus upgrades add .2 defence to Defence objects instead of .7 or 1.2.
*Guardians in town for the attack now add 5 defence instead of 1, certain buildings improve this.
*Guardians in town for the attack now add 5 defence instead of 1, certain buildings improve this.
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==Season 2 (1.2) - Rise of the Labradoodle==
==Season 2 (1.2) - Rise of the Labradoodle==
'''16:00? (ZT), 27th April, 2011'''
'''16:00? (ZT), 27 April 2011'''


*{{MetaInline|Gallows}} were replaced by {{MetaInline|Sturdy Gallows}} which are not destroyed after use.
*{{MetaInline|Gallows}} were replaced by {{MetaInline|Sturdy Gallows}} which are not destroyed after use.


'''16:00 (ZT), 20th April, 2011'''
'''16:00 (ZT), 20 April 2011'''


*New items
*New items
**{{MetaInline|Teddy Bear}}
**{{MetaInline|Teddy Bear}}
*Bigger [[Map|maps]] (27 x 27) available
*Bigger [[map]]s (27 x 27) available
**With a distinction for exploring the far reaches: {{MetaInline|Expert Expedtions}} <!--In-game spelling error hopefully fixed soon-->
**With a distinction for exploring the far reaches: {{MetaInline|Expert Expedtions}} <!--In-game spelling error hopefully fixed soon-->
*[[Camping]] in the desert
*[[Camping]] in the desert
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==Season 1 (1.1) - Hang 'em high!==
==Season 1 (1.1) - Hang 'em high!==
'''17th January, 2011'''
'''17 January 2011'''


* New rankings
* New rankings
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==Season 0 (1.0) - Let's get it on! (Old towns)==
==Season 0 (1.0) - Let's get it on! (Old towns)==
===Christmas!===
===Christmas!===
'''25th December, 2010'''
'''25 December 2010'''
The following updates were added only to towns alive on '''christmas day''' and remained for the life of that town.
The following updates were added only to towns alive on '''christmas day''' and remained for the life of that town.


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**{{MetaInline|A letter with no address}}
**{{MetaInline|A letter with no address}}


'''1st December, 2010'''
'''1 December 2010'''


* [[Hero]] mode now purchasable
* [[Hero]] mode now purchasable
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==Beta phase==
==Beta phase==
'''1st November, 2010'''
'''1 November 2010'''


*No changes (first version of the game!)
*No changes (first version of the game!)
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==External links==
==External links==
*{{officialhelp|seasons_and_rankings}}
*{{Help|seasons_and_rankings|Zombie-Hunting Season is so in right now! So how are you going to spend it??}}


[[Category:Concepts]]
[[Category:Concepts]]
[[Category:Gameplay]]
[[Category:Gameplay]]
4,337

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