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In this town, the only part where you can hide is, well.. nowhere. Except maybe in your house. In the first few days of the game, it is generally recommended to upgrade to Tent (costs 2 {{AP}}, uses no resources) but not to Hovel, which uses 6 '''additional''' {{AP}} that could be used toward scavenging and building.
 
In this town, the only part where you can hide is, well.. nowhere. Except maybe in your {{MetaInline|Home}}.


==Personal Chest==
==Personal Chest==
You can keep items in the Personal Chest at {{MetaInline|Home}}.
You can keep items in the Personal Chest in your House. Your chest begins with a capacity of 4 slots, but can be expanded in several different ways. Keep in mind that people can steal from your personal chest while you are out of town. Each citizen is allowed to rob once per day. Robberies will be recorded in the [[Gazette]], ''if'' the thief is detected.
*Your chest begins with a capacity of 5 slots as a {{MetaInline|Hero}}, but can be expanded in several different ways:
**Unlocking the [[Hero#Skills|Hero skill]] {{MetaInline|Large Chested}} adds 1 slot permanently.
**Unlocking the [[Hero#Skills|Hero skill]] {{MetaInline|False Bottom}} adds 1 slot permanently.
**Installing {{MetaInline|Boxes}} adds 1 slot.
**Installing an {{MetaInline|Iron Chest}} adds 2 slots.
**The [[Home#DIY projects|DIY project]] {{MetaInline|More Storage}} adds up to 13 slots.
*Other {{MetaInline|Citizens}} can {{MetaInline|Theft|displayname=steal}} from the personal chest if the player is out of {{MetaInline|Town}} unless countermeasures are installed.
*{{MetaInline|Home decoration}} items trigger their effect only when in the chest.
*{{MetaInline|Defences|displayname=Defensive Objects}} increase the {{MetaInline|Home defence}} if in the chest.


Residents who have died can also have their houses pillaged (works like a normal robbery). Homes can be recycled for 15 {{AP}} to recover items in the chest (items carried in rucksack are automatically placed in the chest of the deceased) and a chance to recover some of the items used to upgrade it (usually not worth it unless they've upgraded their home quite a bit and invested items in it).  
==Actions==
Two different types of actions are possible at {{MetaInline|Home}}:
*''Actions'': This is the interface for using installed [[Home#DIY projects|DIY projects]] (like the {{MetaInline|Kitchen}}) or townwide usable buildings (like the {{MetaInline|Guard Tower}}).
*''Use an object'': This is the interface for using or [[Item combinations|combining]] items in the {{MetaInline|Inventory}} or the {{MetaInline|Personal Chest}}.  


"You can recycle the house where [resident] lived. Everything found inside (i.e. in the inventory) will be placed in the bank. There is also a chance you could recover some of the materials used to build it."
==Building upgrades==
{{MetaInline|Building upgrades (home)}} are accessible at {{MetaInline|Home}}:
*[[Home#Home upgrades|Home upgrades]]: This is about building a new home, mainly for increasing {{MetaInline|Home defence}}.
*[[Home#DIY projects|DIY projects]]: This is about work at home for various reasons.  


[[File:Small recycled.gif]] is placed beside recycled house.
===Home upgrades===
*Upgrading the home increases the {{MetaInline|Home defence}}, the chance of surviving will be slightly higher.
*Additionally, 40 % of the the {{MetaInline|Home defence}} counts towards the {{MetaInline|Defence}} of the {{MetaInline|Town}} (80 % with {{MetaInline|Community Involvement}}).
*Both home upgrades and {{MetaInline|Construction Sites}} need {{AP}} and {{MetaInline|Resources}}, so communication with the other {{MetaInline|Citizens}} is essential.
*Upgrading the home is only possible once per day unless the town is in {{MetaInline|Chaos|displayname=Chaos mode}}.
*Building the {{MetaInline|Urban plan}} reduces the requirements.


== Defence ==
{| class="wikitable" style="text-align: center"
Improving your place of dwelling means you will be better defended during the midnight attack!
After the first upgrade, you will also be able to carry out your own projects...
 
House provides defence, which is the sum of House points, Improvements, Defensive Objects, and Hero Bonuses.
With a house or better, you are protected from theft.<br>
[Each Citizen's home contributes '''40%''' of the reported amount to the Town's over all Defence count; IE: a Hovel by itself provides ''3 Defence to that citizen'' and ''1.2 Defence to the Town''.] (Down from 50% pre [[Season 3]])
 
However, once you have gotten to some of the more experienced towns(distant region) tent building will be discouraged unless you are a hero, in which case you can build house upgrades inside your tent. It is considered a waste of AP that could be used to scavenge farther or to build basic structures. -ND
 
The defences gained from {{MetaInline|Fence}} and {{MetaInline|Reinforcements}}, '''do''' contribute to the town's defences.<!--confirmed by discordance to add to town defence-->
 
As of season 3, House (level 4) no longer protects home from theft. It is Air-Raid Shelter and higher level homes that are now protected.
 
'''Season 4:''' Air-Raid Shelter has been renamed Safehouse (level 5).  Required resources, defense and built-in theft protection are the same as Seaons 3.
 
{| class="wikitable"
|-
! Level
! Level
! Description
! Name
! Defence
! style="width: 5%"| {{MetaIcon|Home defence}}
! Requirements
! style="width: 5%"| {{DP}}
! style="width: 10%"| {{DP}} with {{MetaIcon|Community Involvement}}
! Original Requirements
! Requirements with {{MetaInline|Urban plan}}
! Additional Effects
|-
|-
| 0
| 0
| {{MetaInline|Camp Bed}}
| style="text-align: left"| {{MetaInline|Camp Bed}}
| 0
| {{Data|Camp Bed|defence|0}}
| Base level
| {{#expr:{{Data|Camp Bed|defence|0}}*0.4}}
| {{#expr:{{Data|Camp Bed|defence|0}}*0.8}}
| style="text-align: left"| --
| style="text-align: left"| --
|  
|-
|-
| 1
| 1
| {{MetaInline|Tent}}
| style="text-align: left"| {{MetaInline|Tent}}
| 1
| {{Data|Tent|defence|0}}
| 2 {{AP}}
| {{#expr:{{Data|Tent|defence|0}}*0.4}}
| {{#expr:{{Data|Tent|defence|0}}*0.8}}
| style="text-align: left"| {{Data|Tent|ap|0}} {{AP}}
| style="text-align: left"| {{Data|Tent|planap|0}} {{AP}}
| Unlocks [[Home#DIY projects|DIY projects]]
|-
|-
| 2
| 2
| {{MetaInline|Hovel}}
| style="text-align: left"| {{MetaInline|Hovel}}
| 3
| {{Data|Hovel|defence|0}}
| 6 {{AP}}
| {{#expr:{{Data|Hovel|defence|0}}*0.4}}
| {{#expr:{{Data|Hovel|defence|0}}*0.8}}
| style="text-align: left"| {{Data|Hovel|ap|0}} {{AP}}, {{DataResourceLoop|Hovel|{{Data|Hovel|resources|0}}|}}
| style="text-align: left"| {{Data|Hovel|planap|0}} {{AP}}
|
|-
|-
| 3
| 3
| {{MetaInline|Shack}}
| style="text-align: left"| {{MetaInline|Shack}}
| 6
| {{Data|Shack|defence|0}}
| 4 {{AP}}, {{MetaInline|Twisted Plank}} &times;1
| {{#expr:{{Data|Shack|defence|0}}*0.4}}
| {{#expr:{{Data|Shack|defence|0}}*0.8}}
| style="text-align: left"| {{Data|Shack|ap|0}} {{AP}}, {{DataResourceLoop|Shack|{{Data|Shack|resources|0}}|}}
| style="text-align: left"| {{Data|Shack|planap|0}} {{AP}}, {{DataResourceLoop|Shack|{{Data|Shack|planresources|0}}|plan}}
|
|-
|-
| 4
| 4
| {{MetaInline|House}}
| style="text-align: left"| {{MetaInline|House}}
| 10
| {{Data|House|defence|0}}
| 6 {{AP}}, {{MetaInline|Wrought Iron}} &times;1
| {{#expr:{{Data|House|defence|0}}*0.4}}
| {{#expr:{{Data|House|defence|0}}*0.8}}
| style="text-align: left"| {{Data|House|ap|0}} {{AP}}, {{DataResourceLoop|House|{{Data|House|resources|0}}|}}
| style="text-align: left"| {{Data|House|planap|0}} {{AP}}, {{DataResourceLoop|House|{{Data|House|planresources|0}}|plan}}
|
|-
|-
| 5
| 5
| {{MetaInline|Air-Raid Shelter}} (renamed Safehouse)
| style="text-align: left"| {{MetaInline|Safehouse}}
| 14
| {{Data|Safehouse|defence|0}}
| 6 {{AP}}, {{MetaInline|Wrought Iron}} &times;2, {{MetaInline|Twisted Plank}} &times;3
| {{#expr:{{Data|Safehouse|defence|0}}*0.4}}
| {{#expr:{{Data|Safehouse|defence|0}}*0.8}}
| style="text-align: left"| {{Data|Safehouse|ap|0}} {{AP}}, {{DataResourceLoop|Safehouse|{{Data|Safehouse|resources|0}}|}}
| style="text-align: left"| {{Data|Safehouse|planap|0}} {{AP}}, {{DataResourceLoop|Safehouse|{{Data|Safehouse|planresources|0}}|plan}}
| {{MetaIcon|Padlock and Chain}}{{MetaInline|Theft|displayname=Theft-protected}}
|-
|-
| 6
| 6
| {{MetaInline|Stronghold}}
| style="text-align: left"| {{MetaInline|Stronghold}}
| 20
| {{Data|Stronghold|defence|0}}
| 7 {{AP}}, {{MetaInline|Twisted Plank}} &times;3, {{MetaInline|Wrought Iron}} &times;4, {{MetaInline|Unshaped Concrete Blocks}} &times;1
| {{#expr:{{Data|Stronghold|defence|0}}*0.4}}
| {{#expr:{{Data|Stronghold|defence|0}}*0.8}}
| style="text-align: left"| {{Data|Stronghold|ap|0}} {{AP}}, {{DataResourceLoop|Stronghold|{{Data|Stronghold|resources|0}}|}}
| style="text-align: left"| {{Data|Stronghold|planap|0}} {{AP}}, {{DataResourceLoop|Stronghold|{{Data|Stronghold|planresources|0}}|plan}}
| {{MetaIcon|Padlock and Chain}}{{MetaInline|Theft|displayname=Theft-protected}}
|-
|-
| 7
| 7
| {{MetaInline|Nuclear Bunker (home)}}
| style="text-align: left"| {{MetaInline|Nuclear Bunker (home)}}
| 28
| {{Data|Nuclear Bunker (home)|defence|0}}
| 7 {{AP}}, {{MetaInline|Handful of nuts and bolts}} &times;3, {{MetaInline|Wrought Iron}} &times;6, {{MetaInline|Unshaped Concrete Blocks}} &times;2, {{MetaInline|Sheet Metal (parts)}} &times;1
| {{#expr:{{Data|Nuclear Bunker (home)|defence|0}}*0.4}}
| {{#expr:{{Data|Nuclear Bunker (home)|defence|0}}*0.8}}
| style="text-align: left"| {{Data|Nuclear Bunker (home)|ap|0}} {{AP}}, {{DataResourceLoop|Nuclear Bunker (home)|{{Data|Nuclear Bunker (home)|resources|0}}|}}
| style="text-align: left"| {{Data|Nuclear Bunker (home)|planap|0}} {{AP}}, {{DataResourceLoop|Nuclear Bunker (home)|{{Data|Nuclear Bunker (home)|planresources|0}}|plan}}
| {{MetaIcon|Padlock and Chain}}{{MetaInline|Theft|displayname=Theft-protected}}
|-
|-
| 8
| 8
| {{MetaInline|Palace}}
| style="text-align: left"| {{MetaInline|Palace}}
| 50
| {{Data|Palace|defence|0}}
| 7 {{AP}}, {{MetaInline|Handful of nuts and bolts}} &times;5, {{MetaInline|Unshaped Concrete Blocks}} &times;2, {{MetaInline|Wrought Iron}} &times;10, {{MetaInline|Twisted Plank}} &times;5, {{MetaInline|Sheet Metal (parts)}} &times;3
| {{#expr:{{Data|Palace|defence|0}}*0.4}}
| {{#expr:{{Data|Palace|defence|0}}*0.8}}
| style="text-align: left"| {{Data|Palace|ap|0}} {{AP}}, {{DataResourceLoop|Palace|{{Data|Palace|resources|0}}|}}
| style="text-align: left"| {{Data|Palace|planap|0}} {{AP}}, {{DataResourceLoop|Palace|{{Data|Palace|planresources|0}}|plan}}
| {{MetaIcon|Padlock and Chain}}{{MetaInline|Theft|displayname=Theft-protected}}
|}
|}


==Hero Improvements==
===DIY projects===
Players with Hero days get access to special improvements, which last until the end of the current game. Many of the Hero Upgrades require active usage, and are inaccessible if you lose Hero status later on. However, passive upgrades, such as Chest and Defence improvements, should remain fully functional. Additional Defence provided to the Hero's home '''does''' increase the town's defence beyond the building's normal value.
With at least [[Home#Home upgrades|upgraded]] the {{MetaInline|Home}} to a {{MetaInline|Tent}}, {{MetaInline|Hero|displayname=Heroes}} get access to special DIY projects, which last until the end of the current {{MetaInline|Town}}.
 
*There is no daily limit for building or upgrading DIY projects.
To build any Hero Improvement, you must first have built a Tent.
*{{MetaInline|Home defence}} giving projects count towards the {{MetaInline|Defence}} of the {{Town}} just like [[Home#Home upgrades|home upgrades]].
 
*Both DIY projects and {{MetaInline|Construction Sites}} need {{AP}} and {{MetaInline|Resources}}, so communication with the other {{MetaInline|Citizens}} is essential.
When successfully building an improvement.
''Evolution of the {{MetaInline}} has successfully reached level X !''
 
===Fence===
 
The {{MetaInline|Fence}} is a passive defence item that provides +3 defence to the Hero's home.


{| class="wikitable"
{| class="wikitable"
|-
|-
! Description
! Name
! Requirements
! Effects
! Upgrades
! Overall Requirements
|-
|-
| +3 Home Defence
| {{MetaInline|Fence}}
| 3 {{AP}}, {{MetaInline|Metal Support}} &times;1, {{MetaInline|Rusty Chain}} &times;1
| {{Data|Fence|defence|0}} {{MetaIcon|Home defence}}
|}
| {{Data|Fence|upgradable|--}}
 
| {{Data|Fence|ap|0}} {{AP}}, {{DataResourceLoop|Fence|{{Data|Fence|resources|0}}|}}
===Home Laboratory===
 
The {{MetaInline|Home Laboratory}} allows a Hero to be more successful in producing a useful drug when combining 2 {{MetaInline|Pharmaceutical Products}}. Failure produces a random drug as if the two {{MetaInline|Pharmaceutical Products}} were simply combined; thus, a failure can still result in a {{MetaInline|Twinoid 500mg}} but may as likely result in {{MetaInline|Water Purifying Tablets}}.
 
As level 2 requires the extremely rare {{MetaInline|Electronic component}}, most towns should have no more than 1 dedicated Drug Maker.
 
* Possible Greater Drugs: {{MetaInline|Twinoid 500mg}}
 
The Hero will have a new option in his house: [[File:small_home_up.gif]] Prepare a drug. The Hero must make sure to use this (which requires the two {{MetaInline|Pharmaceutical Products}} be in the Chest) and not the normal option to use the {{MetaInline|Pharmaceutical Products}}; he will get a warning if he clicks the Use link, but if he clicks it a second time, the {{MetaInline|Pharmaceutical Products}} will be combined without the benefit of the lab.
 
''You grind the contents of 2 &times; {{MetaInline|Pharmaceutical Products}} on the table and mix it with anything and everything that comes to hand... then let it infuse.''
----
*''It's a '''roaring success''' : you have obtained {{MetaInline|Twinoid 500mg}} !''
*''The dodgy smoke pouring out of the mixture hints that '''everything may not have gone exactly as planned''' You have obtained a random drug : {{MetaInline}} .''
 
{| class="wikitable"
|-
|-
! Level
| {{MetaInline|Home Laboratory}}
! Successful usages per day
| {{Data|Home Laboratory|effect|none}}
! Description
| {{Data|Home Laboratory|upgradable|1 level}}
! Requirements
| {{Data|Home Laboratory|ap|0}} {{AP}}, {{DataResourceLoop|Home Laboratory|{{Data|Home Laboratory|resources|0}}|}}
|-
|-
| 1
| {{MetaInline|Kitchen}}
| x1
| {{Data|Kitchen|effect|none}}
| 25% chance to produce a greater drug.
| {{Data|Kitchen|upgradable|1 level}}
| 6 {{AP}}, {{MetaInline|Old Washing Machine}} &times;1
| {{Data|Kitchen|ap|0}} {{AP}}, {{DataResourceLoop|Kitchen|{{Data|Kitchen|resources|0}}|}}
|-
|-
| 2
| {{MetaInline|Large Curtain}}
| x1
| {{Data|Large Curtain|effect|none}}
| 50% chance to produce a greater drug.
| {{Data|Large Curtain|upgradable|--}}
| 4 {{AP}}, {{MetaInline|Electronic component}} &times;1
| {{Data|Large Curtain|ap|0}} {{AP}}
|-
|-
| 3
| {{MetaInline|Lock}}
| x1
| {{Data|Lock|effect|none}}
| 75% chance to produce a greater drug.
| {{Data|Lock|upgradable|--}}
| 4 {{AP}}, {{MetaInline|Copper Pipe}} &times;1
| {{Data|Lock|ap|0}} {{AP}}, {{DataResourceLoop|Lock|{{Data|Lock|resources|0}}|}}
|-
|-
| 4
| {{MetaInline|More Storage}}
| x4
| {{Data|More Storage|effect|none}}
| 100% chance to produce a greater drug.
| {{Data|More Storage|upgradable|--}}
| 6 {{AP}}, {{MetaInline|Engine}} &times;1
| {{Data|More Storage|ap|0}} {{AP}}
|}
 
===Kitchen===
 
The {{MetaInline|Kitchen}} allows the Hero to transform everyday food items into either a {{MetaInline|Tasty Homemade Dish}} (success) or {{MetaInline|Dodgy Homemade Dish}} (failure). Success rate, and the maximum number of dishes that can be transformed each day, depends on the Kitchen's level. To transform a food item, first place it in your house's chest, and then use the Cook option under abilities.
 
''You use {{MetaInline}} and a few other bits and pieces.''
''You put every effort into it. Then, after some time passes, you retrieve a {{MetaInline|Tasty Homemade Dish}} from the "stove".''
 
As the food item is completely replaced in the process, {{MetaInline|Human Flesh}} or a {{MetaInline|Meaty Bone}} turned into Homemade Dishes will not count for the {{MetaInline|Cannibalism}} distinction.  Cooking a {{MetaInline|Meaty Bone}} removes the chance for a player to become {{MetaInline|Infected}}; however, the resulting Homemade Dish will also not provide a {{MetaInline|Broken Human Bone}}.
 
Cooked meals also prevent the {{MetaInline|Ghoul}} status from being contracted from foods like {{MetaInline|Human Flesh}} or {{MetaInline|Suspicious Vegetable}}
{| class="wikitable"
|-
! Level
! Success Rate
! Daily Usage
! Requirements
|-
| 1
| 33% {{MetaInline|Tasty Homemade Dish}}  
| 1x
| 6 {{AP}}
|-
| 2
| 66% {{MetaInline|Tasty Homemade Dish}}
| 1x
| 3 {{AP}}, {{MetaInline|Pathetic Penknife}} &times;1 
|-
| 3
| 100% {{MetaInline|Tasty Homemade Dish}}
| 2x
| 4 {{AP}}, {{MetaInline|Carcinogenic Oven}} &times;1 
|-
|-
| 4
| {{MetaInline|Reinforcements}}
| 100% {{MetaInline|Tasty Homemade Dish}}
| {{Data|Reinforcements|defence|0}} {{MetaIcon|Home defence}}
| 3x
| {{Data|Reinforcements|upgradable|--}}
| 4 {{AP}}, {{MetaInline|Beer Fridge}} &times;1
| {{Data|Reinforcements|ap|0}} {{AP}}, {{DataResourceLoop|Reinforcements|{{Data|Reinforcements|resources|0}}|}}
|}
 
===Large Curtain===
 
The {{MetaInline|Large Curtain}} is a cheap upgrade that prevents other players from peeking into your house from outside. They can still steal from you, however.
 
{| class="wikitable"
|-
|-
! Description
| {{MetaInline|Rudimentary Alarm}}
! Requirements
| {{Data|Rudimentary Alarm|effect|none}}
| {{Data|Rudimentary Alarm|upgradable|--}}
| {{Data|Rudimentary Alarm|ap|0}} {{AP}}, {{DataResourceLoop|Rudimentary Alarm|{{Data|Rudimentary Alarm|resources|0}}|}}
|-
|-
| Prevents players from spying on your house from the Citizens list
| {{MetaInline|Siesta Time™}}
| 4 {{AP}}
| {{Data|Siesta Time™|effect|none}}
| {{Data|Siesta Time™|upgradable|--}}
| {{Data|Siesta Time™|ap|0}} {{AP}}, {{DataResourceLoop|Siesta Time™|{{Data|Siesta Time™|resources|0}}|}}
|}
|}


NB: It is possible to break into someone's house and see what they have in their chest, without stealing anything, even if a Large Curtain has been installed.
==Other Citizens' Homes==
 
The Citizen page gives access to the homes of the other {{MetaInline|Citizens}}. Several actions are possible:
===Lock===
*{{MetaInline|Theft|displayname=Stealing}} one item per day if the the citizen is out of town
 
*Register complaints for {{MetaInline|Shunned|displayname=Shunning}} or worse
The {{MetaInline|Lock}} protects your house and prevents other players from breaking in and stealing from your chest. It works in exactly the same way as the {{MetaInline|Padlock and Chain}} item, except it does not occupy an item slot.
*Sending messages and items
 
*Dispose the {{MetaInline|Corpses|displayname=Corpse}} if the citizen is dead
{| class="wikitable"
*Pillage items if the citizen is dead
|-
*Recycle the home if the citizen is dead (needs 15 {{AP}} and is usually not worth it)
! Description
! Requirements
|-
| Prevents players from breaking in and stealing items
| 6 {{AP}}, {{MetaInline|Rusty Chain}} &times;1
|}
 
===More Storage===
 
{{MetaInline|More Storage}} gives you one additional storage compartment each time the upgrade is performed. This can be useful for boosting your defence and decoration upgrades past what is normally possible. *13 is the max confirmed.
 
{| class="wikitable"
|-
! Level
! Cost
|-
| 1
| 2 {{AP}}
|-
| 2
| 2 {{AP}}
|-
| 3
| 2 {{AP}}
|-
| 4
| 3 {{AP}}
|-
| 5
| 4 {{AP}}
|-
| 6
| 6 {{AP}}
|-
| 7
| 6 {{AP}}
|-
| 8
| 6 {{AP}}
|-
| 9
| 6 {{AP}}
|-
| 10
| 6 {{AP}}
|-
| 11
| 6 {{AP}}
|-
| 12
| 6 {{AP}}
|-
| 13
| 6 {{AP}}
|}
 
===Reinforcements===
 
{{MetaInline|Reinforcements}} lets you slightly upgrade the defence of your home. It may be useful in situations where you have the right items, but cannot afford more powerful house upgrades.
 
{| class="wikitable"
|-
! Level
! Bonus {{VP}}
! Total {{VP}}
! Cost
|-
| 1
| + 1
| 1
| 3 {{AP}}
|-
| 2
| + 1
| 2
| 3 {{AP}}, {{MetaInline|Wire Mesh}} &times;1
|-
| 3
| + 1
| 3
| 3 {{AP}}, {{MetaInline|Wire Mesh}} &times;1
|-
| 4
| + 1
| 4
| 3 {{AP}}, {{MetaInline|Wire Mesh}} &times;1
|-
| 5
| + 1
| 5
| 6 {{AP}}, {{MetaInline|Wire Mesh}} &times;1
|-
| 6
| + 1
| 6
| 6 {{AP}}, {{MetaInline|Wire Mesh}} &times;1
|-
| 7
| + 2
| 8
| 6 {{AP}}, {{MetaInline|Wire Mesh}} &times;1, {{MetaInline|Wrought Iron}} &times;1
|-
| 8
| + 2
| 10
| 6 {{AP}}, {{MetaInline|Wire Mesh}} &times;1, {{MetaInline|Wrought Iron}} &times;1
|-
| 9
| + 2
| 12
| 6 {{AP}}, {{MetaInline|Wire Mesh}} &times;1, {{MetaInline|Wrought Iron}} &times;1
|-
| 10
| + 2
| 14
| 6 {{AP}}, {{MetaInline|Wire Mesh}} &times;1, {{MetaInline|Wrought Iron}} &times;1
|-
| Totals
| NA
| 14
| 42 {{AP}}, {{MetaInline|Wire Mesh}} &times;9, {{MetaInline|Wrought Iron}} &times;4
|}
 
===Rudimentary Alarm===
 
With the {{MetaInline|Rudimentary Alarm}}, whenever somebody breaks into your house, the intrusion will be marked in the Great Register and on the intruder's House Page. This effect is independent of actually stealing anything, and triggers each time a break-in occurs. In addition of being marked for intrusion, it also causes the {{MetaInline|Terrified}} state.
 
{| class="wikitable"
|-
! Description
! Requirements
|-
| Alerts the town to intrusion
| 4 {{AP}}, {{MetaInline|Wrought Iron}} &times;1
|}
 
===Siesta Time™===
 
{{MetaInline|Siesta Time™}} restores 2 bonus {{AP}} to the Hero whenever it is successfully used. However, it cannot be used while at full {{AP}} already; it can, however, be used while at 5/6, taking the Hero to 7 {{AP}}. This improvement may only be used once per day.
 
{| class="wikitable"
|-
! Level
! Description
! Requirements
|-
| 1
| 33% chance to sleep soundly.
| 6 {{AP}}
|-
| 2
| 66% chance to sleep soundly.
| 3 {{AP}}, {{MetaInline|Twisted Plank}} &times;1
|-
| 3
| 99% chance to sleep soundly.
| 4 {{AP}}, {{MetaInline|Mattress}} &times;1
|}
 
Failed rest:
''You rest for a few minutes.... Unfortunately, you don't even manage to close your eyes. You think too much about tonight, about dying and about your feeble chance of survival...''
 
Successful rest:
''You rest for a few minutes. '''Even a short break like that made you feel much better!'''''
----
''You have regained '''2 AP'''!''


==External links==
==External links==
*{{officialhelp|inventory}}
* {{Help|house_and_work}}
*{{officialhelp|house_and_work}}
* {{Help|Inventory|inventory}}


[[Category:Citizens]]
[[Category:Citizens]]
[[Category:Town]]
[[Category:Town]]
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