Insurrections

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Insurrections allow shunned citizens to get payback by overpowering the non-shunned to restore the privileges all citizens have at the start of a town's life. The citizens, betrayed by their fellow citizens, plot and skulk among the shadows, finding cracks in the fabric of society.

BenefitsEdit

  • After a successful insurrection, all shunned citizens become unshunned and all unshunned citizens become shunned.
  • The shunned citizens who complete the insurrection will be the only ones with the rights to take items form the bank, open and close the gates, etc.

Factors for SuccessEdit

  • All shunned citizens must click on the "mount an insurrection button" each day.
    • If one shunned citizen does not click on this button, the insurrection is aborted and must be restarted.
  • The more shunned citizens, the faster the insurrection takes place.
    • 10 shunned citizens can mount an insurrection in two days. Five shunned citizens require seven days for an insurrection.

Common ReasonsEdit

  • Becoming unshunned
  • Annoying the unshunned citizens of the town

NotesEdit

  • No distinction is given for completing an insurrection.
  • It is not advised for town citizens who are shunned to complete the insurrection unless 20 or more citizens are shunned. If there are very few shunned players who mount a successful insurrection, there will be very few players available to build construction sites and take weapons and food from the bank for scavenging.