Ruins: Difference between revisions

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{{MetaInline|Ruins}} are special zones randomly scattered in the {{MetaInline|World Beyond}} where you can {{MetaInline|Camping|displayname=Camp}} and explore buildings in addition to normal {{MetaInline|Scavenging}}.
[[Image:oldRuins.jpg]]
[[Image:oldRuins.jpg]]
{{MetaInline|Ruins}} are special zones randomly scattered in the {{MetaInline|World Beyond}} where you can {{MetaInline|Camping|displayname=Camp}} and explore buildings in addition to normal {{MetaInline|Scavenging}}.


==Types of Ruins==
==Types of Ruins==
Three different types of ruins exist:


*{{MetaInline|Explorable Ruins|displayname=Explorable}} [[Ruins]] (1× on map)
The two types of ruins differ in the way how to get {{MetaInline|Blueprints}} and other items.
**can be entered for 1 {{AP}} once a day, this will stop {{MetaInline|Scavenging}} the zone. {{MetaInline|Control Points|displayname=Control}} or a camouflaged {{MetaInline|Scout}} is needed.
**can give multiple items (including {{MetaInline|Explorable Ruins Blueprints}}) by searching rooms within the ruin.
**can be {{MetaInline|Camping|displayname=camped}} on, which is easier than on normal zones, but no {{MetaInline|Blueprints|displayname=Blueprint}} will be obtained.


*{{MetaInline|Camping|displayname=Campable}} [[Ruins]] (10× on map)
* {{MetaInline|Ruins|displayname=Normal Ruins}} (20× on map)
**can be explored by clicking on 'Explore the ruin' once a day, this won't stop your {{MetaInline|Scavenging}}. No {{MetaInline|Control Points|displayname=Control}} is needed, but a {{MetaInline|Scout}} will lose camouflage.
** can be explored by clicking on 'Explore the ruin' once a day, this won't stop {{MetaInline|Scavenging}} the zone. No {{MetaInline|Control Points|displayname=Control}} is needed, but a {{MetaInline|Scout}} will lose camouflage.
**can give one item by exploring, but sometimes simply nothing is found or the ruin is already depleted (can be replenished by storms independantly from the zone, see: {{MetaInline|Searchtower}}).
** can give one item by exploring, but sometimes simply nothing is found or the ruin is already depleted (can be replenished by storms independantly from the zone, see: {{MetaInline|Searchtower}}).
**can be {{MetaInline|Camping|displayname=camped}} on, which is easier than on normal zones. After first success on each ruin a {{MetaInline|Blueprints|displayname=Blueprint}} will be obtained ({{MetaIcon|Construction Blueprint (uncommon)}} on ruins at 9 km or less from {{MetaInline|Town}}, {{MetaIcon|Construction Blueprint (rare)}} on ruins further away).
** can be {{MetaInline|Camping|displayname=camped}} on for {{MetaInline|Blueprints}}. After first success, an {{MetaInline|Construction Blueprint (uncommon)|displayname=uncommon blueprint}} will be obtained on ruins at 9 km or less from {{MetaInline|Town}} and a {{MetaInline|Construction Blueprint (rare)|displayname=rare blueprint}} on ruins further away.
** are often covered with a random amount of {{MetaInline|Debris heap|displayname=Debris heaps}}.
*** These [[Buried building|Buried buildings]] cannot be explored, but a {{MetaInline|Scout}} is able to peek which ruin is underneath.
*** To uncover the ruin, the {{MetaInline|Debris heap|displayname=Debris heaps}} have to be removed with {{AP}} or {{MetaInline|Ness-Quick Weedkiller}}.
*** {{MetaInline|Camping}} on [[Buried building|Buried buildings]] is easier than on normal zones (unless 1 or 2 {{MetaInline|Debris heap|displayname=Debris heaps}} remaining), but no {{MetaInline|Blueprints|displayname=Blueprint}} will be obtained.


*{{MetaIcon|Debris}} [[Buried building|Buried]] [[Ruins]] (10× on map)
* {{MetaInline|Explorable Ruins}} (1× on map, 2× in {{MetaInline|Hardcore}} mode)
**cannot be explored, they are actually campable ruins covered with {{MetaInline|Debris}}. A {{MetaInline|Scout}} is able to peek which ruin is underneath.
** can be entered for 1 {{AP}} once a day, this will stop {{MetaInline|Scavenging}} the zone. {{MetaInline|Control Points|displayname=Control}} or a camouflaged {{MetaInline|Scout}} is needed.
**can be uncovered by removing {{MetaInline|Debris}} with {{AP}} or {{MetaInline|Ness-Quick Weedkiller}}. After that they will change to campable ruins.
** can give multiple items (including {{MetaInline|Explorable Ruins Blueprints}}) by searching rooms within the ruin.
**can be {{MetaInline|Camping|displayname=camped}} on, which is easier than on normal zones (unless 1 or 2 {{MetaInline|Debris}} remaining), but no {{MetaInline|Blueprints|displayname=Blueprint}} will be obtained.
** can be {{MetaInline|Camping|displayname=camped}} on, which is easier than on normal zones, but no {{MetaInline|Blueprints|displayname=Blueprint}} will be obtained.


==List of Ruins==
==List of Ruins==
<table class="wikitable" border="1" cellpadding="1" cellspacing="1" style="width: 100%; text-align: center;">
<table class="wikitable" border="1" cellpadding="1" cellspacing="1" style="width: 100%; text-align: center;">
<tr>
<tr>
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<th scope="col">Ruin&nbsp;Name / Ruin&nbsp;Type</th>
<th scope="col">Ruin&nbsp;Name / Ruin&nbsp;Type</th>
<th scope="col">Spawn Distance</th>
<th scope="col">Spawn Distance</th>
<th scope="col">{{Camp}}&nbsp;Base Survival&nbsp;Chance</th>
<th scope="col">[[Camping#Campsite Base Value|Campsite&nbsp;Base Survival&nbsp;Chance]]</th>
<th scope="col">{{Camp}}&nbsp;Survival&nbsp;Chance (Distance&nbsp;Included) Cap:&nbsp;90&nbsp;%&nbsp;({{MetaIcon|Survivalist}}&nbsp;100&nbsp;%)</th>
<th scope="col">{{Camp}}&nbsp;Survival&nbsp;Chance ([[Camping#Distance|Distance&nbsp;Included]]) Cap:&nbsp;90&nbsp;%&nbsp;({{MetaIcon|Survivalist}}&nbsp;100&nbsp;%)</th>
<th scope="col">{{Camp}}&nbsp;Spots</th>
<th scope="col">[[Camping#Camping Spots|Camping Spots]]</th>
</tr>
</tr>
<tr>
<tr>
<td>[[Image:{{Data|Buried building|image|}}]]</td>
<td>[[Image:{{Data|Buried building|image|}}]]</td>
<td>'''[[{{Data|Buried building|name|unknown}}]]'''&nbsp;&nbsp;{{MetaIcon|Debris}}</td>
<td>'''[[{{Data|Buried building|name|unknown}}]]'''&nbsp;&nbsp;{{MetaIcon|Debris heap}}</td>
<td>{{Data|Buried building|minspawndistance|unknown}}–{{Data|Buried building|maxspawndistance|unknown}}&nbsp;km</td>
<td>{{Data|Buried building|minspawndistance|unknown}}–{{Data|Buried building|maxspawndistance|unknown}}&nbsp;km</td>
<td>{{Data|Buried building|campbasevalue|unknown}}&nbsp;%<br>1 or 2 {{MetaInline|Debris}}: {{#iferror:{{#expr:-40+{{Data|Buried building|campbasevalue|}}}}|unknown}}&nbsp;%<br>(0&nbsp;{{Camp}}&nbsp;Spots: Fallback to normal zone)</td>
<td>{{Data|Buried building|campbasevalue|unknown}}&nbsp;%<br>1 or 2 {{MetaInline|Debris heap|displayname=Debris heaps}}: {{#iferror:{{#expr:-40+{{Data|Buried building|campbasevalue|}}}}|unknown}}&nbsp;%<br>(0&nbsp;{{Camp}}&nbsp;Spots: Demotion to normal zone)</td>
<td>{{#iferror:{{#expr:5+{{Data|Buried building|campbasevalue|}}}}|unknown}}–{{#iferror:{{#expr:100+{{Data|Buried building|campbasevalue|}}}}|unknown}}&nbsp;%<br>1 or 2 {{MetaInline|Debris}}: {{#iferror:{{#expr:5-40+{{Data|Buried building|campbasevalue|}}}}|unknown}}–{{#iferror:{{#expr:100-40+{{Data|Buried building|campbasevalue|}}}}|unknown}}&nbsp;%<br>(0&nbsp;{{Camp}}&nbsp;Spots: Fallback to normal zone)</td>
<td>{{#iferror:{{#expr:5+{{Data|Buried building|campbasevalue|}}}}|unknown}}–{{#iferror:{{#expr:100+{{Data|Buried building|campbasevalue|}}}}|unknown}}&nbsp;%<br>1 or 2 {{MetaInline|Debris heap|displayname=Debris heaps}}: {{#iferror:{{#expr:5-40+{{Data|Buried building|campbasevalue|}}}}|unknown}}–{{#iferror:{{#expr:100-40+{{Data|Buried building|campbasevalue|}}}}|unknown}}&nbsp;%<br>(0&nbsp;{{Camp}}&nbsp;Spots: Demotion to normal zone)</td>
<td style="text-align: left;">
<td style="text-align: left;">
*1–2 {{MetaIcon|Debris}}: 0 {{Citizen}}
*1–2 {{MetaIcon|Debris heap}}: 0 {{Citizen}}
*3–5 {{MetaIcon|Debris}}: 1 {{Citizen}}
*3–5 {{MetaIcon|Debris heap}}: 1 {{Citizen}}
*6–8 {{MetaIcon|Debris}}: 2 {{Citizen}}
*6–8 {{MetaIcon|Debris heap}}: 2 {{Citizen}}
*9 and more {{MetaIcon|Debris}}: 3 {{Citizen}}
*9 and more {{MetaIcon|Debris heap}}: 3 {{Citizen}}
</td>
</td>
</tr>
</tr>
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<th scope="col">Ruin&nbsp;Name/ Ruin&nbsp;Type</th>
<th scope="col">Ruin&nbsp;Name/ Ruin&nbsp;Type</th>
<th scope="col">Spawn Distance</th>
<th scope="col">Spawn Distance</th>
<th scope="col">{{Camp}}&nbsp;Base Survival&nbsp;Chance</th>
<th scope="col">[[Camping#Campsite Base Value|Campsite&nbsp;Base Survival&nbsp;Chance]]</th>
<th scope="col">{{Camp}}&nbsp;Survival&nbsp;Chance (Distance&nbsp;Included) Cap:&nbsp;90&nbsp;%&nbsp;({{MetaIcon|Survivalist}}&nbsp;100&nbsp;%)</th>
<th scope="col">{{Camp}}&nbsp;Survival&nbsp;Chance ([[Camping#Distance|Distance&nbsp;Included]]) Cap:&nbsp;90&nbsp;%&nbsp;({{MetaIcon|Survivalist}}&nbsp;100&nbsp;%)</th>
<th scope="col">{{Camp}}&nbsp;Spots</th>
<th scope="col">[[Camping#Camping Spots|Camping Spots]]</th>
<th scope="col">Items</th>
<th scope="col">Items</th>
</tr>
</tr>
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{{RuinsRow|Abandoned Hotel}}
{{RuinsRow|Abandoned Hotel}}
{{RuinsRow|Abandoned Park}}
{{RuinsRow|Abandoned Park}}
{{RuinsRow|Abandonned Well}}
{{RuinsRow|Abandoned Well}}
{{RuinsRow|Ambulance}}
{{RuinsRow|Ambulance}}
{{RuinsRow|Army Outpost}}
{{RuinsRow|Army Outpost}}
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