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{{MetaInline|Ruins}} are special zones randomly scattered in the {{MetaInline|World Beyond}} where you can {{MetaInline|Camping|displayname=Camp}} and explore buildings in addition to normal {{MetaInline|Scavenging}}. | |||
[[Image:oldRuins.jpg]] | [[Image:oldRuins.jpg]] | ||
==Types of Ruins== | ==Types of Ruins== | ||
The two types of ruins differ in the way how to get {{MetaInline|Blueprints}} and other items. | |||
*{{MetaInline| | * {{MetaInline|Ruins|displayname=Normal Ruins}} (20× on map) | ||
**can be explored by clicking on 'Explore the ruin' once a day, this won't stop | ** can be explored by clicking on 'Explore the ruin' once a day, this won't stop {{MetaInline|Scavenging}} the zone. No {{MetaInline|Control Points|displayname=Control}} is needed, but a {{MetaInline|Scout}} will lose camouflage. | ||
**can give one item by exploring, but sometimes simply nothing is found or the ruin is already depleted (can be replenished by storms independantly from the zone, see: {{MetaInline|Searchtower}}). | ** can give one item by exploring, but sometimes simply nothing is found or the ruin is already depleted (can be replenished by storms independantly from the zone, see: {{MetaInline|Searchtower}}). | ||
**can be {{MetaInline|Camping|displayname=camped}} on | ** can be {{MetaInline|Camping|displayname=camped}} on for {{MetaInline|Blueprints}}. After first success, an {{MetaInline|Construction Blueprint (uncommon)|displayname=uncommon blueprint}} will be obtained on ruins at 9 km or less from {{MetaInline|Town}} and a {{MetaInline|Construction Blueprint (rare)|displayname=rare blueprint}} on ruins further away. | ||
** are often covered with a random amount of {{MetaInline|Debris heap|displayname=Debris heaps}}. | |||
*** These [[Buried building|Buried buildings]] cannot be explored, but a {{MetaInline|Scout}} is able to peek which ruin is underneath. | |||
*** To uncover the ruin, the {{MetaInline|Debris heap|displayname=Debris heaps}} have to be removed with {{AP}} or {{MetaInline|Ness-Quick Weedkiller}}. | |||
*** {{MetaInline|Camping}} on [[Buried building|Buried buildings]] is easier than on normal zones (unless 1 or 2 {{MetaInline|Debris heap|displayname=Debris heaps}} remaining), but no {{MetaInline|Blueprints|displayname=Blueprint}} will be obtained. | |||
*{{ | * {{MetaInline|Explorable Ruins}} (1× on map, 2× in {{MetaInline|Hardcore}} mode) | ||
** | ** can be entered for 1 {{AP}} once a day, this will stop {{MetaInline|Scavenging}} the zone. {{MetaInline|Control Points|displayname=Control}} or a camouflaged {{MetaInline|Scout}} is needed. | ||
**can | ** can give multiple items (including {{MetaInline|Explorable Ruins Blueprints}}) by searching rooms within the ruin. | ||
**can be {{MetaInline|Camping|displayname=camped}} on, which is easier than on normal zones | ** can be {{MetaInline|Camping|displayname=camped}} on, which is easier than on normal zones, but no {{MetaInline|Blueprints|displayname=Blueprint}} will be obtained. | ||
==List of Ruins== | ==List of Ruins== | ||
<table class="wikitable" border="1" cellpadding="1" cellspacing="1" style="width: 100%; text-align: center;"> | <table class="wikitable" border="1" cellpadding="1" cellspacing="1" style="width: 100%; text-align: center;"> | ||
<tr> | <tr> | ||
Line 27: | Line 28: | ||
<th scope="col">Ruin Name / Ruin Type</th> | <th scope="col">Ruin Name / Ruin Type</th> | ||
<th scope="col">Spawn Distance</th> | <th scope="col">Spawn Distance</th> | ||
<th scope="col"> | <th scope="col">[[Camping#Campsite Base Value|Campsite Base Survival Chance]]</th> | ||
<th scope="col">{{Camp}} Survival Chance (Distance Included) Cap: 90 % ({{MetaIcon|Survivalist}} 100 %)</th> | <th scope="col">{{Camp}} Survival Chance ([[Camping#Distance|Distance Included]]) Cap: 90 % ({{MetaIcon|Survivalist}} 100 %)</th> | ||
<th scope="col"> | <th scope="col">[[Camping#Camping Spots|Camping Spots]]</th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[Image:{{Data|Buried building|image|}}]]</td> | <td>[[Image:{{Data|Buried building|image|}}]]</td> | ||
<td>'''[[{{Data|Buried building|name|unknown}}]]''' {{MetaIcon|Debris}}</td> | <td>'''[[{{Data|Buried building|name|unknown}}]]''' {{MetaIcon|Debris heap}}</td> | ||
<td>{{Data|Buried building|minspawndistance|unknown}}–{{Data|Buried building|maxspawndistance|unknown}} km</td> | <td>{{Data|Buried building|minspawndistance|unknown}}–{{Data|Buried building|maxspawndistance|unknown}} km</td> | ||
<td>{{Data|Buried building|campbasevalue|unknown}} %<br>1 or 2 {{MetaInline|Debris}}: {{#iferror:{{#expr:-40+{{Data|Buried building|campbasevalue|}}}}|unknown}} %<br>(0 {{Camp}} Spots: | <td>{{Data|Buried building|campbasevalue|unknown}} %<br>1 or 2 {{MetaInline|Debris heap|displayname=Debris heaps}}: {{#iferror:{{#expr:-40+{{Data|Buried building|campbasevalue|}}}}|unknown}} %<br>(0 {{Camp}} Spots: Demotion to normal zone)</td> | ||
<td>{{#iferror:{{#expr:5+{{Data|Buried building|campbasevalue|}}}}|unknown}}–{{#iferror:{{#expr:100+{{Data|Buried building|campbasevalue|}}}}|unknown}} %<br>1 or 2 {{MetaInline|Debris}}: {{#iferror:{{#expr:5-40+{{Data|Buried building|campbasevalue|}}}}|unknown}}–{{#iferror:{{#expr:100-40+{{Data|Buried building|campbasevalue|}}}}|unknown}} %<br>(0 {{Camp}} Spots: | <td>{{#iferror:{{#expr:5+{{Data|Buried building|campbasevalue|}}}}|unknown}}–{{#iferror:{{#expr:100+{{Data|Buried building|campbasevalue|}}}}|unknown}} %<br>1 or 2 {{MetaInline|Debris heap|displayname=Debris heaps}}: {{#iferror:{{#expr:5-40+{{Data|Buried building|campbasevalue|}}}}|unknown}}–{{#iferror:{{#expr:100-40+{{Data|Buried building|campbasevalue|}}}}|unknown}} %<br>(0 {{Camp}} Spots: Demotion to normal zone)</td> | ||
<td style="text-align: left;"> | <td style="text-align: left;"> | ||
*1–2 {{MetaIcon|Debris}}: 0 {{Citizen}} | *1–2 {{MetaIcon|Debris heap}}: 0 {{Citizen}} | ||
*3–5 {{MetaIcon|Debris}}: 1 {{Citizen}} | *3–5 {{MetaIcon|Debris heap}}: 1 {{Citizen}} | ||
*6–8 {{MetaIcon|Debris}}: 2 {{Citizen}} | *6–8 {{MetaIcon|Debris heap}}: 2 {{Citizen}} | ||
*9 and more {{MetaIcon|Debris}}: 3 {{Citizen}} | *9 and more {{MetaIcon|Debris heap}}: 3 {{Citizen}} | ||
</td> | </td> | ||
</tr> | </tr> | ||
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<th scope="col">Ruin Name/ Ruin Type</th> | <th scope="col">Ruin Name/ Ruin Type</th> | ||
<th scope="col">Spawn Distance</th> | <th scope="col">Spawn Distance</th> | ||
<th scope="col"> | <th scope="col">[[Camping#Campsite Base Value|Campsite Base Survival Chance]]</th> | ||
<th scope="col">{{Camp}} Survival Chance (Distance Included) Cap: 90 % ({{MetaIcon|Survivalist}} 100 %)</th> | <th scope="col">{{Camp}} Survival Chance ([[Camping#Distance|Distance Included]]) Cap: 90 % ({{MetaIcon|Survivalist}} 100 %)</th> | ||
<th scope="col"> | <th scope="col">[[Camping#Camping Spots|Camping Spots]]</th> | ||
<th scope="col">Items</th> | <th scope="col">Items</th> | ||
</tr> | </tr> | ||
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{{RuinsRow|Abandoned Hotel}} | {{RuinsRow|Abandoned Hotel}} | ||
{{RuinsRow|Abandoned Park}} | {{RuinsRow|Abandoned Park}} | ||
{{RuinsRow| | {{RuinsRow|Abandoned Well}} | ||
{{RuinsRow|Ambulance}} | {{RuinsRow|Ambulance}} | ||
{{RuinsRow|Army Outpost}} | {{RuinsRow|Army Outpost}} |
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