Data:Taser: Difference between revisions

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(changed weapon)
 
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name=Taser|
name=Taser|
image=item_taser.gif|
image=item_taser.gif|
blurb=A handheld gadget which delivers a frighful electric shock into the victim's body. Not so effective when you consider that zombies don't feel pain... However, you can always hope to take out a limb or a vital organ.|
category=Items|
category=Items|
subcategory=Armoury|
subcategory=Armoury|
blurb=A handheld gadget which delivers a frighful electric shock into the victim's body. Not so effective when you consider that zombies don't feel pain... However, you can always hope to take out a limb or a vital organ.|
weapon=battery|
guardtool=true|
killmin=1|
guardtoolvalue=5|
killmax=1|
killprob=30|
breakprob=70|
items=1|
item1=Taser (incomplete)|
guard=true|
guardvalue=5|
guardrests=1|
guardrest1=Taser (incomplete)|
{{{1|}}}}}</includeonly><noinclude>{{:{{FULLPAGENAME}}|format=MetaData}}</noinclude>
{{{1|}}}}}</includeonly><noinclude>{{:{{FULLPAGENAME}}|format=MetaData}}</noinclude>

Latest revision as of 00:50, 26 February 2024

This page contains the following metadata:

  • ID (id) - 7
  • Name (name) - Taser
  • Image (image) - (item_taser.gif)
  • Category (category) - Items
  • Subcategory (subcategory) - Armoury
  • Blurb (blurb) - A handheld gadget which delivers a frighful electric shock into the victim's body. Not so effective when you consider that zombies don't feel pain... However, you can always hope to take out a limb or a vital organ.
  • Foreign data:
    • French link (french) - French link unknown
    • German translation (german) - German translation unknown
    • Spanish translation (spanish) - Spanish translation unknown


Item specific data

  • Weapon (weapon) - battery
    • Min zombies killed per use (killmin) - 1
    • Max zombies killed per use (killmax) - 1
    • Kill probability (killprob) - 30 %
    • Breaking/Emptying/Depleting probability (breakprob) - 70 %
    • Number of leftovers (items) - 1
  • Guard Weapon (guard) - true
    • Watchmen defence (guardvalue) - 5
    • Boost building (guardboost) - false
    • Survival change (guardsurvival) - 0 %
    • Number of leftovers (guardrests) - 1
  • Usable (usable) - false
    • Removes status % chance 2 (removestatuschance2) - 100


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