Data:Taser: Difference between revisions
imported>Darius No edit summary |
(changed weapon) |
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name=Taser| | name=Taser| | ||
image=item_taser.gif| | image=item_taser.gif| | ||
blurb=A handheld gadget which delivers a frighful electric shock into the victim's body. Not so effective when you consider that zombies don't feel pain... However, you can always hope to take out a limb or a vital organ.| | |||
category=Items| | category=Items| | ||
subcategory=Armoury| | subcategory=Armoury| | ||
weapon=battery| | |||
killmin=1| | |||
killmax=1| | |||
killprob=30| | |||
breakprob=70| | |||
items=1| | |||
item1=Taser (incomplete)| | |||
guard=true| | |||
guardvalue=5| | |||
guardrests=1| | |||
guardrest1=Taser (incomplete)| | |||
{{{1|}}}}}</includeonly><noinclude>{{:{{FULLPAGENAME}}|format=MetaData}}</noinclude> | {{{1|}}}}}</includeonly><noinclude>{{:{{FULLPAGENAME}}|format=MetaData}}</noinclude> |
Latest revision as of 00:50, 26 February 2024
This page contains the following metadata:
- ID (id) - 7
- Name (name) - Taser
- Image (image) - (item_taser.gif)
- Category (category) - Items
- Subcategory (subcategory) - Armoury
- Blurb (blurb) - A handheld gadget which delivers a frighful electric shock into the victim's body. Not so effective when you consider that zombies don't feel pain... However, you can always hope to take out a limb or a vital organ.
- Foreign data:
- French link (french) - French link unknown
- German translation (german) - German translation unknown
- Spanish translation (spanish) - Spanish translation unknown
Item specific data
- Professional tool (protool) - false
- Heavy object (heavy) - false
- Defense object (defence) - false
- Roleplay item (roleplay) - false
- Home decoration (decoration) - false
- Cookable (cookable) - false
- Carvable (carvable) - false
- Convertible (convertible) - false
- Combinable (combinable) - false
- Weapon (weapon) - battery
- Min zombies killed per use (killmin) - 1
- Max zombies killed per use (killmax) - 1
- Kill probability (killprob) - 30 %
- Breaking/Emptying/Depleting probability (breakprob) - 70 %
- Number of leftovers (items) - 1
- First item (item1) - Taser (incomplete)
- Guard Weapon (guard) - true
- Watchmen defence (guardvalue) - 5
- Boost building (guardboost) - false
- Survival change (guardsurvival) - 0 %
- Number of leftovers (guardrests) - 1
- First item (guardrest1) - Taser (incomplete)
- Usable (usable) - false
- Removes status % chance 2 (removestatuschance2) - 100
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