Workshop

From MHWiki
[v·e] 76Workshop
The advancement of a town depends on the construction of a shabby workshop full of nondescript clutter. It allows resources to be converted and is a pre-requisite for the construction of other more advanced buildings.
Upgradable building
CategoryBuildings
Sub CategoryWorkshop buildings
Unlocked by Town
Effect Convert
Action Points cost 25
Resource cost ×10 ×8
Atelier
Werkstatt
Taller
Revised for Season 17

The hammer of hammers, the sawing of saws, they all take place in this important building. Who knows who had the idea of it?

Construction[edit]

  • The following resources must be in The Bank and will be used up after completion:
  • Citizens must spend 25 to complete the building.

Effects[edit]

Use Object obtained Remark
Rotting Log Twisted Plank
Quality Log Twisted Plank
Twisted Plank Patchwork Beam
Patchwork Beam Twisted Plank Downgrade
Scrap Metal Wrought Iron
Wrought Iron Metal Support
Metal Support Wrought Iron Downgrade
Repair Kit (damaged) Repair Kit
Sheet Metal (parts) Sheet Metal
Bottle Opener Blank Bottle Opener
Bump Key Blank Bump Key
Magnetic Key Blank Magnetic Key
Bottle Opener Instant Blank Bottle Opener
Bump Key Instant Blank Bump Key
Magnetic Key Instant Blank Magnetic Key
Crow elf Chocolate log Christmas
Weak Soul Powerful Soul Shaman in Private Towns
Broken Electronic Device Electronic component
Handful of nuts and bolts
Radius Radar Beacon
Battery
Battery Launcher 1-ITF (empty)
Compact detonator
1 random object
Mechanism Wrought Iron
Handful of nuts and bolts
Copper Pipe
Scrap Metal
1 random object
Flatpacked Furniture Ektorp-Gluten Chair
Rocking Chair
Old Door
Trestle
Järpen Table
1 random object
Can Open Can Can be opened with a tool for free.
Food Parcel Human Flesh
Can
Doggy Bag
Suspicious-looking Vegetable
Tasty-looking Steak
1 random object; can be opened with a tool for free.
Large Metal Chest Aqua-Splash (incomplete)
Devastator (incomplete)
Dismantled Mower
Electric Whisk (incomplete)
Incomplete Chainsaw
Machete
PUTA Mark II Calibrator
Utility Belt
1 random object; can be opened with a tool for free.
Metal Chest Bandage
Vodka Marinostov
Twinoid 500mg
Anabolic Steroids
"Wake The Dead"
Semtex
Box of Matches
1 random object; can be opened with a tool for free.
Schrödinger's Box Fat Cat
Furious Kitten (partially digested)
Corrosive Liquid
1 random object; can be opened with a tool for free.
Toolbox Pharmaceutical Products
Semtex
Handful of nuts and bolts
Copper Pipe
Duct Tape
Battery
1 random object; can be opened with a tool for free.

Upgrades[edit]

Level Reward
Base No special bonus.
Level 1 The cost of all construction projects are reduced by 6 %, 2 hitpoints on a damaged construction repaired with 1 .
Level 2 The cost of all construction projects are reduced by 12 %, 2 hitpoints on a damaged construction repaired with 1 .
Level 3 The cost of all construction projects are reduced by 18 %, 2 hitpoints on a damaged construction repaired with 1 .
Level 4 The cost of all construction projects are reduced by 25 %, 3 hitpoints on a damaged construction repaired with 1 .
Level 5 The cost of all construction projects are reduced by 35 %, 4 hitpoints on a damaged construction repaired with 1 .

Notes[edit]

  • The Workshop allows towns to refine resources for construction. It is often one of the first buildings to be constructed as other buildings depend on the resources it provides.

Changes[edit]

  • In Season 15:
    • Upgrades level 4 and 5 now influence construction repair costs.
  • In Season 4:
    • The workshop icon in the lower menu where you can convert objects was renamed "factory"; it was quickly changed back to workshop.
    • The text appearing when converting items changed slightly; the old one was: After some DIY, you have obtained Broken... (the object has been placed in the bank). You have used 1 action points (cost reduced by 2 AP thanks to : Factory, Hacksaw ).
  • In Season 3:
    • The construction of the Workshop no longer costs ×1
    • Workshop upgrade changed from 7% cost reduction to 5% cost reduction per level
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