Data:Adjustable Spanner: Difference between revisions
(added guard boost) |
(removed boost) Tag: Manual revert |
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guard=true| | guard=true| | ||
guardvalue=5| | guardvalue=5| | ||
guardrests=1| | guardrests=1| | ||
guardrest1=Broken| | guardrest1=Broken| | ||
{{{1|}}}}}</includeonly><noinclude>{{:{{FULLPAGENAME}}|format=MetaData}}</noinclude> | {{{1|}}}}}</includeonly><noinclude>{{:{{FULLPAGENAME}}|format=MetaData}}</noinclude> |
Latest revision as of 23:55, 7 April 2024
This page contains the following metadata:
- ID (id) - 13
- Name (name) - Adjustable Spanner
- Image (image) - (item_wrench.gif)
- Category (category) - Items
- Subcategory (subcategory) - Armoury
- Blurb (blurb) - With an adjustable spanner, you can choose between building something and breaking something. Something might not necessarily be an object...
- Foreign data:
- French link (french) - French link unknown
- German translation (german) - German translation unknown
- Spanish translation (spanish) - Spanish translation unknown
Item specific data
- Professional tool (protool) - false
- Heavy object (heavy) - false
- Defense object (defence) - false
- Roleplay item (roleplay) - false
- Home decoration (decoration) - false
- Cookable (cookable) - false
- Carvable (carvable) - false
- Convertible (convertible) - false
- Combinable (combinable) - false
- Weapon (weapon) - melee
- Min zombies killed per use (killmin) - 1
- Max zombies killed per use (killmax) - 1
- Kill probability (killprob) - 33 %
- Breaking/Emptying/Depleting probability (breakprob) - 20 %
- Number of leftovers (items) - 1
- First item (item1) - Broken
- Guard Weapon (guard) - true
- Watchmen defence (guardvalue) - 5
- Boost building (guardboost) - false
- Survival change (guardsurvival) - 0 %
- Number of leftovers (guardrests) - 1
- First item (guardrest1) - Broken
- Usable (usable) - false
- Removes status % chance 2 (removestatuschance2) - 100
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