Data:Water Cooler Bottle (1 ration)
This page contains the following metadata:
- ID (id) - 246
- Name (name) - Water Cooler Bottle (1 ration)
- Image (image) - (item_water_can_1.gif)
- Category (category) - Items
- Subcategory (subcategory) - Food
- Blurb (blurb) - You'd usually expect to find one of these in some office somewhere, but by no small miracle it has fallen into your grubby paws. This could be most useful... USAGE: If you are carrying a ration of water, it will be transferred into the bottle. Otherwise the default action will be to drink the contents of the bottle.
- Foreign data:
- French link (french) - French link unknown
- German translation (german) - German translation unknown
- Spanish translation (spanish) - Spanish translation unknown
Item specific data
- Professional tool (protool) - false
- Heavy object (heavy) - true
- Defense object (defence) - false
- Roleplay item (roleplay) - false
- Home decoration (decoration) - false
- Cookable (cookable) - false
- Carvable (carvable) - false
- Convertible (convertible) - false
- Combinable (combinable) - true
- Number of resources (resources) - 1
- First resource (res1) - Water Ration
- First item (item1) - Water Cooler Bottle (2 rations)
- Number of probabilities (probs) - 1
- First prob (prob1) - 100 %
- Number of resources (resources) - 1
- Weapon (weapon) - false
- Guard Weapon (guard) - true
- Watchmen defence (guardvalue) - 8
- Boost building (guardboost) - Filtering gutters
- Survival change (guardsurvival) - 0 %
- Number of leftovers (guardrests) - 1
- First item (guardrest1) - Water Cooler Bottle (empty)
- Usable (usable) - true
- AP (ap) - Max (6)
- Gives status 1 (givestatus1) - Refreshed
- Gives status % chance 1 (givestatuschance1) - 100
- Gives status 2 (givestatus2) - none
- Gives status % chance 2 (givestatuschance2) - 100
- Gives status 3 (givestatus3) - none
- Gives status % chance 3 (givestatuschance3) - 100
- Gives status 4 (givestatus4) - none
- Gives status % chance 4 (givestatuschance4) - 100
- Removes status (removestatus1) - Thirsty
- Removes status % chance 1 (removestatuschance1) - 100
- Removes status (removestatus2) - Exhausted
- Removes status % chance 2 (removestatuschance2) - 100
- When status 1 (whenstatusA1) - Dehydrated
- AP (apA1) - 0
- Gives status 1 (givestatusA1) - Thirsty
- Gives status % chance 1 (givestatuschanceA1) - 100
- Gives status 2 (givestatusA2) - none
- Gives status % chance 2 (givestatuschanceA2) - 100
- Removes status 1 (removestatusA1) - Dehydrated
- Removes status % chance 1 (removestatuschanceA1) - 100
- Removes status 2 (removestatusA2) - none
- Removes status % chance 1 (removestatuschanceA2) - 100
- When status 2 (whenstatusB1) - Ghoul
- AP (apB1) - 0
- Gives status 2 (givestatusB1) - Wounded
- Removes status 2 (removestatusB1) - none
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