Data:Water Cooler Bottle (1 ration)

This page contains the following metadata:

  • ID (id) - 246
  • Name (name) - Water Cooler Bottle (1 ration)
  • Image (image) - (item_water_can_1.gif)
  • Category (category) - Items
  • Subcategory (subcategory) - Food
  • Blurb (blurb) - You'd usually expect to find one of these in some office somewhere, but by no small miracle it has fallen into your grubby paws. This could be most useful... USAGE: If you are carrying a ration of water, it will be transferred into the bottle. Otherwise the default action will be to drink the contents of the bottle.
  • Foreign data:
    • French link (french) - French link unknown
    • German translation (german) - German translation unknown
    • Spanish translation (spanish) - Spanish translation unknown


Item specific data

  • Guard Weapon (guard) - true
    • Watchmen defence (guardvalue) - 8
    • Boost building (guardboost) - Filtering gutters
    • Survival change (guardsurvival) - 0 %
    • Number of leftovers (guardrests) - 1
  • Usable (usable) - true
    • AP (ap) - Max (6)
    • Gives status 1 (givestatus1) - Refreshed
    • Gives status % chance 1 (givestatuschance1) - 100
    • Gives status 2 (givestatus2) - none
    • Gives status % chance 2 (givestatuschance2) - 100
    • Gives status 3 (givestatus3) - none
    • Gives status % chance 3 (givestatuschance3) - 100
    • Gives status 4 (givestatus4) - none
    • Gives status % chance 4 (givestatuschance4) - 100
    • Removes status (removestatus1) - Thirsty
    • Removes status % chance 1 (removestatuschance1) - 100
    • Removes status (removestatus2) - Exhausted
    • Removes status % chance 2 (removestatuschance2) - 100
  • When status 1 (whenstatusA1) - Dehydrated
    • AP (apA1) - 0
    • Gives status 1 (givestatusA1) - Thirsty
    • Gives status % chance 1 (givestatuschanceA1) - 100
    • Gives status 2 (givestatusA2) - none
    • Gives status % chance 2 (givestatuschanceA2) - 100
    • Removes status 1 (removestatusA1) - Dehydrated
    • Removes status % chance 1 (removestatuschanceA1) - 100
    • Removes status 2 (removestatusA2) - none
    • Removes status % chance 1 (removestatuschanceA2) - 100
  • When status 2 (whenstatusB1) - Ghoul
    • AP (apB1) - 0
    • Gives status 2 (givestatusB1) - Wounded
    • Removes status 2 (removestatusB1) - none


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