Miscellaneous items

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Revision as of 11:23, 8 February 2011 by imported>Terion (→‎Animals: butcher metainline, attack text)

Items in the miscellaneous category of the bank. These items tend to be components for making other items, broken items, animals, and items useful in the world beyond.

Incomplete Items

Incomplete items need repairing before they can be used, usually with resources and components.

Components

Components need combining with resources or constructing in the workshop to form complete items.

Animals

Animals are best used as food after being taken to the Butcher. They can also be used as weapons; though typically poor weapons, they will always "distract" at least one zombie.

If the animal returns from killing the zombie:

Your Guard Dog leapt at the zombie's throat, and managed to turn itself into a zombie-cork! Well done!

If not:

You send your Huge Snake (Ophiophagus trouser) over to the zombie. The wretched individual isn't the quickest of cats, but he pounces (slowly) on the animal to devour it, groaning all the time... Goodbye brave friend. On the plus side, that's one less zombie to worriy about now he's distracted...


  • Fat Cat - also furniture and classified as such. A decent weapon. Gives +5 decoration points
  • Guard Dog - also defence and classified as such. An excellent weapon. Can it be butchered?

Roleplay Items

Items that give roleplay texts.

You examine the link={{{link}}} something... closely... You find a text, seemingly entitled " ? ". You read it intently... A new text has been added to your documents !

Fun and Games

Games that restore , devices to perk you up, and items to play with your fellow citizens.

Expedition Supplies

Items usable in zones to make expeditions a little easier.

Tools

Items used around town to fix and make things.

Junk

Useless objects.