Safehouse
This home upgrade deserves its name. It's a house and it's safe. As long as you ignore the zombies.
Safehouse | |
Category | Homes |
Sub Category | Home upgrades |
Unlocked by | House |
Unlocks | Stronghold |
Home Defence | 25 |
Action Points cost | 6 |
Resource cost | ×2 ×2 ×1 ×1 |
AP cost with | 6 |
Resource cost with | ×2 ×2 ×1 |
UseEdit
- The Safehouse provides 25 Home defence.
- Net gain is +9 compared to the House.
- It gives 10 to the Town (40 % of ), with Community Involvement 20 (80 %).
- Automatically Theft-protected, the DIY project Lock or Padlock and Chain are not needed anymore.
- Urban plan reduces the construction costs.
NotesEdit
- In Season 16:
- Home defence increased from 14 to 25.
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