Town

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Town as seen in the World Beyond.

The Town is definitely the most important place in the world of Die2Nite. Little more than a collection of ramshackle buildings in the middle of nowhere, the town serves as your only shelter against the inclement desert and the hordes of zombies that roam around it. Needless to say, zombies will be attracted to it like moths to a flame, so you'd better be prepared to defend it. As long as it's possible...

Every town contains all these buildings:

All towns that exist in the game are independent from each other and can't interact between them. Every town has an unique, randomly generated name, its own set of forums, an unique map of the desert around it and will start when 40 citizens arrive to it. There are several types of towns, each with its own rules and difficulty.

Town Selection[edit]

There are always 2 small towns, 3 distant towns, and 1 hardcore town available in the game selection menu. Once 40 citizens fill it, another new town will be created.

Only heroes can manually select which specific town to jump. However distant towns and hardcore towns have 100 Soul Points requirement. You cannot jump yourself if you have not met such requirement.

Residents can only select to join a random town, or jump to the hardcore town. If you have less than 100 Soul Points, you will automatically jump to a local town when selecting a random town; if 100 Soul Points or more, distant town. They are unable to select to jump either local or distant towns. Once they achieve 100 Soul points, they also get the option "Let me in! I'm Hardcore!" which let them join the Hardcore town available at that moment.

However the Soul Points requirement will be disregarded if you are being pulled in by a coalition member. A player (no matter residents or heroes) can still play a distant or hardcore town if one can find a coalition which 1 member who does the jump has 100 Soul Points or more.

Heroes who have unlocked Mayor skills can create private towns too.

Small Towns[edit]

Small towns are towns made specifically for newbies. They are made to be easier than other kinds of towns. Players with less than 100 Soul Points will always jump to a local town.

  • The map is small - from 12x12 to 14x14 (e.g. [1], [2], [3]), and always has 7 Ruins and no Explorable Ruin.
  • They start with Workshop, Watchtower, and Portal Lock prebuilt after an update in Season 8 on early Sep 2013.
  • No blueprint is required to build Searchtower or battlements. In other words they start with its construction project unlocked.
  • The min and max numbers of the "estimated attack size of zombies" is given at the start of each day.
  • There are 5 Architect's Chest and 2 Sealed Architect's Chest hidden on random zones in the World Beyond, of which you can get 5 Construction Blueprint (rare) and 2 Construction Blueprint (very rare!) respectively.
  • The town can elect a guide and a shaman. The shaman is limited to only one action in the town.
  • There are no souls in a small town. Hammam is a defensive structure only.
  • Heroes can accumulate spiritual guide points if the town makes it past day 8.
  • You cannot attack any citizen if there is no ghoul.
    • Steady on there, by all accounts there are no ghouls in town, so there's no need to go smacking people. Mmkay pumpkin?
  • The odds of being injured in town by another player seem lower than in distant towns. (approx 1 in 8.)
  • No Lost Soul spawn when Citizen dies.

Distant Towns[edit]

Distant towns are the average type of town. It does not have any pre-built buildings or constructions, but doesn't face the penalties of Hardcore towns. 100 Soul points are required to join a distant town. However players with less than 100 Soul Points can still join if they are being pulled in by a coalition member with 100 Soul points or higher.

Hardcore Towns[edit]

Hardcore towns are similar to Distant regions, with some differences that make them harder. Unlike Distant region towns and Local towns, only 1 Hardcore town is available at the selection menu for citizens to join. 100 Soul points are required to join a Hardcore town. Once a player achieves 100 Soul points, they get the option "Let me in! I'm Hardcore!" which let them join the Hardcore town available at that moment. Players with less than 100 Soul Points can still join if they are being pulled in by a coalition member with Soul points or higher.

Changes which have been stated in the official help page:

  • 23:00 (server time) assaults inflict damage on the town's buildings which will need to be repaired regularly,
    • Defensive constructions are less effective when they are damaged
  • Defensive Objects in the bank can be destroyed during the attack.
  • The chances of survival while Camping are reduced.
    • The global camping penalty, while unspecified in the help file, is found to be -70%. (confirmed)
  • The chances of dying from an infection at 23:00 (server time) are 75%. (+25%, originally 50%)
  • Initial water reserves are inferior to those of normal towns.
  • The functionality of some external sites in the directory is restricted:
    • Zone information is no longer shown.
    • The town's defense is no longer provided in the XML feed.
  • The Last Man Standing will receive twice as many hero days as well as an additional reward!
  • The chances of Wounding someone with the assault command are high.
  • This part is always wrong: "From day one, a ghoul is unleashed amongst the citizens!"
    • Despite what the help file says, there is no random ghoul being added to a hardcore town in Die2Nite. It is a feature in the french version Hordes. It was wrongly put into the Die2Nite Help.

Changes which haven't been stated officially:

Private Towns[edit]

Heroes who have unlocked Mayor skills can create private towns.

Private towns allow you to easily play with friends, or to create theme towns.

New features have been added in Season 9.

External links[edit]