Town
This page has automatically been added to the to do category for the following reason: Check Content with regards to myhordes.eu. The page was tagged by: Isaaclw (talk) 03:08, 16 June 2023 (EDT) |
The Town is definitely the most important place in the world of MyHordes. Little more than a collection of ramshackle buildings in the middle of nowhere, the town serves as your only shelter against the inclement desert and the hordes of zombies that roam around it. Needless to say, zombies will be attracted to it like moths to a flame, so you'd better be prepared to defend it. As long as it's possible...
Every town contains all these menus:
All towns that exist in the game are independent from each other and can't interact between them. Every town has an unique, randomly generated name, its own set of forums, an unique map of the desert around it and will start when 40 citizens arrive to it. There are several types of towns, each with its own rules and difficulty.
Town Selection[edit]
There are always 2 small towns, 3 distant towns, and 1 hardcore town available in the game selection menu. Once 40 citizens fill it, another new town will be created.
Only heroes can manually select which specific town to jump. However distant towns and hardcore towns have 100 Soul Points requirement. You cannot jump yourself if you have not met such requirement.
Residents can only select to join a random town, or jump to the hardcore town. If you have less than 100 Soul Points, you will automatically jump to a local town when selecting a random town; if 100 Soul Points or more, distant town. They are unable to select to jump either local or distant towns. Once they achieve 100 Soul points, they also get the option "Let me in! I'm Hardcore!" which let them join the Hardcore town available at that moment.
However the Soul Points requirement will be disregarded if you are being pulled in by a coalition member. A player (no matter residents or heroes) can still play a distant or hardcore town if one can find a coalition which 1 member who does the jump has 100 Soul Points or more.
Heroes who have unlocked Mayor skills can create private towns too.
Small Towns[edit]
Small towns are towns made specifically for newbies. They are made to be easier than other kinds of towns. Players with less than 100 Soul Points will always jump to a local town.
- The map is small - from 12x12 to 14x14 (e.g. [1], [2], [3]), and always has 7 Ruins and no Explorable Ruin.
- They start with Workshop, Watchtower, and Portal Lock prebuilt after an update in Season 8 on early Sep 2013.
- No blueprint is required to build Searchtower or battlements. In other words they start with its construction project unlocked.
- The min and max numbers of the "estimated attack size of zombies" is given at the start of each day.
- There are 5 Architect's Chest and 2 Sealed Architect's Chest hidden on random zones in the World Beyond, of which you can get 5 Construction Blueprint (rare) and 2 Construction Blueprint (very rare!) respectively.
- The town can elect a guide and a shaman. The shaman is limited to only one action in the town.
- There are no souls in a small town. Hammam is a defensive structure only.
- Heroes can accumulate spiritual guide points if the town makes it past day 8.
- You cannot attack any citizen if there is no ghoul.
- Steady on there, by all accounts there are no ghouls in town, so there's no need to go smacking people. Mmkay pumpkin?
- The odds of being injured in town by another player seem lower than in distant towns. (approx 1 in 8.)
- No Lost Soul spawn when Citizen dies.
Distant Towns[edit]
Distant towns are the average type of town. It does not have any pre-built buildings or constructions, but doesn't face the penalties of Hardcore towns. 100 Soul points are required to join a distant town. However players with less than 100 Soul Points can still join if they are being pulled in by a coalition member with 100 Soul points or higher.
- They have larger maps than local towns - from 25x25 to 27x27, and always has 20 Ruins and 1 Explorable Ruin.
- There are no pre-built buildings at start.
- The min and max number of the "estimated attack size of zombies" is unknown at the start of each day. A minimum of scans have to be reached in order to reveal the numbers.
- There are 5 Architect's Chest and 2 Sealed Architect's Chest hidden on random zones in the World Beyond, of which you can get 5 Construction Blueprint (rare) and 2 Construction Blueprint (very rare!) respectively.
- You can attack other citizens in this kind of town for 5 to leave them Wounded. Your target must be with you in town or in the same zone of the desert.
Hardcore Towns[edit]
Hardcore towns are similar to Distant regions, with some differences that make them harder. Unlike Distant region towns and Local towns, only 1 Hardcore town is available at the selection menu for citizens to join. 100 Soul points are required to join a Hardcore town. Once a player achieves 100 Soul points, they get the option "Let me in! I'm Hardcore!" which let them join the Hardcore town available at that moment. Players with less than 100 Soul Points can still join if they are being pulled in by a coalition member with Soul points or higher.
Changes which have been stated in the official help page:
- 23:00 (server time) assaults inflict damage on the town's buildings which will need to be repaired regularly,
- Defensive constructions are less effective when they are damaged
- Defensive Objects in the bank can be destroyed during the attack.
- The chances of survival while Camping are reduced.
- The global camping penalty, while unspecified in the help file, is found to be -70%. (confirmed)
- The chances of dying from an infection at 23:00 (server time) are 75%. (+25%, originally 50%)
- Initial water reserves are inferior to those of normal towns.
- The functionality of some external sites in the directory is restricted:
- Zone information is no longer shown.
- The town's defense is no longer provided in the XML feed.
- The Last Man Standing will receive twice as many hero days as well as an additional reward!
- The chances of Wounding someone with the assault command are high.
- This part is always wrong: "From day one, a ghoul is unleashed amongst the citizens!"
- Despite what the help file says, there is no random ghoul being added to a hardcore town in Die2Nite. It is a feature in the french version Hordes. It was wrongly put into the Die2Nite Help.
Changes which haven't been stated officially:
- There are 2 Explorable Ruins instead of 1.
Towns created by players[edit]
Public Cities[edit]
Public cities follow the normal rules of MyHordes. If you are traveling with a larger group of players, you can reserve a public city for a specific time here. Once such a city is created, any player can join it. Unlike private cities, public cities are NOT excluded from the ranking.
Important:
- When you create a public city, you will not be able to join a public city created by another player for up to 30 days after the city launches.
- If you join a public city created by another player, you will not be able to open your own city or join another player's city for 15 days.
Basic settings:
- Language:
- French
- English
- German
- Spanish
- Multilingual
- Town type:
- Small town
- Distant region
- Pandemonium
- City start:
- Immediately
- Specified time
Private Towns[edit]
Private towns allow groups of friends to play easily together, or to create "theme" towns. Private cities make it possible to adjust numerous rules of the game and restrict access to the city. However, they are generally excluded from the ranking!
Important:
- If the city is not filled in 2 days, it will be cancelled.
Basic settings:
- Language:
- French
- English
- German
- Spanish
- Multilingual
- Access code (Every citizen wishing to join the town will be asked for this password)
- Template:
- Small town
- Distant region
- Pandemonium
Advanced settings:
- Templates (Save the current settings as a template)
- Town modifications:
- Ghoul type
- Normal: No ghoul appears at midnight. Other events can trigger ghouls to appear.
- Town of cuddly toys: Ghouls are disabled
- Bloodthirsty: The rate of appearance of the ghoul is unchanged but ghouls can only reduce their hunger by devouring a citizen.
- Aerogenic: Depending on the town type chosen, ghouls will spawn naturally as the days go by.
- Bloodthirst and Aerogenic: Depending on the selected city type, ghouls appear according to the usual rules. In addition, a ghoul can only satisfy its hunger by eating a fellow citizen.
- Souls & Shamans
- Normal: The shaman is a Role and the souls are tormented.
- Job: The shaman is a Profession, souls are transformed in the workshop.
- Combined: Both shaman modes are enabled at the same time (experimental!).
- Deactivated: The shaman and the souls are deactivated.
- Watchmen
- Normal: The night watch is available when the "Battlements" building has been constructed.
- Immediately: The night watch is available from the start.
- Deactivated: The night watch is deactivated.
- Night Mode
- Extended: Night mode is activated and Public lights are available.
- Normal: Night mode is activated. Public lights is not available.
- Deactivated: Night mode is deactivated.
- Timezone:
- Day Time Phase (The given time controls the duration of the day. If Night Mode is disabled, this setting is purely cosmetic.)
- Night Time Phase (The given time controls the duration of the night. If Night Mode is disabled, this setting is purely cosmetic.)
- Game modifications (checkbox):
- Exploration: Activate explorable ruins
- Escort: Activate escorts
- Shunning: Activate shunning
- Camping: Activate camping in the wild
- Construction damage: Activate building damage
- Improved Dump: Activate improved Dump
- External APIs: Enable external applications for this town.
- Game rules (checkbox):
- No starting buildings: No building is unlocked at the beginning. All must be found in the World Beyond!
- Contamined Zone: Every food and drug you consume has a low risk of infection.
- Enable Beta functions: Each player receives 1x Betaprophine when joining the town.
- Enable toxin: Enables players to find the item "Bloody Dressing" within explorable ruins, which can be used to create toxin.
- Hungry Ghouls: When enabled, newly transformed ghouls start with a bit of hunger...
- Poisoner's paradise: Changes how the game handles poisoned items to make their detection more difficult.
- Repeated digging: Enables citizens to dig again on zones they have previously visited.
- Matryoshka Bags: Players can carry multiple bag extensions at the same time, although the extension bonus is only granted once.
- Strange Soil: The soil on which the city was built is contaminated with chemicals. This has an impact on the quality of the well water and thus also on the agriculture...
- Ghoul type
- Difficulty level (Whole number between 100 and 180. Value reduced by a third for Pandemonium towns.)
- Water supply
- Normal
- Low
- Custom value
- Custom range
- Map size
- Small map
- Normal map
- Strength of Attacks
- Light attacks
- Normal
- Severe attacks
- Water supply
External links[edit]
- Town - Official MyHordes.eu Help Section
- Towns in Non-distant-regions - Official MyHordes.eu Help Section
- Hardcore Towns - Official MyHordes.eu Help Section
- Private towns - Official MyHordes.eu Help Section
- Devastated town - Official MyHordes.eu Help Section
Notes[edit]
- In Season 17:
- Small towns were removed