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'''The Attack of the Hordes''' takes place every night at [[midnight]] (23:00 game time in the UK version), the zombies attack the town and attempt to kill citizens. Citizens who die outside during the night will be added to the horde. The citizens in town must build [[Construction_Sites|various defences]] to keep the shuffling, groaning masses at bay.
{{todo|Check Content with regards to myhordes.eu|[[User:Isaaclw|Isaaclw]] ([[User talk:Isaaclw|talk]]) 03:07, 16 June 2023 (EDT)}}


How many zombies get in is simple. If the town's defense is more than the amount of zombies attacking, then you will be safe and the citizens inside town will suffer no damage. If the town's defense is lower than the amount of zombies attacking, then some zombies will be able to enter town and [[Death|kill]] or [[Terrorised|terrorise]] the citizens. Note that if the gates are left open, then the town defense does not matter and '''all''' the zombies will make it in.
'''The Attack of the Hordes''' takes place every night at [[midnight]] (00:00 server time), the zombies attack the town and attempt to kill citizens. The citizens in town must use various measures to safeguard their towns, e.g. build various defences at {{MetaInline|Construction Sites}} and/or assign some citizens to be {{MetaInline|Watchmen}}.


The attack has a relatively predictable pattern. It will steadily increase for two to three days, then suddenly "spike" approximately every four days to hope-crushing heights. On this spike, the size of the attacking horde will be larger than average, and it may be difficult to gather the needed defense. The day after the spike, however, the attack will return to average or below average for a day, possibly even decreasing in number temporarily.
== The Hordes ==
: ''See also [[Zombies#Midnight Zombies]]''
The size of the Hordes has a relatively predictable pattern. It will steadily increase for two to three days, then suddenly "spike" approximately every four days to hope-crushing heights. On this spike, the size of the attacking horde will be larger than average, and it may be difficult to gather the needed defense. The day after the spike, however, the attack will return to average or below average for a day, possibly even decreasing in number temporarily.


Any zombies who make it into the town are randomly divided between the members of the town. Resisting these zombies is the duty of the defense rating of your house; 1 point of home defense = 1 zombie turned away. If you are assaulted in the night, but survive, you will start the next day {{MetaInline|Terrified}}.
Former citizens who die outside yesterday will come back to life as zombies during the midnight attack, but weird to say, they '''do NOT''' actually increase the size of the hordes. For example if the size of the hordes is 200, former dead citizens is 10. The size remained 200, not 210.


However there is a small chance that you were attacked but did not get terrorized. In which case, the message from the Crow will be as followed:
=== Attack Mechanism ===
How many [[zombies]] get in is simple. If the town's defense is more than the amount of zombies attacking, then you will be safe and the citizens inside town will suffer no damage. If the town's defense is lower than the amount of zombies attacking, then some zombies will be able to enter town and [[Death|kill]] or [[Terrorised|terrorise]] the citizens. Note that if the gates are left open, then the town defense will be ignored and all zombies will make it in.


''"You were really sweating last night! You heard them groaning, banging around and yelling outside. Eventually your door gave way and you took refuge under your bed, clutching your remaining possessions, trying not to think about the situation. Then they left... Shaking with fear you eventually came out of your hiding place, grateful that you survived."''
Any zombies who make it into the town will face the {{MetaInline|Watchmen}} first, the town's last line of defence, who will destroy a number of zombies depending on their equipped weapons and abilities. Watchmen risk getting killed, {{MetaInline|Wounded}} or {{MetaInline|Terrorised}}. The chance of death will greatly increase if zombies who make it into the town outsize the total defence of all watchmen. The more the worse it is.


== Lazy zombies ==
If there are too many [[zombies]] even for the {{MetaInline|Watchmen}} to handle, some of them will strike the town, and each of them picks a random citizen to attempt to eat. Resisting these zombies is the duty of the defense rating of your house; 1 point of home defense = 1 zombie turned away. If you are assaulted in the night, but survive, you will usually start the next day {{MetaInline|Terrified}}.  
Starting from Season 3, zombies may not attack anyone should they manage to get into the town. Here is the formula for if they will attack or not:
'''Day 5 or below''': 70% of the population is "protected“ and is not attacked by zombies in case of overflow (this limits carnage in small towns, though it doesn't prevent all deaths). Obviously with gates open many more zombies get in, so you still must close them to get less casualties.


'''Day 5 and on''', open gates: No immunity (protection), only personal defenses count (less moral, more violence)
== Lazy Zombies ==
It is an advanced concept that not all [[zombies]] make it into the gate will attack citizens all the time. They can sometimes become lazy. See [[Zombies#Midnight Zombies]] for details.


'''Day 5 and on''', closed gates, more than 20 survivors: About 40% of the population will not suffer under an attack in case of overflow. This allows an advanced town to survive an attack spike at the cost of a few human lives (you can limit the loss by upgrading your homes).
== Misc ==


'''Day 5 and on''', closed gates, less than 20 survivors: No immunity, all zombies attack a citizen.
=== During the attack ===
During the attack, the game is inaccessible for exactly 20 minutes (until 00:20), during which a video will display instead, together with a description of the following:


''Keep in mind that in case of overflow the number of zombies attacking citizens is always limited to 30*number of residents alive (f.e. 35 alive, *35 = 1050). Those zombies are then distributed randomly (some houses will be attacked by 4 zombies, others by 50).''
:''Hordes of zombies are attacking your town! They are everywhere, you hear citizens screaming in the night, the attackers clashing noisily against sheet metal... Hungry groaning from the starving masses... What's going to become of it?!''
:
:''Are you going to die2nite?!''


== Special messages ==
Below the text, it offers you two randomly chosen actions. Clicking either action refreshes the page and brings up other actions. There's no real value to this; just something to amuse yourself while waiting to see how your town fared.


If, during an attack, zombies get in (it doesn't matter how many) and no one dies, it will be called "a miracle". If, during an attack, zombies get in and only one citizen die, it will be called "a stroke of luck"
List of actions:
*Hug your rucksack
*Scream
*Wail like a banshee
*Grind your teeth
*Hug a broken guitar
*Cry nervously
*Scream and panic
*Hide behind the wreckage
*Hold the door
*Wait under the sheets
*Call for help
*Yell “help”
*Hide in a box
*Hide under the bed
*Wait calmly...
*Curl up in the fetal position
*Sing at the top of your voice, alone
*Pray for your life
*Clench your cheeks


[[File:Miracle.PNG|left|500px|thumb|No deaths due to lazy zombies, a miracle happens]]
When the attack is over, the server becomes accessible again. The page will refresh automatically and display another video with the following description:
[[File:Die2Nite_Stroke_of_luck.png|right|500px|thumb|One death, some citizens call it a stroke of luck]]
: ''Last night, Hordes of starving zombies descended on your town!''
:
: ''The "good news" is that you appear to still be alive... For the time being at least. ''


And there is a button below the text which says "Back into the fray...".


Funny enough, even if you actually die on that night, the page will still refresh and says you are alive if you keep the page open during the attack. Then when you click the button to continue, it says "''Congratulations, you are DEAD!''". But if you access the main page after the attack is over, it will display correctly and says "''Congratulations, you are DEAD!''".


=== Special messages ===
If, during an attack, zombies get in (it doesn't matter how many) and no one dies, it will be called "a miracle". If, during an attack, zombies get in and only one citizen die, it will be called "a stroke of luck"


[[File:Miracle.PNG|left|500px|thumb|No deaths due to lazy zombies, a miracle happens]]
[[File:Die2Nite_Stroke_of_luck.png|right|500px|thumb|One death, some citizens call it a stroke of luck]]


 
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== What can I do during the attack? ==
 
During the assault, the game is inaccessible for 10-20 minutes, during which time a video will display instead, with two randomly chosen actions. Clicking either action refreshes the page and brings up other actions. There's no real value to this; just something to amuse yourself while waiting to see how your town fared.
 
List of actions:
 
*hug your rucksack
*scream
*wail like a banshee
*grind your teeth
*hug a broken guitar
*cry nervously
*scream and panic
*hide behind the wreckage
*hold the door
*wait under the sheets
*call for help
*yell “help”
*hide in a box
*hide under the bed
*wait calmly...
*curl up in the fetal position
*sing at the top of your voice, alone
*pray for your life
*clench your cheeks


==External links==
==External links==
*{{officialhelp|the_attack_of_the_hordes}}
*{{Help|the_attack_of_the_hordes}}


[[Category:Concepts]]
[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 17:46, 30 July 2023

This page has automatically been added to the to do category for the following reason: Check Content with regards to myhordes.eu. The page was tagged by: Isaaclw (talk) 03:07, 16 June 2023 (EDT)

The Attack of the Hordes takes place every night at midnight (00:00 server time), the zombies attack the town and attempt to kill citizens. The citizens in town must use various measures to safeguard their towns, e.g. build various defences at Construction Sites and/or assign some citizens to be Watchmen.

The Hordes[edit]

See also Zombies#Midnight Zombies

The size of the Hordes has a relatively predictable pattern. It will steadily increase for two to three days, then suddenly "spike" approximately every four days to hope-crushing heights. On this spike, the size of the attacking horde will be larger than average, and it may be difficult to gather the needed defense. The day after the spike, however, the attack will return to average or below average for a day, possibly even decreasing in number temporarily.

Former citizens who die outside yesterday will come back to life as zombies during the midnight attack, but weird to say, they do NOT actually increase the size of the hordes. For example if the size of the hordes is 200, former dead citizens is 10. The size remained 200, not 210.

Attack Mechanism[edit]

How many zombies get in is simple. If the town's defense is more than the amount of zombies attacking, then you will be safe and the citizens inside town will suffer no damage. If the town's defense is lower than the amount of zombies attacking, then some zombies will be able to enter town and kill or terrorise the citizens. Note that if the gates are left open, then the town defense will be ignored and all zombies will make it in.

Any zombies who make it into the town will face the Watchmen first, the town's last line of defence, who will destroy a number of zombies depending on their equipped weapons and abilities. Watchmen risk getting killed, Wounded or Terrorised. The chance of death will greatly increase if zombies who make it into the town outsize the total defence of all watchmen. The more the worse it is.

If there are too many zombies even for the Watchmen to handle, some of them will strike the town, and each of them picks a random citizen to attempt to eat. Resisting these zombies is the duty of the defense rating of your house; 1 point of home defense = 1 zombie turned away. If you are assaulted in the night, but survive, you will usually start the next day Terrorised.

Lazy Zombies[edit]

It is an advanced concept that not all zombies make it into the gate will attack citizens all the time. They can sometimes become lazy. See Zombies#Midnight Zombies for details.

Misc[edit]

During the attack[edit]

During the attack, the game is inaccessible for exactly 20 minutes (until 00:20), during which a video will display instead, together with a description of the following:

Hordes of zombies are attacking your town! They are everywhere, you hear citizens screaming in the night, the attackers clashing noisily against sheet metal... Hungry groaning from the starving masses... What's going to become of it?!
Are you going to die2nite?!

Below the text, it offers you two randomly chosen actions. Clicking either action refreshes the page and brings up other actions. There's no real value to this; just something to amuse yourself while waiting to see how your town fared.

List of actions:

  • Hug your rucksack
  • Scream
  • Wail like a banshee
  • Grind your teeth
  • Hug a broken guitar
  • Cry nervously
  • Scream and panic
  • Hide behind the wreckage
  • Hold the door
  • Wait under the sheets
  • Call for help
  • Yell “help”
  • Hide in a box
  • Hide under the bed
  • Wait calmly...
  • Curl up in the fetal position
  • Sing at the top of your voice, alone
  • Pray for your life
  • Clench your cheeks

When the attack is over, the server becomes accessible again. The page will refresh automatically and display another video with the following description:

Last night, Hordes of starving zombies descended on your town!
The "good news" is that you appear to still be alive... For the time being at least.

And there is a button below the text which says "Back into the fray...".

Funny enough, even if you actually die on that night, the page will still refresh and says you are alive if you keep the page open during the attack. Then when you click the button to continue, it says "Congratulations, you are DEAD!". But if you access the main page after the attack is over, it will display correctly and says "Congratulations, you are DEAD!".

Special messages[edit]

If, during an attack, zombies get in (it doesn't matter how many) and no one dies, it will be called "a miracle". If, during an attack, zombies get in and only one citizen die, it will be called "a stroke of luck"

No deaths due to lazy zombies, a miracle happens
One death, some citizens call it a stroke of luck

External links[edit]