Watchmen

From MHWiki
Revised for Season 17

Watchmen are needed when the Zombies Attack numbers are higher than the Town's Defence. Any Citizen can join in to block the zombie overflow once the Battlements are built. The amount of blocked zombies can be increased by using Guard Weapons.

Basics[edit]

  • Building the Battlements will grant access to the Watchmen Tab in Town.
  • Any Citizen can join the watchmen simply by clicking on I want to become a watchman.
    • The assignment can be canceled and redone again at any time.
    • Going into the World Beyond will not cancel the assignment.
    • The next day the assignment has to be done again.
  • Watchmen can take Guard Weapons with them to increase the Defence.
    • The Miniature Armory is needed for that, without it all guard weapons have 0 .
    • After the attack the Guard Weapons are broken, empty or they simply disappear (depends on the weapon).
    • The Defence provided by the watchman still counts even if they die on watch, but the whole Rucksack will be lost forever.
    • The Defensive Adjustment bonus is applied to the sum of all town's Defence, so it's also applied to the watchmen defence despite the fact that the bonus isn't taken into account on the watchmen menu.
  • A watchman can get Wounded or Terrorised on watch (not both the same day):
  • Each night on watch will count towards the Watchman Distinction.
  • If the Town's Defence is high enough for the attack numbers, the watchmen are of no use.
    • They can still die by falling off the ramparts.
    • No distinction will be earned.

Survival Chance and Defence[edit]

Each watchman has their own chance of survival, which is influenced by various factors. Not all factors are known yet.

Since the exact final survival chance is not shown ingame as a number, some numbers here are estimations, take them with a grain of salt.

  • After assigning as a watchman, there is an ingame text giving the player an idea of the final survival chance.
  • Only the first 2 sentences are relevant for survival (numbers are rough estimations):
    • Standing on the town’s walls, you are very confident about the outcome of this evening. You will not die today! (100 % survival chance)
    • From the battlements, you're feeling invincible. Nothing's going to make you wobble tonight. (85–99 % survival chance)
    • From the battlements, you feel at ease. You intend to be alive tomorrow. (70–84 % survival chance)
    • From the battlements, you feel confident. You wait for the hordes that you're already seeing. (55–69 % survival chance)
    • From the battlements, you look at the horizon. You hope to see the sun rise tomorrow, once again. (40–54 % survival chance)
    • From the battlements, you're feeling hesitant and your spirits are low. There may be no tomorrow for you... (25–39 % survival chance)
  • The Defence of all watchmen are shown below that ingame text, each watchman has a base defence of 10 .
  • The general base survival value is 92 %.
  • Survival chances and Defence values are influenced by:

Heroes[edit]

  • Playing a Hero class (thus not play as a Resident) increases the base Defence by +10 (so 20 overall), because the Pro-Watchman Skill at Strategist Beginner level (S1) is automatically activated.
  • With unlocked and activated the Pro-Watchman Skill at Strategist Expert level (S3), the chances of surviving on the Watch decrease more slowly after several watches (see: Previous Watches).
  • With unlocked and activated the Pro-Watchman Skill at Strategist Master level (S4), the chances of survival during the Watch increase by +2 %.

Jobs[edit]

Job Defence Survival
Guardian +15 +5 %
Tamer +5 0 %
Technician 0 0 %
Survivalist 0 0 %
Scavenger 0 0 %
Scout 0 0 %

Status Effects[edit]

Status Defence Survival
Cheat Death (, , ) 0 0 %
Clean 0 0 %
Dehydrated! -10 -3 %
Doped guard dog +15 +3 %
Drugged +10 0 %
Drunk +15 +2 %
Exhausted 0 0 %
Fed 0 0 %
Ghoul 0 +5 %
Guard dog +10 +2 %
Guide to the World Beyond 0 0 %
Healed -15 -5 %
Hooked! +10 -6 %
Hungover -15 -6 %
Immunised 0 +1 %
Infected -15 -10 %
Learned Camper 0 0 %
Refreshed 0 0 %
Shaman 0 0 %
Shunned 0 0 %
Terrorised -30 -5 %
Thirsty -5 0 %
Wounded -15 -10 %

Previous Watches[edit]

Survival
chance
2nd
Watch
3rd
Watch
4th
Watch
5th
Watch
6th
Watch
7th
Watch
8th
Watch
9th
Watch
10th
Watch
11th
Watch
12th
Watch
Without
S3
-1 %
(-1)
-4 %
(-3)
-9 %
(-5)
-20 %
(-11)
-30 %
(-10)
-42 %
(-12)
-56 %
(-14)
-72 %
(-16)
-90 %
(-18)
-90 % -90 %
With
S3
-1 %
(-1)
-4 %
(-3)
-9 %
(-5)
-15 %
(-6)
-20 %
(-5)
-30 %
(-10)
-40 %
(-10)
-50 %
(-10)
-60 %
(-10)
-75 %
(-15)
-90 %
(-15)

Buildings[edit]

Building Effect
Sprinkler System -3 % survival chance for all watchmen
Guardroom +5 % survival chance for all watchmen
Battlements Level 3 +1 % survival chance for all watchmen
Pool +1 % survival chance regeneration per usage

Guard Weapons[edit]

The Psychadelic Spiritual Counsel gives 15 per active watchman if in one of the watchmen's Rucksack.

  • Does not stack and disappears after the attack.
Weapon Heavy Value Boosted Survival After The Attack
Adjustable Spanner------ Broken...
Aqua-Splash (1 shot)-- with -- Aqua-Splash (empty)
Aqua-Splash (2 shots)-- with -- Aqua-Splash (empty)
Aqua-Splash (3 shots)-- with -- Aqua-Splash (empty)
Aqua-Splash (4 shots)--11  with -- Aqua-Splash (empty)
Aqua-Splash (5 shots)--12 15  with -- Aqua-Splash (empty)
Assault Rifle (unloaded)---25 -30  with --Disappears
Battery Launcher 1-ITF (loaded)------ Battery Launcher 1-ITF (empty)
Battery Launcher Mk. II (loaded)--11 ---- Battery Launcher Mk. II (empty)
Bedside Lamp (off)-- with --Disappears
Bedside Lamp (on)-- with -1 % Bedside Lamp (off)
Beer Fridge15 19  with -- Broken...
Bloody Hot Coffee----+1 %Disappears
Box Cutter-- with -- Broken...
Boxes------Disappears
Broken Human Bone------ Broken...
Burning Laser Pointer (1 charge)------ Burning Laser Pointer (empty)
Burning Laser Pointer (2 charges)--10 ---- Burning Laser Pointer (empty)
Burning Laser Pointer (3 charges)--15 ---- Burning Laser Pointer (empty)
Burning Laser Pointer (4 charges)--20 ---- Burning Laser Pointer (empty)
Burnt out Torch------ Broken...
Can Opener-- with -- Broken...
Car Door25 --+3 %Disappears
Carcinogenic Oven15 19  with -- Broken...
Chainsaw (loaded)30 36  with -- Chainsaw (empty)
Chicken--10  with --Disappears
Claymore Mine--40 ----Disappears
Collector Pins--14 18  with --Disappears
Devastator (loaded)--11 ---- Devastator (empty)
Dice---10 ----Disappears
Dodgy Homemade Dish------Disappears
Easter Egg--18 ----Disappears
Ektorp-Gluten Chair10 13  with -- Broken...
Electric Whisk (loaded)--18 ---- Electric Whisk (no battery)
Empty Vending Machine25 32  with --Disappears
EMS System (charged)---10 ---- EMS System (incomplete)
Engine30 ----Disappears
Exploding Grapefruit--12 ----Disappears
Exploding Water Bomb--20 26  with --Disappears
Fat Cat--12 15  with --Disappears
Fat Serpent15 19  with --Disappears
Flash Grenade-- with --Disappears
Flatpacked Furniture15 19  with --Disappears
Furious Kitten (partially digested)--18 23  with --Disappears
Giant Rat--12 15  with --Disappears
Groundsheet--10 ----Disappears
Guard Dog--25 32  with --Disappears
Hastily-built Desk20 26  with --Disappears
Huge Snake (Ophiophagus trouser)25 32  with --Disappears
Human Flesh--15 ----Disappears
Impressive Pumpkin15 --+1 %Disappears
Incomplete Deck of Cards---10 ----Disappears
Iron Chest----Disappears
Järpen Table15 19  with --Disappears
Jerrycan Gun (ready)--20 26  with -- Jerrycan Gun (empty)
Kalashni-Splash24 31  with -- Kalashni-Splash (empty)
Large Metal Chest10 ----Disappears
Lawnmower20 24  with -- Broken...
Machete--15 18  with -- Broken...
Makeshift Guitar--10 13  with -- Broken...
Mangy Dachshund--18 23  with --Disappears
Mattress20 26  with --Disappears
Meaty Bone--10 ---- Broken Human Bone
Metal Chest----Disappears
Mini HiFi (on)-30 -39  with -2 % Mini HI-Fi (Broken)
Mobile Phone------ (55.0 %)   (20.0 %)   (20.0 %)   (5.0 %)
Old Door15 19  with --Disappears
Old Washing Machine15 19  with -- Broken...
Open Can------Disappears
Pathetic Penknife-- with -- Broken...
PC Base Unit15 19  with -- Broken...
Persian Rug10  with --Disappears
Pocket Vibrator (charged)---10 ---- Pocket Vibrator (incomplete)
Primitive Hurling Stick--15 18  with -- Broken...
Radio Cassette Player---15 -20  with -- Radio Cassette Player (no battery)
Retro Overhead Projector--10 13  with -- Convex Lens
Revolver (unloaded)---20 -24  with --Disappears
Rocking Chair15 19  with --Disappears
Rusty Chain-- with -- Broken...
Santa's Reindeer25 32  with --Disappears
Screwdriver-- with -- Broken...
Serrated Knife--10 12  with -- Broken...
Shopping Trolley15 19  with --Disappears
Spy Flare--15 ----Disappears
Staff-- with -- Broken Staff
Stake Launcher30 ----Disappears
Stinking Pig25 32  with --Disappears
Swiss Army Knife-- with -- Broken...
Taser----+1 % Taser (incomplete)
Tasty Homemade Dish------Disappears
Tasty-looking Steak------Disappears
Teddy Bear---15 ----Disappears
Toolbox----Disappears
Torch--15 ---- Burnt out Torch
Trestle15 19  with --Disappears
Unshaped Concrete Blocks17 ---- Broken...
Unspecified Meat------Disappears
Water Bomb--10  with --Disappears
Water Cooler Bottle (1 ration)10  with -- Water Cooler Bottle (empty)
Water Cooler Bottle (2 rations)16 20  with -- Water Cooler Bottle (empty)
Water Cooler Bottle (3 rations)24 31  with -- Water Cooler Bottle (empty)
Water Pistol (1 shot)-- with -- Water Pistol (empty)
Water Pistol (2 shots)-- with -- Water Pistol (empty)
Water Pistol (3 shots)-- with -- Water Pistol (empty)


Notes[edit]

  • In Season 6:
  • In Season 7:
  • In Season 8:
    • Base survival chance was lowered from 95% to 92%. This made it so sober Guardians only have a 97% chance of survival, while Drunk Guardians can have a 100% chance of survival.
    • Items are no longer converted when kept on the watch. Most are consumed and simply disappear ( Flatpacked Furniture included). Battery guns and water based weapons lose all ammo. Animals transform into 1x food item ( Unspecified Meat for most, Tasty-looking Steak for snakes and fat cats), similar to butchering an animal.
  • Further changes in Season 8:
    • This bug has been fixed: the defence of one random living watchmen will be ignored for 1 death on watch.
    • Base survival chance is no longer visible. Guardians appear to have 100% survival chance.
    • Survival chances decrease with consecutive watches. Guardians have a chance to die on watch on the third watch in a row.
    • Psychadelic Spiritual Counsel was added. If a watchman holds it while on watch, every watchman gets 20 watchmen points. Disappears after use.
    • There is a bug where items which should be broken (e.g. Makeshift Guitar, Old Washing Machine) disappear on watch sometimes. It is later fixed.
  • In Season 9:
    • Watchmen system has been altered to favour construction more than defensive structures. The attack curve has also been modified and is less steep now.
    • Chance of dying increases greatly each time you go on watch consecutively. The exact penalty is unknown.
    • Citizen who dies on watch no longer blocks all zombies. The number of zombies they block is random and can be anywhere between 1 and max. Zombies which do not block will intrude into the town and attack citizens' house. The death of watchmen can be fatal to the town.
    • The new adjustments are not welcomed by the community and attracts heavy criticisms. For example, they complain an unwanted citizen who signed up on watch can jeopardize the town.
    • The new watchmen system is proved to be buggy. No overflow will happen if at least one watchman stands on watch and all survive, even if the numbers they block cannot cover the attack.
    • The same bug about watchmen items re-occurs. Items which should be broken disappear on watch sometimes.
  • Further changes in Season 9 (April 4, 2014):
    • The developers patch and simplify the watchmen system. See the Patch Notes for details.
    • Everyone faces the same risk of being attacked (but the number of zombies attacking at them is random and can vary a lot) if there is an overflow and they cannot cover the attack. In the past watchmen passed after the non-watchmen.
    • The bugs of watchmen items which should be broken disappear on watch sometimes is fixed again.
    • A new log is added in the Gazette. It indicates which citizens were on watch that night.
    • Dead watchman is said to block off all zombies except 1. That single zombie will intrude into the town and attack the citizens' homes. However it is bugged and is not working, i.e. no overflow actually occurs.
  • In Season 12:
    • Ghoul defense lowered from 20 to 0.
  • In Season 16:
    • Battlements have to be upgraded now for more watchmen.
    • Miniature Armory is needed for guard weapons.
    • Watchman survival chances changed and are not shown anymore as numbers.
    • Survival chance decrease per night on watch is now permanent.
    • Some buildings now have influence on the survival chance.
    • Some status values changed.
    • Many guard weapon values changed, new boost buildings.
    • More random effects, still unknown.
  • In Season 17:
  • 100% message were added.
  • SUPER skills were added.
  • Tamer values changed.
    • More random effects, still unknown.

External links[edit]