[v · e] Wounded |
You have been seriously injured ! You will restore 1 less whenever you drink, eat or rest. |
|
Category | Status |
Sub Category | Trauma |
When on watch: | |
- Defence
| -15 |
Survival chance | -10 % |
Blessure |
Verwundung |
Herida |
For whatever reason, you survived whatever traumatic (or kinky) event caused this injury. Better use a bandage fast, before it gets a LOT worse.
- The Citizen must get wounded in the following situations:
- The citizen has a chance of being wounded in the following situations:
Effects[edit]
- Maximum is reduced by 1, while the current remains unchanged even if it exceeds the max after wounded.
- If the wound is not cured before The Attack, the Citizen will be Infected the next day.
- Some actions that can or will cause wounds are not possible anymore if already wounded:
- It changes the watchman's Defence by -15.
- It changes the watchman's chance of survival by -10 %.
Types of Injury[edit]
There are six different injuries. Apart from the general effects explained above, most of them contribute specific side-effects:
- Arm - Not possible to work at the Construction Sites (building or repairing building damage) or open/close the Town Gates anymore.
- However, transform items in the Workshop still works.
- Eye - Chance to find an item while Scavenging is considerably reduced
- Foot - No other penalty
- Hands - Most objects become unusable:
- Head - Speech in the Forums is altered, as if the citizen is stuttering.
- Leg - While walking around in the World Beyond, there is a chance if failing a step, 1 will be wasted and the citizen remains on the same location.
- While Escorting, in case of failing all will stop on the same location. But only the wounded citizen will waste 1 .
Removal[edit]
- By using a Bandage (gives the Healed status and is only possible if not already Healed).
- By using the Infirmary, cure injury is possible with 5 at Home. That does not give the Healed status.