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{{todo|Check Content with regards to myhordes.eu|[[User:Isaaclw|Isaaclw]] ([[User talk:Isaaclw|talk]]) 00:55, 16 June 2023 (EDT)}}


In this town, the only part where you can hide is, well.. nowhere. Except maybe in your house.
In this town, the only part where you can hide is, well.. nowhere. Except maybe in your {{MetaInline|Home}}.


In the first few days of the game, it is generally recommended to upgrade to Tent (costs 2 {{AP}}, uses no resources) but not to Hovel, which costs 6 {{AP}} that could be better used on {{MetaInline|Scavenging}} and {{MetaInline|Construction Sites|displayname=construction}}.
==Personal Chest==
You can keep items in the Personal Chest at {{MetaInline|Home}}.
*Your chest begins with a capacity of 5 slots as a {{MetaInline|Hero}}, but can be expanded in several different ways:
**Unlocking the [[Hero#Skills|Hero skill]] {{MetaInline|Large Chested}} adds 1 slot permanently.
**Unlocking the [[Hero#Skills|Hero skill]] {{MetaInline|False Bottom}} adds 1 slot permanently.
**Installing {{MetaInline|Boxes}} adds 1 slot.
**Installing an {{MetaInline|Iron Chest}} adds 2 slots.
**The [[Home#DIY projects|DIY project]] {{MetaInline|More Storage}} adds up to 13 slots.
*Other {{MetaInline|Citizens}} can {{MetaInline|Theft|displayname=steal}} from the personal chest if the player is out of {{MetaInline|Town}} unless countermeasures are installed.
*{{MetaInline|Home decoration}} items trigger their effect only when in the chest.
*{{MetaInline|Defences|displayname=Defensive Objects}} increase the {{MetaInline|Home defence}} if in the chest.


== Personal Chest ==
==Actions==
You can keep items in the Personal Chest in your House. Your chest begins with a capacity of 4 slots, but can be expanded in several different ways. Keep in mind that people can steal from your personal chest while you are out of town. Each citizen is allowed to rob once per day. Robberies will be recorded in the [[Gazette]], ''if'' the thief is detected.
Two different types of actions are possible at {{MetaInline|Home}}:
*''Actions'': This is the interface for using installed [[Home#DIY projects|DIY projects]] (like the {{MetaInline|Kitchen}}) or townwide usable buildings (like the {{MetaInline|Guard Tower}}).
*''Use an object'': This is the interface for using or [[Item combinations|combining]] items in the {{MetaInline|Inventory}} or the {{MetaInline|Personal Chest}}.  


== Recycle Home ==
==Building upgrades==
Residents who have died can also have their homes pillaged (works like a normal robbery). Note that items carried in rucksack are automatically placed in the chest of the deceased.  
{{MetaInline|Building upgrades (home)}} are accessible at {{MetaInline|Home}}:
*[[Home#Home upgrades|Home upgrades]]: This is about building a new home, mainly for increasing {{MetaInline|Home defence}}.
*[[Home#DIY projects|DIY projects]]: This is about work at home for various reasons.  


15 {{AP}} are required to recycle a home to recover items in the chest and a chance to recover some of the items used to upgrade it (usually not worth it unless they've upgraded their home quite a bit and invested items in it, or if you need to plunder their home fast).
===Home upgrades===
*Upgrading the home increases the {{MetaInline|Home defence}}, the chance of surviving will be slightly higher.
*Additionally, 40 % of the the {{MetaInline|Home defence}} counts towards the {{MetaInline|Defence}} of the {{MetaInline|Town}} (80 % with {{MetaInline|Community Involvement}}).
*Both home upgrades and {{MetaInline|Construction Sites}} need {{AP}} and {{MetaInline|Resources}}, so communication with the other {{MetaInline|Citizens}} is essential.
*Upgrading the home is only possible once per day unless the town is in {{MetaInline|Chaos|displayname=Chaos mode}}.
*Building the {{MetaInline|Urban plan}} reduces the requirements.


Sample text when you check their home:
{| class="wikitable" style="text-align: center"
{{quote start}}
''You can recycle the house where ____[resident] lived. Everything found inside (i.e. in the inventory) will be placed in the bank. There is also a chance you could recover some of the materials used to build it.''
{{quote end}}
 
[[File:Small recycled.gif]] is placed beside their home after you have successfully recycled their home.
 
Sample text when you finish recycling a home, In this case an empty hovel:
{{quote start}}
''You have finished dismantling †[resident]'s house! All the objects that were in his chest are now in the Bank.
The town didn't recover anything useful from their house, there was really nothing of interest to take...'' 
{{quote end}}
The text also appears in the bank log and gazette.
 
== Defence ==
*Improving your home slightly increases your chance of surviving when [[zombies]] break through the gates during {{MetaInline|The Attack}}. However you generally survive much longer if you work with your citizens to improve the town defence.
*After the first upgrade, you will also be able to carry out your own home projects if you are a [[hero]].
*House provides defence, which is the sum of House points, Improvements, Defensive Objects, and Hero Bonuses.
*Each Citizen's home contributes 40% (80% with {{MetaInline|Community Involvement}}) of the reported amount to the Town's over all Defence count. For example, a Hovel by itself provides ''3 Defence to that citizen'' and ''1.2 Defence to the Town''.The defences gained from {{MetaInline|Fence}} and {{MetaInline|Reinforcements}} do contribute to the town's defences.
*You can only upgrade your home once per day unless the town is in chaos mode.
*Safehouse and higher level homes are protected from thievery, the lock is no longer needed.
*{{MetaInline|Urban plan}} reduces the resource cost of Safehouse and higher level.
 
{| class="wikitable"
|-
! Level
! Level
! Description
! Name
! Defence
! style="width: 5%"| {{MetaIcon|Home defence}}
! Requirements
! style="width: 5%"| {{DP}}
! style="width: 10%"| {{DP}} with {{MetaIcon|Community Involvement}}
! Original Requirements
! Requirements with {{MetaInline|Urban plan}}
! Additional Effects
|-
|-
| 0
| 0
| {{MetaInline|Camp Bed}}
| style="text-align: left"| {{MetaInline|Camp Bed}}
| 0
| {{Data|Camp Bed|defence|0}}
| --
| {{#expr:{{Data|Camp Bed|defence|0}}*0.4}}
| {{#expr:{{Data|Camp Bed|defence|0}}*0.8}}
| style="text-align: left"| --
| style="text-align: left"| --
|
|-
|-
| 1
| 1
| {{MetaInline|Tent}}
| style="text-align: left"| {{MetaInline|Tent}}
| 1
| {{Data|Tent|defence|0}}
| 2 {{AP}}
| {{#expr:{{Data|Tent|defence|0}}*0.4}}
| {{#expr:{{Data|Tent|defence|0}}*0.8}}
| style="text-align: left"| {{Data|Tent|ap|0}} {{AP}}
| style="text-align: left"| {{Data|Tent|planap|0}} {{AP}}
| Unlocks [[Home#DIY projects|DIY projects]]
|-
|-
| 2
| 2
| {{MetaInline|Hovel}}
| style="text-align: left"| {{MetaInline|Hovel}}
| 4
| {{Data|Hovel|defence|0}}
| 4 {{AP}}, {{MetaInline|Rotting Log}} ×1
| {{#expr:{{Data|Hovel|defence|0}}*0.4}}
| {{#expr:{{Data|Hovel|defence|0}}*0.8}}
| style="text-align: left"| {{Data|Hovel|ap|0}} {{AP}}, {{DataResourceLoop|Hovel|{{Data|Hovel|resources|0}}|}}
| style="text-align: left"| {{Data|Hovel|planap|0}} {{AP}}
|
|-
|-
| 3
| 3
| {{MetaInline|Shack}}
| style="text-align: left"| {{MetaInline|Shack}}
| 9
| {{Data|Shack|defence|0}}
| 5 {{AP}}, {{MetaInline|Twisted Plank}} ×1
| {{#expr:{{Data|Shack|defence|0}}*0.4}}
| {{#expr:{{Data|Shack|defence|0}}*0.8}}
| style="text-align: left"| {{Data|Shack|ap|0}} {{AP}}, {{DataResourceLoop|Shack|{{Data|Shack|resources|0}}|}}
| style="text-align: left"| {{Data|Shack|planap|0}} {{AP}}, {{DataResourceLoop|Shack|{{Data|Shack|planresources|0}}|plan}}
|
|-
|-
| 4
| 4
| {{MetaInline|House}}
| style="text-align: left"| {{MetaInline|House}}
| 16
| {{Data|House|defence|0}}
| 5 {{AP}}, {{MetaInline|Wrought Iron}} ×1
| {{#expr:{{Data|House|defence|0}}*0.4}}
| {{#expr:{{Data|House|defence|0}}*0.8}}
| style="text-align: left"| {{Data|House|ap|0}} {{AP}}, {{DataResourceLoop|House|{{Data|House|resources|0}}|}}
| style="text-align: left"| {{Data|House|planap|0}} {{AP}}, {{DataResourceLoop|House|{{Data|House|planresources|0}}|plan}}
|
|-
|-
| 5
| 5
| {{MetaInline|Safehouse}}
| style="text-align: left"| {{MetaInline|Safehouse}}
| 25
| {{Data|Safehouse|defence|0}}
|
| {{#expr:{{Data|Safehouse|defence|0}}*0.4}}
6 {{AP}}, {{MetaInline|Twisted Plank}} ×2, {{MetaInline|Wrought Iron}} ×2, {{MetaInline|Patchwork Beam}} ×1, {{MetaInline|Padlock and Chain}} ×1 
| {{#expr:{{Data|Safehouse|defence|0}}*0.8}}
|-
| style="text-align: left"| {{Data|Safehouse|ap|0}} {{AP}}, {{DataResourceLoop|Safehouse|{{Data|Safehouse|resources|0}}|}}
| 6
| style="text-align: left"| {{Data|Safehouse|planap|0}} {{AP}}, {{DataResourceLoop|Safehouse|{{Data|Safehouse|planresources|0}}|plan}}
| {{MetaInline|Stronghold}}
| {{MetaIcon|Padlock and Chain}}{{MetaInline|Theft|displayname=Theft-protected}}
| 36
| 7 {{AP}}, {{MetaInline|Unshaped Concrete Blocks}} ×1, {{MetaInline|Twisted Plank}} ×2, {{MetaInline|Wrought Iron}} ×3, {{MetaInline|Sheet Metal (parts)}} ×1, {{MetaInline|Boxes}} ×1 
 
|-
| 7
| {{MetaInline|Nuclear Bunker (home)}}
| 49
| 7 {{AP}}, {{MetaInline|Handful of nuts and bolts}} ×1, {{MetaInline|Unshaped Concrete Blocks}} ×2, {{MetaInline|Sheet Metal (parts)}} ×1, {{MetaInline|Wrought Iron}} ×6,  {{MetaInline|Old Door}} ×1, {{MetaInline|Metal Support}} ×1, {{MetaInline|Mini HiFi (on)}} ×1     
|-
| 8
| {{MetaInline|Palace}}
| 64
| ?
|}
 
== Home Improvements ==
Playing as a {{MetaInline|Hero}} get access to special home improvements, which last until the end of the current game. Many of the home upgrades require active usage, and are inaccessible if you lose Hero status later on. However, passive upgrades, such as Chest and Defence improvements, should remain fully functional. Additional Defence provided to the Hero's home '''does''' increase the town's defence beyond the building's normal value.
 
To build any home improvement, you must first have built a '''Tent'''.
 
Unlike home upgrade which is limited to once per day under normal circumstances, you can upgrade as many times as possible for any kind of home improvements.
 
When successfully building an improvement:
{{quote start}}
''Evolution of the ____ has successfully reached level X !''
{{quote end}}
 
=== Fence ===
The {{MetaInline|Fence}} is a passive defence item that provides +3 defence to the Hero's home.
 
{| class="wikitable"
|-
! Description
! Requirements
|-
| +3 Home Defence
| 3 {{AP}}, {{MetaInline|Metal Support}} ×1, {{MetaInline|Rusty Chain}} ×1
|}
 
=== Home Laboratory ===
The Home Laboratory allows a {{MetaInline|Hero}} to be more successful in producing the quality drug {{MetaInline|Twinoid 500mg}} when combining 2 {{MetaInline|Pharmaceutical Products}}. Failure produces a random drug as if the two {{MetaInline|Pharmaceutical Products}} were simply combined; thus, a failure can still result in a {{MetaInline|Twinoid 500mg}}. Other possible outcomes include {{MetaInline|Water Purifying Tablets}}, {{MetaInline|Unlabelled Drug}}, {{MetaInline|Valium Shot}}, {{MetaInline|Anabolic Steroids}}.
 
The {{MetaInline|Hero}} will have a new option in his house: [[File:small_home_up.gif]] Prepare a drug.
* They must make sure to use this (which requires the two {{MetaInline|Pharmaceutical Products}} to be in the Chest) and not the normal option to use the {{MetaInline|Pharmaceutical Products}}
* They will get a warning if he clicks the Use link, but if he clicks it a second time, the {{MetaInline|Pharmaceutical Products}} will be combined without the benefit of the lab.
 
{| class="wikitable"
|-
! Level
! Successful usages per day
! Description
! Requirements
|-
| 1
| x1
| 25% chance to produce a greater drug.
| 6 {{AP}}, {{MetaInline|Old Washing Machine}} ×1
|-
| 2
| x1
| 50% chance to produce a greater drug.
| 4 {{AP}}, {{MetaInline|Electronic component}} ×1
|-
| 3
| x1
| 75% chance to produce a greater drug.
| 4 {{AP}}, {{MetaInline|Copper Pipe}} ×1
|-
| 4
| x4
| 100% chance to produce a greater drug.
| 6 {{AP}}, {{MetaInline|Engine}} ×1
|}
 
Successful drug mixture:
{{quote start}}
''You grind the contents of 2 × {{MetaInline|Pharmaceutical Products}} on the table and mix it with anything and everything that comes to hand... then let it infuse.''
----
''It's a '''roaring success''' : you have obtained {{MetaInline|Twinoid 500mg}} !''
{{quote end}}
 
Failed drug mixture:
{{quote start}}
''You grind the contents of 2 × {{MetaInline|Pharmaceutical Products}} on the table and mix it with anything and everything that comes to hand... then let it infuse.''
----
''The dodgy smoke pouring out of the mixture hints that '''everything may not have gone exactly as planned''' You have obtained a random drug: _____ .''
{{quote end}}
 
=== Kitchen ===
A {{MetaInline|Kitchen}} allows a {{MetaInline|Hero}} to transform any regular food items (6 {{AP}}) into either a {{MetaInline|Tasty Homemade Dish}} (success) or {{MetaInline|Dodgy Homemade Dish}} (failure). Success rate, and the maximum number of dishes that can be transformed each day, depends on the Kitchen's level. To transform a food item, first place it in your house's chest, and then use the Cook option under abilities.
 
Poisoned food items cannot be cooked because they are no longer considered as food but as poisons.
 
Cooking prevents people from being {{MetaInline|Infected}} or becoming a {{MetaInline|Ghoul}} which may be obtainable by eating several food items: {{MetaInline|Human Flesh}} (ghoul); {{MetaInline|Meaty Bone}} or {{MetaInline|Traveller's corpse}} (infection or ghoul).
 
As the food item is completely replaced in the process, {{MetaInline|Human Flesh}} or a {{MetaInline|Meaty Bone}} or {{MetaInline|Traveller's corpse}} turned into Homemade Dishes will not count for the {{MetaInline|Cannibalism}} distinction.
 
Also the resulting Homemade Dish will not provide a {{MetaInline|Broken Human Bone}} after cooking a {{MetaInline|Meaty Bone}}, or {{MetaInline|Gnawed corpse}} in the case of cooking {{MetaInline|Traveller's corpse}}.
 
{| class="wikitable"
|-
! Level
! Success Rate
! Daily Usage
! Requirements
|-
| 1
| 33% {{MetaInline|Tasty Homemade Dish}}
| 1x
| 6 {{AP}}
|-
| 2
| 66% {{MetaInline|Tasty Homemade Dish}}
| 1x
| 3 {{AP}}, {{MetaInline|Pathetic Penknife}} ×1 
|-
| 3
| 100% {{MetaInline|Tasty Homemade Dish}}
| 2x
| 4 {{AP}}, {{MetaInline|Carcinogenic Oven}} ×1 
|-
| 4
| 100% {{MetaInline|Tasty Homemade Dish}}
| 3x
| 4 {{AP}}, {{MetaInline|Beer Fridge}} ×1
|}
 
Successful cooking:
{{quote start}}
''You use _____ and a few other bits and pieces.''<br/>
''You put every effort into it. Then, after some time passes, you retrieve a {{MetaInline|Tasty Homemade Dish}} from the "stove".''
{{quote end}}
 
Failed cooking:
{{quote start}}
''You use _____ and a few other bits and pieces. ''<br/>
''You put every effort into it. Then, after some time passes, you retrieve a {{MetaInline|Dodgy Homemade Dish}} from the "stove".''
{{quote end}}
 
=== Large Curtain ===
The {{MetaInline|Large Curtain}} is a cheap upgrade that prevents other players from peeking into your house '''directly from the Citizens List'''. However it does not prevent them from sneaking into your house to view what items you have in your chest. When they click on your house, there was an option to peek. They can still steal from you too if they wish to.
 
{| class="wikitable"
|-
! Description
! Requirements
|-
| Prevents players from peeking on your house directly from the Citizens list
| 4 {{AP}}
|}
 
=== Lock ===
The {{MetaInline|Lock}} protects your house and prevents other players from breaking in and stealing from your chest. It works in exactly the same way as the {{MetaInline|Padlock and Chain}} item, except it does not occupy an item slot.
 
{| class="wikitable"
|-
! Description
! Requirements
|-
| Prevents players from breaking in and stealing items
| 6 {{AP}}, {{MetaInline|Rusty Chain}} &times;1
|}
 
=== More Storage ===
{{MetaInline|More Storage}} gives you one additional storage compartment each time the upgrade is performed. This can be useful for boosting your defence and decoration upgrades past what is normally possible. *13 is the max confirmed.
 
{| class="wikitable"
|-
! Level
! Cost
|-
| 1
| 2 {{AP}}
|-
| 2
| 2 {{AP}}
|-
| 3
| 2 {{AP}}
|-
| 4
| 3 {{AP}}
|-
| 5
| 4 {{AP}}
|-
|-
| 6
| 6
| 6 {{AP}}
| style="text-align: left"| {{MetaInline|Stronghold}}
| {{Data|Stronghold|defence|0}}
| {{#expr:{{Data|Stronghold|defence|0}}*0.4}}
| {{#expr:{{Data|Stronghold|defence|0}}*0.8}}
| style="text-align: left"| {{Data|Stronghold|ap|0}} {{AP}}, {{DataResourceLoop|Stronghold|{{Data|Stronghold|resources|0}}|}}
| style="text-align: left"| {{Data|Stronghold|planap|0}} {{AP}}, {{DataResourceLoop|Stronghold|{{Data|Stronghold|planresources|0}}|plan}}
| {{MetaIcon|Padlock and Chain}}{{MetaInline|Theft|displayname=Theft-protected}}
|-
|-
| 7
| 7
| 6 {{AP}}
| style="text-align: left"| {{MetaInline|Nuclear Bunker (home)}}
| {{Data|Nuclear Bunker (home)|defence|0}}
| {{#expr:{{Data|Nuclear Bunker (home)|defence|0}}*0.4}}
| {{#expr:{{Data|Nuclear Bunker (home)|defence|0}}*0.8}}
| style="text-align: left"| {{Data|Nuclear Bunker (home)|ap|0}} {{AP}}, {{DataResourceLoop|Nuclear Bunker (home)|{{Data|Nuclear Bunker (home)|resources|0}}|}}
| style="text-align: left"| {{Data|Nuclear Bunker (home)|planap|0}} {{AP}}, {{DataResourceLoop|Nuclear Bunker (home)|{{Data|Nuclear Bunker (home)|planresources|0}}|plan}}
| {{MetaIcon|Padlock and Chain}}{{MetaInline|Theft|displayname=Theft-protected}}
|-
|-
| 8
| 8
| 6 {{AP}}
| style="text-align: left"| {{MetaInline|Palace}}
|-
| {{Data|Palace|defence|0}}
| 9
| {{#expr:{{Data|Palace|defence|0}}*0.4}}
| 6 {{AP}}
| {{#expr:{{Data|Palace|defence|0}}*0.8}}
|-
| style="text-align: left"| {{Data|Palace|ap|0}} {{AP}}, {{DataResourceLoop|Palace|{{Data|Palace|resources|0}}|}}
| 10
| style="text-align: left"| {{Data|Palace|planap|0}} {{AP}}, {{DataResourceLoop|Palace|{{Data|Palace|planresources|0}}|plan}}
| 6 {{AP}}
| {{MetaIcon|Padlock and Chain}}{{MetaInline|Theft|displayname=Theft-protected}}
|-
| 11
| 6 {{AP}}
|-
| 12
| 6 {{AP}}
|-
| 13
| 6 {{AP}}
|}
|}


=== Reinforcements ===
===DIY projects===
{{MetaInline|Reinforcements}} lets you slightly upgrade the defence of your home. It may be useful in situations where you have the right items, but cannot afford more powerful house upgrades.
With at least [[Home#Home upgrades|upgraded]] the {{MetaInline|Home}} to a {{MetaInline|Tent}}, {{MetaInline|Hero|displayname=Heroes}} get access to special DIY projects, which last until the end of the current {{MetaInline|Town}}.
*There is no daily limit for building or upgrading DIY projects.
*{{MetaInline|Home defence}} giving projects count towards the {{MetaInline|Defence}} of the {{Town}} just like [[Home#Home upgrades|home upgrades]].
*Both DIY projects and {{MetaInline|Construction Sites}} need {{AP}} and {{MetaInline|Resources}}, so communication with the other {{MetaInline|Citizens}} is essential.


{| class="wikitable"
{| class="wikitable"
|-
|-
! Level
! Name
! Bonus {{VP}}
! Effects
! Total {{VP}}
! Upgrades
! Cost
! Overall Requirements
|-
|-
| 1
| {{MetaInline|Fence}}
| + 1
| {{Data|Fence|defence|0}} {{MetaIcon|Home defence}}
| 1
| {{Data|Fence|upgradable|--}}
| 3 {{AP}}
| {{Data|Fence|ap|0}} {{AP}}, {{DataResourceLoop|Fence|{{Data|Fence|resources|0}}|}}
|-
|-
| 2
| {{MetaInline|Home Laboratory}}
| + 1
| {{Data|Home Laboratory|effect|none}}
| 2
| {{Data|Home Laboratory|upgradable|1 level}}
| 3 {{AP}}, {{MetaInline|Wire Mesh}} &times;1
| {{Data|Home Laboratory|ap|0}} {{AP}}, {{DataResourceLoop|Home Laboratory|{{Data|Home Laboratory|resources|0}}|}}
|-
|-
| 3
| {{MetaInline|Kitchen}}
| + 1
| {{Data|Kitchen|effect|none}}
| 3
| {{Data|Kitchen|upgradable|1 level}}
| 3 {{AP}}, {{MetaInline|Wire Mesh}} &times;1
| {{Data|Kitchen|ap|0}} {{AP}}, {{DataResourceLoop|Kitchen|{{Data|Kitchen|resources|0}}|}}
|-
|-
| 4
| {{MetaInline|Large Curtain}}
| + 1
| {{Data|Large Curtain|effect|none}}
| 4
| {{Data|Large Curtain|upgradable|--}}
| 3 {{AP}}, {{MetaInline|Wire Mesh}} &times;1
| {{Data|Large Curtain|ap|0}} {{AP}}
|-
|-
| 5
| {{MetaInline|Lock}}
| + 1
| {{Data|Lock|effect|none}}
| 5
| {{Data|Lock|upgradable|--}}
| 6 {{AP}}, {{MetaInline|Wire Mesh}} &times;1
| {{Data|Lock|ap|0}} {{AP}}, {{DataResourceLoop|Lock|{{Data|Lock|resources|0}}|}}
|-
|-
| 6
| {{MetaInline|More Storage}}
| + 1
| {{Data|More Storage|effect|none}}
| 6
| {{Data|More Storage|upgradable|--}}
| 6 {{AP}}, {{MetaInline|Wire Mesh}} &times;1
| {{Data|More Storage|ap|0}} {{AP}}
|-
|-
| 7
| {{MetaInline|Reinforcements}}
| + 2
| {{Data|Reinforcements|defence|0}} {{MetaIcon|Home defence}}
| 8
| {{Data|Reinforcements|upgradable|--}}
| 6 {{AP}}, {{MetaInline|Wire Mesh}} &times;1, {{MetaInline|Wrought Iron}} &times;1
| {{Data|Reinforcements|ap|0}} {{AP}}, {{DataResourceLoop|Reinforcements|{{Data|Reinforcements|resources|0}}|}}
|-
| 8
| + 2
| 10
| 6 {{AP}}, {{MetaInline|Wire Mesh}} &times;1, {{MetaInline|Wrought Iron}} &times;1
|-
| 9
| + 2
| 12
| 6 {{AP}}, {{MetaInline|Wire Mesh}} &times;1, {{MetaInline|Wrought Iron}} &times;1
|-
|-
| 10
| {{MetaInline|Rudimentary Alarm}}
| + 2
| {{Data|Rudimentary Alarm|effect|none}}
| 14
| {{Data|Rudimentary Alarm|upgradable|--}}
| 6 {{AP}}, {{MetaInline|Wire Mesh}} &times;1, {{MetaInline|Wrought Iron}} &times;1
| {{Data|Rudimentary Alarm|ap|0}} {{AP}}, {{DataResourceLoop|Rudimentary Alarm|{{Data|Rudimentary Alarm|resources|0}}|}}
|-
|-
| Totals
| {{MetaInline|Siesta Time™}}
| NA
| {{Data|Siesta Time™|effect|none}}
| 14
| {{Data|Siesta Time™|upgradable|--}}
| 42 {{AP}}, {{MetaInline|Wire Mesh}} &times;9, {{MetaInline|Wrought Iron}} &times;4
| {{Data|Siesta Time™|ap|0}} {{AP}}, {{DataResourceLoop|Siesta Time™|{{Data|Siesta Time™|resources|0}}|}}
|}
|}


=== Rudimentary Alarm ===
==Other Citizens' Homes==
With the {{MetaInline|Rudimentary Alarm}}, whenever somebody breaks into your house, the intrusion will be marked in the Great Register and on the intruder's House Page. This effect is independent of actually stealing anything, and triggers each time a break-in occurs. In addition of being marked for intrusion, it also causes the {{MetaInline|Terrified}} state.
The Citizen page gives access to the homes of the other {{MetaInline|Citizens}}. Several actions are possible:
 
*{{MetaInline|Theft|displayname=Stealing}} one item per day if the the citizen is out of town
{| class="wikitable"
*Register complaints for {{MetaInline|Shunned|displayname=Shunning}} or worse
|-
*Sending messages and items
! Description
*Dispose the {{MetaInline|Corpses|displayname=Corpse}} if the citizen is dead
! Requirements
*Pillage items if the citizen is dead
|-
*Recycle the home if the citizen is dead (needs 15 {{AP}} and is usually not worth it)
| Alerts the town to intrusion
| 4 {{AP}}, {{MetaInline|Wrought Iron}} &times;1
|}
 
=== Siesta Time ===
{{MetaInline|Siesta Time™}} restores 2 bonus {{AP}} to the {{MetaInline|Hero}} whenever it is successfully used. However, it cannot be used while at full {{AP}} already; it can, however, be used while at 5/6, taking the Hero to 7 {{AP}}. This improvement may only be used once per day.
 
{| class="wikitable"
|-
! Level
! Description
! Requirements
! {{AP}} Payoff day statistically
|-
| 1
| 33% chance to sleep soundly.
| 6 {{AP}}
| 9.09
|-
| 2
| 66% chance to sleep soundly.
| 3 {{AP}}, {{MetaInline|Twisted Plank}} &times;1
| 6.82
|-
| 3
| 99% chance to sleep soundly.
| 4 {{AP}}, {{MetaInline|Mattress}} &times;1
| 6.57
|}
 
Successful rest:
{{quote start}}
''You rest for a few minutes. '''Even a short break like that made you feel much better!
----
You have regained 2 AP!'''
{{quote end}}
 
Failed rest:
{{quote start}}
''You rest for a few minutes.... Unfortunately, you don't even manage to close your eyes. You think too much about tonight, about dying and about your feeble chance of survival...''
{{quote end}}


== External links ==
==External links==
* {{Help|house_and_work}}
* {{Help|house_and_work}}
* {{Help|Inventory|inventory}}
* {{Help|Inventory|inventory}}

Latest revision as of 05:23, 6 April 2024

In this town, the only part where you can hide is, well.. nowhere. Except maybe in your Home.

Personal Chest[edit]

You can keep items in the Personal Chest at Home.

Actions[edit]

Two different types of actions are possible at Home:

Building upgrades[edit]

Building upgrades are accessible at Home:

Home upgrades[edit]

Level Name with Original Requirements Requirements with Urban plan Additional Effects
0 Camp Bed 0 0 0 -- --
1 Tent 1 0.4 0.8 2 2 Unlocks DIY projects
2 Hovel 4 1.6 3.2 4 , ×1 4
3 Shack 9 3.6 7.2 5 , ×1 4 , ×1
4 House 16 6.4 12.8 6 , ×1 5 , ×1
5 Safehouse 25 10 20 6 , ×2 ×2 ×1 ×1 6 , ×2 ×2 ×1 Theft-protected
6 Stronghold 36 14.4 28.8 7 , ×1 ×2 ×3 ×1 ×1 6 , ×1 ×2 ×3 Theft-protected
7 Nuclear Bunker 49 19.6 39.2 7 , ×1 ×1 ×2 ×1 ×6 ×1 ×1 7 , ×1 ×1 ×2 ×1 ×4 Theft-protected
8 Palace 64 25.6 51.2 8 , ×2 ×3 ×2 ×2 ×3 ×5 ×8 ×1 8 , ×2 ×3 ×1 ×2 ×2 ×5 ×8 Theft-protected

DIY projects[edit]

With at least upgraded the Home to a Tent, Heroes get access to special DIY projects, which last until the end of the current Town.

Name Effects Upgrades Overall Requirements
Fence 3 -- 3 , ×1 ×1
Home Laboratory Increases chance 4 levels 20 , ×1 ×1 ×1 ×1
Kitchen producible 4 levels 17 , ×1 ×1 ×1
Large Curtain Prevents peeking -- 4
Lock Prevents theft -- 6 , ×1
More Storage Adds slots to chest 13 levels 61
Reinforcements 14 10 levels 42 , ×9 ×4
Rudimentary Alarm Intrusion alert -- 4 , ×1
Siesta Time™ 2 restorable daily 3 levels 13 , ×1 ×1

Other Citizens' Homes[edit]

The Citizen page gives access to the homes of the other Citizens. Several actions are possible:

  • Stealing one item per day if the the citizen is out of town
  • Register complaints for Shunning or worse
  • Sending messages and items
  • Dispose the Corpse if the citizen is dead
  • Pillage items if the citizen is dead
  • Recycle the home if the citizen is dead (needs 15 and is usually not worth it)

External links[edit]