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In this town, the only part where you can hide is, well.. nowhere. Except maybe in your | In this town, the only part where you can hide is, well.. nowhere. Except maybe in your {{MetaInline|Home}}. | ||
==Personal Chest== | |||
You can keep items in the Personal Chest at {{MetaInline|Home}}. | |||
*Your chest begins with a capacity of 5 slots as a {{MetaInline|Hero}}, but can be expanded in several different ways: | |||
**Unlocking the [[Hero#Skills|Hero skill]] {{MetaInline|Large Chested}} adds 1 slot permanently. | |||
**Unlocking the [[Hero#Skills|Hero skill]] {{MetaInline|False Bottom}} adds 1 slot permanently. | |||
**Installing {{MetaInline|Boxes}} adds 1 slot. | |||
**Installing an {{MetaInline|Iron Chest}} adds 2 slots. | |||
**The [[Home#DIY projects|DIY project]] {{MetaInline|More Storage}} adds up to 13 slots. | |||
*Other {{MetaInline|Citizens}} can {{MetaInline|Theft|displayname=steal}} from the personal chest if the player is out of {{MetaInline|Town}} unless countermeasures are installed. | |||
*{{MetaInline|Home decoration}} items trigger their effect only when in the chest. | |||
*{{MetaInline|Defences|displayname=Defensive Objects}} increase the {{MetaInline|Home defence}} if in the chest. | |||
== | ==Actions== | ||
Two different types of actions are possible at {{MetaInline|Home}}: | |||
*''Actions'': This is the interface for using installed [[Home#DIY projects|DIY projects]] (like the {{MetaInline|Kitchen}}) or townwide usable buildings (like the {{MetaInline|Guard Tower}}). | |||
*''Use an object'': This is the interface for using or [[Item combinations|combining]] items in the {{MetaInline|Inventory}} or the {{MetaInline|Personal Chest}}. | |||
== | ==Building upgrades== | ||
{{MetaInline|Building upgrades (home)}} are accessible at {{MetaInline|Home}}: | |||
*[[Home#Home upgrades|Home upgrades]]: This is about building a new home, mainly for increasing {{MetaInline|Home defence}}. | |||
*[[Home#DIY projects|DIY projects]]: This is about work at home for various reasons. | |||
===Home upgrades=== | |||
*Upgrading the home increases the {{MetaInline|Home defence}}, the chance of surviving will be slightly higher. | |||
*Additionally, 40 % of the the {{MetaInline|Home defence}} counts towards the {{MetaInline|Defence}} of the {{MetaInline|Town}} (80 % with {{MetaInline|Community Involvement}}). | |||
*Both home upgrades and {{MetaInline|Construction Sites}} need {{AP}} and {{MetaInline|Resources}}, so communication with the other {{MetaInline|Citizens}} is essential. | |||
*Upgrading the home is only possible once per day unless the town is in {{MetaInline|Chaos|displayname=Chaos mode}}. | |||
*Building the {{MetaInline|Urban plan}} reduces the requirements. | |||
{| class="wikitable" style="text-align: center" | |||
{| class="wikitable" | |||
! Level | ! Level | ||
! | ! Name | ||
! | ! style="width: 5%"| {{MetaIcon|Home defence}} | ||
! Requirements | ! style="width: 5%"| {{DP}} | ||
! style="width: 10%"| {{DP}} with {{MetaIcon|Community Involvement}} | |||
! Original Requirements | |||
! Requirements with {{MetaInline|Urban plan}} | ! Requirements with {{MetaInline|Urban plan}} | ||
! Additional Effects | |||
|- | |- | ||
| 0 | | 0 | ||
| {{MetaInline|Camp Bed}} | | style="text-align: left"| {{MetaInline|Camp Bed}} | ||
| 0 | | {{Data|Camp Bed|defence|0}} | ||
| -- | | {{#expr:{{Data|Camp Bed|defence|0}}*0.4}} | ||
| -- | | {{#expr:{{Data|Camp Bed|defence|0}}*0.8}} | ||
| style="text-align: left"| -- | |||
| style="text-align: left"| -- | |||
| | |||
|- | |- | ||
| 1 | | 1 | ||
| {{MetaInline|Tent}} | | style="text-align: left"| {{MetaInline|Tent}} | ||
| | | {{Data|Tent|defence|0}} | ||
| | | {{#expr:{{Data|Tent|defence|0}}*0.4}} | ||
| | | {{#expr:{{Data|Tent|defence|0}}*0.8}} | ||
| style="text-align: left"| {{Data|Tent|ap|0}} {{AP}} | |||
| style="text-align: left"| {{Data|Tent|planap|0}} {{AP}} | |||
| Unlocks [[Home#DIY projects|DIY projects]] | |||
|- | |- | ||
| 2 | | 2 | ||
| {{MetaInline|Hovel}} | | style="text-align: left"| {{MetaInline|Hovel}} | ||
| 4 | | {{Data|Hovel|defence|0}} | ||
| | | {{#expr:{{Data|Hovel|defence|0}}*0.4}} | ||
| | | {{#expr:{{Data|Hovel|defence|0}}*0.8}} | ||
| style="text-align: left"| {{Data|Hovel|ap|0}} {{AP}}, {{DataResourceLoop|Hovel|{{Data|Hovel|resources|0}}|}} | |||
| style="text-align: left"| {{Data|Hovel|planap|0}} {{AP}} | |||
| | |||
|- | |- | ||
| 3 | | 3 | ||
| {{MetaInline|Shack}} | | style="text-align: left"| {{MetaInline|Shack}} | ||
| | | {{Data|Shack|defence|0}} | ||
| | | {{#expr:{{Data|Shack|defence|0}}*0.4}} | ||
| | | {{#expr:{{Data|Shack|defence|0}}*0.8}} | ||
| style="text-align: left"| {{Data|Shack|ap|0}} {{AP}}, {{DataResourceLoop|Shack|{{Data|Shack|resources|0}}|}} | |||
| style="text-align: left"| {{Data|Shack|planap|0}} {{AP}}, {{DataResourceLoop|Shack|{{Data|Shack|planresources|0}}|plan}} | |||
| | |||
|- | |- | ||
| 4 | | 4 | ||
| {{MetaInline|House}} | | style="text-align: left"| {{MetaInline|House}} | ||
| | | {{Data|House|defence|0}} | ||
| | | {{#expr:{{Data|House|defence|0}}*0.4}} | ||
| | | {{#expr:{{Data|House|defence|0}}*0.8}} | ||
| style="text-align: left"| {{Data|House|ap|0}} {{AP}}, {{DataResourceLoop|House|{{Data|House|resources|0}}|}} | |||
| style="text-align: left"| {{Data|House|planap|0}} {{AP}}, {{DataResourceLoop|House|{{Data|House|planresources|0}}|plan}} | |||
| | |||
|- | |- | ||
| 5 | | 5 | ||
| {{MetaInline|Safehouse}} | | style="text-align: left"| {{MetaInline|Safehouse}} | ||
| | | {{Data|Safehouse|defence|0}} | ||
| | | {{#expr:{{Data|Safehouse|defence|0}}*0.4}} | ||
| {{#expr:{{Data|Safehouse|defence|0}}*0.8}} | |||
| style="text-align: left"| {{Data|Safehouse|ap|0}} {{AP}}, {{DataResourceLoop|Safehouse|{{Data|Safehouse|resources|0}}|}} | |||
| style="text-align: left"| {{Data|Safehouse|planap|0}} {{AP}}, {{DataResourceLoop|Safehouse|{{Data|Safehouse|planresources|0}}|plan}} | |||
| {{MetaIcon|Padlock and Chain}}{{MetaInline|Theft|displayname=Theft-protected}} | |||
|- | |- | ||
| 6 | | 6 | ||
| {{MetaInline|Stronghold}} | | style="text-align: left"| {{MetaInline|Stronghold}} | ||
| | | {{Data|Stronghold|defence|0}} | ||
| | | {{#expr:{{Data|Stronghold|defence|0}}*0.4}} | ||
| {{#expr:{{Data|Stronghold|defence|0}}*0.8}} | |||
| style="text-align: left"| {{Data|Stronghold|ap|0}} {{AP}}, {{DataResourceLoop|Stronghold|{{Data|Stronghold|resources|0}}|}} | |||
| style="text-align: left"| {{Data|Stronghold|planap|0}} {{AP}}, {{DataResourceLoop|Stronghold|{{Data|Stronghold|planresources|0}}|plan}} | |||
| {{MetaIcon|Padlock and Chain}}{{MetaInline|Theft|displayname=Theft-protected}} | |||
|- | |- | ||
| 7 | | 7 | ||
| {{MetaInline|Nuclear Bunker (home)}} | | style="text-align: left"| {{MetaInline|Nuclear Bunker (home)}} | ||
| | | {{Data|Nuclear Bunker (home)|defence|0}} | ||
| | | {{#expr:{{Data|Nuclear Bunker (home)|defence|0}}*0.4}} | ||
| {{#expr:{{Data|Nuclear Bunker (home)|defence|0}}*0.8}} | |||
| style="text-align: left"| {{Data|Nuclear Bunker (home)|ap|0}} {{AP}}, {{DataResourceLoop|Nuclear Bunker (home)|{{Data|Nuclear Bunker (home)|resources|0}}|}} | |||
| style="text-align: left"| {{Data|Nuclear Bunker (home)|planap|0}} {{AP}}, {{DataResourceLoop|Nuclear Bunker (home)|{{Data|Nuclear Bunker (home)|planresources|0}}|plan}} | |||
| {{MetaIcon|Padlock and Chain}}{{MetaInline|Theft|displayname=Theft-protected}} | |||
|- | |- | ||
| 8 | | 8 | ||
| {{MetaInline|Palace}} | | style="text-align: left"| {{MetaInline|Palace}} | ||
| | | {{Data|Palace|defence|0}} | ||
| | | {{#expr:{{Data|Palace|defence|0}}*0.4}} | ||
| | | {{#expr:{{Data|Palace|defence|0}}*0.8}} | ||
| style="text-align: left"| {{Data|Palace|ap|0}} {{AP}}, {{DataResourceLoop|Palace|{{Data|Palace|resources|0}}|}} | |||
| style="text-align: left"| {{Data|Palace|planap|0}} {{AP}}, {{DataResourceLoop|Palace|{{Data|Palace|planresources|0}}|plan}} | |||
| {{MetaIcon|Padlock and Chain}}{{MetaInline|Theft|displayname=Theft-protected}} | |||
|} | |} | ||
== | ===DIY projects=== | ||
With at least [[Home#Home upgrades|upgraded]] the {{MetaInline|Home}} to a {{MetaInline|Tent}}, {{MetaInline|Hero|displayname=Heroes}} get access to special DIY projects, which last until the end of the current {{MetaInline|Town}}. | |||
*There is no daily limit for building or upgrading DIY projects. | |||
*{{MetaInline|Home defence}} giving projects count towards the {{MetaInline|Defence}} of the {{Town}} just like [[Home#Home upgrades|home upgrades]]. | |||
*Both DIY projects and {{MetaInline|Construction Sites}} need {{AP}} and {{MetaInline|Resources}}, so communication with the other {{MetaInline|Citizens}} is essential. | |||
{{ | |||
{{ | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | ! Name | ||
! | ! Effects | ||
! Upgrades | |||
! Overall Requirements | |||
! | |||
! Requirements | |||
|- | |- | ||
| {{MetaInline|Fence}} | |||
| {{Data|Fence|defence|0}} {{MetaIcon|Home defence}} | |||
| {{Data|Fence|upgradable|--}} | |||
| {{Data|Fence|ap|0}} {{AP}}, {{DataResourceLoop|Fence|{{Data|Fence|resources|0}}|}} | |||
|- | |- | ||
| | | {{MetaInline|Home Laboratory}} | ||
| | | {{Data|Home Laboratory|effect|none}} | ||
| | | {{Data|Home Laboratory|upgradable|1 level}} | ||
| | | {{Data|Home Laboratory|ap|0}} {{AP}}, {{DataResourceLoop|Home Laboratory|{{Data|Home Laboratory|resources|0}}|}} | ||
|- | |- | ||
| | | {{MetaInline|Kitchen}} | ||
| | | {{Data|Kitchen|effect|none}} | ||
| | | {{Data|Kitchen|upgradable|1 level}} | ||
| | | {{Data|Kitchen|ap|0}} {{AP}}, {{DataResourceLoop|Kitchen|{{Data|Kitchen|resources|0}}|}} | ||
|- | |- | ||
| | | {{MetaInline|Large Curtain}} | ||
| | | {{Data|Large Curtain|effect|none}} | ||
| | | {{Data|Large Curtain|upgradable|--}} | ||
| | | {{Data|Large Curtain|ap|0}} {{AP}} | ||
|- | |- | ||
| | | {{MetaInline|Lock}} | ||
| {{Data|Lock|effect|none}} | |||
| | | {{Data|Lock|upgradable|--}} | ||
| {{Data|Lock|ap|0}} {{AP}}, {{DataResourceLoop|Lock|{{Data|Lock|resources|0}}|}} | |||
| | |||
{{ | |||
{{ | |||
{{ | |||
|- | |- | ||
| {{MetaInline|More Storage}} | |||
| {{Data|More Storage|effect|none}} | |||
| {{Data|More Storage|upgradable|--}} | |||
| {{Data|More Storage|ap|0}} {{AP}} | |||
|- | |- | ||
| | | {{MetaInline|Reinforcements}} | ||
| | | {{Data|Reinforcements|defence|0}} {{MetaIcon|Home defence}} | ||
|} | | {{Data|Reinforcements|upgradable|--}} | ||
| {{Data|Reinforcements|ap|0}} {{AP}}, {{DataResourceLoop|Reinforcements|{{Data|Reinforcements|resources|0}}|}} | |||
{| | |||
|- | |- | ||
| {{MetaInline|Rudimentary Alarm}} | |||
| {{Data|Rudimentary Alarm|effect|none}} | |||
| {{Data|Rudimentary Alarm|upgradable|--}} | |||
| {{Data|Rudimentary Alarm|ap|0}} {{AP}}, {{DataResourceLoop|Rudimentary Alarm|{{Data|Rudimentary Alarm|resources|0}}|}} | |||
|- | |- | ||
| | | {{MetaInline|Siesta Time™}} | ||
| | | {{Data|Siesta Time™|effect|none}} | ||
| {{Data|Siesta Time™|upgradable|--}} | |||
| {{Data|Siesta Time™|ap|0}} {{AP}}, {{DataResourceLoop|Siesta Time™|{{Data|Siesta Time™|resources|0}}|}} | |||
|} | |} | ||
== | ==Other Citizens' Homes== | ||
The Citizen page gives access to the homes of the other {{MetaInline|Citizens}}. Several actions are possible: | |||
*{{MetaInline|Theft|displayname=Stealing}} one item per day if the the citizen is out of town | |||
*Register complaints for {{MetaInline|Shunned|displayname=Shunning}} or worse | |||
*Sending messages and items | |||
*Dispose the {{MetaInline|Corpses|displayname=Corpse}} if the citizen is dead | |||
*Pillage items if the citizen is dead | |||
*Recycle the home if the citizen is dead (needs 15 {{AP}} and is usually not worth it) | |||
{{MetaInline| | |||
= | |||
| | |||
== External links == | ==External links== | ||
* {{Help|house_and_work}} | * {{Help|house_and_work}} | ||
* {{Help|Inventory|inventory}} | * {{Help|Inventory|inventory}} |
Latest revision as of 05:23, 6 April 2024
In this town, the only part where you can hide is, well.. nowhere. Except maybe in your Home.
Personal Chest[edit]
You can keep items in the Personal Chest at Home.
- Your chest begins with a capacity of 5 slots as a Hero, but can be expanded in several different ways:
- Unlocking the Hero skill Large Chested adds 1 slot permanently.
- Unlocking the Hero skill False Bottom adds 1 slot permanently.
- Installing Boxes adds 1 slot.
- Installing an Iron Chest adds 2 slots.
- The DIY project More Storage adds up to 13 slots.
- Other Citizens can steal from the personal chest if the player is out of Town unless countermeasures are installed.
- Home Decoration items trigger their effect only when in the chest.
- Defensive Objects increase the Home defence if in the chest.
Actions[edit]
Two different types of actions are possible at Home:
- Actions: This is the interface for using installed DIY projects (like the Kitchen) or townwide usable buildings (like the Guard Tower).
- Use an object: This is the interface for using or combining items in the Inventory or the Personal Chest.
Building upgrades[edit]
Building upgrades are accessible at Home:
- Home upgrades: This is about building a new home, mainly for increasing Home defence.
- DIY projects: This is about work at home for various reasons.
Home upgrades[edit]
- Upgrading the home increases the Home defence, the chance of surviving will be slightly higher.
- Additionally, 40 % of the the Home defence counts towards the Defence of the Town (80 % with Community Involvement).
- Both home upgrades and Construction Sites need and Resources, so communication with the other Citizens is essential.
- Upgrading the home is only possible once per day unless the town is in Chaos mode.
- Building the Urban plan reduces the requirements.
Level | Name | with | Original Requirements | Requirements with Urban plan | Additional Effects | ||
---|---|---|---|---|---|---|---|
0 | Camp Bed | 0 | 0 | 0 | -- | -- | |
1 | Tent | 1 | 0.4 | 0.8 | 2 | 2 | Unlocks DIY projects |
2 | Hovel | 4 | 1.6 | 3.2 | 4 , ×1 | 4 | |
3 | Shack | 9 | 3.6 | 7.2 | 5 , ×1 | 4 , ×1 | |
4 | House | 16 | 6.4 | 12.8 | 6 , ×1 | 5 , ×1 | |
5 | Safehouse | 25 | 10 | 20 | 6 , ×2 ×2 ×1 ×1 | 6 , ×2 ×2 ×1 | Theft-protected |
6 | Stronghold | 36 | 14.4 | 28.8 | 7 , ×1 ×2 ×3 ×1 ×1 | 6 , ×1 ×2 ×3 | Theft-protected |
7 | Nuclear Bunker | 49 | 19.6 | 39.2 | 7 , ×1 ×1 ×2 ×1 ×6 ×1 ×1 | 7 , ×1 ×1 ×2 ×1 ×4 | Theft-protected |
8 | Palace | 64 | 25.6 | 51.2 | 8 , ×2 ×3 ×2 ×2 ×3 ×5 ×8 ×1 | 8 , ×2 ×3 ×1 ×2 ×2 ×5 ×8 | Theft-protected |
DIY projects[edit]
With at least upgraded the Home to a Tent, Heroes get access to special DIY projects, which last until the end of the current Town.
- There is no daily limit for building or upgrading DIY projects.
- Home defence giving projects count towards the Defence of the just like home upgrades.
- Both DIY projects and Construction Sites need and Resources, so communication with the other Citizens is essential.
Name | Effects | Upgrades | Overall Requirements |
---|---|---|---|
Fence | 3 | -- | 3 , ×1 ×1 |
Home Laboratory | Increases chance | 4 levels | 20 , ×1 ×1 ×1 ×1 |
Kitchen | producible | 4 levels | 17 , ×1 ×1 ×1 |
Large Curtain | Prevents peeking | -- | 4 |
Lock | Prevents theft | -- | 6 , ×1 |
More Storage | Adds slots to chest | 13 levels | 61 |
Reinforcements | 14 | 10 levels | 42 , ×9 ×4 |
Rudimentary Alarm | Intrusion alert | -- | 4 , ×1 |
Siesta Time™ | 2 restorable daily | 3 levels | 13 , ×1 ×1 |
Other Citizens' Homes[edit]
The Citizen page gives access to the homes of the other Citizens. Several actions are possible:
- Stealing one item per day if the the citizen is out of town
- Register complaints for Shunning or worse
- Sending messages and items
- Dispose the Corpse if the citizen is dead
- Pillage items if the citizen is dead
- Recycle the home if the citizen is dead (needs 15 and is usually not worth it)
External links[edit]
- Home - Official MyHordes.eu Help Section
- inventory - Official MyHordes.eu Help Section