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In this town, the only part where you can hide is, well.. nowhere. Except maybe in your house.

In the first few days of the game, it is generally recommended to upgrade to Tent (costs 2 , uses no resources) but not to Hovel, which costs 6 that could be better used on Scavenging and construction.

Personal Chest

You can keep items in the Personal Chest in your House. Your chest begins with a capacity of 4 slots, but can be expanded in several different ways. Keep in mind that people can steal from your personal chest while you are out of town. Each citizen is allowed to rob once per day. Robberies will be recorded in the Gazette, if the thief is detected.

Recycle Home

Residents who have died can also have their homes pillaged (works like a normal robbery). Note that items carried in rucksack are automatically placed in the chest of the deceased.

15 are required to recycle a home to recover items in the chest and a chance to recover some of the items used to upgrade it (usually not worth it unless they've upgraded their home quite a bit and invested items in it, or if you need to plunder their home fast).

Sample text when you check their home:

You can recycle the house where ____[resident] lived. Everything found inside (i.e. in the inventory) will be placed in the bank. There is also a chance you could recover some of the materials used to build it.

is placed beside their home after you have successfully recycled their home.

Sample text when you finish recycling a home, In this case an empty hovel:

You have finished dismantling †[resident]'s house! All the objects that were in his chest are now in the Bank. The town didn't recover anything useful from their house, there was really nothing of interest to take...

The text also appears in the bank log and gazette.

Defence

Improving your home slightly increases your chance of surviving when zombies break through the gates during The Attack. However you generally survive much longer if you work with your citizens to improve the town defence.

After the first upgrade, you will also be able to carry out your own home projects if you are a hero.

House provides defence, which is the sum of House points, Improvements, Defensive Objects, and Hero Bonuses.

Season 4 onwards, each Citizen's home contributes 40% of the reported amount to the Town's over all Defence count. For example, a Hovel by itself provides 3 Defence to that citizen and 1.2 Defence to the Town. It was 50% in pre Season 3. The defences gained from Fence and Reinforcements do contribute to the town's defences.

However, once you have gotten to some of the more experienced towns (distant region), tent building will be discouraged unless you are a hero, in which case you can build house upgrades inside your tent. It is considered a waste of AP that could be used to scavenge farther or to build basic structures at construction sites.

You can only upgrade your home once per day unless the town is in chaos mode.

As of Season 3, House (level 4) no longer protects home from theft. It is Air-Raid Shelter and higher level homes that are now protected.

As of Season 4, Air-Raid Shelter (level 5) has been renamed Safehouse. Resources requirements, defense and built-in theft protection are the same as Seaons 3.

Level Description Defence Requirements
0 Camp Bed 0 --
1 Tent 1 2
2 Hovel 4 4 , Rotting Log ×1
3 Shack 9 5 , Twisted Plank ×1
4 House 16 5 , Wrought Iron ×1
5 Safehouse 25

6 , Twisted Plank ×2, Wrought Iron ×2, Patchwork Beam ×1, Padlock and Chain ×1

6 Stronghold ?? 7 , Unshaped Concrete Blocks ×1, Twisted Plank ×2, Wrought Iron ×3, Sheet Metal (parts) ×1, Boxes ×1
7 Nuclear Bunker ?? ???
8 Palace ?? ???

Home Improvements

Playing as a Hero get access to special home improvements, which last until the end of the current game. Many of the home upgrades require active usage, and are inaccessible if you lose Hero status later on. However, passive upgrades, such as Chest and Defence improvements, should remain fully functional. Additional Defence provided to the Hero's home does increase the town's defence beyond the building's normal value.

To build any home improvement, you must first have built a Tent.

Unlike home upgrade which is limited to once per day under normal circumstances, you can upgrade as many times as possible for any kind of home improvements.

When successfully building an improvement:

Evolution of the ____ has successfully reached level X !

Fence

The Fence is a passive defence item that provides +3 defence to the Hero's home.

Description Requirements
+3 Home Defence 3 , Metal Support ×1, Rusty Chain ×1

Home Laboratory

The Home Laboratory allows a Hero to be more successful in producing the quality drug Twinoid 500mg when combining 2 Pharmaceutical Products. Failure produces a random drug as if the two Pharmaceutical Products were simply combined; thus, a failure can still result in a Twinoid 500mg. Other possible outcomes include Water Purifying Tablets, Unlabelled Drug, Valium Shot, Anabolic Steroids.

The Hero will have a new option in his house: Prepare a drug.

Level Successful usages per day Description Requirements
1 x1 25% chance to produce a greater drug. 6 , Old Washing Machine ×1
2 x1 50% chance to produce a greater drug. 4 , Electronic component ×1
3 x1 75% chance to produce a greater drug. 4 , Copper Pipe ×1
4 x4 100% chance to produce a greater drug. 6 , Engine ×1

Successful drug mixture:

You grind the contents of 2 × Pharmaceutical Products on the table and mix it with anything and everything that comes to hand... then let it infuse.


It's a roaring success : you have obtained Twinoid 500mg !

Failed drug mixture:

You grind the contents of 2 × Pharmaceutical Products on the table and mix it with anything and everything that comes to hand... then let it infuse.


The dodgy smoke pouring out of the mixture hints that everything may not have gone exactly as planned You have obtained a random drug: _____ .

Kitchen

A Kitchen allows a Hero to transform any regular food items (6 ) into either a Tasty Homemade Dish (success) or Dodgy Homemade Dish (failure). Success rate, and the maximum number of dishes that can be transformed each day, depends on the Kitchen's level. To transform a food item, first place it in your house's chest, and then use the Cook option under abilities.

Poisoned food items cannot be cooked because they are no longer considered as food but as poisons.

Cooking prevents people from being Infected or becoming a Ghoul which may be obtainable by eating several food items: Human Flesh (ghoul); Meaty Bone or Traveller's Corpse (infection or ghoul).

As the food item is completely replaced in the process, Human Flesh or a Meaty Bone or Traveller's Corpse turned into Homemade Dishes will not count for the Cannibalism distinction.

Also the resulting Homemade Dish will not provide a Broken Human Bone after cooking a Meaty Bone, or Gnawed Corpse in the case of cooking Traveller's Corpse.

Level Success Rate Daily Usage Requirements
1 33% Tasty Homemade Dish 1x 6
2 66% Tasty Homemade Dish 1x 3 , Pathetic Penknife ×1
3 100% Tasty Homemade Dish 2x 4 , Carcinogenic Oven ×1
4 100% Tasty Homemade Dish 3x 4 , Beer Fridge ×1

Successful cooking:

You use _____ and a few other bits and pieces.
You put every effort into it. Then, after some time passes, you retrieve a Tasty Homemade Dish from the "stove".

Failed cooking:

You use _____ and a few other bits and pieces.
You put every effort into it. Then, after some time passes, you retrieve a Dodgy Homemade Dish from the "stove".

Large Curtain

The Large Curtain is a cheap upgrade that prevents other players from peeking into your house directly from the Citizens List. However it does not prevent them from sneaking into your house to view what items you have in your chest. When they click on your house, there was an option to peek. They can still steal from you too if they wish to.

Description Requirements
Prevents players from peeking on your house directly from the Citizens list 4

Lock

The Lock protects your house and prevents other players from breaking in and stealing from your chest. It works in exactly the same way as the Padlock and Chain item, except it does not occupy an item slot.

Description Requirements
Prevents players from breaking in and stealing items 6 , Rusty Chain ×1

More Storage

More Storage gives you one additional storage compartment each time the upgrade is performed. This can be useful for boosting your defence and decoration upgrades past what is normally possible. *13 is the max confirmed.

Level Cost
1 2
2 2
3 2
4 3
5 4
6 6
7 6
8 6
9 6
10 6
11 6
12 6
13 6

Reinforcements

Reinforcements lets you slightly upgrade the defence of your home. It may be useful in situations where you have the right items, but cannot afford more powerful house upgrades.

Level Bonus Total Cost
1 + 1 1 3
2 + 1 2 3 , Wire Mesh ×1
3 + 1 3 3 , Wire Mesh ×1
4 + 1 4 3 , Wire Mesh ×1
5 + 1 5 6 , Wire Mesh ×1
6 + 1 6 6 , Wire Mesh ×1
7 + 2 8 6 , Wire Mesh ×1, Wrought Iron ×1
8 + 2 10 6 , Wire Mesh ×1, Wrought Iron ×1
9 + 2 12 6 , Wire Mesh ×1, Wrought Iron ×1
10 + 2 14 6 , Wire Mesh ×1, Wrought Iron ×1
Totals NA 14 42 , Wire Mesh ×9, Wrought Iron ×4

Rudimentary Alarm

With the Rudimentary Alarm, whenever somebody breaks into your house, the intrusion will be marked in the Great Register and on the intruder's House Page. This effect is independent of actually stealing anything, and triggers each time a break-in occurs. In addition of being marked for intrusion, it also causes the Terrorised state.

Description Requirements
Alerts the town to intrusion 4 , Wrought Iron ×1

Siesta Time

Siesta Time™ restores 2 bonus to the Hero whenever it is successfully used. However, it cannot be used while at full already; it can, however, be used while at 5/6, taking the Hero to 7 . This improvement may only be used once per day.

Level Description Requirements Payoff day statistically
1 33% chance to sleep soundly. 6 9.09
2 66% chance to sleep soundly. 3 , Twisted Plank ×1 6.82
3 99% chance to sleep soundly. 4 , Mattress ×1 6.57

Successful rest:

You rest for a few minutes. 'Even a short break like that made you feel much better!


You have regained 2 AP!

Failed rest:

You rest for a few minutes.... Unfortunately, you don't even manage to close your eyes. You think too much about tonight, about dying and about your feeble chance of survival...

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