Building upgrades: Difference between revisions

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{|border=1
{|border=1
!Level
!Level
!The total {{DP}} of the town is permanently increased by 10%
!The total {{DP}} of the town is permanently increased by... %
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||When built.||8{{DP}} + 10%
||When built.||8{{DP}} + 10%
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||5||null (broken)
||5||null (broken)
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== Architect's Study ==
{{MetaInline|Architect's Study}}
{|border=1
!Level
!Town will receive some blueprints after attack
|-
||When built.||Gives 1 daily common blueprint
|-
||1||The Town will receive 4 common construction blueprints after the attack
|-
||2||Town will receive 2 common construction blueprints and 2 uncommon blueprints after the attack (maybe a surprise too?)
|-
||3||Town will receive 2 uncommon construction blueprints and 2 rare blueprints after the attack (maybe a surprise too?)
|-
||4||null
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||5||null
|-
|-
|}
|}

Revision as of 17:55, 11 October 2014

Once per day, certain Construction Sites can be upgraded free of charge (without or resources) : this is called the project of the day.

Just before the midnight attack, the upgrade which has received the most votes is accepted and constructed immediately.

Each upgrade can be improved up to 5 times. Each upgrade brings various advantages (improved defences, increased water reserves, reduced construction costs, detection of zombies, special abilities...).

Same number of votes

If 2 upgrades have the same amount of votes, there will be a selection process:

  • The building that is more upgraded (has a higher level) will be upgraded. For example, if at Day 2 of your town you have search tower and watch tower at 20 votes each, but have watch tower at level 1/5 while search tower is not upgraded (level 0), then watch tower will be upgraded.
  • If both of them are at the same level, then the building which reached that tie-vote first will be upgraded. For example, at 10h before the attack (Day 2), watch tower has 20 votes, search tower is not built yet. (Workshop was upgraded on Day 1). Then, at 9h before the attack, search tower is built. By 5h before the attack, search tower has 20 votes. However, by the time the attack comes, watch tower will be upgraded, since it reached 20 votes first.

Defensive Focus

Defensive Focus

Level Defensive items are worth...points each.
Without this construction 1
When built. 1.5
1 2.0
2 2.5
3 3.0
4 3.5
5 4.0

Great Pit

Great Pit

Level Defense now Gain
When built. 10 10
1 23 13
2 44 21
3 76 32
4 109 33
5 160 51

Pump

Pump

Level ...rations of water are added to the Well (one time only)
When built. 5
1 20
2 20
3 30
4 30
5 40

Search Tower

Searchtower

Level ... % chance to undeplete an area
When built You know the direction of the storm by reading the Gazette.
The base chance isn't specified in the game but is said to be 25%.
1 37 (+12%)
2 49 (+12%)
3 61 (+12%)
4 73 (+12%)
5 85 (+12%)

Note: Without search tower, you don't know the direction of the storm, but each zone in the storm direction still has a chance of getting replenishment.

Evolutive Wall

Evolutive Wall

Level Defense now Gain
When built. 55 55
1 85 30
2 120 35
3 170 50
4 235 65
5 315 80

Water Turrets

Water Turrets

Level Water consumed from the well every The Attack Gain Total
When built. This is also the level onto which the turrets fall back if they have been voted,

and there is not enough water in the well for supporting the voted level.

70 70
1 2 56 126
2 4 56 182
3 6 56 238
4 9 56 294
5 12 56 350

Watchtower

Watchtower. The teleport function will not function with the gates closed. It will however rescue trapped citizens.

  1. Every morning, all the zombies within 3 km of the town are detected.
  2. Every morning, all the zombies within 6 km of the town are detected.
  3. Every morning, all the zombies within 10 km of the town are detected.
  4. Every morning, all zombies within 10 km of the town are detected + Allows citizens within 1 km of the town to return without using any APs. (From the cyan squares)
  5. Every morning, all zombies within 10 km of the town are detected + Allows citizens within 2 km of the town to return without using any APs. (From the cyan + pale green squares)
 555 
54445
54T45
54445
 555 

Workshop

Workshop

Level The building cost (AP) of all construction projects is reduced by...%
1 5
2 10
3 15
4 20
5 25

Defensive Thinktank

Defensive Adjustment

Level The total of the town is permanently increased by... %
When built. 8 + 10%
1 12%
2 14%
3 null (broken)
4 null (broken)
5 null (broken)

Architect's Study

Architect's Study

Level Town will receive some blueprints after attack
When built. Gives 1 daily common blueprint
1 The Town will receive 4 common construction blueprints after the attack
2 Town will receive 2 common construction blueprints and 2 uncommon blueprints after the attack (maybe a surprise too?)
3 Town will receive 2 uncommon construction blueprints and 2 rare blueprints after the attack (maybe a surprise too?)
4 null
5 null

External links