Building upgrades

From MHWiki

Once per day, Building upgrades can be done on certain Construction Sites free of charge (without or resources): this is called the project of the day. Just before the midnight attack, the upgrade which has received the most votes is accepted and constructed immediately. Each upgrade can be improved up to 5 times. Each upgrade brings various advantages (improved defences, increased water reserves, reduced construction costs, detection of zombies, special abilities...).

Upgrades[edit]

Building Base Level 1 Level 2 Level 3 Level 4 Level 5
Great Pit 10 30 (+20) 55 (+25) 85 (+30) 120 (+35) 160 (+40)
Evolutive Wall 55 85 (+30) 120 (+35) 170 (+50) 235 (+65) 315 (+80)
Portal Lock 5 20 (+15) 50 (+30) 80 (+30), No for opening - -
Pump 15 20 20 30 30 40
Water Turrets 70 126 (+56), -2 /day 182 (+56), -4 /day 238 (+56), -6 /day 322 (+84), -9 /day ??? (+???), -??? /day
Vegetable Plot daily + daily + daily + daily + daily + daily
Grenade Launcher 40 70 (+30), -1 /day 115 (+45), -2 /day 190 (+75), -3 /day 280 (+90), -4 /day 380 (+100), -5 /day
Workshop refinable -6 % -12 % -18 % -25 % , 3 HP/ -35 % , 4 HP/
Defensive Adjustment + 10% + 11% (+1%) + 13% (+2%) + 15% (+2%) - -
Observation platform Vote in 3km range visible in 6km range visible in 10km range visible Teleport to from 1km Teleport to from 2km
Battlements Max. 10 Max. 20 Max. 40 +1% survival chance for - -
Searchtower Wind visible Replenish for 37%/zone Replenish for 49%/zone Replenish for 61%/zone Replenish for 73%/zone Replenish for 85%/zone
Public lights No penalty in 2km No penalty in 6km, -1 /day No penalty on map, -2 /day More Night findings, -3 /day - -
Garbage Dump Items dumpable 6 (+5), 4 (+3) 7 (+6), 6 (+2) 2 (+1) - -
Defensive Focus 1.5× to 2.0× to 2.5× to 3.0× to - -
Soul Purifying Source 5 / 10 / less impact 20 and 2 ranking points/ - -
Builder's Merchant Daily: ×1 Daily: ×1 ×1 Daily: ×1 ×1 Daily: ×2 Daily: ×1, at times ×1 -

For more details see the respective building.

Same number of votes[edit]

If 2 upgrades have the same amount of votes, there will be a selection process:

  • The building that is more upgraded (has a higher level) will be upgraded. For example, if at Day 2 of your town you have search tower and pump at 20 votes each, but have pump at level 1/5 while search tower is not upgraded (level 0), then pump will be upgraded.
  • If both of them are at the same level, then the building which reached that tie-vote first will be upgraded. For example, at 10h before the attack (Day 2), pump has 20 votes, search tower is not built yet. (Workshop was upgraded on Day 1). Then, at 9h before the attack, search tower is built. By 5h before the attack, search tower has 20 votes. However, by the time the attack comes, pump will be upgraded, since it reached 20 votes first.

External links[edit]