[v · e]Building-ID: 42 RefID: item_tube_#00 |
 | Water Turrets |
|
This revolutionary defensive device fires powerful jets of water vapor into the ranks of zombies approaching our walls. With some additional adjustments, this will be an exceptionally powerful defence! |
|
Upgradable building |
Category | Buildings |
Sub Category | Pump buildings |
Unlocked by | Pump |
Blueprint |   |
Defence | 70  |
Action Points cost | 50  |
Resource cost | ×10 ×25 ×6 |
Aqua-tourelles |
Wasserturm |
Sistema de riego |
A straightforward defensive build, let's just pray our well doesn't dry out.
Construction[edit]
-
- The
Pump must have been completed.
- The following resources must be in
The Bank and will be used up after completion:
Citizens must spend 50
to complete the building.
Effects[edit]
Upgrades[edit]
Level
|
Reward
|
Base
|
Water Turrets give 70 .
|
Level 1
|
Increases to 126, but consumes 2 from the well every day.
|
Level 2
|
Increases to 182, but consumes 4 from the well every day.
|
Level 3
|
Increases to 238, but consumes 6 from the well every day.
|
Level 4
|
Increases to 322, but consumes 9 from the well every day.
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Level 5
|
Increases to 406, but consumes 12 from the well every day.
|
- Upgrades only provide additional defence if there is enough water in
The Well to power them.
- If there is not enough water for the current level, the turrets will fall back to level 0 (base level)!
- For example, if the Water Turrets are at level 5 but only 4
Water in the well, then the Water Turrets will not fall back to level 2 that can be afforded, but it will work as level 0 instead.
- The daily upgrades are applied before determining if the Water Turrets work or not.
- If the Water Turrets are at level 4 and have been voted to upgrade it to level 5 with 9
Water in the well, then the Water Turrets will not be level 4 during the attack but level 5. Because there is insufficient water for that, it will fall back to level 0.
- If the Water Turrets are at level 5 with no water in the well and a
Pump upgrade have been voted for that will give 20
Water then the water is added to
The Well before
The Attack. Then the Water Turrets will function at level 5 giving max
and consume 12
Water so there will be only 8
Water the next day.
- The displayed town defence will reflect immediately when there is enough water in
The Well now.
- For example, if the town has turrets level 2 but no water in the bank to power them, the town's defences will display as "x". If 4
Water are added to the well, the town's total defences will display as "x+112".
Changes[edit]
- In Season 16:
- Resource Cost decreased from
×10
×40
×7 to
×10
×25
×6.
- Upgrades
increased to 126, 182, 238, 322, 406.
- In Season 7:
- Upgrades
dropped to 126, 182, 238, 294, 350.
- In Season 6:
- In Season 4:
- Base
increased from 60 to 70. Upgrades
increased to 126, 182, 238, 294, 350.
- The resource cost dropped from
×60 to
×40.
- Later on, the base
dropped from 70 to 10.
- In Season 2:
- Defences were 60, 108, 156, 204, 252, 300.