Water Turrets

From MHWiki
[v·e] 42Water Turrets
This revolutionary defensive device fires powerful jets of water vapor into the ranks of zombies approaching our walls. With some additional adjustments, this will be an exceptionally powerful defence!
Upgradable building
CategoryBuildings
Sub CategoryPump buildings
Unlocked by Pump
Blueprint
Defence 70
Action Points cost 50
Resource cost ×10 ×25 ×6
Aqua-tourelles
Wasserturm
Sistema de riego
Revised for Season 17

A straightforward defensive build, let's just pray our well doesn't dry out.

Construction[edit]

  • The Pump must have been completed.
  • The following resources must be in The Bank and will be used up after completion:
  • Citizens must spend 50 to complete the building.

Effects[edit]

Upgrades[edit]

Level Reward
Base Water Turrets give 70 .
Level 1 Increases to 126,
but consumes 2 from the well every day.
Level 2 Increases to 182,
but consumes 4 from the well every day.
Level 3 Increases to 238,
but consumes 6 from the well every day.
Level 4 Increases to 322,
but consumes 9 from the well every day.
Level 5 Increases to 406,
but consumes 12 from the well every day.
  • Upgrades only provide additional defence if there is enough water in The Well to power them.
    • If there is not enough water for the current level, the turrets will fall back to level 0 (base level)!
    • For example, if the Water Turrets are at level 5 but only 4 Water in the well, then the Water Turrets will not fall back to level 2 that can be afforded, but it will work as level 0 instead.
  • The daily upgrades are applied before determining if the Water Turrets work or not.
    • If the Water Turrets are at level 4 and have been voted to upgrade it to level 5 with 9 Water in the well, then the Water Turrets will not be level 4 during the attack but level 5. Because there is insufficient water for that, it will fall back to level 0.
    • If the Water Turrets are at level 5 with no water in the well and a Pump upgrade have been voted for that will give 20 Water then the water is added to The Well before The Attack. Then the Water Turrets will function at level 5 giving max and consume 12 Water so there will be only 8 Water the next day.
  • The displayed town defence will reflect immediately when there is enough water in The Well now.
    • For example, if the town has turrets level 2 but no water in the bank to power them, the town's defences will display as "x". If 4 Water are added to the well, the town's total defences will display as "x+112".

Changes[edit]

  • In Season 16:
    • Resource Cost decreased from ×10 ×40 ×7 to ×10 ×25 ×6.
    • Upgrades increased to 126, 182, 238, 322, 406.
  • In Season 7:
    • Upgrades dropped to 126, 182, 238, 294, 350.
  • In Season 6:
  • In Season 4:
    • Base increased from 60 to 70. Upgrades increased to 126, 182, 238, 294, 350.
    • The resource cost dropped from ×60 to ×40.
    • Later on, the base dropped from 70 to 10.
  • In Season 2:
    • Defences were 60, 108, 156, 204, 252, 300.
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