Refreshed
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You have drank today. Another water ration won't allow you to restore any more AP today. | |||
Category | Status | ||
Sub Category | Nutrition | ||
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Revised for Season 17 |
Nothing tastes better after a long day of murdering zombies and sifting through the sand than a nice water ration. Staying hydrated is crucial to a long life in the post-Zombie apocalypse, and there's no other way to do that than by drinking plenty of healthy, life-giving water.
Cause[edit]
- By using a
Water Ration (or other drinkable items), the
Citizen becomes
Refreshed, unless they were
Dehydrated! at the time.
Effect[edit]
- Further drinking is possible, but no more
gain.
- Prevents thirst from worsening during
The Attack (i.e. turn from nothing to
Thirsty, or thirsty to dehydrated).
- Does not prevent dehydration from causing
Death though.
- Does not prevent dehydration from causing
Removal[edit]
- It is automatically removed after the next
Attack.
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Nutrition | ![]() ![]() ![]() ![]() |
Intoxication | ![]() ![]() ![]() ![]() ![]() ![]() |
Trauma | ![]() ![]() ![]() ![]() |
Mental | ![]() ![]() ![]() |
Heroic | ![]() ![]() ![]() ![]() ![]() ![]() |
Tamer | ![]() ![]() ![]() ![]() |
Roles | ![]() ![]() ![]() |