Status Effects change what the
Citizen is able to do and provide insight to the citizen's current properties, health and well-being. Many statuses have an influence on the
Watchmen.
Statuses[edit]
Status
|
Causes
|
Effects
|
Removal
|
Cheat Death
|
, U1
|
No from , at
|
|
Cheat Death
|
, U2
|
No from , , at
|
|
Cheat Death
|
, U3
|
No from , , , at
|
|
Cheat Death
|
, U4
|
No ; Removes , ; No from , , , at
|
|
Clean
|
Not taken at all
|
+1 if P1; if until
|
|
Dehydrated!
|
At if and not ; 11 steps if
|
at if not ; -10 , -3 % on
|
,
|
Doped guard dog
|
WATCH! command
|
15 , 3 % on
|
|
Drugged
|
|
if taking a ; 10 on
|
|
Drunk
|
Alcohol
|
No more alcohol; worse ; next day; 15 , 2 % on
|
|
Exhausted
|
0
|
No movement possible; no melee usable
|
,
|
Fed
|
Eating
|
No more eating
|
|
Ghoul
|
, , , if not
|
at if hunger crossed line and if not ; by ; 5 % on
|
|
Guard dog
|
WATCH! command
|
10 , 2 % on
|
|
Guide to the World Beyond
|
Elected when is built
|
+1 per in zone; even as
|
--
|
Healed
|
when
|
No more ; -15 , -5 % on
|
|
Hooked!
|
if already
|
at if not or ; 10 , -6 % on
|
--
|
Hungover
|
previous day
|
No alcohol; -15 , -6 % on
|
|
Hydrated
|
P3 and not or
|
+1
|
,
|
Immunised
|
|
No or ; 1 % on
|
|
Infected
|
previous day; , if not
|
50 % at if not ; -15 , -10 % on
|
,
|
Learned Camper
|
previous day
|
10 % better
|
|
Refreshed
|
|
No gain from ; No change to or from to at
|
|
Shaman
|
Elected when is built
|
5 daily for healing, rain, ; Locate , carry more than one
|
--
|
Shunned
|
Received 8 complaints
|
Cannot use , , , ; Can use
|
|
Sober
|
P4 and not or
|
+1
|
,
|
Stand guard
|
LOOKOUT! command
|
Reduced risk of being caught when
|
,
|
Stand guard
|
LOOKOUT! command
|
No risk of being caught when
|
,
|
Terrorised
|
, , , if not or ;
|
0 ; -30 , -5 % on
|
, ,
|
Thirsty
|
if not ; 11 steps in
|
at if not ; -5 on
|
,
|
Wounded
|
, , , ; Fleeing
|
1 less; at ; -15 , -10 % on
|
,
|
External links[edit]