Control Points

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This page has automatically been added to the to do category for the following reason: Check Content with regards to myhordes.eu. The page was tagged by: Isaaclw (talk) 00:02, 16 June 2023 (EDT)

They say that if you can't beat them you should join them. But do you really want to join a group of rotten maniacs that want to rip you apart alive and eat your entrails? What can you do instead? Outnumber them. If you use numbers to your advantage you will be safe.

Definition[edit]

Control Points (CP) represent the balance of strength between the living and the dead, and are used to determine who, Citizens or zombies, have control over a specific zone in the World Beyond.

Each zombie in a zone generates 1 CP, while each citizen in a zone generates 2. Any Citizen that is Terrorised will have always exert zero CP, and any CP boosters are useless. If Humans have combined CPs equal to or greater than zombie CPs in a determined zone, the humans will control the zone, being able to freely move, Scavenge and explore any zone. However, if the zombies have more CPs, any and all humans in the zone will be considered Trapped, being unable to move and scavenge until the CPs in the zone reach the needed balance. Note that it is still possible to explore Ruins in the zone.

Methods of increasing Control Points[edit]

There are a number of ways to increase your control points beyond 2:

Note that all of the methods above can stack, giving a combined effect of up to 5 extra CPs, or 7 CPs in total per person.

Loss of Control[edit]

If the human CPs are no longer equal or greater than that of the zombies, the humans lose control of the previously controlled zone. This most commonly occurs due to a player leaving the zone. When the humans lose control, a 30 minutes timer will start. When the time expires, any remaining citizens in the zone will be trapped.

Temporary Control[edit]

Temporary control of a zone means that zombies have control of the zone, but a citizen has found a method to break the deadlock for a limited quantity of time, or that the control has been lost and the 30 minutes timer is still active. The quantity of time left depends on the method used. While the zone is in temporary control it allows Citizens to perform any action except scavenge for a short duration of time, but the main advantage is the ability to leave the zone without becoming Wounded. Once the timer ends, the zombies will regain control until the balance is changed again. Temporary Control and can be achieved in several ways:

  • Using a Grisly Bomb will grant control of the zone for 40 seconds.
  • Using a Flash Grenade will grant control of the zone for 5 minutes.
  • Successfully using the Pre-war Camera will grant control of the zone for 2 minutes/1 minute/30 seconds respectively.
  • Successfully using the Break Through ability will grant control of the zone for 10 minutes.

Notes[edit]

  • As of Season 4, there was a bug that allowed to generate as many CPs in a zone as necessary to gain control. It involved a pairing of a Manbag and a Car Door. If both were carried, clicking on the manbag dropped all the contents of the citizen's rucksack while still not subtracting 1 bonus CP the car door provides. Picking the door back up increased the CP value by one. This trick could be repeated for a desired amount of times.
    • Use of this exploit during the Clash of the Titans is believed to have forced MotionTwin to fix the problem.

External links[edit]