World Beyond

From MHWiki
World Beyond as seen in the game. (Shrinked 50%.)

So, you have finally decided to take a step out of Town and wander around a bit, looking for whatever scrap that can still be used to survive that one extra day from Zombies. Better pray you don't run into any danger...

The World Beyond[edit]

In order to survive, you must explore the World Beyond. It allows you to gather what you need to keep the zombies at bay. Exploring in itself is very basic.

The World Beyond is split into zones. Moving from one zone to another costs 1 . You can only move one zone at a time, up, down, left, or right.

Some zones contain Ruins. These are special zones which are crucial to the town's survival. Because they are so important, zombies often congregate around these areas at the start of each town. Be careful when looking for these, as it is easy to become trapped.

As you move, you will encounter zombies. These zombies will not attack you, at least not until The Attack at 23:00 game time. When humans control the zone, you can search the area and move as you wish. However, if you cannot control the zone, you will be Trapped. When trapped, your options are limited.

Shifting Sands, Thirst and Dehydration[edit]

The World Beyond is pretty much desert, desert, and more desert. As it is, you'd expect to become Thirsty while exploring. Save your Water Ration for towards the end of the day after you've walked around the desert, because sleeping Thirsty without having Refreshed yourself at some point in that day means you'll wake up tomorrow Dehydrated!

Every 11 zones through which you travel downgrades your level of hydration, from normal to Thirsty and from Thirsty to Dehydrated! Travelling another 11 zones while Dehydrated! will result in Deaths by Dehydration.

The "zones travelled" counter is reset to 0 overnight, and also when you drink a Water Ration. Because of this, people may restrict their exploration to a round-trip of 10 zones or less; this way, they do not increase their thirst through travel. Longer expeditions will plan their order of Food, Drug, and Water consumption to account for this, as well.

Map[edit]

The Map is your friend. While it doesn't display the people on each square if you are out of town, it does still show rough estimates of zombie numbers in zones explored by your fellow townspeople by color, special locations (a solid small square within the square), as well as markers laid and expeditions planned by your townspeople. Also, it shows you how to get home.

Exploring and Scavenging[edit]

Walking to an adjacent zone in the World Beyond costs 1 . When you're out of , you will be unable to move; however, you can still Search and perform other -free actions—such as consuming food or water to replenish your ... or posting on the forums to ask another resident to bring you the food or water you forgot to pack!

At every sector, even Depleted Zones, you can search the area for materials (an -free action). Doing this will put you into autoscavenge mode, where you will be able to search for an item every two hours (or 1.5 hours if you're a Scavenger). Even in a non-depleted zone, some searches will yield nothing. You can only search a given sector once a day. Consequently, you can only be on autoscavenge mode while you are in the sector and haven't moved. Logging out will not interrupt autoscavenging; every two hours when you would normally get another search, a pending search will accrue, and all pending searches will be resolved when you next log in.

  • Losing control of the area to zombies also immediately disrupts autoscavenge - which means you can't search the zone again for the rest of the day.

Ruins[edit]

Certain locations will allow you another action aside from searching the area. On those zones you will be allowed to search a special structure called Ruin. You can interact with each ruin you find only once every per day. However, like how areas get depleted, buildings will get emptied out. Unlike depleted areas, which still give the chance of a low-quality material being found, emptied structures yield nothing, and the option to explore will still be available but pointless. Camping overnight in a special zone will reward you with a Blueprint if you are the first to camp there; a Construction Blueprint (uncommon) is received if the structure is within 9 km to Town, and Construction Blueprint (rare) if 10 km away or further.

Some structures will be hidden by undergrowth or debris and require clearing before they can be explored. This can be done using or Ness-Quick Weedkiller; the latter is naturally preferable. The amount of clearing required is indicated by the number of Debris heap, and can vary from roughly 5 to 20.

Explorable Ruins[edit]

There are also large ruins that are so large you must spend 1 to enter, and then take the risk of encountering zombies or getting lost within the structure in the mini-game with a limited time. If you do not exit by the time you run out of , you will scamper out of the ruins with an Injury. The bad air in these ruins makes you only able to explore the ruin once per day.

External links[edit]

World Beyond - Official MyHordes.eu Help Section