Dos and Donts: Difference between revisions

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{{todo|Check Content with regards to myhordes.eu|[[User:Isaaclw|Isaaclw]] ([[User talk:Isaaclw|talk]]) 00:46, 16 June 2023 (EDT)}}
{{Todo|tidy up the article and the talk page, the article itself is likely too verbose for new players to spend much time reading|[[User:Discordance|Discordance]] 17:19, 30 July 2011 (PDT)}}
{{Todo|tidy up the article and the talk page, the article itself is likely too verbose for new players to spend much time reading|[[User:Discordance|Discordance]] 17:19, 30 July 2011 (PDT)}}


=DO=
=DO=


===Read the Town Forums===
==Read the Town Forums==
The town forums are the single most important part of the game. Most of the game happens through the town forums. ''Die2Nite'' is about working together and building an organised community. Solo play will get you killed (or shunned) every single time. The town forums are where construction projects, building upgrades and expeditions are discussed and is where you go to ask for help if you become trapped.
The town forums are the single most important part of the game. Most of the game happens through the town forums. ''Die2Nite'' is about working together, helping each other, and building an organised community. Solo play will get you killed or shunned every single time. The town forums are where construction projects, building upgrades and expeditions are discussed and is where you go to ask for help if you become trapped.


===Contribute to the Town Forums===
==Communicate with your fellow players==
If you are unsure about something you should ask on the town forums. The more experienced players would much rather answer even a stupid question than to have you waste resources (which inclues {{AP}}). You should use the town forums to let other players know what you are up to. Your fellow citizens will thank you for contributing and the town will have a better chance of delaying certain doom. The things active players like most are having others post on the forums. You will also earn [[distinctions]] by posting in the town forums.
Communication is one of the keys to a successful town. Inform others what you are going to do. Ask for consensus when doing certain tasks. Common posts on the forums include noting why an important object was removed from {{MetaInline|The Bank}}, discussions on what to construct and upgrade next, a request for someone to volunteer to close the gate, and messages of distress when one is trapped in the [[World Beyond]].


There are specific threads setup for construction, [[Workshop|workshop]] material conversion, town upgrades, and the [[The Bank|bank]]. You should try and ensure that the relevant discussions are happening in each, as the top posts of these forums are viewed on the relevant page. When viewing the bank you will see the top few posts from the dedicated Bank thread, so don't clutter these with chat - start a different topic for that.
If you are unsure about something, you should ask on the town forums. The more experienced players would much rather answer even a stupid question than to have you waste resources (which includes {{AP}}). You should use the town forums to let other players know what you are up to. Your fellow citizens will thank you for contributing and the town will have a better chance of delaying certain doom. The things active players like most are having others post on the forums.  


Communication is one of the keys to a successful town. Common posts on the forums include noting why an important object was removed from {{MetaInline|The Bank}}, discussions on what to construct and upgrade next, a request for someone to volunteer to close the gate, and messages of distress when one is trapped in the [[World Beyond]].
==Scan the Watchtower Every Day==
It helps estimate the number of zombies that will be attacking that night and doesn't cost any {{AP}}.


===Read the Wiki===
It takes 24 citizens to get the best estimate from the {{MetaInline|Watchtower}} and it's important so you will know how much more defence you will need for the nightly attack. Once you have an estimate and have enough defence to hold back the nightly attack your town can concentrate on helpful or longer term projects such the {{MetaInline|Water Purifier}}, {{MetaInline|Vegetable Plot}}, {{MetaInline|Defensive Focus}} or even {{MetaInline|Plumbing}}.
You don‘t have to know everything, just where to find out. Whenever you are not sure what to do with an item, just look it up here:


[[Main Page|http://www.die2nitewiki.com]]
==Work at Constructions Sites==
As a newbie it is safer to work at construction sites than going outside. It is recommended you work at construction site.


If something is not accurate, update it. If you click all kinds of buttons just to see what happens, the other players won't like it, because it actually hurts the town. Then again...your reading this here on the Die2NiteWiki right now, so. Keep it up!
Each building has different requirements on APs and resources. A player cannot complete on its own. Players has to cooperate to work on buildings to safeguard the town. There are different buildings with different uses. Discuss first so you know which building you should spend APs to spend and don't waste AP for less important buildings.


==Update the External Map==
Residents should not upgrade the home, especially without asking for consensus. Upgrading home is usually frown upon by the community. It only provide half defence point to the town and is usually considered a waste of {{AP}}. There are usually far more important {{AP}} tasks to do. Only upgrade your home if your town is badly disorganised and people are not working together, or when you get community consensus.
The most useful tool in the whole game is Rulesy's external map application:


http://die2nite.gamerz.org.uk/mymap/
{{MetaInline|Tent}} is the basic requirement of building home improvements, and only [[heroes]] can build home improvements, so [[heroes]] can upgrade their house to {{MetaInline|Tent}} if they plan on building useful home improvements ('''Home Laboratory''' or '''Kitchen'''). However they should not upgrade their home further.


It enables you to mark all the items, buildings, and other useful things you've found out in the [[World Beyond]] in one useful spot. It also contains other helpful information, such as construction buildings and a viewer of the bank, which cannot normally be seen while you're outside. It takes less than two seconds to click the "update current zone" button whenever you pass through a zone, and it helps everyone else in town plan their scavenging and building so much. This is a necessity - not an option.
Most home improvements are useless or ineffective and should not be built (like '''fence''', '''large curtain''', '''reinforcements'''). '''Lock''', '''more storage''', or '''rudimentary alarm''' is wasteful unless we have hostile players in the town. The payoff day of '''Siesta Time''' is long (~10 days). Your APs should be better spent on more important tasks first.


===Build the Workshop First on Day 1===
==Ask before repairing an incomplete item==
The {{MetaInline|Workshop}} is the most important building in the game. It allows you to convert useless materials into useful materials. Without it your town will not last long. It is important that this is one of the first buildings constructed so that resources are not wasted on other projects which may leave you unable to complete the workshop.
If you want to combine items to build something with them, you should consult with the other players as the town might need those objects for another more important reason.


There is a much more important reason to build the Workshop first: the number of [[Night_Hordes|zombies]] in the attack will increase rapidly each day. If the {{MetaInline|Workshop}} is not one of your first buildings - ideally on day one - you will not be able to catch up, because you will be forced to invest all your AP and resources in the towns defense later and at the same time you will not have enough materials to build upgrades for other buildings.
Repairing the {{MetaInline|Shopping Trolley}} uses a {{MetaInline|Copper Pipe}} which is needed for many water buildings starting with the {{MetaInline|Pump}}. Building the {{MetaInline|Chainsaw}} may use the {{MetaInline|Engine}} that was needed for {{MetaInline|Plumbing}} as well as a {{MetaInline|Handful of nuts and bolts}} which are required for the majority of defences and always in short supply. The {{MetaInline|Battery Launcher Mk. II}} may use the only {{MetaInline|Electronic component}} needed for the {{MetaInline|Search Tower}}.


The other important buildings that should be built on the first day are the {{MetaInline|Watchtower}} and the {{MetaInline|Search Tower}}. The {{MetaInline|Portal Lock}} is a good option if all of these are finished. It's very cheap to build and prevents people from opening the gates just before the attack - but it should be lower priority than other buildings.
It's best to ask before building, always give the town time to respond and never build before you have received a response.


===Vote for the Search Tower if it is built on Day 1===
==Put Defence items in the Bank==
The most important items in the game are {{MetaInline|Defence}} items and these can only be found in non-depleted zones which means you need the {{MetaInline|Search Tower}} to replenish depleted zones. The {{MetaInline|Search Tower}} should be voted to be upgraded as soon as it is built.
{{MetaInline|Defence}} items provide the town with 2 defense each (more with {{MetaInline|Defensive Focus}}) if they are stored in {{MetaInline|The Bank}}. If stored in your [[House]] they only add 1 to home defense and 0.5 to the towns defenses.


On Day 1 save your upgrade vote until as close as possible to the attack. If you cannot be online just before the attack then you probably shouldn't vote at all on day 1. It is important to save your vote until there is no possibility of the [[Search Tower]] being built on the day. Voting for another project just means it will require an extra vote on the [[Search Tower]] to have it upgraded.
You should in fact, put all items except your initial [[food]] and [[water]] in the bank. Most items are useless on their own - they only become important when given to the town. You will likely be [[shunned]] or [[hanged]] if you are caught hoarding defensive objects.


===Upgrade your House to a Tent or hovel If Your Town Will Only Last a Short Time===
==Plan your Expeditions==
*In towns with a low expected survival time tents are an important defence. However, if your town looks promising and you are expecting to last at least a week, don't upgrade, you can use the {{AP}} for something else.
Prepare well before you go outside. Don't go if you don't want what you are doing.


====Distant regions====
Calculate the cost of {{AP}} of the route you will take ''before'' stepping into the [[World Beyond]]. Remember that for every {{AP}} you use heading away from town you will need one to get back to town. This will prevent you from getting stuck outside without food or water. Even if the other citizens forgive such as mistake, they may not have the {{AP}} to help you.
The map is clear in the first few days and most of the town should be out scavenging. The amount of {{MetaInline|Defence}} items brought back and the organisation of the town builders will make tent building very wasteful in a distant region. Residents should not upgrade to a tent, but heroes can if they're planning on building something useful (like a drug lab, kitchen, or siesta time).


====Standard towns====
If you are {{MetaInline|Infected}} you may also find yourself abandoned as the cost to rescue you, when you have a 50% chance of dying that night anyway, may outweigh the benefits of the rescue.
Upgrading your [[House]] to a {{MetaInline|Tent}} costs two {{AP}} but doesn't consume any materials. [[Tent]]s form the core of the Day 1 defences. It will provide you with 1 defence and the town with 0.5 defence. If every citizen built a {{MetaInline|Tent}} the town would gain 20 defence (0.5×40).


Each town has a base defense of 5 and if every citizen upgraded to a tent the town will have a defense of 25. The largest zombie attack seen on day 1 (stats recorded since 17 Jan 2011) is 29 which means the town only need to find 2 {{MetaInline|Defence}} items in order to survive the night.
==Use Third-party Map==
There are two useful tools which help players to exchange information of the map in the [[World Beyond]]:
* http://d2n.duskdawn.net/
* http://die2nite.gamerz.org.uk/mymap/


===Put Defence items in the Bank===
They are enhanced version of the original in-game map. Remember to ''authorise external applciations'' in the settings tab of your [[Soul]] page for the map to work.
{{MetaInline|Defence}} items provide the town with 2 defense each (more with {{MetaInline|Defensive Focus}}) if they are stored in {{MetaInline|The Bank}}. If stored in your [[House]] they only add 1 to your personal defense and 0.5 to the towns defenses.


The only time such items would be useful in your house is if the town will be overrun with zombies - but it won't be if you have enough defense, which you get from putting these items in the bank. You will likely be [[Shunned|shunned]] if you are caught hoarding defensive objects.
Players can keep track of data which they cannot maintain in the game itself. It helps players to organize what they have found in the World Beyond and it keeps players in touch with what is happening around them.


You should in fact, put all items except your initial [[food]] and [[water]] in the bank. Most items are useless on their own - they only become important when given to the town.
It enables you to mark all the items, buildings, and other useful things you've found out in the [[World Beyond]] in one useful spot. It also contains other helpful information, such as construction buildings and a viewer of the bank, which cannot normally be seen while you're outside. It takes less than two seconds to click the "update current zone" button whenever you pass through a zone, and it helps everyone else in town plan their scavenging and building so much. This is a necessity - not an option.


===Plan your Expeditions===
==Update Map Information==
Calculate the cost of {{AP}} of the route you will take ''before'' stepping into the [[World Beyond]]. Remember that for every {{AP}} you use heading away from town you will need one to get back to town. This will prevent you from getting stuck outside without food or water. Even if the other citizens forgive such as mistake, they may not have the {{AP}} to help you.
Use third-party external maps since you can update more map information.


If you are {{MetaInline|Infected}} you may also find yourself abandoned as the cost to rescue you, when you have a 50% chance of dying that night anyway, may outweigh the benefits of the rescue.
Map does not update automatically. It requires your input.


===Use and Update Map Markers===
One of the most important information is to tell other players whether an area is depleted. Mark it as "depleted zone" so it stops others from wasting AP in going to a zone which is already depleted.
These tell the rest of the town if an area is depleted or has items to be picked up. The most important marker is the 'depleted zone' marker as it stops others from wasting AP in going to a zone which is already depleted. Only use other markers if the zone is also not depleted.


If you get into trouble use the Call for Help marker and make a post on the forums. Don't forget to change the marker back to the relevant state when you have been resecued and before you leave the zone.
For the areas you have visited, please mark zombie count so other players know exactly how many zombies in an area. This makes expeditions and rescues far easier and safer.


If you want to note that a zone contains items to be picked up, use the external map located at [http://die2nite.gamerz.org.uk/]. This is an excellent resource and allows you to mark items left as well as zombie counts for each zone. This makes expeditions and rescues far easier and safer. It also allows you to see other citizens in the [[World Beyond]], items {{MetaInline|The Bank}} and the construction yard (except for the progress of construction) while you are not in town.
Mark them too if there are some items to be picked up in an area and you are unable to pick them up because your bag is full.


Remember to ''authorise external applciations'' in the settings tab of your [[Soul]] page for the map to work.
==Autosearch when scavenging outside==
If you stay in the one zone after your initial search, you will autosearch every 2 hours (you don't need to click anything). You can potentially find more resources without spending any additional {{AP}}. This saves {{AP}} and prevents you from wandering too far and getting trapped. Auto-search works even when you're not online, so it's very useful to log on before you leave in the morning, spend the day at school or work autosearching, and head back to town when you get back, before the attack.


===Autosearch when scavenging outside===
If you stay in the one zone after your initial search you will autosearch every 2 hours and potentially find more resources without spending any additional {{AP}}. This saves {{AP}} and prevents you from wandering too far and getting trapped. Auto-search works even when you're not online, so it's very useful to log on before you leave in the morning, spend the day at school or work autosearching, and head back to town when you get back, before the attack.
Auto-searching does work in depleted zones, but you will only find scrap, so it's much better to move to an undepleted zone.
Auto-searching does work in depleted zones, but you will only find scrap, so it's much better to move to an undepleted zone.


===Return to town before the midnight attack===
==Call for help if you are in trouble==
Always plan to return to town at least 30 minutes prior to the [[midnight]] attack. This will allow your town's gatekeeper to shut the gates at 20 minutes prior to the attack and not have to wait until the last minute. If the {{MetaInline|Portal Lock}} has been built no one will not be able to open the gates in the last 20 minutes, and you will be trapped outside.
Each citizen has 2 control points. The more citizens on the same area, the more control points you have. A zombie has 1 control point. You get trapped if the point of zombies is higher than yours. Don't panic. Don't flee. Zombies won't attack you until 23h00 (server time). You may try to use weapon to kill some zombies so you can move again. Don't kill zombies with bare hands because the chance of success is low and you will waste {{AP}}.
 
If you are in trouble in the [[world beyond]], make a post on the forum to ask for a rescue, give details of how many zombies are in your zone and if you need anymore {{AP}}. When creating the thread designate it a call for help, your location will be given automatically at the upper right of the post.
 
If your players in your town are not using the third-party external maps, you may use the in-game map and select the "Call for Help" marker to mark your area. But don't forget to change the marker back to the relevant state after you have been rescued. Don't leave the zone without changing it.
 
==Return to town before the zombie attack==
Remember to return the town before the gate is closed. Ask what time the gatekeeper will close the gate. A well-organized town will usually close gate around 20 minutes before the attack. If the {{MetaInline|Portal Lock}} has been built no one will not be able to open the gates in the last 20 minutes if it is closed, and you will be trapped outside.


If you know you won't be able to get back to town before the attack because of real-life commitments, head back to town before you log off, or don't go outside at all. It's better to stay safe in town than to die outside out of carelessness.
If you know you won't be able to get back to town before the attack because of real-life commitments, head back to town before you log off, or don't go outside at all. It's better to stay safe in town than to die outside out of carelessness.


This also allows your town to organize a gatekeeper if one has not been selected. If you have any {{AP}} left when you return to town, there is less than 20 minutes until the attack ''and'' there is no-one left outside, close the gate yourself instead of waiting for the gatekeeper.
If your town does not assign anyone as a gatekeeper, reserve at least 1 {{AP}} if you return late. When you return and there is less than 20 minutes until the attack and there is no one left outside, close the gate yourself instead of waiting for someone to close for you.


===Ask before repairing an incomplete item===
==Only camping with full preparation==
If you want to combine items to build something with them, you should consult with the other players as the town might need those objects for another more important reason.
Camping means hiding in the [[World Beyond]] during the attack at 23h00 (server time). Camping is very risky but potentially rewarding. Camping is also essential after [[Season 3]] to receive rarer blueprints, however you should plan carefully before setting out.
 
Camping is not recommended for newbies unless you get trapped outside and rescue has been unable to reach you before the end of the day. Camping is the only thing you could do to save your life at that time.


Repairing the {{MetaInline|Shopping Trolley}} uses a {{MetaInline|Copper Pipe}} which is needed for many water buildings starting with the {{MetaInline|Pump}}. Building the {{MetaInline|Chainsaw}} may use the {{MetaInline|Engine}} that was needed for {{MetaInline|Plumbing}} as well as a {{MetaInline|Handful of nuts and bolts}} which are required for the majority of defences and always in short supply. The {{MetaInline|Battery Launcher Mk. II}} may use the only {{MetaInline|Electronic component}} needed for the {{MetaInline|Search Tower}}.
If you really decide to go camping for a blueprint, you should plan accordingly and consider the following:
*Camping in open zones is extremely risky and the scavenge bonus fairly minor. Buildings have much higher survival chances and each will grant a blueprint for successful camping; making them both the safest and most useful camp site.
*Announce your intention to camp on the town forum, you may need help setting up or rescue tomorrow.
*Control the zone, zombies lower your survival chances.
*Don't have more than 1 person camping a zone, only 1 is needed for the blueprint and each successive camper has lowered chances of survival.
*Consider your {{AP}} carefully you need enough to reach the zone and spend a considerable amount improving the campsite, you may need help setting up.
*Plan to return the next day and bring enough supplies for the return trip. You will need less {{AP}} the next day without having to set up the camp site but you still need to get back and prefereably take advantage of your {{MetaInline|Learned Camper}} status.
*Passing your blueprint to another citizen heading back to town before you if you intend to stay outside the next day, the town needs the blueprint quickly so it can be considered in the days construction plans.
*Call for help in the morning if the zombies have trapped you overnight, letting people know of your intentions before setting out is important if you expect to be rescued the following day.


It's best to ask before building, always give the town time to respond and never build before you have received a response.
==If you still have questions, read the Wiki==
You don‘t have to know everything, just where to find out. Whenever you are not sure what to do with an item, just look it up here:
* [[Main Page|http://www.die2nitewiki.com]]


===Scan the Watchtower Every Day===
If you click all kinds of buttons just to see what happens, the other players won't like it, because it actually hurts the town. Read this so you know more about the game and play better. Keep it up!
It helps estimate the number of zombies that will be attacking that night and doesn't cost any {{AP}}.


It takes 24 citizens to get the best estimate from the {{MetaInline|Watchtower}} and it's important so you will know how much more defence you will need for the nightly attack. Once you have an estimate and have enough defence to hold back the nightly attack your town can concentrate on helpful or longer term projects such the {{MetaInline|Water Purifier}}, {{MetaInline|Vegetable Plot}}, {{MetaInline|Defensive Focus}} or even {{MetaInline|Plumbing}}.
=DON'T=


===Ask for help===
==Don't Upgrade your house without asking==
If you get stuck in the world beyond, ask for a rescue, give details of how many zombies are in your zone and if you need anymore {{AP}}. Mark your zone with a call for help on the map. When creating the thread designate it a call for help, your location will be given automatically at the upper right of the post.
Unless the community decides to allow it. It is usually considered a waste of {{AP}} and is frowned upon. You'd better spend APs at construction sites. There are important buildings that need {{MetaInline|Twisted Plank}}. Don't use it on home upgrade.  


=DON'T=
A tent (home level 1) may be okay if the town requires a small number of extra {{DP}}, or you are a [[hero]] planning on building useful home improvements. But always ask for consensus first. A tent is enough. Don't upgrade further.


===Don't Upgrade your house without asking===
==Don't Vote for a Project without asking==
Until the community decides to allow it. 6 {{AP}} is a lot to waste on a hovel in the early days when everyone should be scavenging. There are important buildings that need the {{MetaInline|Twisted Plank}} required for shacks first. In a distant town you should not even construct a tent until you have spare {{AP}} or the town requires a small number of extra {{DP}}.
Each project has pros and cons. Building wrong projects at the wrong time will hurt the town. Always discuss first. A single vote will do the trick and the more experienced players will take care of this.


===Don't Vote for a Project===
==Don't Eat or Drink when you have more than 0{{AP}} ==
Unless you know what you are doing. A single vote will do the trick and the more experienced players will take care of this.
Normal food fill you back up to 6. You'll still only go up to 6 whether you're at 0 or 5. You should be getting 18 {{AP}} every day if you only eat or drink when you are at 0 {{AP}}.  


===Don't Stay Outside past 22:40===
Eating only refill your {{AP}} to full once, so does drinking. Extra eating or drinking does not refill any {{AP}}.
Most towns will close and lock the gates before then and if a portal lock has been built the gates cannot be re-opened.


===Don't Panic!===
If you have the option of eating or drinking first, always eat first. Drinking water should be the last "AP refill" of the day.
Trapped in a zone with zombies? Ask for help on the forums if you are trapped outside.


===Don't Flee from Zombies ===
==Don't Eat Meaty Bone==
Unless it is almost dusk! You will get {{MetaInline|Wounded}} which leads to {{MetaInline|Infected}}. Both are hard to cure because the {{MetaInline|Bandage}} and {{MetaInline|Paracetoid 7g}} needed to heal you are rare.
There is a 50% chance that you could become '''INFECTED'''. You could let a hero "cook" a Meaty Bone so its safe to eat. Meaty Bone can be used to build a "Lure" (a Temporary Defense). Don't eat any item related to human flesh or raw meat. You may risk getting infected.


===Don't Use Drugs ===
==Don't Construct Temporary Defences without asking==
Unless it is life or death and the gate is an hour or less than closing. You may get saved. If you use drugs, there is a very high likelihood that you will become addicted and drain our precious medical supplies every day or DIE. HOWEVER, in an emergency using '''ONE''' Anabolic steroid may be acceptable if your city agrees to it, as this makes getting addicted a very small risk. Bear in mind having 1 steroid in the bank is essential for the architect's study and using that last steroid/vodka for anything may get you severely punished.
Temporary Defenses give relatively good defense, but they are "'''temporary'''" and only last one night. They can often waste planks, iron, and other resources that could be used to make more useful, permanent defenses.


===Don't Eat or Drink when you have more than 0{{AP}} ===
You should only build Temporary Defenses when there seems to be no other option. These can possibly save your life in the event of a large spike in zombie numbers, but try not to rely on them unless you have no choice.
They fill you back up to 6, and good foods put you at 7, but if you're at 0 or 5, you'll still only go up to 6. You should be getting 18AP every day this way. If you have the option of eating or drinking first, always eat first. Drinking water should be the last "AP refill" of the day.


===Don't Eat The Meaty Bone===
Sometimes you may have spare {{AP}} at the end of the day. If there's nothing else to build, or you just have that 1{{AP}} left, its ok to spend on Temporary Defenses, but DON'T finish it! If you construct it when there is no need too, you have wasted resources that the town could have used for something else - but it's okay to leave it at halfway finished if there's nothing else.
There is a 50% chance that you could become '''INFECTED'''. You could let a hero "cook" a Meaty Bone so its safe to eat, or you could use a Meaty Bone to build a "Lure". ''(Lure is a Temporary Defense)''


===Don't Enter Unexplored Tiles===
==Don't go outside without preparation==
Don't enter unexplored tiles unless you are one of the first few to venture outside for the day.
It is dangerous if you don't know what you are doing. It is recommended you stay inside and work at construction sites if you know nothing about scavenging outside.


If there are undepleted zones, stay there and autosearch. Remember to log in and go back to town before the gate closes. YOU WILL GET LOST AND DRAIN OUR RESOURCES in rescue attempts if you decide to waste your AP running around the desert when there are open, safe, and plump squares for salvaging.
==Don't Open or Close the Gate unless you volunteered on the Town Forums to be a Gatekeeper==
Opening and closing gate requires 1 {{AP}}. You should not close gate when it is day time and people are scavenging outside. You are wasting others' {{AP}} to re-open the gate.


===Don't Open or Close the Gate unless you Volunteered on the Town Forums to be a Gatekeeper===
Experienced players will assign someone to be a gatekeeper so you don't normally need to worry about it at night.
If it's a new day, feel free to open the gate if you're the first one out the door.


===Don't Run Off Too Far Now===
If it's a new day, feel free to open the gate if you're the first one to go out.
When scavenging, try to stay at least "six" zones around town, unless you're doing a expedition with multiple people, or if it's the first day when there's barely any zombies around.


Why six? The maximum AP limit is six. So if a citizen is coming to save you, he only needs to being one food/drink to get back. And if you wanted to go scavenge in a specific spot and you got stuck, and the citizen that is coming to save you "wants" to scavenge with you. He only needs to bring one food/drink, so that his/her rucksack isn't clogged, and has room to scavenge.
==Don't Enter Unexplored Tiles==
Don't enter unexplored tiles unless you are one of the first few to venture outside for the day.


Or, if you don't have any AP to get back into town, then yes. The same concept applies with the clogging and the citizen coming to save you. He'll have to bring food/drink/drug in his rucksack to save you, and also have some for itself to get back.
If there are undepleted zones, stay there and autosearch. Remember to log in and go back to town before the gate closes. YOU WILL GET LOST AND DRAIN OUR RESOURCES in rescue attempts if you decide to waste your AP running around the desert when there are open, safe, and plump squares for salvaging.


You don't have to stay six zones around town of course. But thinking of {{AP}} conversion, and how many items from the bank it takes to get you and your rescuer to get back - it's recommended.
==Don't Panic. Don't Flee from Zombies ==
Trapped in a zone with zombies? Don't panic. Zombies won't attack you until 23h00 (server time). Just ask for help on the forums.  


===Don't Try to Use Heroic Actions as a Resident===
If you decide to flee from zombies, you will get {{MetaInline|Wounded}} and make you {{MetaInline|Infected}} eventually. Both are hard to cure because the {{MetaInline|Bandage}} and {{MetaInline|Paracetoid 7g}} needed to heal you are rare.
The magical teleport won't save you unless you're a Hero.


===Don't Fight Zombies Without a Weapon===
==Don't Fight Zombies Without a Weapon==
Unless you are extremely lucky, you will never land a hit and waste {{AP}}.
Unless you are extremely lucky, you will never land a hit and waste {{AP}}.


At the end of the day if you are still trapped with zombies and no hope of rescue it is now better to spend all your {{AP}} on camping improvements and hide overnight. Punching would most likely use all your {{AP}} and have a much lower chance of success than camping.
At the end of the day if you are still trapped with zombies and no hope of rescue it is now better to spend all your {{AP}} on camping improvements and hide overnight. Punching would most likely use all your {{AP}} and have a much lower chance of success than camping.


===Don't Use the 'EMS'===
==Don't Use the 'EMS' to Fight Zombies==
It will wound you and you will eventually die. This should only be used in an extreme emergency and then firstly by a citizen who is already infected, or by a citizen with a bandage after the town has been given a chance to approve its use.
It will wound you and you will eventually die. This should only be used in an extreme emergency and then firstly by a citizen who is already infected, or by a citizen with a bandage after the town has been given a chance to approve its use.


===Construct Temporary Defenses===
==Don't Use Drugs==
Temporary Defenses give relatively good defense, but they are "'''Temporary'''" and only last one night. They can often waste planks, iron, and other resources that could be used to make more useful, permanent defenses.
Unless it is life or death and the gate is an hour or less than closing. You may get saved. If you use drugs, there is a very high likelihood that you will become addicted and drain our precious medical supplies every day or DIE. HOWEVER, in an emergency using '''ONE''' Anabolic steroid may be acceptable if your city agrees to it, as this makes getting addicted a very small risk. Bear in mind having 1 steroid in the bank is essential for the architect's study and using that last steroid/vodka for anything may get you severely punished.
 
==Don't Go Too Far==
When scavenging, try to stay at least "six" zones around town, unless you're doing a expedition with multiple people, or if it's the first day when there's barely any zombies around.


You should only build Temporary Defenses when there seems to be no other option. These can possibly save your life in the event of a large spike in zombie numbers, but try not to rely on them unless you have no choice.
Why six? The maximum AP limit is six. So if a citizen is coming to save you, he only needs to being one food/drink to get back. And if you wanted to go scavenge in a specific spot and you got stuck, and the citizen that is coming to save you "wants" to scavenge with you. He only needs to bring one food/drink, so that his/her rucksack isn't clogged, and has room to scavenge.


Sometimes you may have spare {{AP}} at the end of the day. If there's nothing else to build, or you just have that 1{{AP}} left, its ok to spend on Temporary Defenses, but DON'T finish it! If you construct it when there is no need too, you have wasted resources that the town could have used for something else - but it's okay to leave it at halfway finished if there's nothing else.
Or, if you don't have any AP to get back into town, then yes. The same concept applies with the clogging and the citizen coming to save you. He'll have to bring food/drink/drug in his rucksack to save you, and also have some for itself to get back.


===Don't go Camping===
You don't have to stay six zones around town of course. But thinking of {{AP}} conversion, and how many items from the bank it takes to get you and your rescuer to get back - it's recommended.
'''Needs updating for season 3, building camping is essential.'''
Camping gives you the possibility to survive outside - but it also gives you the possibility to die. If the town has enough defenses to survive that night, there is no reason for you to be camping outside and risking your life.  


The bonus given for camping is very small and barely affects your searching. You will not start magically pulling rare items out of the desert. Your chances of finding something are almost normal, and it's not worth risking your life for that.
==Don't Try to Use Heroic Actions as a Resident==
The magical teleport won't save you unless you're a [[Hero]].


The only times you should be camping are when:
==Don't Stay Outside past 22:40==
* The town is running out of good buildings to build and you are in need of Blueprints, Blueprints can only be obtained from zones with a building on them.
Most towns will close and lock the gates before then and if a portal lock has been built the gates cannot be re-opened.
* The town cannot get enough defense to meet the attack. In this case, you should check your survival with the [http://ddsbox.co.cc/~kat/d2ncalculator/ survival calculator] and choose whichever option (camping or staying in town) gives you a better chance.
* You're stuck outside in a zone full of zombies or with not enough AP to get back to town. Make sure nobody can rescue you. If they can't, search for a tomb, upgrade your hiding spot, and then hide for the night. You may not have the best chances, but it's better than nothing.


[[Category:Tutorials]]
[[Category:Tutorials]]

Latest revision as of 08:46, 16 June 2023

This page has automatically been added to the to do category for the following reason: Check Content with regards to myhordes.eu. The page was tagged by: Isaaclw (talk) 00:46, 16 June 2023 (EDT)
This page has automatically been added to the to do category for the following reason: tidy up the article and the talk page, the article itself is likely too verbose for new players to spend much time reading. The page was tagged by: Discordance 17:19, 30 July 2011 (PDT)

DO[edit]

Read the Town Forums[edit]

The town forums are the single most important part of the game. Most of the game happens through the town forums. Die2Nite is about working together, helping each other, and building an organised community. Solo play will get you killed or shunned every single time. The town forums are where construction projects, building upgrades and expeditions are discussed and is where you go to ask for help if you become trapped.

Communicate with your fellow players[edit]

Communication is one of the keys to a successful town. Inform others what you are going to do. Ask for consensus when doing certain tasks. Common posts on the forums include noting why an important object was removed from The Bank, discussions on what to construct and upgrade next, a request for someone to volunteer to close the gate, and messages of distress when one is trapped in the World Beyond.

If you are unsure about something, you should ask on the town forums. The more experienced players would much rather answer even a stupid question than to have you waste resources (which includes ). You should use the town forums to let other players know what you are up to. Your fellow citizens will thank you for contributing and the town will have a better chance of delaying certain doom. The things active players like most are having others post on the forums.

Scan the Watchtower Every Day[edit]

It helps estimate the number of zombies that will be attacking that night and doesn't cost any .

It takes 24 citizens to get the best estimate from the Watchtower and it's important so you will know how much more defence you will need for the nightly attack. Once you have an estimate and have enough defence to hold back the nightly attack your town can concentrate on helpful or longer term projects such the Water Purifier, Vegetable Plot, Defensive Focus or even Faucet.

Work at Constructions Sites[edit]

As a newbie it is safer to work at construction sites than going outside. It is recommended you work at construction site.

Each building has different requirements on APs and resources. A player cannot complete on its own. Players has to cooperate to work on buildings to safeguard the town. There are different buildings with different uses. Discuss first so you know which building you should spend APs to spend and don't waste AP for less important buildings.

Residents should not upgrade the home, especially without asking for consensus. Upgrading home is usually frown upon by the community. It only provide half defence point to the town and is usually considered a waste of . There are usually far more important tasks to do. Only upgrade your home if your town is badly disorganised and people are not working together, or when you get community consensus.

Tent is the basic requirement of building home improvements, and only heroes can build home improvements, so heroes can upgrade their house to Tent if they plan on building useful home improvements (Home Laboratory or Kitchen). However they should not upgrade their home further.

Most home improvements are useless or ineffective and should not be built (like fence, large curtain, reinforcements). Lock, more storage, or rudimentary alarm is wasteful unless we have hostile players in the town. The payoff day of Siesta Time is long (~10 days). Your APs should be better spent on more important tasks first.

Ask before repairing an incomplete item[edit]

If you want to combine items to build something with them, you should consult with the other players as the town might need those objects for another more important reason.

Repairing the Shopping Trolley uses a Copper Pipe which is needed for many water buildings starting with the Pump. Building the Chainsaw may use the Engine that was needed for Faucet as well as a Handful of nuts and bolts which are required for the majority of defences and always in short supply. The Battery Launcher Mk. II may use the only Electronic component needed for the Searchtower.

It's best to ask before building, always give the town time to respond and never build before you have received a response.

Put Defence items in the Bank[edit]

Defence items provide the town with 2 defense each (more with Defensive Focus) if they are stored in The Bank. If stored in your House they only add 1 to home defense and 0.5 to the towns defenses.

You should in fact, put all items except your initial food and water in the bank. Most items are useless on their own - they only become important when given to the town. You will likely be shunned or hanged if you are caught hoarding defensive objects.

Plan your Expeditions[edit]

Prepare well before you go outside. Don't go if you don't want what you are doing.

Calculate the cost of of the route you will take before stepping into the World Beyond. Remember that for every you use heading away from town you will need one to get back to town. This will prevent you from getting stuck outside without food or water. Even if the other citizens forgive such as mistake, they may not have the to help you.

If you are Infected you may also find yourself abandoned as the cost to rescue you, when you have a 50% chance of dying that night anyway, may outweigh the benefits of the rescue.

Use Third-party Map[edit]

There are two useful tools which help players to exchange information of the map in the World Beyond:

They are enhanced version of the original in-game map. Remember to authorise external applciations in the settings tab of your Soul page for the map to work.

Players can keep track of data which they cannot maintain in the game itself. It helps players to organize what they have found in the World Beyond and it keeps players in touch with what is happening around them.

It enables you to mark all the items, buildings, and other useful things you've found out in the World Beyond in one useful spot. It also contains other helpful information, such as construction buildings and a viewer of the bank, which cannot normally be seen while you're outside. It takes less than two seconds to click the "update current zone" button whenever you pass through a zone, and it helps everyone else in town plan their scavenging and building so much. This is a necessity - not an option.

Update Map Information[edit]

Use third-party external maps since you can update more map information.

Map does not update automatically. It requires your input.

One of the most important information is to tell other players whether an area is depleted. Mark it as "depleted zone" so it stops others from wasting AP in going to a zone which is already depleted.

For the areas you have visited, please mark zombie count so other players know exactly how many zombies in an area. This makes expeditions and rescues far easier and safer.

Mark them too if there are some items to be picked up in an area and you are unable to pick them up because your bag is full.

Autosearch when scavenging outside[edit]

If you stay in the one zone after your initial search, you will autosearch every 2 hours (you don't need to click anything). You can potentially find more resources without spending any additional . This saves and prevents you from wandering too far and getting trapped. Auto-search works even when you're not online, so it's very useful to log on before you leave in the morning, spend the day at school or work autosearching, and head back to town when you get back, before the attack.

Auto-searching does work in depleted zones, but you will only find scrap, so it's much better to move to an undepleted zone.

Call for help if you are in trouble[edit]

Each citizen has 2 control points. The more citizens on the same area, the more control points you have. A zombie has 1 control point. You get trapped if the point of zombies is higher than yours. Don't panic. Don't flee. Zombies won't attack you until 23h00 (server time). You may try to use weapon to kill some zombies so you can move again. Don't kill zombies with bare hands because the chance of success is low and you will waste .

If you are in trouble in the world beyond, make a post on the forum to ask for a rescue, give details of how many zombies are in your zone and if you need anymore . When creating the thread designate it a call for help, your location will be given automatically at the upper right of the post.

If your players in your town are not using the third-party external maps, you may use the in-game map and select the "Call for Help" marker to mark your area. But don't forget to change the marker back to the relevant state after you have been rescued. Don't leave the zone without changing it.

Return to town before the zombie attack[edit]

Remember to return the town before the gate is closed. Ask what time the gatekeeper will close the gate. A well-organized town will usually close gate around 20 minutes before the attack. If the Portal Lock has been built no one will not be able to open the gates in the last 20 minutes if it is closed, and you will be trapped outside.

If you know you won't be able to get back to town before the attack because of real-life commitments, head back to town before you log off, or don't go outside at all. It's better to stay safe in town than to die outside out of carelessness.

If your town does not assign anyone as a gatekeeper, reserve at least 1 if you return late. When you return and there is less than 20 minutes until the attack and there is no one left outside, close the gate yourself instead of waiting for someone to close for you.

Only camping with full preparation[edit]

Camping means hiding in the World Beyond during the attack at 23h00 (server time). Camping is very risky but potentially rewarding. Camping is also essential after Season 3 to receive rarer blueprints, however you should plan carefully before setting out.

Camping is not recommended for newbies unless you get trapped outside and rescue has been unable to reach you before the end of the day. Camping is the only thing you could do to save your life at that time.

If you really decide to go camping for a blueprint, you should plan accordingly and consider the following:

  • Camping in open zones is extremely risky and the scavenge bonus fairly minor. Buildings have much higher survival chances and each will grant a blueprint for successful camping; making them both the safest and most useful camp site.
  • Announce your intention to camp on the town forum, you may need help setting up or rescue tomorrow.
  • Control the zone, zombies lower your survival chances.
  • Don't have more than 1 person camping a zone, only 1 is needed for the blueprint and each successive camper has lowered chances of survival.
  • Consider your carefully you need enough to reach the zone and spend a considerable amount improving the campsite, you may need help setting up.
  • Plan to return the next day and bring enough supplies for the return trip. You will need less the next day without having to set up the camp site but you still need to get back and prefereably take advantage of your Learned Camper status.
  • Passing your blueprint to another citizen heading back to town before you if you intend to stay outside the next day, the town needs the blueprint quickly so it can be considered in the days construction plans.
  • Call for help in the morning if the zombies have trapped you overnight, letting people know of your intentions before setting out is important if you expect to be rescued the following day.

If you still have questions, read the Wiki[edit]

You don‘t have to know everything, just where to find out. Whenever you are not sure what to do with an item, just look it up here:

If you click all kinds of buttons just to see what happens, the other players won't like it, because it actually hurts the town. Read this so you know more about the game and play better. Keep it up!

DON'T[edit]

Don't Upgrade your house without asking[edit]

Unless the community decides to allow it. It is usually considered a waste of and is frowned upon. You'd better spend APs at construction sites. There are important buildings that need Twisted Plank. Don't use it on home upgrade.

A tent (home level 1) may be okay if the town requires a small number of extra , or you are a hero planning on building useful home improvements. But always ask for consensus first. A tent is enough. Don't upgrade further.

Don't Vote for a Project without asking[edit]

Each project has pros and cons. Building wrong projects at the wrong time will hurt the town. Always discuss first. A single vote will do the trick and the more experienced players will take care of this.

Don't Eat or Drink when you have more than 0[edit]

Normal food fill you back up to 6. You'll still only go up to 6 whether you're at 0 or 5. You should be getting 18 every day if you only eat or drink when you are at 0 .

Eating only refill your to full once, so does drinking. Extra eating or drinking does not refill any .

If you have the option of eating or drinking first, always eat first. Drinking water should be the last "AP refill" of the day.

Don't Eat Meaty Bone[edit]

There is a 50% chance that you could become INFECTED. You could let a hero "cook" a Meaty Bone so its safe to eat. Meaty Bone can be used to build a "Lure" (a Temporary Defense). Don't eat any item related to human flesh or raw meat. You may risk getting infected.

Don't Construct Temporary Defences without asking[edit]

Temporary Defenses give relatively good defense, but they are "temporary" and only last one night. They can often waste planks, iron, and other resources that could be used to make more useful, permanent defenses.

You should only build Temporary Defenses when there seems to be no other option. These can possibly save your life in the event of a large spike in zombie numbers, but try not to rely on them unless you have no choice.

Sometimes you may have spare at the end of the day. If there's nothing else to build, or you just have that 1 left, its ok to spend on Temporary Defenses, but DON'T finish it! If you construct it when there is no need too, you have wasted resources that the town could have used for something else - but it's okay to leave it at halfway finished if there's nothing else.

Don't go outside without preparation[edit]

It is dangerous if you don't know what you are doing. It is recommended you stay inside and work at construction sites if you know nothing about scavenging outside.

Don't Open or Close the Gate unless you volunteered on the Town Forums to be a Gatekeeper[edit]

Opening and closing gate requires 1 . You should not close gate when it is day time and people are scavenging outside. You are wasting others' to re-open the gate.

Experienced players will assign someone to be a gatekeeper so you don't normally need to worry about it at night.

If it's a new day, feel free to open the gate if you're the first one to go out.

Don't Enter Unexplored Tiles[edit]

Don't enter unexplored tiles unless you are one of the first few to venture outside for the day.

If there are undepleted zones, stay there and autosearch. Remember to log in and go back to town before the gate closes. YOU WILL GET LOST AND DRAIN OUR RESOURCES in rescue attempts if you decide to waste your AP running around the desert when there are open, safe, and plump squares for salvaging.

Don't Panic. Don't Flee from Zombies[edit]

Trapped in a zone with zombies? Don't panic. Zombies won't attack you until 23h00 (server time). Just ask for help on the forums.

If you decide to flee from zombies, you will get Wounded and make you Infected eventually. Both are hard to cure because the Bandage and Paracetoid 7g needed to heal you are rare.

Don't Fight Zombies Without a Weapon[edit]

Unless you are extremely lucky, you will never land a hit and waste .

At the end of the day if you are still trapped with zombies and no hope of rescue it is now better to spend all your on camping improvements and hide overnight. Punching would most likely use all your and have a much lower chance of success than camping.

Don't Use the 'EMS' to Fight Zombies[edit]

It will wound you and you will eventually die. This should only be used in an extreme emergency and then firstly by a citizen who is already infected, or by a citizen with a bandage after the town has been given a chance to approve its use.

Don't Use Drugs[edit]

Unless it is life or death and the gate is an hour or less than closing. You may get saved. If you use drugs, there is a very high likelihood that you will become addicted and drain our precious medical supplies every day or DIE. HOWEVER, in an emergency using ONE Anabolic steroid may be acceptable if your city agrees to it, as this makes getting addicted a very small risk. Bear in mind having 1 steroid in the bank is essential for the architect's study and using that last steroid/vodka for anything may get you severely punished.

Don't Go Too Far[edit]

When scavenging, try to stay at least "six" zones around town, unless you're doing a expedition with multiple people, or if it's the first day when there's barely any zombies around.

Why six? The maximum AP limit is six. So if a citizen is coming to save you, he only needs to being one food/drink to get back. And if you wanted to go scavenge in a specific spot and you got stuck, and the citizen that is coming to save you "wants" to scavenge with you. He only needs to bring one food/drink, so that his/her rucksack isn't clogged, and has room to scavenge.

Or, if you don't have any AP to get back into town, then yes. The same concept applies with the clogging and the citizen coming to save you. He'll have to bring food/drink/drug in his rucksack to save you, and also have some for itself to get back.

You don't have to stay six zones around town of course. But thinking of conversion, and how many items from the bank it takes to get you and your rescuer to get back - it's recommended.

Don't Try to Use Heroic Actions as a Resident[edit]

The magical teleport won't save you unless you're a Hero.

Don't Stay Outside past 22:40[edit]

Most towns will close and lock the gates before then and if a portal lock has been built the gates cannot be re-opened.