Water
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Water is absolutely vital for survival, and this is even more valid in a Zombie-filled Desert. Water Rations (main source: The Well) can be used for drinking to avoid dying of Dehydration, for filling Water weapons to kill Zombies and as a Resource for many Buildings.
Drinking[edit]
There are 3 Status Effects that relate to drinking water, Refreshed, Thirsty and Dehydrated!.
Water Drinking Effects (consecutive uses possible) | |||
---|---|---|---|
Status | If not or | If Thirsty | If Dehydrated! |
If not Refreshed | Restores to max Gives Refreshed |
Restores to max Gives Refreshed Removes Thirsty |
No gain Gives Thirsty Removes Dehydrated! |
If Refreshed | No effect | No gain Removes Thirsty |
No gain Gives Thirsty Removes Dehydrated! |
If Ghoul | No gain, gives Wounded |
- Without being Refreshed the status will change after The Attack from:
- No status to Thirsty
- Thirsty to Dehydrated!
- Dehydrated! to Death (will even happen if Refreshed)
- By moving more than 10 zones in the World Beyond without drinking the status will change:
- Entering the 11th zone will make you Thirsty
- Entering the 22nd zone will make you Dehydrated!
- Entering the 33rd zone without drinking leads to immediate Death.
- Drinking resets the move-counter
Items[edit]
The following water items exist, mainly stored in the Food section of The Bank:
- Water Ration:
- Found: The Well, Seeker, Ruins, +
- Uses: Drinking, disposing Corpses, creating , filling Water weapons, Item combinations, Construction Sites
- Mystic Potion:
- Found: Created by a Shaman using a Water Ration and 1
- Uses: Drinking, additionally grants protection from death by Tortured Soul possession
- Purified Stagnant Water
- Found: Purifying a Stagnant Water Can with Water Purifying Tablets
- Uses: Drinking
- Water Cooler Bottle (3 rations) (, ):
- Found: Filling an Water Cooler Bottle (empty) with Water Rations
- Uses: Drinking
- Full Jerrycan:
- Found: Scavenging, Seeker, Ruins
- Uses: Purifying with or in the Water Purifier if built, filling Jerrycan Gun (empty)
- Stagnant Water Can
- Found: Refuse, Ruins
- Uses: Purifying with or in the Water Purifier if built
Combining Item | With | Result | Notes |
---|---|---|---|
Aqua-Splash (empty) | Aqua-Splash (5 shots) | For free with Faucet | |
Jerrycan Gun (empty) | Jerrycan Gun (ready) | ||
Kalashni-Splash (empty) | Kalashni-Splash | For free with Faucet | |
Water Cooler Bottle (empty) | Water Cooler Bottle (1 ration) | ||
Water Cooler Bottle (1 ration) | Water Cooler Bottle (2 rations) | ||
Water Cooler Bottle (2 rations) | Water Cooler Bottle (3 rations) | ||
Water Pistol (empty) | Water Pistol (3 shots) | For free with Faucet |
Water buildings[edit]
These Buildings provide or save water when built:
Building | Blueprints | Effects | Action Points | Resources |
---|---|---|---|---|
Pump | - | 15 | 25 | ×8 ×1 |
Water Catcher | 2 | 10 | ×2 | |
Drilling Rig | - | 50 | 55 | ×7 ×2 |
No Holes Barred | 100 | 150 | ×15 ×15 ×2 ×2 | |
Divining Rocket | 60 | 80 | ×1 ×1 ×1 ×1 ×5 ×5 | |
Eden Project | 50 | 50 | ×10 ×2 ×1 ×5 | |
Mechanical Pump | 75 | 86 | ×5 ×10 ×15 ×1 | |
Divining Rods | 100 | 130 | ×5 ×10 ×10 ×1 ×2 | |
Water Purifier | - | 1-3 per | 75 | ×5 ×5 ×1 ×2 ×2 |
Water Filter | 4-9 per | 50 | ×10 ×2 ×1 ×1 ×1 | |
Hydraulic Network | - | 5 | 40 | ×5 ×5 ×2 ×2 ×1 |
Faucet | Fill at without | 130 | ×10 ×6 ×3 ×4 ×1 ×3 | |
Nature area of the Survivalists | to at | 30 | ×2 ×5 ×1 ×2 |