Town Gates: Difference between revisions

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The '''Town Gates''' are the only entrance to town, and also track citizens outside by way of a map. You can plan the day's [[expedition]]s on the map.
{{todo|Check Content with regards to myhordes.eu|[[User:Isaaclw|Isaaclw]] ([[User talk:Isaaclw|talk]]) 03:09, 16 June 2023 (EDT)}}


*The gate costs 1 {{AP}} to open and close, whilst closed no one may enter or exit the town.
The site where the '''Town Gates''' are is very important for the town. Aside from being the only entrance to town, as well as the only exit, it houses the {{MetaInline|Map}} which can track citizens out in the {{MetaInline|World Beyond}} as long as the city hasn't [[Chaos|lost its stability]]. You can also plan the day's [[expedition]]s on the map.
*{{MetaInline|Ventilation System}} and Heroic return allow heroes to bypass a closed gate.
 
Although the hordes gather in front of the gates before {{MetaInline|The Attack}}, they are sturdy enough to block their pass as long as a good, helpful citizen takes care of closing them. Make sure at least one reliable citizen volunteers to close them every night, or the hordes will bypass any {{MetaInline|Defence}}s built and go straight into feasting on the helpless citizens.
 
==Notes==
*The gate costs 1 {{AP}} to open and close, whilst closed no one may enter or exit the town. Gates remain closed after the attack, so someone must open them before people can go outside again.
*{{MetaInline|Ventilation System}} and [[Heroic Return]] allow heroes to bypass a closed gate.
*The teleport function of the {{MetaInline|Watchtower}} does not allow you to bypass the closed gates and enter the town.
*The teleport function of the {{MetaInline|Watchtower}} does not allow you to bypass the closed gates and enter the town.
*The {{MetaInline|Labyrinth}} adds a 1 {{AP}} cost to return to the town (there is NO {{AP}} cost to leave), although this may be bypassed with a watchtower teleport.
*The {{MetaInline|Labyrinth}} adds a 1 {{AP}} cost to return to the town (there is NO {{AP}} cost to leave), although this may be bypassed with a watchtower teleport.
*The {{MetaInline|Portal Lock}} prevents the gate from being reopened in the final 20 minutes before {{MetaInline|The Attack}}.
*The {{MetaInline|Portal Lock}} prevents the gate from being reopened in the final 20 minutes before {{MetaInline|The Attack}}.
*The {{MetaInline|Automatic Piston Lock}} closes the gate automatically 30 minutes before {{MetaInline|The Attack}}, while its upgrade the {{MetaInline|Last Minute Lock}} closes the gate in the final minute.
*The {{MetaInline|Automatic Piston Lock}} closes the gate automatically 30 minutes before {{MetaInline|The Attack}}, while its upgrade the {{MetaInline|Last Minute Lock}} closes the gate in the final minute.
*All the daily comings and goings through the gate are logged in the gate {{MetaInline|Registers|displayname=Register}}.
*It is possible for the gates to be destroyed if the town is [[Devastation|Devastated]]:
: ''During a particularly terrifying assault, the town gates were smashed then carried off into the World beyond. You would be well advised not to hang around here tonight or your town will be your tomb.''
:
: ''That's what happens when you leave a town without anyone to defend it.''


Note that all the daily comings and goings through the gate are logged in the gate {{MetaInline|Registers|displayname=Register}}
[[Category:Town]]
[[Category:Town]]

Latest revision as of 03:09, 16 June 2023

This page has automatically been added to the to do category for the following reason: Check Content with regards to myhordes.eu. The page was tagged by: Isaaclw (talk) 03:09, 16 June 2023 (EDT)

The site where the Town Gates are is very important for the town. Aside from being the only entrance to town, as well as the only exit, it houses the Map which can track citizens out in the World Beyond as long as the city hasn't lost its stability. You can also plan the day's expeditions on the map.

Although the hordes gather in front of the gates before The Attack, they are sturdy enough to block their pass as long as a good, helpful citizen takes care of closing them. Make sure at least one reliable citizen volunteers to close them every night, or the hordes will bypass any Defences built and go straight into feasting on the helpless citizens.

Notes[edit]

  • The gate costs 1 to open and close, whilst closed no one may enter or exit the town. Gates remain closed after the attack, so someone must open them before people can go outside again.
  • Ventilation System and Heroic Return allow heroes to bypass a closed gate.
  • The teleport function of the Watchtower does not allow you to bypass the closed gates and enter the town.
  • The Labyrinth adds a 1 cost to return to the town (there is NO cost to leave), although this may be bypassed with a watchtower teleport.
  • The Portal Lock prevents the gate from being reopened in the final 20 minutes before The Attack.
  • The Automatic Piston Lock closes the gate automatically 30 minutes before The Attack, while its upgrade the Last-minute Lock closes the gate in the final minute.
  • All the daily comings and goings through the gate are logged in the gate Register.
  • It is possible for the gates to be destroyed if the town is Devastated:
During a particularly terrifying assault, the town gates were smashed then carried off into the World beyond. You would be well advised not to hang around here tonight or your town will be your tomb.
That's what happens when you leave a town without anyone to defend it.