Labyrinth
[v · e] 127Labyrinth ![]() |
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It's a well known fact that zombies are a bit simple. So what better than a maze in front of the gates to lose a few of the horde during the attack? It's really effective, but from now on, any citizen wishing to enter the town will need 1 AP to do so. | |
Category | Buildings |
Sub Category | Foundations buildings |
Unlocked by | ![]() |
Blueprint | ![]() ![]() |
Defence | 150 ![]() |
Effect | Enter ![]() ![]() |
Action Points cost | 200 ![]() |
Resource cost | ![]() ![]() ![]() ![]() |
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Revised for Season 17 |
We all know the zombies aren't the brightest creatures left on Earth, so by building a large maze just outside the town gates with a few traps here and there, we'll be able to reduce the amount of zombies that even make it to town! Just remember to bring your map with you...
Construction[edit]
- Requirements for the
Construction:
- The
Labyrinth must have been unlocked with a blueprint:
- The
Foundations must have been completed.
- The following resources must be in
The Bank and will be used up after completion:
- The
Citizens must spend 200
to complete the building.
Effects[edit]
- Completing the
Labyrinth provides 150
Defence points for the
Town.
Citizens wishing to enter the
Town will need to spend 1
to navigate through the
Labyrinth at the
Town Gates.
Notes[edit]
- Leaving the
Town does not require 1
.
- There are several ways to avoid the
costs for entering the town:
- If the
Observation platform has been
Upgraded to level 4 or above, the
Town Gates can be avoided completely by using the teleport function (not possible from the town gates themselves).
- The
Ventilation System can be used by
Heroes to bypass the
Labyrinth at the town gates (not possible while
Escorting).
- The
Heroic Actions
Rescue and
Heroic Return ignore the Labyrinth.
- If the