Town Gates

From MHWiki

Revised for Season 17

"Anyone got the Gates? I used my last on my Hovel to help improve the Town defence..."

The Town Gates are significant for all Towns because they are a sturdy first line of Defence against the relentless Horde which gathers outside the Town before each Attack... Sturdy of course... When they're closed!

Aside from being the only entrance and exit, they also house a Map which keeps track of Zombies and Ruins in the World Beyond, as well as Resident positions (as long as the city hasn't lost its stability). Citizens can also use this Map to plan Expeditions.

Notes[edit]

  • The Gates require 1 to both open and close. The opening cost is waived if the Town has Upgraded the Portal Lock to Level 3, and rumours are rife that the cost is only waived before 12:00. Stoners beware!
  • While closed, no Citizen can enter or exit the Town unless using either Heroic Return, the Ventilation System, or being the recipient of a Heroic Rescue.
  • After an Attack, the Gates will remain closed, needing to be manually opened before Citizens can again go in to the World Beyond (notwithstanding the Ventilation System).
  • The Teleport function of the Observation Platform will not allow Citizens to bypass closed Gates. If you are 1-2KM from Town, using Teleport will take you to the Town Gates, where the Ventilation System can be used if available.
  • When the Labyrinth is built, 1 is required to return to town via the Gates (there is no cost to leave). The Labyrinth is bypassed when using Teleport.
  • The Portal Lock prevents the Gates from being reopened in the 20 minutes before the Attack.
  • The Automatic Piston Lock closes the Gates automatically 30 minutes before an Attack, while the Last-Minute Lock closes them at 23:59.
  • All daily comings and goings through the Gates are logged in both the Town Gates, and Great Registers.
  • The Gates will be destroyed when a town is Devastated.