Technician: Difference between revisions
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imported>Createx (Prettified, added Ministry of Slavery) |
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==Abilities== | ==Abilities== | ||
*{{MetaInline|Technician|displayname=Technicians}} have 6 {{CP}} (Construction Points) in addition to their {{AP}} (Action Points). These {{CP}} can be used | *{{MetaInline|Technician|displayname=Technicians}} have 6 {{CP}} (Construction Points) in addition to their {{AP}} (Action Points). These {{CP}} can be used at the {{MetaInline|Construction Sites}} or in the {{MetaInline|Workshop}}. Whenever a technician wishes to spend {{AP}} in the {{MetaInline|Construction Sites}} or {{MetaInline|Workshop}}, {{CP}} will be used first if possible. | ||
**{{CP}} cannot be restored by | **{{CP}} cannot be restored by normal means, they only replenish after each day's attack. | ||
**At least 1 {{AP}} is required to use {{CP}} | **At least 1 {{AP}} is required to use {{CP}}. In other words, the Technician cannot be {{MetaInline|Exhausted}} if work is desired. | ||
*The Technician is also able to produce blank keys from locked doors | *The Technician is also able to produce blank keys from locked doors while exploring the {{MetaInline|Explorable Ruins}}. | ||
**For example, a {{MetaInline|Magnetic Key Blank}} can be made. | **For example, a {{MetaInline|Magnetic Key Blank}} can be made. | ||
**These blanks can be converted in the {{MetaInline|Workshop}} for regular {{AP}} costs to get the corresponding key; in this example, the {{MetaInline|Magnetic Key}} will be obtained. | **These blanks can be converted in the {{MetaInline|Workshop}} for regular {{AP}} costs to get the corresponding key; in this example, the {{MetaInline|Magnetic Key}} will be obtained. | ||
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==Notes== | ==Notes== | ||
*If the Technician is shunned he will get bonus AP from the [[Ministry of Slavery]] if working on a construction site. | |||
*After discovering an {{MetaInline|Explorable Ruins}}, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go. | *After discovering an {{MetaInline|Explorable Ruins}}, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go. | ||
*The Technician's {{CP}} used to be restored at 24:00 (maintenance time), but as of the game's merge with [http://www.twinoid.com Twinoid], the {{CP}} is changed to restore at 23:00, similar to {{AP}}. | *The Technician's {{CP}} used to be restored at 24:00 (maintenance time), but as of the game's merge with [http://www.twinoid.com Twinoid], the {{CP}} is changed to restore at 23:00, similar to {{AP}}. |
Revision as of 15:29, 11 June 2015
The Technician is a job role available only to Heroes.
The Technician is specialised in the art of construction, and so uses a different method to assist with constructing various buildings, which does not require ordinary stamina like other Citizens, but it still has a limit.
Abilities
- Technicians have 6 (Construction Points) in addition to their (Action Points). These can be used at the Construction Sites or in the Workshop. Whenever a technician wishes to spend in the Construction Sites or Workshop, will be used first if possible.
- cannot be restored by normal means, they only replenish after each day's attack.
- At least 1 is required to use . In other words, the Technician cannot be Exhausted if work is desired.
- The Technician is also able to produce blank keys from locked doors while exploring the Explorable Ruins.
- For example, a Magnetic Key Blank can be made.
- These blanks can be converted in the Workshop for regular costs to get the corresponding key; in this example, the Magnetic Key will be obtained.
Known Blanks and Keys:
Equipment
Notes
- If the Technician is shunned he will get bonus AP from the Ministry of Slavery if working on a construction site.
- After discovering an Explorable Ruins, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go.
- The Technician's used to be restored at 24:00 (maintenance time), but as of the game's merge with Twinoid, the is changed to restore at 23:00, similar to .
- Prior to this update, Technicians can spending their right after The Attack, but before maintenance (24:00), as the will have been restored, but not yet for .
- can be used in the Workshop as of an unnamed Season 4 update.
External links
- Technician - Official MyHordes.eu Help Section
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