Scout
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The Scout can sneak past groups of zombies undetected, allowing them to explore the farthest reaches of the desert, in almost total safety. Warning : carrying out any actions when hiding causes you to break cover and reveal yourself! | |||
Category | Jobs | ||
Sub Category | Hero | ||
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Overview[edit]
Citizens with the Scout
Profession are classified as
Heroes, granting them access to their
SUPER Skills.
The Scout is a master of reconnaissance. As such, their scouting abilities can be very valuable during the first days of the town. The scout's detection abilities are less valuable with a
Watchtower with upgrades and an
Upgraded Map, because the map and zombie count will then be revealed by these constructions. Their ability to join an expedition in progress or deliver items "behind enemy lines" can still save many a life, however. Main duty is now to detect
Ruins - ideally
Explorable Ruins.
Abilities[edit]
Scout Sense[edit]
When travelling in the World Beyond,
Scouts can see the zombie count of adjacent zones from the arrows.
- The count is usually inaccurate - the actual zombie numbers can either be [-2, -1, 0, +1, +2] from the number displayed.
- The exceptions are 0 zombies, or 1 zombie. At zero zombies the zone can have between 0 and 2 zombies. At 1 zombie, the zone can have between 1 and 3 zombies (never zero).
- Example: The Scout sense showing 3 zombies means there are 1 to 5 zombies in that zone.
- You will NOT be able to see Scout senses if you are
Exhausted because the arrows of movement will disappear, so do the Scout senses marked on the arrows.
Camouflage Vest[edit]
Scouts are not affected by zombie control points as long as they are camouflaged. This allows them to move even in zones with high zombie counts.
The Scout can perform those actions while remaining undetected by the zombies:
- Drink water & booze, eat, take drugs. These actions will have a check mark:
- But do NOT open a
Doggy Bag (a bag which contains food). It counts as other actions (not eating). You will lose camouflage.
- But do NOT open a
- Use
Radius Radar Beacon and
Radius Mark II
- Use
Flash Grenade
(although it defeats the purpose of using it when you have camouflage on)
- Use the heroic action
Second Wind.
- Other heroic actions should be fine too?? (please confirm)
Vicious Uppercut can be used, but not gaining
control will break camouflage leaving you trapped in the zone.
- Use
Break Through to kill 1 zombie and gain
control.
- Eat a citizen while being a
Ghoul.
- Peek at a buried ruin.
- Upgrade campsites, hiding or tombing (although no check mark).
- But do NOT install any defence object. You will be detected by zombies?? (please confirm)
- Use
Shaman's Make it Rain ability.
The Scout will lose camouflage (i.e. being detected by zombies) if they perform those actions:
- Drop or Collect items from the ground.
- Attack zombies.
- Search a ruin (you may still search a ruin even without taking
control of the zone)
- Use/Build an object (except a few mentioned in the above paragraph).
However you may do any of the above without losing camouflage if you have taken control of the zone.
Chance of Breaking Camouflage[edit]
There is a chance of being detected as the Scout enters a zone with the
Camouflage Vest equiped. The factor of being detected are described bellow:
- This risk increases as the difference between the number of
Zombies and the
Control Points increase. Note: if this difference is equal or lower than zero, means the
Citizens that are there have the control of the zone, so it doesn't matter if the
Scout has the
Camouflage Vest equiped.
- The risk of being detected is lower during
The Night.
- The risk decreases when a
Scout level of exploration for the sector changes. It changes accordingly with the number of Scouts that have visited the zone during this incarnation (
Town/game).
In these tables is written the chance (%) of being detected at Night by the
Zombies when you don't have the
Control of the zone and you have the
Camouflage Vest equiped. There's an increasing value of
Zombies minus the
Control Points and also the four
Scout levels of exploration for the sector.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
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0 | 0 | 0 | 0 | 0 | 1 | 1 | 2 | 3 | 3 | 7 | 9 | 10 | 11 | 13 |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 6 | 7 | 8 | 10 |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 3 | 4 | 5 | 7 |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 4 |
Regaining Camouflage[edit]
If the camouflage breaks, the Scout will be just like a normal Citizen. You will get trapped if your
Control Points are lower than the number of zombies.
To regain camouflage, the Scout can either:
- Kill zombies down to a number so your
Control Points are equal or higher than the zombie count.
- Use items which can blind/distract the zombies and gain temporary
control for a limited number of time, e.g.
Flash Grenade,
Grisly Bomb,
Pre-war camera (4 charges) or
Break Through.
However, it is very important to put the camouflage vest on again by clicking on it in the inventory, or else the Scout will still enter the next zone as a normal
Citizen.
If you choose to flee at the consequence of being Wounded, this will regain Scout Sense but not the ability to put the camouflage vest back on.
Peek[edit]
Scouts can peek at what a buried ruin is. It is useful because you don't waste tons of APs uncovering the building if the building does not have good sources of resources. This action does not make you lose camouflage.
Camping[edit]
Camping in a zone with zombie(s) present places a penalty on the chances of survival. For Scouts, this penalty is reduced.
Equipment[edit]
External links[edit]
- Scout - Official MyHordes.eu Help Section
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