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{{todo|Check Content with regards to myhordes.eu|[[User:Isaaclw|Isaaclw]] ([[User talk:Isaaclw|talk]]) 03:08, 16 June 2023 (EDT)}}
{{todo|cover all aspects of zombie time, anything else that happens at maintenance, etc|[[User:Julia|Julia]] 16:10, 15 December 2011 (PST)}}
{{todo|cover all aspects of zombie time, anything else that happens at maintenance, etc|[[User:Julia|Julia]] 16:10, 15 December 2011 (PST)}}
{{spade|do we have the night time search penalty from hordes|[[User:Discordance|Discordance]] 08:31, 30 August 2011 (PDT)}}


Day and night last for 12 hours each, changing one another at 7:00 and 19:00 server time. So far they appear to have only cosmetic effects on the game, e.g. changing environmental images around the {{MetaInline|Town}} to reflect the corresponding time of day, and changing brightness and colouration of {{MetaInline|World Beyond}}. In the latter, day time also affects the blurb, and close to day time boundaries the lighting represents a transition state of morning/evening.
Day and night last for 12 hours each, changing one another at 7:00 and 19:00 server '''time'''. So far they appear to have only cosmetic effects on the game, e.g. changing environmental images around the {{MetaInline|Town}} to reflect the corresponding time of day, and changing brightness and colouration of {{MetaInline|World Beyond}}. In the latter, day time also affects the blurb, and close to day time boundaries the lighting represents a transition state of morning/evening.


At the moment it doesn't look like the time of day has any effect on scavenging efficiency, like the penalty present in Hordes. Test results can be found [[Talk:Scavenging#Search_Results|here]].
There are players from all over the world in Die2Nite, so there is no night time search penalty which occurs in the German version Hordes. Test results can be found at [[Talk:Scavenging#Search Results]].


==Midnight==
==Midnight Attack==
"Midnight" is that dreaded time at which the zombies smash themselves upon the barricaded civilizations of the living. "Midnight" takes place at 23:00 (11 p.m.) game time, oddly enough, and lasts for ten minutes.
* "Midnight" is that dreaded time at which the zombies smash themselves upon the barricaded civilizations of the living.  
None of these events take place if the town hasn't reached the quota of 40 citizens.
* "Midnight" takes place at 23:00 (11 p.m.) game time (GMT+1). It lasts for 10–11 minutes and users are unable to login or register or access to any forums at that time.
* For the first day, none of these events take place if the town hasn't reached the quota of 40 citizens. It will be postponed until the day which the town gets 40 citizens.  


===Effects on the Player===
===Effects on the Player===
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**{{MetaInline|Fed}}, {{MetaInline|Refreshed}} and {{MetaInline|Hangover}} are removed.
**{{MetaInline|Fed}}, {{MetaInline|Refreshed}} and {{MetaInline|Hangover}} are removed.
*If the player is {{MetaInline|Wounded}}, they will become {{MetaInline|Infected}}.
*If the player is {{MetaInline|Wounded}}, they will become {{MetaInline|Infected}}.
*If the player is {{MetaInline|Infected}}, they have a 50% chance of dying.
*If the player is {{MetaInline|Infected}}, they have a 50% chance of dying unless they used {{MetaInline|Cheat death}}.
*If they are {{MetaInline|Dehydrated}}, then they will [[Death|die]] unless they used {{MetaInline|Cheat death}}.
*If they are {{MetaInline|Dehydrated}}, then they will [[Death|die]] unless they used {{MetaInline|Cheat death}}.
*If they are {{MetaInline|Hooked!}} and not {{MetaInline|Drugged}} they will [[Death|die]] unless they used {{MetaInline|Cheat death}}.
*If they are {{MetaInline|Hooked!}} and not {{MetaInline|Drugged}} they will [[Death|die]] unless they used {{MetaInline|Cheat death}}.
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**Temporary defenses are resolved and removed.
**Temporary defenses are resolved and removed.
*The daily "Midnight Bulletin" of {{MetaInline|The News Corpse}} is published.
*The daily "Midnight Bulletin" of {{MetaInline|The News Corpse}} is published.
*{{MetaInline|The Well}} is refreshed.
*Players can take additional (two if there's a pump) rations from the {{MetaInline|The Well}}.
*Bonuses provided by construction sites and buildings go into effect (i.e. {{MetaInline|Search Tower}})
*Bonuses provided by construction sites and buildings go into effect (i.e. {{MetaInline|Search Tower}})
*In a [[hardcore]] town:
*In a [[hardcore]] town:
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==Maintenance==
==Maintenance==
Maintenance occurs one hour after the attack, at 24:00/0:00 game time. The site is inaccessible during this time. At this time, any [[expedition]] paths laid out at the [[Town Gates]] will be cleared.
Maintenance occurs one hour after the attack, at 24:00/0:00 game time. The site is inaccessible during this time. At this time, any [[expedition]] paths laid out at the [[Town Gates]] will be cleared.


==Flavor text==
==Flavor text==
Time affects the text shown in the [[World Beyond]] and the title bar of your browser.  
Time affects the text shown in the [[World Beyond]] and the title bar of your browser. The effects are noted in full on the [[Trivia]] page.
At night, the title bar of the browser will say "A bitterly cold night..." then some different text depending on the player's location and if they are alone or with a group. For example "A bitterly cold night... alone, somewhere to in ''(sic)'' the east of the town..."
 
 
 
{| class="wikitable" border="1" cellpadding="1" style="font-size: 90%; margin-left: 1.5em"
| scope="col"  width="70mm" |'''Time'''
| scope="col"  width="50%" align="center" |'''World Beyond text'''
| scope="col"  align="center" |'''Browser title bar text'''
|-
|align="center" | Morning || align="center" | ''The desert stretches for as far as the eye can see... How many lives were lost in its vastness ? Who is to say that you won't be next?'' ||  align="center" | ''A new day is dawning...''
|-
|align="center" | Day || align="center" | ''The desert stretches for as far as the eye can see... How many lives were lost in its vastness ? Who is to say that you won't be next?'' ||  align="center" | ''The World Beyond...''
|-
|align="center" | Evening || align="center" | ''The nights are freezing cold in the desert... A thick dust cloud engulfs everything and you can hear mournful groaning all around you. Occasionally you make out an indistinct figure moving in the shadows. let's hope that it's just your imagination...'' ||  align="center" | ''An ominous twilight...''
|-
|align="center" | Night || align="center" | ''The nights are freezing cold in the desert... A thick dust cloud engulfs everything and you can hear mournful groaning all around you. Occasionally you make out an indistinct figure moving in the shadows. let's hope that it's just your imagination...'' ||  align="center" | ''A bitterly cold night...''
|-
|}
 


[[Category:Concepts]]
[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 03:08, 16 June 2023

This page has automatically been added to the to do category for the following reason: Check Content with regards to myhordes.eu. The page was tagged by: Isaaclw (talk) 03:08, 16 June 2023 (EDT)
This page has automatically been added to the to do category for the following reason: cover all aspects of zombie time, anything else that happens at maintenance, etc. The page was tagged by: Julia 16:10, 15 December 2011 (PST)

Day and night last for 12 hours each, changing one another at 7:00 and 19:00 server time. So far they appear to have only cosmetic effects on the game, e.g. changing environmental images around the Town to reflect the corresponding time of day, and changing brightness and colouration of World Beyond. In the latter, day time also affects the blurb, and close to day time boundaries the lighting represents a transition state of morning/evening.

There are players from all over the world in Die2Nite, so there is no night time search penalty which occurs in the German version Hordes. Test results can be found at Talk:Scavenging#Search Results.

Midnight Attack[edit]

  • "Midnight" is that dreaded time at which the zombies smash themselves upon the barricaded civilizations of the living.
  • "Midnight" takes place at 23:00 (11 p.m.) game time (GMT+1). It lasts for 10–11 minutes and users are unable to login or register or access to any forums at that time.
  • For the first day, none of these events take place if the town hasn't reached the quota of 40 citizens. It will be postponed until the day which the town gets 40 citizens.

Effects on the Player[edit]

Effects on the Town[edit]

  • The town's voted-upon upgrade is put into effect, immediately before the attack.
  • The town is attacked by zombies, pitting defensive measures against the attacking goons.
    • Temporary defenses are resolved and removed.
  • The daily "Midnight Bulletin" of The News Corpse is published.
  • Players can take additional (two if there's a pump) rations from the The Well.
  • Bonuses provided by construction sites and buildings go into effect (i.e. Searchtower)
  • In a hardcore town:
    • Buildings suffer damage that has to be repaired. Buildings can be destroyed if damaged too much.
    • Defensive Objects in the bank can be destroyed.
  • If the town has a Reactor and it hasn't been repaired, the game instantly ends and all citizens are killed by the explosion (verify)

Time[edit]

In real life, the "midnight" attack takes place at:

22:00 GMT (UK Western European Time)

17:00 EST (GMT -5)(NA Eastern Standard Time)

18:00 (GMT -3) (Brazilian time)

14:00 PST (GMT -8)(NA Pacific Standard Time)

08:00 AEST (GMT +10) (Australian Eastern Standard Time)

02:00 MSK (GMT +4) (Moscow Time)

05:00 WIB (GMT +7) (Indonesian Time)

Maintenance[edit]

Maintenance occurs one hour after the attack, at 24:00/0:00 game time. The site is inaccessible during this time. At this time, any expedition paths laid out at the Town Gates will be cleared.

Flavor text[edit]

Time affects the text shown in the World Beyond and the title bar of your browser. The effects are noted in full on the Trivia page.