Camping
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Camping is the risky, but potentially rewarding strategy of hiding in the World Beyond during The Attack. It is the only way to survive outside the Town at midnight and is mostly done on Ruins but also possible on normal Scavenging zones.
Basics[edit]
The Camping survival chance for all Citizens is capped at 90%, there is always a chance to die!
- Only Survivalists can attain 100% survival chance.
- Each Camping night decreases the survival chance permanently for the duration of the town.
How to Camp[edit]
It is possible to camp on any zone in the World Beyond, however not at the Town Gates.
- The main interface for Camping is Inspect the zone (above My Actions), there are two options to complete the hiding:
- Hide here for the night!: the Citizen will be hidden. All actions which are usually available in the World Beyond are deactivated while hiding.
- Look for a "tomb": same like Hide, but costs 1 and slightly increases the survival chance.
- It is possible to leave a hiding spot and subsequently hide again.
- When hidden, simply wait for The Attack at midnight.
Reasons for Camping[edit]
Main reasons for Camping are getting Blueprints and surviving after the Town is devastated.
- Blueprint Camping:
- After surviving The Attack on a Ruin, a Blueprint will be found on the ground.
- Multiple Camping on one Ruin is possible, but only one Blueprint per ruin can be obtained.
- Explorable Ruins, Buried buildings and normal Scavenging zones do not drop Blueprints.
- If a Buried building is uncovered after hiding, the Blueprint will be obtained.
- Ruins located 9 km or closer to the Town will give a Construction Blueprint (uncommon).
- Ruins at 10 km or further away from the Town will give a Construction Blueprint (rare).
- This is the only necessary Camping because Blueprints are needed for unlocking new Construction Sites and should be done by Survivalists, because they are the only ones who can reach 100% survival chance.
- Extended Expedition Camping:
- By Camping halfway, the furthest corners of the map are reachable.
- This is usually done in combination with Blueprint Camping by a group of Survivalists.
- For each exploration of a Ruin at 18 km or further away from the Town the player will get the Distinction Expert Expeditions.
- Zen Camping:
- Eventually the Town Defence will not be high enough for the Zombie Attack, the survival chance by going Camping will be better then.
- If the Town is already devastated, Camping is the only way to survive.
- For each survived Camping night with devastated Town the player will get the Distinction Zen Camper.
- Emergency Camping:
- If the player made a mistake and the Citizen cannot reach the town, Camping is the only way to survive.
- If the Town Gates are closed and the Citizen cannot enter the Town in any other way (e.g. by Heroic Return), Camping is the only way to survive.
- After surviving a night in the World Beyond, the Citizen will become a Learned Camper for the duration of the following day. This Status Effect increases to chance to find items while Scavenging.
Survival Chance[edit]
The easiest way to calculate the final survival chance is to use Gest'Hordes, choose the zone on the map and Calculate campsite.
The survival chance calculation can be done manually, but that requires some time.
- All values here are given in survival chance percentages. They can be simply added up for the final survival chance.
- If the calculated final survival chance is below 0 %, the Citizen will die.
- If the calculated final survival chance is higher than 100 %, that means 100 % survival chance for Survivalists, 90 % for all others.
- The final survival chance is calculated for the moment the Citizen hides. If the situation in the zone or the World Beyond changes after hiding, the survival chance will not be affected anymore.
- The final survival chance is influenced by 12 factors:
- The final survival chance is shown in text form (Inspect the zone):
- 0–9%: You reckon your chances of surviving here are hee haw... Might as well take some cyanide now.
- 10–29%: You reckon your chances of surviving here are really poor. Maybe you should play heads or tails?
- 30–49%: You reckon your chances of surviving here are poor. Difficult to say.
- 50–64%: You reckon your chances of surviving here are limited, but tempting. However, accidents happen...
- 65–79%: You reckon your chances of surviving here are largely satisfactory, as long as nothing unforeseen happens.
- 80–94%: You reckon your chances of surviving here are decent: you just have to hope for the best! (Above 90 % only attainable by a Survivalist)
- 95–99%: You reckon your chances of surviving here are good, you should be able to spend the night here. (Only attainable by a Survivalist)
- 100%: You reckon your chances of surviving here are optimal. Nobody would see you, even if they were looking straight at you. (Only attainable by a Survivalist)
Campsite Base Value[edit]
The Campsite Base Value depends on the type of zone. Zones with a Ruin naturally provide more hideouts than a normal desert Scavenging zone.
- The base value for a zone without Ruin is -25 %, that means you need a 115 % boost by other factors to get to a 90 % survival chance.
- The most Ruins provide a base value of 10 %, but there are better ruins (e.g. Nuclear Bunker: 50 %) or even ruins worse than a normal zone (Indian Burial Ground: -50 %).
- Base values for all Ruins can be found in this list of ruins.
- Inspect the zone shows the base value in text form, but upgrading the campsite changes the text, so it is to be seen as Base Value + Upgrades:
- Lower than 0 %: Sleeping somewhere like this is basically a form of suicide, it's that simple. You'll see...
- 0–4.9 %: There's a distinct shortage of shelter here. You feel a little bit exposed.
- 5–9.9 %: This zone offers nothing more than minimal "natural" protection. You'll just need to make do with what comes to hand.
- 10–19.9 %: After a quick look around, it looks like you could find a good hiding place here.
- 20–29.9 %: For those looking to spend the night, there are a few hideouts in this zone...
- 30–39.9 %: If required, there are some top-notch hideouts here...
- 40 % and above: This seems like the ideal place to spend the night, as it looks like there is no shortage of hiding places.
Campsite Upgrades[edit]
It is possible to increase the survival chance to a certain amount by using and Defence Objects.
- Improve the campsite (Inspect the zone) increases the survival chance by 5 %. Each improvement cost 1 .
- Install: Defence Object (Use an object from my rucksack) increases the survival chance by 9 %. Each installation cost 1 and consumes the .
- Sheet of Plywood is not a , but its only purpose is to Install it as a campsite upgrade.
- As soon as the upgrade value reaches 50 %, no more improving or installing is possible.
- Each night after The Attack some upgrades get destroyed, the value will be 15 % lower, but will never fall below 0 %.
- Without this can be compensated by simply using 3 to Improve 3× the following day and the value will be the same as the day before.
- With at hand for perfect upgrading, the value from the day before has be known (e.g. 58 % - 15 % = 43 %, so 1× Improve = 48 % and lastly 1 = 57 %, the best value for day 2).
Camping Spots[edit]
Each Ruin has a certain number of spots for campers.
- Only the first Citizens up to the amount of spots benefit from the Ruin's Campsite Base Value.
- As soon as the spots are filled with campers, the Campsite Base Value changes to the -25 % of a normal zone without Ruin.
- In that case it would be even better to camp on a neighboring normal zone, because on the zone with the Ruin the Citizen would suffer an additional position penalty.
- The number of spots for all Ruins can be found in this list of ruins.
Distance[edit]
The further away from the Town a Citizen tries to camp, the higher the survival chance.
Distance from the town | 1 km | 2 km | 3 km | 4 km | 5–11 km | 12 km | 13 km | 14 km | 15 km | 16 km and more |
Survival chance increase | 5 % | 30 % | 55 % | 70 % | 80 % | 85 % | 87 % | 90 % | 95 % | 100 % |
Because all Ruins spawn at a certain range, it is possible to combine the Campsite Base Value and the Distance Value to a ruin-specific distance included base value range as can be found in this list of ruins.
Zombies[edit]
The more Zombies on the zone, the lower the survival chance.
- Each Zombie changes the survival chance by -7 % (camouflaged Scout: -3 %).
- So e.g. with 3 Zombies on the zone, 21 % (camouflaged Scout: 9 %) have to be substracted from the survival chance.
Daytime[edit]
At night it is easier to hide, so when hiding between 19:00 and 7:00 server time, 10 % can be added to the survival chance.
Lighthouse[edit]
When the Lighthouse is built, 25 % can be added to the survival chance.
Devastation[edit]
When the Town is already devastated, the survival chance changes by -50 %.
Camping Amount[edit]
For each camping night, the survival chance decreases permanently for the duration of the town.
- Returning to the Town does not reset the penalty.
- The Hero skill Pro Camper reduces the penalty.
- In Hardcore mode even the first camping night has a penalty of -70 %.
Camping nights | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Survival chance change | 0 % | -20 % | -45 % | -65 % | -80 % | -130 % | -180 % | -280 % | -480 % | -1080 % | -2080 % |
With Pro Camper | 0 % | -10 % | -20 % | -40 % | -50 % | -60 % | -80 % | -130 % | -180 % | -280 % | -480 % |
Survival chance change | -70 % | -90 % | -100 % | -110 % | -120 % | -170 % | -220 % | -320 % | -520 % | -1120 % | -2120 % |
with Pro Camper | -70 % | -75 % | -80 % | -90 % | -100 % | -110 % | -120 % | -170 % | -220 % | -320 % | -520 % |
Position[edit]
The more Citizens are already hidden in a zone, the lower the survival chance for the next camper.
Position of camper | 1st | 2nd | 3rd | 4th | 5th | 6th and later |
Survival chance change | 0 % | 0 % | -10 % | -30 % | -50 % | -70 % |
Camping Items[edit]
Each of these items increases the survival chance by 5 %:
- Festering Flesh
- Groundsheet
- They only influence the survival chance of the Citizen who carries them in the rucksack.
- The effect can stack and has no cap.
"Tomb"[edit]
Using Look for a "tomb" instead of Hide here for the night! costs 1 , but increases the survival chance by 8 %.
Examples[edit]
First example[edit]
A Survivalist wants to camp for a Construction Blueprint (rare) on a Deserted Freight Yard at 10 km and camped one time before.
- Campsite Base Value: Deserted Freight Yard = 10 %
- Camping Spots: 4 spots, camping alone, not relevant
- Distance: 10 km = 80 %
- Zombies: All Zombies were killed = 0 %
- Daytime: Hiding at night time = 10 %
- Lighthouse: No Lighthouse = 0 %
- Devastation: Town not devastated = 0 %
- Camping Amount: one time before, no Pro Camper = -20 %
- Position: 1st = 0 %
- Camping Items: no item = 0 %
- "Tomb": yes = 8 %
- Summarize: 10 + 80 + 10 - 20 + 8 = 88 %, so 12 % is missing for 100 %.
- Campsite Upgrades: 12 % is needed, so the Survivalist could Improve the campsite 3× (= 15 %) to reach the final survival chance of 100 %.
Second example[edit]
A Pro Camper Tamer wants to camp with 3 other Citizens on a Nuclear Bunker at 13 km after the town was destroyed and camped 3 times before.
- Campsite Base Value: Nuclear Bunker = 50 %
- Camping Spots: 4 spots, 4 campers, not relevant
- Distance: 10 km = 87 %
- Zombies: All Zombies were killed = 0 %
- Daytime: Hiding at night time = 10 %
- Lighthouse: Lighthouse was built = 25 %
- Devastation: Town devastated = -50 %
- Camping Amount: 3 times before, Pro Camper = -40 %
- Position: the 4 persons decided that the Tamer will hide on 3rd position = -10 %
- Camping Items: one Groundsheet in inventory = 5 %
- "Tomb": yes = 8 %
- Summarize: 50 + 87 + 10 + 25 - 50 - 40 - 10 + 5 + 8 = 85 %, so 5 % is missing for 90 %.
- Campsite Upgrades: 5 % is needed, so they could Improve the campsite 1× (= 5 %) to reach the max possible 90 % final survival chance for the Tamer.
Third example[edit]
A Guardian forgot food in town, noone helps and no Heroic Return available. No left 6 km away from the Town.
- Campsite Base Value: normal zone without Ruin = -25 %
- Camping Spots: no Ruin, not relevant
- Distance: 6 km = 80 %
- Zombies: 3 Zombies on the zone = -21 %
- Daytime: Hiding at night time = 10 %
- Lighthouse: No Lighthouse = 0 %
- Devastation: Town not devastated = 0 %
- Camping Amount: first time = 0 %
- Position: 1st = 0 %
- Camping Items: no item = 0 %
- "Tomb": no, because no = 0 %
- Summarize: -25 + 80 -21 + 10 = 44 %.
- Campsite Upgrades: not possible without , 44 % is the final survival chance.
Notes[edit]
- In Season 2:
- Camping was introduced.
- In Season 3:
- Camping success rates are reduced when not camping in a Ruins removed, but successfully camping in a special zone automatically grants a Blueprints (what blueprint depends on the distance of the building - farther buildings grant better blueprints), only the first successful camping at a building will generate a blueprint.
- In Season 10:
- Camping no longer possible in Local towns.
- In Season 12:
- Camping now possible in Local towns.
- In Season 16:
- Camping Spots were added.
External links[edit]
- Camping - Official MyHordes.eu Help Section