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This page has automatically been added to the to do category for the following reason: Check Content with regards to myhordes.eu. The page was tagged by: Isaaclw (talk) 00:54, 16 June 2023 (EDT)
This page has automatically been added to the to do category for the following reason: Gather more info, format, etc.. The page was tagged by: Mazt 16:43, 6 December 2011 (PST)

Hardcore mode was added back on 1 December 2011. Hardcore towns have a harder difficulty in comparison to Distant towns. After the update, if you have over 100 Soul Points, you will see a new option "Let me in! I'm Hardcore!" which lets you join the Hardcore town available at that moment. Note that there is only 1 (one) Hardcore town open for joining at a time; the next one appears once the previous town is filled up to its full capacity.

Listed below are the differences between regular Distant towns and a Hardcore town:

Town Setup[edit]

  • The amount of studied constructions are decreased significantly (confirm).
  • Initial water reserves are decreased.
  • There are 2 Explorable Ruins instead of 1.

Changes to Game Mechanics[edit]

  • The survival chances of Camping are significantly lowered. The global camping penalty is -70%.
  • Chances to die from infection at 23:00 is increased from the usual 50% to 75%.
  • Chances to injure someone with the 'attack' option becomes high, and it only costs 3 to attack someone.
  • The amount of free Hero days you get if you are the Last Man Standing is doubled. Note there is a separate Last Man Standing - Hardcore! rare Distinction which is gained as well as the regular LMS.
    • Each distinction awards the same amount of hero days, so when combined a double amount of hero days are awarded.
  • External apps are limited in functionality due to the XML feeds being truncated in Hardcore towns. Most auto-updaters are disabled or will not work correctly. You will need to input zone information manually yourself.

Damage to Defenses[edit]

  • Defensive Objects in the The Bank can be destroyed during The Attack. The rate of destruction appears to be directly connected to attack size (not overflow sizes).
    • It is therefore recommended to distribute defensive objects to prioritised and/or trusted individuals (eg. the Shaman, Kitchen hero, or Home Laboratory hero).
  • At 23:00 server time (when The Attack occurs), the constructions in town can become damaged. The buildings are repaired through the Construction Sites tab in town by investing (or technician ). Each or spent repairs 2 damage points of the building.
    • Constructions that provide water are immune to damage, presumably to prevent players from repeatedly building and destroying them, of which would provide an infinite amount of water.
    • Damage to constructions is 70% max (rounded up), so players need to repair every construction building up to at least 70%+1 (rounded up) to prevent them from being destroyed during The Attack.
  • Defensive constructions which have been damaged provide less defense points.
  • If damaged buildings are not repaired, they can even be destroyed during the next wave of attack.
    • Destroyed constructions lose their Building upgrades that were acquired through the daily project system, if any.
  • Constructions which are completely destroyed need to be rebuilt, costing the same and materials as when they were first built.
  • Even if the parent building is destroyed, its child buildings will still continue to function; however, they cannot be repaired until the parent one is rebuilt.

Building Repair List[edit]

This page has automatically been added to the to do category for the following reason: Complete the table. The page was tagged by: unknown

The maximum damage a building can take has been shown by Miudo to be:

   Damage = ROUNDUP(Building AP * 0.7)
  • So if a building has 513 health, then the maximum damage is:
    • 513 * 0.7
    • 359.1
    • round up = 360

The table is incomplete.
unrepaired refers to max AP you can leave unrepaired of the building in the Construction Sites.

Name unrepaired
Wall Upgrade v1 4
Great Pit
Spiked Pit
Great Moat
Shredder Wall
Barbed Wire
Bait ()
Wall Upgrade v2
Metal Patches
Spiked Wall
Inner Wall
Third Wall
Evolutive Wall
Concrete Reinforcement
Old-school traps
Wooden Fencing
Small Fence
Slip 'n' Slide
Acid Spray ()
Gas Gun ()
Armour Plating
Armour Plating v2
Armour Plating v3
Name unrepaired
Pump Invincible
Water Purifier
Mines ()
Water Filter
Vegetable Plot
Drilling Rig Invincible
Eden Project Invincible
Hydraulic Network Invincible
Boiling Fog
Saniflow Macerator
Sprinkler System
Water Turrets
Water Catcher ()
Mist Spray
Apple Tree
Decon Shower
Divining Rocket Invincible
Divining Rods Invincible
Name unrepaired
Workshop 3
Defensive Focus
Cannon Mounds
Rock Cannon
Plate Gun
Brutal Cannon ()
War Mill
Screaming Saws
Building Registry Invincible
Architect's Study
Defensive Adjustment
Small Café ()
Small Cemetary
Coffin Catapult
Builder's Merchant
Community Involvement
Central Cafeteria
Central Laboratory
Name unrepaired
Watchtower 1
Upgraded Catapult
Upgraded Map
Emergency Supplies
Wood Plating ()
Spikes ()
Guerilla Traps ()
Rubbish Heap ()
Mount Killaman-Jaro ()
Pits ()
Bomb Factory ()
Abject Panic ()
XXL Voodoo Doll
Sword of Bokor
Spirit Mirage
Holy Raincloud ()
Frat House ()
Guard Tower
Shooting Gallery
Miniature Armory
Swedish Workshop
Small Trebuchet
Scouts Lair
Name unrepaired
Foundations 4
The Big Rebuild
Mechanical Pump Invincible
False Town
Garbage Dump
Garbage Dump
Garbage Dump
Garbage Dump
Garbage Dump
Garbage Dump
Garbage Dump
Organized Dump
Dump Upgrade
Meat Locker
People's Court
Ministry of Slavery
All or Nothing
Firework Foray
Giant BRD
Crow Statue
Buzzard's Wonder Wheel
Giant Sandcastle
No Holes Barred Invincible
Air Strike ()
Hot Air Balloon
Name unrepaired
Portal Lock 1
Automatic Piston Lock
Last-minute Lock
Reinforced Gates
Ventilation System