Water Cooler Bottle (3 rations)
Water Cooler Bottle (3 rations) | |
You'd usually expect to find one of these in some office somewhere, but by no small miracle it has fallen into your grubby paws. This could be most useful... USAGE: If you are carrying a ration of water, it will be transferred into the bottle. Otherwise the default action will be to drink the contents of the bottle. | |
Heavy object | |
Category | Items |
Sub Category | Food |
When used | |
| Max (6) |
| Refreshed |
| Thirsty |
| Exhausted |
When Dehydrated! | |
| 0 |
| Thirsty |
| Dehydrated! |
When Ghoul | |
| 0 |
| Wounded |
Guard Weapon | 24 |
| |
Wow! It's a ... water cooler. Not exactly useful for fighting off zombies, but if you really need to carry that much water, it's useful. The inside is mildewy and smells oddly like dead rat, but you suppose you could drink out of it if you were thirsty enough.
Found[edit]
- By Combining:
- In Ruins:
- Abandoned Hospital (1.3 %)
Uses[edit]
- For drinking one ration from the water cooler (for effects see drinking table below).
- After usage it becomes a Water Cooler Bottle (2 rations).
Water Drinking Effects (consecutive uses possible) | |||
---|---|---|---|
Status | If not or | If Thirsty | If Dehydrated! |
If not Refreshed | Restores to max Gives Refreshed |
Restores to max Gives Refreshed Removes Thirsty |
No gain Gives Thirsty Removes Dehydrated! |
If Refreshed | No effect | No gain Removes Thirsty |
No gain Gives Thirsty Removes Dehydrated! |
If Ghoul | No gain, gives Wounded |
- As a Guard Weapon against Zombies during The Attack:
- It stops 24 Zombies if in a Watchman's Inventory (requires Miniature Armory).
- After the attack it is replaced by:
Notes[edit]
- Can be emptied into The Well.
- It will not refill weapons or anything else water rations do.
- In Season 10:
- Watchmen points provided decreased from 20 to 15.
- In Season 11:
- Watchmen points provided decreased from 15 to 11.
- In Season 16:
- Watchmen points provided increased from 11 to 24.
|