Miniature Armory
[v · e]Building-ID: 97 RefID: small_armor_#00 | |||
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After fighting hard with fists and feet, it's time to move on to something more serious. With a stash of weapons near the ramparts, you won't be going up to the Watch empty-handed anymore. | |||
Category | Buildings | ||
Sub Category | Watchtower buildings | ||
Unlocked by | ![]() | ||
Effect | ![]() ![]() | ||
Action Points cost | 40 ![]() | ||
Resource cost | ![]() ![]() ![]() ![]() ![]() | ||
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Revised for Season 17 |
A small, makeshift armoury - you know, essentially a workbench with a small variety of "upgrades" and such that you can add to your weapons you will be using tonight while on guard. Add a wooden reticle to your water pistol, or attach some rusty nails onto the head of your burnt out torch. Anything that will help your town get through the night.
Construction[edit]
- Requirements for the
Construction:
- The
Battlements must have been completed.
- The following resources must be in
The Bank and will be used up after completion:
- 10×
Twisted Plank
- 8×
Wrought Iron
- 2×
Sheet Metal
- 1×
Handful of nuts and bolts
- 2×
Duct Tape
- 10×
- The
Citizens must spend 40
to complete the building.
Effects[edit]
- Allows equipped
Guard Weapons to provide their
Defence bonuses on
Watch.
- Without the
Miniature Armory all Guard Weapons have 0 defence.
- Without the
Changes[edit]
- In Season 16:
- The functionality of
Miniature Armory has changed:
- Melee weapon effectiveness boost function was moved to
Manual grinder.
- Is now a prerequisite for
Guard Weapons to be used on watch.
- Melee weapon effectiveness boost function was moved to
- Parent building changed from
Guard Tower to
Battlements.
- Blueprint rarity dropped from
Construction Blueprint (uncommon) to none.
- The functionality of
- In Season 6:
Miniature Armory was added.