Building upgrades: Difference between revisions

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Once per day, certain {{MetaInline|Construction Sites}} can be upgraded free of charge (without {{AP}} or [[resources]]) : this is called the '''project of the day'''.
Once per day, {{MetaInline|Building upgrades}} can be done on certain {{MetaInline|Construction Sites}} free of charge (without {{AP}} or [[resources]]): this is called the '''project of the day'''.
Just '''before''' the [[midnight]] attack, the upgrade which has received the most votes is accepted and constructed immediately.
Each upgrade can be improved up to 5 times. Each upgrade brings various advantages (improved defences, increased water reserves, reduced construction costs, detection of zombies, special abilities...).


Just ''before'' the [[midnight]] attack, the upgrade which has received the most votes is accepted and constructed immediately.
==Upgrades==
 
{| class="wikitable"
Each upgrade can be improved up to 5 times.
|-
Each upgrade brings various advantages (improved defences, increased water reserves, reduced construction costs, detection of zombies, special abilities...).
! Building
 
! Base
Note: If 2 upgrades have the same amount of votes, there will be a selection process:
! Level 1
*The building that is more upgraded (has a higher level) will be upgraded. For example, if at Day 2 of your town you have search tower and watch tower at 20 votes each, but have watch tower at level 1/5 while search tower is not upgraded (level 0), then watch tower will be upgraded.
! Level 2
*If both of them are at the same level, then the building which reached that tie-vote first will be upgraded. For example, at 10h before the attack (Day 2), watch tower has 20 votes, search tower is not built yet. (Workshop was upgraded on Day 1). Then, at 9h before the attack, search tower is built. By 5h before the attack, search tower has 20 votes. However, by the time the attack comes, watch tower will be upgraded, since it reached 20 votes first.
! Level 3
 
! Level 4
== Defensive Focus ==
! Level 5
''Without'' {{MetaInline|Defensive Focus}} defensive items are worth 1.0 points each.
|-
Defensive Focus without upgrades makes defensive items worth 1.1 points each.
| {{MetaInline|Great Pit}}
#Defensive items are worth 1.2 points each.
| 10 {{DP}}
#Defensive items are worth 1.4 points each.
| 30 {{DP}} (+20)
#Defensive items are worth 1.6 points each.
| 55 {{DP}} (+25)
#Defensive items are worth 1.8 points each.
| 85 {{DP}} (+30)
#Defensive items are worth 2.0 points each.
| 120 {{DP}} (+35)
 
| 160 {{DP}} (+40)
== Great Pit ==
|-
Base value: The {{MetaInline|Great Pit}} gives an additional 10 defence points.
| {{MetaInline|Evolutive Wall}}
#Increases defence of the Great Pit from 10 to 23. (+13)
| 55 {{DP}}
#Increases defence of the Great Pit from 23 to 44. (+21)
| 85 {{DP}} (+30)
#Increases defence of the Great Pit from 44 to 76. (+32)
| 120 {{DP}} (+35)
#Increases defence of the Great Pit from 76 to 109. (+33)
| 170 {{DP}} (+50)
#Increases defence of the Great Pit from 109 to 160. (+51)
| 235 {{DP}} (+65)
 
| 315 {{DP}} (+80)
== Pump ==
|-
{{MetaInline|Pump}}. Base value: 5 rations of water are added to the [[Well]] (one time only).
| {{MetaInline|Portal Lock}}
#20 rations of water are added to the well (Once only)
| 5 {{DP}}
#20 more rations of water are added to the well (Once only)  
| 20 {{DP}} (+15)
#30 more rations of water are added to the well (Once only)  
| 50 {{DP}} (+30)
#30 more rations of water are added to the well (Once only)  
| 80 {{DP}} (+30), No {{AP}} for opening {{Gates}}
#40 more rations of water are added to the well (Once only)
| -
 
| -
== Search Tower ==
|-
The {{MetaInline|Search Tower}} originally starts with a 25% chance to undeplete an area.
| {{MetaInline|Pump}}
#37% chance to undeplete an area.
| 15 {{Water}}
#49% chance to undeplete an area.
| 20 {{Water}}
#61% chance to undeplete an area.
| 20 {{Water}}
#73% chance to undeplete an area.
| 30 {{Water}}
#85% chance to undeplete an area.
| 30 {{Water}}
 
| 40 {{Water}}
== Upgradeable Wall ==
|-
Base value: The {{MetaInline|Upgradable Wall}} gives an additional 15 defence points.
| {{MetaInline|Water Turrets}}
#Increases Defence from Upgradable Wall from 15 to 51. (+36) (needs Season 3 confirmation)
| 70 {{DP}}
#Increases Defence from Upgradable Wall from 51 to 86. (+35) (needs Season 3 confirmation)
| 126 {{DP}} (+56), -2 {{Water}}/day
#Increases Defence from Upgradable Wall from 86 to 123. (+37) (needs Season 3 confirmation)
| 182 {{DP}} (+56), -4 {{Water}}/day
#Increases Defence from Upgradable Wall from 123 to 182. (+59) (needs Season 3 confirmation)
| 238 {{DP}} (+56), -6 {{Water}}/day
#Increases Defence from Upgradable Wall from 182 to 243. (+61) (needs Season 3 confirmation)
| 322 {{DP}} (+84), -9 {{Water}}/day
 
| ??? {{DP}} (+???), -??? {{Water}}/day
== Water Turrets ==
|-
{{MetaInline|Water Turrets}} provide 70 Defence by themselves. Please note that if you do not have enough rations in the well to operate the turrets, the turrets will only provide 70 Defence.
| {{MetaInline|Vegetable Plot}}
 
| {{MetaIcon|Suspicious-looking Vegetable}} {{MetaIcon|Intestine Melon}} daily
{|border=1
| + {{MetaIcon|Fleshrooms}} {{MetaIcon|Bag of Damp Grass}} daily
!Level
| + {{MetaIcon|Ergot Fungus}} daily
!Upgrades
| + {{MetaIcon|Exploding Grapefruit}} daily
!Gain
| + {{MetaIcon|Apple}} daily
!Total
| + {{MetaIcon|Impressive Pumpkin}} daily
|-
| {{MetaInline|Grenade Launcher}}
| 40 {{DP}}
| 70 {{DP}} (+30), -1 {{MetaIcon|Exploding Grapefruit}}/day
| 115 {{DP}} (+45), -2 {{MetaIcon|Exploding Grapefruit}}/day
| 190 {{DP}} (+75), -3 {{MetaIcon|Exploding Grapefruit}}/day
| 280 {{DP}} (+90), -4 {{MetaIcon|Exploding Grapefruit}}/day
| 380 {{DP}} (+100), -5 {{MetaIcon|Exploding Grapefruit}}/day
|-
| {{MetaInline|Workshop}}
| {{MetaIcon|Resources}} refinable
| {{MetaIcon|Construction Sites}} -6 % {{AP}}
| {{MetaIcon|Construction Sites}} -12 % {{AP}}
| {{MetaIcon|Construction Sites}} -18 % {{AP}}
| {{MetaIcon|Construction Sites}} -25 % {{AP}}, {{Repair}} 3 HP/{{AP}}
| {{MetaIcon|Construction Sites}} -35 % {{AP}}, {{Repair}} 4 HP/{{AP}}
|-
| {{MetaInline|Defensive Adjustment}}
| + 10% {{DP}}
| + 11% {{DP}} (+1%)
| + 13% {{DP}} (+2%)
| + 15% {{DP}} (+2%)
| -
| -
|-
| {{MetaInline|Observation platform}}
| Vote {{Guide}}
| {{Zombie}} in 3km range visible
| {{Zombie}} in 6km range visible
| {{Zombie}} in 10km range visible
| Teleport to {{Town}} from 1km
| Teleport to {{Town}} from 2km
|-
| {{MetaInline|Battlements}}
| Max. 10 {{Watchmen}}
| Max. 20 {{Watchmen}}
| Max. 40 {{Watchmen}}
| +1% survival chance for {{Watchmen}}
| -
| -
|-
|-
|1||Water turret defences are multiplied by 1.8 (126 points) but they need 2 rations from the well every night.||?||?
| {{MetaInline|Searchtower}}
| Wind visible
| Replenish for {{Dig}} 37%/zone
| Replenish for {{Dig}} 49%/zone
| Replenish for {{Dig}} 61%/zone
| Replenish for {{Dig}} 73%/zone
| Replenish for {{Dig}} 85%/zone
|-
|-
|2||Water turret defences are multiplied by 2.6 (182 points) but they need 4 rations from the well every night.||?||?
| {{MetaInline|Public lights}}
| No penalty in 2km
| No penalty in 6km, -1 {{MetaIcon|Battery}}/day
| No penalty on map, -2 {{MetaIcon|Battery}}/day
| More Night findings, -3 {{MetaIcon|Battery}}/day
| -
| -
|-
|-
|3||Water turret defences are multiplied by 3.4 (238 points) but they need 6 rations from the well every night.||?||?
| {{MetaInline|Garbage Dump}}
| Items dumpable
| {{Weapon}} 6 (+5), {{Meat}} 4 (+3) {{temp}}{{DP}}
| {{Animal}} 7 (+6), {{DO}} 6 (+2) {{temp}}{{DP}}
| {{Resource}} 2 (+1) {{temp}}{{DP}}
| -
| -
|-
|-
|4||Water turret defences are multiplied by 4.2 (294 points) but they need 9 rations from the well every night.||?||?
| {{MetaInline|Defensive Focus}}
| {{DO}} 1.5× to {{DP}}
| {{DO}} 2.0× to {{DP}}
| {{DO}} 2.5× to {{DP}}
| {{DO}} 3.0× to {{DP}}
| -
| -
|-
|-
|5||||||
| {{MetaInline|Soul Purifying Source}}
| 5 {{DP}}/{{Souls}}
| 10 {{DP}}/{{Souls}}
| {{MetaIcon|Tortured Soul}} less impact
| 20 {{DP}} and 2 ranking points/{{Souls}}
| -
| -
|-
|-
| {{MetaInline|Builder's Merchant}}
| Daily: {{MetaIcon|Construction Blueprint (uncommon)|1}}
| Daily: {{MetaIcon|Construction Blueprint (common)|1}} {{MetaIcon|Construction Blueprint (uncommon)|1}}
| Daily: {{MetaIcon|Construction Blueprint (uncommon)|1}} {{MetaIcon|Construction Blueprint (rare)|1}}
| Daily: {{MetaIcon|Construction Blueprint (rare)|2}}
| Daily: {{MetaIcon|Construction Blueprint (rare)|1}}, at times {{MetaIcon|Construction Blueprint (very rare!)|1}}
| -
|}
|}
For more details see the respective building.


Season 3:
== Same number of votes ==
Water Turrets Water Turrets provide 70 Defence by themselves.
If 2 upgrades have the same amount of votes, there will be a selection process:
#Water turret defences are multiplied by 1.8 (108 points) but they need 2 rations from the well every night. 
*The building that is more upgraded (has a higher level) will be upgraded. For example, if at Day 2 of your town you have search tower and pump at 20 votes each, but have pump at level 1/5 while search tower is not upgraded (level 0), then pump will be upgraded.
#Water turret defences are multiplied by 2.6 (156 points) but they need 4 rations from the well every night.  
*If both of them are at the same level, then the building which reached that tie-vote first will be upgraded. For example, at 10h before the attack (Day 2), pump has 20 votes, search tower is not built yet. (Workshop was upgraded on Day 1). Then, at 9h before the attack, search tower is built. By 5h before the attack, search tower has 20 votes. However, by the time the attack comes, pump will be upgraded, since it reached 20 votes first.
#Water turret defences are multiplied by 3.4 (204 points) but they need 6 rations from the well every night. 
#Water turret defences are multiplied by 3.4 (252 points) but they need 9 rations from the well every night. 
 
Season 2:
#Increases Defence from Water Turrets from 60 to 108 (+48), but consumes 2 rations of water from the well '''every day'''.
#Increases Defence from Water Turrets from 108 to 156 (+48), but consumes 4 rations of water from the well '''every day'''.
#Increases Defence from Water Turrets from 156 to 204 (+48), but consumes 6 rations of water from the well '''every day'''.
#Increases Defence from Water Turrets from 204 to 252 (+48), but consumes 9 rations of water from the well '''every day'''.
#Increases Defence from Water Turrets from 252 to 300 (+48), but consumes 12 rations of water from the well '''every day'''.
 
== Watchtower ==
{{MetaInline|Watchtower}}. The teleport function will not function with the gates closed. It will however rescue trapped citizens.
#Every morning, all the zombies within 3 km of the town are detected.
#Every morning, all the zombies within 6 km of the town are detected.
#Every morning, all the zombies within 10 km of the town are detected.
#Every morning, all zombies within 10 km of the town are detected + Allows citizens within 1 km of the town to return without using any APs. (From the cyan squares)
#Every morning, all zombies within 10 km of the town are detected + Allows citizens within 2 km of the town to return without using any APs. (From the pale green squares)
<table border=1 align=center>
<tr align=center><td style="width:16px">&nbsp;</td><td bgcolor=palegreen style="width:16px">5</td><td bgcolor=palegreen style="width:16px">5</td><td bgcolor=palegreen style="width:16px">5</td><td style="width:16px">&nbsp;</td></tr>
<tr align=center><td bgcolor=palegreen>5</td><td bgcolor=cyan>4</td><td bgcolor=cyan>4</td><td bgcolor=cyan>4</td><td bgcolor=palegreen>5</td></tr>
<tr align=center><td bgcolor=palegreen>5</td><td bgcolor=cyan>4</td><td>T</td><td bgcolor=cyan>4</td><td bgcolor=palegreen>5</td></tr>
<tr align=center><td bgcolor=palegreen>5</td><td bgcolor=cyan>4</td><td bgcolor=cyan>4</td><td bgcolor=cyan>4</td><td bgcolor=palegreen>5</td></tr>
<tr align=center><td>&nbsp;</td><td bgcolor=palegreen>5</td><td bgcolor=palegreen>5</td><td bgcolor=palegreen>5</td><td>&nbsp;</td></tr>
</table>
 
== Workshop ==
{{MetaInline|Workshop}}
#The cost (AP) of all construction projects is reduced by 5%.
#The cost (AP) of all construction projects is reduced by 10%.
#The cost (AP) of all construction projects is reduced by 15%. (needs Season 3 confirmation)
#The cost (AP) of all construction projects is reduced by 20%. (needs Season 3 confirmation)
#The cost (AP) of all construction projects is reduced by 25%. (needs Season 3 confirmation)


==External links==
==External links==
*{{officialhelp|daily_upgrades}}
*{{Help|daily_upgrades}}


[[Category:Town]]
[[Category:Town]]

Latest revision as of 16:57, 14 May 2024

Once per day, Building upgrades can be done on certain Construction Sites free of charge (without or resources): this is called the project of the day. Just before the midnight attack, the upgrade which has received the most votes is accepted and constructed immediately. Each upgrade can be improved up to 5 times. Each upgrade brings various advantages (improved defences, increased water reserves, reduced construction costs, detection of zombies, special abilities...).

Upgrades[edit]

Building Base Level 1 Level 2 Level 3 Level 4 Level 5
Great Pit 10 30 (+20) 55 (+25) 85 (+30) 120 (+35) 160 (+40)
Evolutive Wall 55 85 (+30) 120 (+35) 170 (+50) 235 (+65) 315 (+80)
Portal Lock 5 20 (+15) 50 (+30) 80 (+30), No for opening - -
Pump 15 20 20 30 30 40
Water Turrets 70 126 (+56), -2 /day 182 (+56), -4 /day 238 (+56), -6 /day 322 (+84), -9 /day ??? (+???), -??? /day
Vegetable Plot daily + daily + daily + daily + daily + daily
Grenade Launcher 40 70 (+30), -1 /day 115 (+45), -2 /day 190 (+75), -3 /day 280 (+90), -4 /day 380 (+100), -5 /day
Workshop refinable -6 % -12 % -18 % -25 % , 3 HP/ -35 % , 4 HP/
Defensive Adjustment + 10% + 11% (+1%) + 13% (+2%) + 15% (+2%) - -
Observation platform Vote in 3km range visible in 6km range visible in 10km range visible Teleport to from 1km Teleport to from 2km
Battlements Max. 10 Max. 20 Max. 40 +1% survival chance for - -
Searchtower Wind visible Replenish for 37%/zone Replenish for 49%/zone Replenish for 61%/zone Replenish for 73%/zone Replenish for 85%/zone
Public lights No penalty in 2km No penalty in 6km, -1 /day No penalty on map, -2 /day More Night findings, -3 /day - -
Garbage Dump Items dumpable 6 (+5), 4 (+3) 7 (+6), 6 (+2) 2 (+1) - -
Defensive Focus 1.5× to 2.0× to 2.5× to 3.0× to - -
Soul Purifying Source 5 / 10 / less impact 20 and 2 ranking points/ - -
Builder's Merchant Daily: ×1 Daily: ×1 ×1 Daily: ×1 ×1 Daily: ×2 Daily: ×1, at times ×1 -

For more details see the respective building.

Same number of votes[edit]

If 2 upgrades have the same amount of votes, there will be a selection process:

  • The building that is more upgraded (has a higher level) will be upgraded. For example, if at Day 2 of your town you have search tower and pump at 20 votes each, but have pump at level 1/5 while search tower is not upgraded (level 0), then pump will be upgraded.
  • If both of them are at the same level, then the building which reached that tie-vote first will be upgraded. For example, at 10h before the attack (Day 2), pump has 20 votes, search tower is not built yet. (Workshop was upgraded on Day 1). Then, at 9h before the attack, search tower is built. By 5h before the attack, search tower has 20 votes. However, by the time the attack comes, pump will be upgraded, since it reached 20 votes first.

External links[edit]