Building upgrades: Difference between revisions
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Once per day, certain {{MetaInline|Construction Sites}} | Once per day, {{MetaInline|Building upgrades}} can be done on certain {{MetaInline|Construction Sites}} free of charge (without {{AP}} or [[resources]]): this is called the '''project of the day'''. | ||
Just '''before''' the [[midnight]] attack, the upgrade which has received the most votes is accepted and constructed immediately. | |||
Each upgrade can be improved up to 5 times. Each upgrade brings various advantages (improved defences, increased water reserves, reduced construction costs, detection of zombies, special abilities...). | |||
==Upgrades== | |||
{| class="wikitable" | |||
|- | |||
! Building | |||
! Base | |||
! Level 1 | |||
! Level 2 | |||
! Level 3 | |||
! Level 4 | |||
! Level 5 | |||
|- | |||
| {{MetaInline|Great Pit}} | |||
| 10 {{DP}} | |||
| 30 {{DP}} (+20) | |||
| 55 {{DP}} (+25) | |||
| 85 {{DP}} (+30) | |||
| 120 {{DP}} (+35) | |||
| 160 {{DP}} (+40) | |||
|- | |||
| {{MetaInline|Evolutive Wall}} | |||
| 55 {{DP}} | |||
| 85 {{DP}} (+30) | |||
| 120 {{DP}} (+35) | |||
| 170 {{DP}} (+50) | |||
| 235 {{DP}} (+65) | |||
| 315 {{DP}} (+80) | |||
|- | |||
{{MetaInline| | | {{MetaInline|Portal Lock}} | ||
| 5 {{DP}} | |||
| 20 {{DP}} (+15) | |||
| 50 {{DP}} (+30) | |||
| 80 {{DP}} (+30), No {{AP}} for opening {{Gates}} | |||
| - | |||
| - | |||
|- | |||
| {{MetaInline|Pump}} | |||
| 15 {{Water}} | |||
| 20 {{Water}} | |||
| 20 {{Water}} | |||
| 30 {{Water}} | |||
| 30 {{Water}} | |||
| 40 {{Water}} | |||
|- | |||
| {{MetaInline|Water Turrets}} | |||
| 70 {{DP}} | |||
| 126 {{DP}} (+56), -2 {{Water}}/day | |||
| 182 {{DP}} (+56), -4 {{Water}}/day | |||
| 238 {{DP}} (+56), -6 {{Water}}/day | |||
| 322 {{DP}} (+84), -9 {{Water}}/day | |||
| ??? {{DP}} (+???), -??? {{Water}}/day | |||
|- | |||
{{MetaInline| | | {{MetaInline|Vegetable Plot}} | ||
| {{MetaIcon|Suspicious-looking Vegetable}} {{MetaIcon|Intestine Melon}} daily | |||
{| | | + {{MetaIcon|Fleshrooms}} {{MetaIcon|Bag of Damp Grass}} daily | ||
| + {{MetaIcon|Ergot Fungus}} daily | |||
| + {{MetaIcon|Exploding Grapefruit}} daily | |||
| + {{MetaIcon|Apple}} daily | |||
| + {{MetaIcon|Impressive Pumpkin}} daily | |||
|- | |||
| {{MetaInline|Grenade Launcher}} | |||
| 40 {{DP}} | |||
| 70 {{DP}} (+30), -1 {{MetaIcon|Exploding Grapefruit}}/day | |||
| 115 {{DP}} (+45), -2 {{MetaIcon|Exploding Grapefruit}}/day | |||
| 190 {{DP}} (+75), -3 {{MetaIcon|Exploding Grapefruit}}/day | |||
| 280 {{DP}} (+90), -4 {{MetaIcon|Exploding Grapefruit}}/day | |||
| 380 {{DP}} (+100), -5 {{MetaIcon|Exploding Grapefruit}}/day | |||
|- | |||
| {{MetaInline|Workshop}} | |||
| {{MetaIcon|Resources}} refinable | |||
| {{MetaIcon|Construction Sites}} -6 % {{AP}} | |||
| {{MetaIcon|Construction Sites}} -12 % {{AP}} | |||
| {{MetaIcon|Construction Sites}} -18 % {{AP}} | |||
| {{MetaIcon|Construction Sites}} -25 % {{AP}}, {{Repair}} 3 HP/{{AP}} | |||
| {{MetaIcon|Construction Sites}} -35 % {{AP}}, {{Repair}} 4 HP/{{AP}} | |||
|- | |||
| {{MetaInline|Defensive Adjustment}} | |||
| + 10% {{DP}} | |||
| + 11% {{DP}} (+1%) | |||
| + 13% {{DP}} (+2%) | |||
| + 15% {{DP}} (+2%) | |||
| - | |||
| - | |||
|- | |||
| {{MetaInline|Observation platform}} | |||
| Vote {{Guide}} | |||
| {{Zombie}} in 3km range visible | |||
| {{Zombie}} in 6km range visible | |||
| {{Zombie}} in 10km range visible | |||
| Teleport to {{Town}} from 1km | |||
| Teleport to {{Town}} from 2km | |||
|- | |||
| {{MetaInline|Battlements}} | |||
| Max. 10 {{Watchmen}} | |||
| Max. 20 {{Watchmen}} | |||
| Max. 40 {{Watchmen}} | |||
| +1% survival chance for {{Watchmen}} | |||
| - | |||
| - | |||
|- | |- | ||
| | | {{MetaInline|Searchtower}} | ||
| Wind visible | |||
| Replenish for {{Dig}} 37%/zone | |||
| Replenish for {{Dig}} 49%/zone | |||
| Replenish for {{Dig}} 61%/zone | |||
| Replenish for {{Dig}} 73%/zone | |||
| Replenish for {{Dig}} 85%/zone | |||
|- | |- | ||
| | | {{MetaInline|Public lights}} | ||
| No penalty in 2km | |||
| No penalty in 6km, -1 {{MetaIcon|Battery}}/day | |||
| No penalty on map, -2 {{MetaIcon|Battery}}/day | |||
| More Night findings, -3 {{MetaIcon|Battery}}/day | |||
| - | |||
| - | |||
|- | |- | ||
| | | {{MetaInline|Garbage Dump}} | ||
| Items dumpable | |||
| {{Weapon}} 6 (+5), {{Meat}} 4 (+3) {{temp}}{{DP}} | |||
| {{Animal}} 7 (+6), {{DO}} 6 (+2) {{temp}}{{DP}} | |||
| {{Resource}} 2 (+1) {{temp}}{{DP}} | |||
| - | |||
| - | |||
|- | |- | ||
| | | {{MetaInline|Defensive Focus}} | ||
| {{DO}} 1.5× to {{DP}} | |||
| {{DO}} 2.0× to {{DP}} | |||
| {{DO}} 2.5× to {{DP}} | |||
| {{DO}} 3.0× to {{DP}} | |||
| - | |||
| - | |||
|- | |- | ||
|5|||||| | | {{MetaInline|Soul Purifying Source}} | ||
| 5 {{DP}}/{{Souls}} | |||
| 10 {{DP}}/{{Souls}} | |||
| {{MetaIcon|Tortured Soul}} less impact | |||
| 20 {{DP}} and 2 ranking points/{{Souls}} | |||
| - | |||
| - | |||
|- | |- | ||
| {{MetaInline|Builder's Merchant}} | |||
| Daily: {{MetaIcon|Construction Blueprint (uncommon)|1}} | |||
| Daily: {{MetaIcon|Construction Blueprint (common)|1}} {{MetaIcon|Construction Blueprint (uncommon)|1}} | |||
| Daily: {{MetaIcon|Construction Blueprint (uncommon)|1}} {{MetaIcon|Construction Blueprint (rare)|1}} | |||
| Daily: {{MetaIcon|Construction Blueprint (rare)|2}} | |||
| Daily: {{MetaIcon|Construction Blueprint (rare)|1}}, at times {{MetaIcon|Construction Blueprint (very rare!)|1}} | |||
| - | |||
|} | |} | ||
For more details see the respective building. | |||
== Same number of votes == | |||
If 2 upgrades have the same amount of votes, there will be a selection process: | |||
*The building that is more upgraded (has a higher level) will be upgraded. For example, if at Day 2 of your town you have search tower and pump at 20 votes each, but have pump at level 1/5 while search tower is not upgraded (level 0), then pump will be upgraded. | |||
*If both of them are at the same level, then the building which reached that tie-vote first will be upgraded. For example, at 10h before the attack (Day 2), pump has 20 votes, search tower is not built yet. (Workshop was upgraded on Day 1). Then, at 9h before the attack, search tower is built. By 5h before the attack, search tower has 20 votes. However, by the time the attack comes, pump will be upgraded, since it reached 20 votes first. | |||
==External links== | ==External links== | ||
*{{ | *{{Help|daily_upgrades}} | ||
[[Category:Town]] | [[Category:Town]] |
Latest revision as of 16:57, 14 May 2024
Once per day, Building upgrades can be done on certain Construction Sites free of charge (without or resources): this is called the project of the day. Just before the midnight attack, the upgrade which has received the most votes is accepted and constructed immediately. Each upgrade can be improved up to 5 times. Each upgrade brings various advantages (improved defences, increased water reserves, reduced construction costs, detection of zombies, special abilities...).
Upgrades[edit]
Building | Base | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|---|
Great Pit | 10 | 30 (+20) | 55 (+25) | 85 (+30) | 120 (+35) | 160 (+40) |
Evolutive Wall | 55 | 85 (+30) | 120 (+35) | 170 (+50) | 235 (+65) | 315 (+80) |
Portal Lock | 5 | 20 (+15) | 50 (+30) | 80 (+30), No for opening | - | - |
Pump | 15 | 20 | 20 | 30 | 30 | 40 |
Water Turrets | 70 | 126 (+56), -2 /day | 182 (+56), -4 /day | 238 (+56), -6 /day | 322 (+84), -9 /day | ??? (+???), -??? /day |
Vegetable Plot | daily | + daily | + daily | + daily | + daily | + daily |
Grenade Launcher | 40 | 70 (+30), -1 /day | 115 (+45), -2 /day | 190 (+75), -3 /day | 280 (+90), -4 /day | 380 (+100), -5 /day |
Workshop | refinable | -6 % | -12 % | -18 % | -25 % , 3 HP/ | -35 % , 4 HP/ |
Defensive Adjustment | + 10% | + 11% (+1%) | + 13% (+2%) | + 15% (+2%) | - | - |
Observation platform | Vote | in 3km range visible | in 6km range visible | in 10km range visible | Teleport to from 1km | Teleport to from 2km |
Battlements | Max. 10 | Max. 20 | Max. 40 | +1% survival chance for | - | - |
Searchtower | Wind visible | Replenish for 37%/zone | Replenish for 49%/zone | Replenish for 61%/zone | Replenish for 73%/zone | Replenish for 85%/zone |
Public lights | No penalty in 2km | No penalty in 6km, -1 /day | No penalty on map, -2 /day | More Night findings, -3 /day | - | - |
Garbage Dump | Items dumpable | 6 (+5), 4 (+3) | 7 (+6), 6 (+2) | 2 (+1) | - | - |
Defensive Focus | 1.5× to | 2.0× to | 2.5× to | 3.0× to | - | - |
Soul Purifying Source | 5 / | 10 / | less impact | 20 and 2 ranking points/ | - | - |
Builder's Merchant | Daily: ×1 | Daily: ×1 ×1 | Daily: ×1 ×1 | Daily: ×2 | Daily: ×1, at times ×1 | - |
For more details see the respective building.
Same number of votes[edit]
If 2 upgrades have the same amount of votes, there will be a selection process:
- The building that is more upgraded (has a higher level) will be upgraded. For example, if at Day 2 of your town you have search tower and pump at 20 votes each, but have pump at level 1/5 while search tower is not upgraded (level 0), then pump will be upgraded.
- If both of them are at the same level, then the building which reached that tie-vote first will be upgraded. For example, at 10h before the attack (Day 2), pump has 20 votes, search tower is not built yet. (Workshop was upgraded on Day 1). Then, at 9h before the attack, search tower is built. By 5h before the attack, search tower has 20 votes. However, by the time the attack comes, pump will be upgraded, since it reached 20 votes first.
External links[edit]
- Building upgrades - Official MyHordes.eu Help Section