Grenade Launcher
[v · e] 149Grenade Launcher ![]() |
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A mini-catapult placed on the ramparts and garnished with explosive grapefruits, all you have to do is wait and shoot! By working on it a little, we could automate it to improve its performance. | |
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Category | Buildings |
Sub Category | Pump buildings |
Unlocked by | ![]() |
Blueprint | ![]() ![]() |
Defence | 40 ![]() |
Action Points cost | 60 ![]() |
Resource cost | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Revised for Season 17 |
The next evolutionary step in the usage of grapefruits!
Construction[edit]
- Requirements for the
Construction:
- First:
- The
Grapeboom must have been unlocked with a blueprint:
- The
- Then:
- The
Grenade Launcher must have been unlocked with a blueprint:
- The
Grapeboom must have been completed.
- The following resources must be in
The Bank and will be used up after completion:
- 7×
Patchwork Beam
- 2×
Metal Support
- 2×
Handful of nuts and bolts
- 2×
Duct Tape
- 2×
Wire Reel
- 1×
Convex Lens
- 4×
Exploding Grapefruit
- 7×
- The
Citizens must spend 60
to complete the building.
Effects[edit]
- Completing the
Grenade Launcher provides 40
Defence points for the
Town.
Upgrading it via the project of the day increases the
provided.
- The required number of
Grapefruits for the corresponding Upgrade Level must be in the Bank at the time of
The Attack for all Upgrade values to count. IE if the Upgrade is at Level 5, but there is only one Grapefruit in the Bank, the Grenade Launcher will not provide the value of the Level 1 Upgrade, but rather revert to it's base
Construction value.
- The required number of
Upgrades[edit]
Main article:
Building upgrades

Changes[edit]
- In Season 16:
Grenade Launcher was added.