Skills

From MHWiki
Revised for Season 17

Skills give certain bonuses for the Citizen. It is not possible to activate them all at once, so choose wisely!

Basic skills[edit]

SUPER skills[edit]

  • By picking a Hero profession (all Jobs except Resident) at the start of a Town, the Citizen gets access to the SUPER skills.
  • The SUPER skills are divided into 5 groups (Strategist, University, Prepared, Enduring and Reclusive) of 4 levels each (Beginner, Apprentice, Expert, Master).
    • Note: The levels are sometimes numbered consecutively and the groups are abbreviated (Example: E2 is equal to Enduring at Apprentice level).
  • All 5 Beginner levels are already unlocked and activated for each town (thus are the lowest levels of Heroic Actions which are part of them).
  • All 5 Apprentice levels are also already unlocked, but not automatically activated at the start of a town. Skill points have to be used for temporarily activating these skills for the current town.
  • All 5 Expert and Master levels are not even unlocked, Experience points have to be used for permanently (unless doing a Reset) unlocking these skills before they even can be temporarily activated with Skill points for the current town.

Strategist[edit]

v · e Strategist Skills
Beginner•  Pro-Watchman: +10 defense on the Watch
•  Mr Writer: Send messages to all citizens
•  Dictator: Access to the Blackboard
•  Dictator: Recommend a construction site
Apprentice•  Professional Photographer: Pre-war camera (2 charges)
•  Mr Writer: Write 1 anonymous forum message
•  Second Breakfast: Water ration at the start of town
Expert•  Pro-Watchman: Your chances of surviving on the Watch decrease more slowly
•  Professional Photographer: Pre-war camera (3 charges)
•  Mr Writer: Write unlimited anonymous forum messages
•  Dictator: One additional complaint per day possible
Master•  Pro-Watchman: 2% bonus chance of surviving on the Watch
•  Professional Photographer: Pre-war camera (4 charges)
•  Mr Writer: Write unlimited anonymous messages
•  Treachery: Robbing citizens is possible even if they are in town

University[edit]

v · e University Skills
Beginner•  Rescue another citizen (distance: 1km)
•  Cheat Death (dehydration & infection)
•  Manipulator: Falsify registry entries (max. 1)
Apprentice•  Rescue another citizen (distance: 2km)
•  Cheat Death (additional protection against drug addiction)
•  Manipulator: Falsify registry entries (max. 2)
Expert•  Rescue another citizen (distance: 3km)
•  Cheat Death (additional protection against starvation as a ghoul)
•  Manipulator: Falsify registry entries (max. 3)
•  False Bottom: An additional space in your chest
Master•  Rescue: Rudimentary Heal for your neighbours
•  Cheat Death (additional protection against becoming terrorised, removes hungover and healed)
•  Manipulator: Delete registry entries (max. 1)

Prepared[edit]

v · e Prepared Skills
Beginner•  Healthy Body: 1 additional zone control point if you are "clean"
•  Clairvoyance: You learn how actively a certain citizen in your town is participating
•  Resourcefulness: Doggybag at the start of town
Apprentice•  Brick S**thouse: 1 additional zone control point in the World-Beyond
•  Omniscience: like Clairvoyance, except that you now get an overview of the activity of all town’s citizens
•  Resourcefulness: Shrewd Citizen's Stash at the start of town
•  Preventative Medicine: First aid kit at the start of town
Expert•  Healthy Body: 1 additional zone control point if you are not "thirsty" or "dehydrated"
•  Architect: Common blueprint at the start of the city
•  Resourcefulness: Lunch Box (instead of Doggybag) at the start of the city
Master•  Healthy Body: 1 additional zone control point if you are not "drunk" or "hungover"
•  Architect: Worn Leather Bag (instead of blueprint) at the start of the city
•  Resourcefulness: Cello case at the start of town

Enduring[edit]

v · e Enduring Skills
Beginner•  A place for everything: An additional space in your rucksack
•  Large Chested: An additional space in your chest
•  Vicious Uppercut: allows you to kill 2 zombies
•  Second wind: (4 EP)
Apprentice•  A place for everything: Another additional space in your rucksack
•  Large Chested: Another additional space in your chest
•  Vicious Uppercut: Improved Vicious Uppercut allows you to kill 3 zombies
•  Second wind: Improved Second Wind (6 EP)
Expert•  Large Chested: 1 item in your chest is hidden
•  Vicious Uppercut: Improved Vicious Uppercut allows you to kill 4 zombies
•  Second wind: Improved Second Wind (2 AP, 6 EP)
•  Oxygen tank: 15 extra O² in explorable ruins
Master•  A place for everything: Another additional space in your rucksack
•  Vicious Uppercut: 30 seconds temporary zone control through Vicious Uppercut
•  Second wind: Improved Second Wind (4 AP, 6 EP)
•  Oxygen tank: 30 extra O² in explorable ruins

Reclusive[edit]

v · e Reclusive Skills
Beginner•  Heroic Return (9km)
•  Pro Camper (limited to 6 campings)
•  Seeker
Apprentice•  Heroic Return (11km)
•  Pro Camper (limited to 8 campings)
•  Lucky Find (replaces Seeker)
•  Sweet Revenge: If you are shunned on day 3 or later, you will automatically receive 2 vials of poison with which to exact your revenge... Yeah, they'd better not **** with you now!
Expert•  Heroic Return (13km)
•  Impressive Find (replaces Lucky Find)
•  Sweet Revenge: If you are shunned on day 3 or later, you will automatically receive 2 vials of poison and one Toxin with which to exact your revenge... Yeah, they'd better not **** with you now!
•  Refuser: 1 additional garbage rummaging per day
Master•  Heroic Return (15km)
•  Pro Camper: Allows survival chance to be up to 99% when camping
•  Incredible Find (replaces Impressive Find)


Skill points[edit]

  • Skill points are used for temporarily activating unlocked SUPER skills for the current town.
  • All existing Skill points can and should be used at the start of the town, they will be regained for the next town.
  • One Skill point is needed for each level (Example: 2 Skill points are needed to activate Enduring at Expert level; Beginner is always activated, 1 Skill point for Apprentice level, 1 for Expert level).
  • How many Skill points a player is starting a new town with depends mainly on the Souls points:
    • 0–99 Soul points: 0 Skill points
    • 100–199 Soul points: 2 Skill points
    • 200 Soul points and above: 4 Skill points
  • The Skill points can be temporarily increased by:

Experience points[edit]

  • Experience points are needed for unlocking Expert and Master levels of the SUPER skills:
    • Unlocking an Expert level costs 40 Experience points.
    • Unlocking a Master level costs 75 Experience points (the Expert level of this group has to be unlocked first, so 115 Experience points overall).
  • Experience points are gained through simply surviving in a town or getting certain achievements.
    • Some Experience points can be gained multiple times, others only once per season/per Reset.
Achievement Experience Points Gainable
Survive as long as you can. 1
for each day
Multiple times
Survive at least 5 days in a Hardcore town. 2 Multiple times
Survive at least 10 days as a Resident in a town. 2 Once per season/per Reset
Survive at least 10 days as a Scavenger in a town. 2 Once per season/per Reset
Survive at least 10 days as a Guardian in a town. 2 Once per season/per Reset
Survive at least 10 days as a Scout in a town. 2 Once per season/per Reset
Survive at least 10 days as a Tamer in a town. 2 Once per season/per Reset
Survive at least 10 days as a Technician in a town. 2 Once per season/per Reset
Survive at least 10 days as a Survivalist in a town. 2 Once per season/per Reset
Survive at least 15 days in a town. 10 Once per season/per Reset
Last Man Standing (survived 5–8 days) 7 Multiple times
Last Man Standing (survived 9–13 days) 14 Multiple times
Last Man Standing (survived at least 14 days) 21 Multiple times
Last Man Standing - Hardcore! (survived at least 5 days) 7 Multiple times
Wonder: Blue Gold Thermal baths 2 Once per season/per Reset
Wonder: Sandcastle 2 Once per season/per Reset
Wonder: Giant BRD 2 Once per season/per Reset
Wonder: Fearfulness Wheel 2 Once per season/per Reset
Wonder: Statue of the Crow 2 Once per season/per Reset
Extreme Projects 2 Once per season/per Reset
Masochism 2 Once per season/per Reset
Battery Launcher Builder 5 Once per season/per Reset
Covert Concierge 5 Once per season/per Reset
Expert Expeditions 5 Once per season/per Reset
Wonder Constructions 5 Once per season/per Reset
Luck 7 Once per season/per Reset
Atomic death 7 Once per season/per Reset
Water Guns 7 Once per season/per Reset
Zen Camper 7 Once per season/per Reset
Chainsaws 10 Once per season/per Reset
Invite new players to MyHordes and take great care of them
until they spend heroic experience on a new skill for the first time.
10
for each sponsored player
Multiple times
Decimate the Citizens of your town as a Ghoul! 2
for each devoured citizen
Multiple times

Reset[edit]

  • As soon as a player has spent at least 100 Experience points for unlocking Expert and Master levels of the SUPER skills, they can do a Reset. This is only possible 2 times per season.
    • In practice that means either spending XP for 3 different Expert levels (3×40=120 XP) or unlocking Expert and Master of one group (40+75=115 XP) is needed at least for doing a Reset.
  • By resetting all Experience points are lost and all already unlocked SUPER skills are locked again.
  • In exchange the player gains 1 additional Skill point until the end of the season.

External links[edit]