Skills give certain bonuses for the Citizen. It is not possible to activate them all at once, so choose wisely!
Basic skills[edit]
- The following skills are always available, even for non-hero citizens ( Residents):
SUPER skills[edit]
- By picking a Hero profession (all Jobs except Resident) at the start of a Town, the Citizen gets access to the SUPER skills.
- The SUPER skills are divided into 5 groups (Strategist, University, Prepared, Enduring and Reclusive) of 4 levels each (Beginner, Apprentice, Expert, Master).
- Note: The levels are sometimes numbered consecutively and the groups are abbreviated (Example: E2 is equal to Enduring at Apprentice level).
- All 5 Beginner levels are already unlocked and activated for each town (thus are the lowest levels of Heroic Actions which are part of them).
- All 5 Apprentice levels are also already unlocked, but not automatically activated at the start of a town. Skill points have to be used for temporarily activating these skills for the current town.
- All 5 Expert and Master levels are not even unlocked, Experience points have to be used for permanently (unless doing a Reset) unlocking these skills before they even can be temporarily activated with Skill points for the current town.
Strategist[edit]
University[edit]
v · e University Skills |
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Beginner | • Rescue another citizen (distance: 1km) • Cheat Death (dehydration & infection) • Manipulator: Falsify registry entries (max. 1) |
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Apprentice | • Rescue another citizen (distance: 2km) • Cheat Death (additional protection against drug addiction) • Manipulator: Falsify registry entries (max. 2) |
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Expert | • Rescue another citizen (distance: 3km) • Cheat Death (additional protection against starvation as a ghoul) • Manipulator: Falsify registry entries (max. 3) • False Bottom: An additional space in your chest |
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Master | • Rescue: Rudimentary Heal for your neighbours • Cheat Death (additional protection against becoming terrorised, removes hungover and healed) • Manipulator: Delete registry entries (max. 1) |
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Prepared[edit]
v · e Prepared Skills |
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Beginner | • Healthy Body: 1 additional zone control point if you are "clean" • Clairvoyance: You learn how actively a certain citizen in your town is participating • Resourcefulness: Doggybag at the start of town |
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Apprentice | • Brick S**thouse: 1 additional zone control point in the World-Beyond • Omniscience: like Clairvoyance, except that you now get an overview of the activity of all town’s citizens • Resourcefulness: Shrewd Citizen's Stash at the start of town • Preventative Medicine: First aid kit at the start of town |
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Expert | • Healthy Body: 1 additional zone control point if you are not "thirsty" or "dehydrated" • Architect: Common blueprint at the start of the city • Resourcefulness: Lunch Box (instead of Doggybag) at the start of the city |
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Master | • Healthy Body: 1 additional zone control point if you are not "drunk" or "hungover" • Architect: Worn Leather Bag (instead of blueprint) at the start of the city • Resourcefulness: Cello case at the start of town |
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Enduring[edit]
Reclusive[edit]
Skill points[edit]
- Skill points are used for temporarily activating unlocked SUPER skills for the current town.
- All existing Skill points can and should be used at the start of the town, they will be regained for the next town.
- One Skill point is needed for each level (Example: 2 Skill points are needed to activate Enduring at Expert level; Beginner is always activated, 1 Skill point for Apprentice level, 1 for Expert level).
- How many Skill points a player is starting a new town with depends mainly on the Souls points:
- 0–99 Soul points: 0 Skill points
- 100–199 Soul points: 2 Skill points
- 200 Soul points and above: 4 Skill points
- The Skill points can be temporarily increased by:
Experience points[edit]
- Experience points are needed for unlocking Expert and Master levels of the SUPER skills:
- Unlocking an Expert level costs 40 Experience points.
- Unlocking a Master level costs 75 Experience points (the Expert level of this group has to be unlocked first, so 115 Experience points overall).
- Experience points are gained through simply surviving in a town or getting certain achievements.
- Some Experience points can be gained multiple times, others only once per season/per Reset.
- As soon as a player has spent at least 100 Experience points for unlocking Expert and Master levels of the SUPER skills, they can do a Reset. This is only possible 2 times per season.
- In practice that means either spending XP for 3 different Expert levels (3×40=120 XP) or unlocking Expert and Master of one group (40+75=115 XP) is needed at least for doing a Reset.
- By resetting all Experience points are lost and all already unlocked SUPER skills are locked again.
- In exchange the player gains 1 additional Skill point until the end of the season.
External links[edit]