Camping

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Camping is the risky, but potentially rewarding strategy of hiding in the World Beyond during The Attack. It is the only way to survive outside the Town at midnight and is mostly done on Ruins but also possible on normal Scavenging zones.

BasicsEdit

The   Camping survival chance for all   Citizens is capped at 90%, there is always a chance to die!

  • Only   Survivalists can reach 100% survival chance, all others should not camp at all unless they have to.
  • Each   Camping night decreases the survival chance permanently for the duration of the town, so unnecessary camping should be avoided even for   Survivalists.

How to CampEdit

It is possible to camp on any zone in the   World Beyond, but not at the   Town Gates.

  • The main interface for   Camping is Inspect the zone (above My Actions), there are two options to complete the hiding:
    • Hide here for the night!: the   Citizen will be hidden. All actions which are usually available in the   World Beyond are deactivated while hiding.
    • Look for a "tomb": same like Hide, but costs 1   and slightly increases the survival chance.
  • It is possible to leave the hiding spot for some action and then hide again.
  • When hidden, simply wait for   The Attack at midnight.

Reasons for CampingEdit

Main reasons for   Camping are getting   Blueprints and surviving after the   Town is   devastated.

Survival ChanceEdit

The easiest way to calculate the final survival chance is to use Gest'Hordes, choose the zone on the map and Calculate campsite.

The survival chance calculation can be done manually, but that requires some time.

  • All values here are given in survival chance percentages. They can be simply added up for the final survival chance.
    • If the calculated final survival chance is below 0 %, the   Citizen will die.
    • If the calculated final survival chance is higher than 100 %, that means 100 % survival chance for   Survivalists, 90 % for all others.
  • The final survival chance is calculated for the moment the   Citizen hides. If the situation in the zone or the   World Beyond changes after hiding, the survival chance will not be affected anymore.
  • The final survival chance is influenced by 12 factors:
  • The final survival chance is shown in text form (Inspect the zone):
    • 0–9%: You reckon your chances of surviving here are hee haw... Might as well take some cyanide now.
    • 10–29%: You reckon your chances of surviving here are really poor. Maybe you should play heads or tails?
    • 30–49%: You reckon your chances of surviving here are poor. Difficult to say.
    • 50–64%: You reckon your chances of surviving here are limited, but tempting. However, accidents happen...
    • 65–79%: You reckon your chances of surviving here are largely satisfactory, as long as nothing unforeseen happens.
    • 80–94%: You reckon your chances of surviving here are decent: you just have to hope for the best! (Above 90 % only attainable by a   Survivalist)
    • 95–99%: You reckon your chances of surviving here are good, you should be able to spend the night here. (Only attainable by a   Survivalist)
    • 100%: You reckon your chances of surviving here are optimal. Nobody would see you, even if they were looking straight at you. (Only attainable by a   Survivalist)

Campsite Base ValueEdit

The Campsite Base Value depends on the type of zone. Zones with a   Ruin naturally provide more hideouts than a normal desert   Scavenging zone.

  • The base value for a zone without   Ruin is -25 %, that means you need a 115 % boost by other factors to get to a 90 % survival chance.
  • The most   Ruins provide a base value of 10 %, but there are better ruins (e.g. Nuclear Bunker: 50 %) or even ruins worse than a normal zone (Indian Burial Ground: -50 %).
  • Base values for all   Ruins can be found in this list of ruins.
  • Inspect the zone shows the base value in text form, but upgrading the campsite changes the text, so it is to be seen as Base Value + Upgrades:
    • Lower than 0 %: Sleeping somewhere like this is basically a form of suicide, it's that simple. You'll see...
    • 0–4.9 %: There's a distinct shortage of shelter here. You feel a little bit exposed.
    • 5–9.9 %: This zone offers nothing more than minimal "natural" protection. You'll just need to make do with what comes to hand.
    • 10–19.9 %: After a quick look around, it looks like you could find a good hiding place here.
    • 20–29.9 %: For those looking to spend the night, there are a few hideouts in this zone...
    • 30–39.9 %: If required, there are some top-notch hideouts here...
    • 40 % and above: This seems like the ideal place to spend the night, as it looks like there is no shortage of hiding places.

Campsite UpgradesEdit

It is possible to increase the survival chance to a certain amount by using   and   Defence Objects.

  • Improve the campsite (Inspect the zone) increases the survival chance by 5 %. Each improvement cost 1  .
  • Install:   Defence Object (Use an object from my rucksack) increases the survival chance by 9 %. Each installation cost 1   and consumes the  .
  • As soon as the upgrade value reaches 50 %, no more improving or installing is possible.
    • For upgrading without  , simply Improve 10×, this will cost 10   and increases the survival chance by 50 %.
    • To achieve the best possible upgrading, 10   and 2   are needed. 8× Improve and 1×  : 8× 5 % + 9 % = 49 %. Lastly, Install the other  : 49 % + 9 % = 58 %.
      • If the second   is not installed lastly, the 50 % threshold will be reached too early and no more upgrading is possible at 53 %.
  • Each night after   The Attack some upgrades get destroyed, the value will be 15 % lower, but will never fall below 0 %.
    • Without   this can be compensated by simply using 3   to Improve 3× the following day and the value will be the same as the day before.
    • With   at hand for perfect upgrading, the value from the day before has be known (e.g. 58 % - 15 % = 43 %, so 1× Improve = 48 % and lastly 1   = 57 %, the best value for day 2).

Camping SpotsEdit

Each   Ruin has a certain number of spots for campers.

DistanceEdit

The further away from the   Town a   Citizen tries to camp, the higher the survival chance.

Distance from the town 1 km 2 km 3 km 4 km 5–11 km 12 km 13 km 14 km 15 km 16 km and more
Survival chance increase 5 % 30 % 55 % 70 % 80 % 85 % 87 % 90 % 95 % 100 %

Because all   Ruins spawn at a certain range, it is possible to combine the Campsite Base Value and the Distance Value to a ruin-specific distance included base value range as can be found in this list of ruins.

ZombiesEdit

The more   Zombies on the zone, the lower the survival chance.

  • Each   Zombie changes the survival chance by -7 % (camouflaged   Scout: -3 %).
  • So e.g. with 3 Zombies on the zone, 21 % (camouflaged   Scout: 9 %) have to be substracted from the survival chance.

DaytimeEdit

At night it is easier to hide, so when hiding between 19:00 and 7:00 server time, 10 % can be added to the survival chance.

LighthouseEdit

When the   Lighthouse is built, 25 % can be added to the survival chance.

DevastationEdit

When the   Town is already   devastated, the survival chance changes by -50 %.

Camping AmountEdit

For each camping night, the survival chance decreases permanently for the duration of the town.

  • Returning to the   Town does not reset the penalty.
  • The Hero skill   Pro Camper reduces the penalty.
  • In   Hardcore mode even the first camping night has a penalty of -70 %.
Camping nights 0 1 2 3 4 5 6 7 8 9 10
Survival chance change 0 % -20 % -45 % -65 % -80 % -130 % -180 % -280 % -480 % -1080 % -2080 %
With   Pro Camper 0 % -10 % -20 % -40 % -50 % -60 % -80 % -130 % -180 % -280 % -480 %
  Survival chance change -70 % -90 % -100 % -110 % -120 % -170 % -220 % -320 % -520 % -1120 % -2120 %
  with   Pro Camper -70 % -75 % -80 % -90 % -100 % -110 % -120 % -170 % -220 % -320 % -520 %

PositionEdit

The more   Citizens are already hidden in a zone, the lower the survival chance for the next camper.

Position of camper 1st 2nd 3rd 4th 5th 6th and later
Survival chance change 0 % 0 % -10 % -30 % -50 % -70 %

Camping ItemsEdit

Each of these items increases the survival chance by 5 %:

"Tomb"Edit

Using Look for a "tomb" instead of Hide here for the night! costs 1  , but increases the survival chance by 8 %.

ExamplesEdit

First exampleEdit

A   Survivalist wants to camp for a   Construction Blueprint (rare) on a Deserted Freight Yard at 10 km and camped one time before.

Second exampleEdit

A   Pro Camper   Tamer wants to camp with 3 other   Citizens on a Nuclear Bunker at 13 km after the town was destroyed and camped 3 times before.

Third exampleEdit

A   Guardian forgot food in town, noone helps and no   Heroic Return available. No   left 6 km away from the   Town.

NotesEdit

External linksEdit