Lighthouse
[v · e] 121Lighthouse | |
This beautiful big lighthouse will illuminate those long winter nights (is it any good in the summer?). All citizens will see their chances of surviving a camping trip improve. | |
Category | Buildings |
Sub Category | Watchtower buildings |
Unlocked by | Watchtower |
Blueprint | |
Effect | Increases survival |
Action Points cost | 30 |
Resource cost | ×2 ×5 ×5 ×1 ×1 |
Phare | |
Leuchtturm | |
Faro |
Revised for Season 17 |
See that shining light over there? That's the lighthouse. The bright shining light will distract zombies who had the intention to take a bite out of you, and because they are simple-minded creatures, zombies will then march towards the town instead of your hiding place.
Construction[edit]
- Requirements for the Construction:
- The Lighthouse must have been unlocked with a blueprint:
- The Watchtower must have been completed.
- The following resources must be in The Bank and will be used up after completion:
- 2× Electronic component
- 5× Patchwork Beam
- 5× Metal Support
- 1× Battery
- 1× Laser Diode
- Citizens must spend 30 to complete the building.
Effects[edit]
- Permanently increases the chances of survival by 25 % when Camping.
Changes[edit]
- In Season 16:
- Parent building changed from Foundations to Watchtower.
- ×1 and ×1 were added to resource cost.
- In Season 6:
- The Blueprint increased from Construction Blueprint (uncommon) to Construction Blueprint (rare).
- In Season 4:
- The Blueprint decreased from Construction Blueprint (rare) to Construction Blueprint (uncommon).
- The resource costs fell from ×3 to ×2.