Watchmen

Watchmen are needed when the Zombie Attack numbers are higher than the Town's Defence. Any Citizen can join in to block the zombie overflow once the Battlements are built. The amount of blocked zombies can be increased by using Guard Weapons.

BasicsEdit

Each watchman has their own chance of survival, which is influenced by various factors. Not all factors are known yet and the survival chance is not directly shown as a number, so there is always the risk of dying on guard even with a theoretical 100 % survival chance!

  • Building the   Battlements will grant access to the   Watchmen Tab in   Town.
  • Any   Citizen can join the watchmen simply by clicking on I want to become a watchman.
    • The assignment can be canceled and redone again at any time.
    • Going into the   World Beyond will not cancel the assignment.
    • The next day the assignment has to be done again.
  •   Watchmen can take   Guard Weapons with them to increase the   Defence.
    • The   Miniature Armory is needed for that, without it all guard weapons have 0  .
    • After the attack the   Guard Weapons are broken, empty or they simply disappear (depends on the weapon).
    • The   Defence provided by the watchman still counts even if they die on watch, but the whole   Inventory will be lost forever.
  • A watchman can get   Wounded or   Terrorised on watch (not both the same day):
    • The chance of getting   Wounded is 20% higher than the chance to die (rough estimation, no numbers known).
    • The chance of getting   Terrorised is 40% higher than the chance to die (rough estimation, no numbers known).
  • Each night on watch will count towards the   Watchman   Distinction.
  • If the   Town's   Defence is high enough for the attack numbers, the watchmen are of no use.
    • They can still die by falling off the ramparts.
    • No distinction will be earned.

Survival Chance and DefenceEdit

Note: Since the exact final survival chance is not shown ingame, the base value is not known yet, an estimation is 93 %. Also some other numbers are estimations, take them with a grain of salt.

After assigning as a watchman, there is an ingame text giving the player an idea of the final survival chance.
Only the first 2 sentences are relevant for survival (numbers are rough estimations):

  • From the battlements, you're feeling invincible. Nothing's going to make you wobble tonight. (86–100 % survival chance)
  • From the battlements, you feel at ease. You intend to be alive tomorrow. (71–85 % survival chance)
  • From the battlements, you feel confident. You wait for the hordes that you're already seeing. (56–70 % survival chance)
  • From the battlements, you look at the horizon. You hope to see the sun rise tomorrow, once again. (41–55 % survival chance)
  • From the battlements, you're feeling hesitant and your spirits are low. There may be no tomorrow for you... (26–40 % survival chance)

The   Defence of all watchmen are shown below that ingame text, each watchman has a base value of 10  .

Survival chances and   Defence values are influenced by:

JobsEdit

Job Defence Survival
  Guardian +20   +5 %
  Tamer +5   0 %
  Technician 0   0 %
  Survivalist 0   0 %
  Scavenger 0   0 %
  Scout 0   0 %

Status EffectsEdit

Status Defence Survival
  Cheat death 0   0 %
  Clean 0   0 %
  Dehydrated! -10   -3 %
  Drugged +10   0 %
  Drunk +15   +2 %
  Exhausted 0   0 %
  Fed 0   0 %
  Ghoul 0   +5 %
  Healed -15   -5 %
  Hooked! +10   -6 %
  Hungover -15   -6 %
  Immunised 0   +1 %
  Infected -15   -10 %
  Learned Camper 0   0 %
  Refreshed 0   0 %
  Terrorised -30   -5 %
  Thirsty -5   0 %
  Wounded -15   -10 %

Previous WatchesEdit

Watches Survival
1st Watch 0 %
2nd Watch -2 % (-2)
3rd Watch -4 % (-2)
4th Watch -9 % (-5)
5th Watch -14 % (-5)
6th Watch -19 % (-5)

BuildingsEdit

Building Effect
  Sprinkler System -3 % survival chance for all watchmen
  Gas Gun Likely negative influence on survival, but at least does not stack with   Sprinkler System
  Guardroom +4 % survival chance for all watchmen
  Pool 0–3 % survival chance increase per usage
  Tamer Experiment Center +15   and +3 % survival chance for   Tamers, +5   for all others

Guard WeaponsEdit

The   Psychadelic Spiritual Counsel gives 15   per active watchman if in one of the watchmen's   Inventory.

  • Does not stack and disappears after the attack.
Weapon Heavy Value Boosted Boost Building Survival After The Attack
  Adjustable Spanner --   -- -- --   Broken...
  Aqua-Splash (1 shot) --       Filtering gutters --   Aqua-Splash (empty)
  Aqua-Splash (2 shots) --       Filtering gutters --   Aqua-Splash (empty)
  Aqua-Splash (3 shots) --       Filtering gutters --   Aqua-Splash (empty)
  Aqua-Splash (4 shots) --   11     Filtering gutters --   Aqua-Splash (empty)
  Aqua-Splash (5 shots) -- 12   15     Filtering gutters --   Aqua-Splash (empty)
  Assault Rifle (unloaded) -- -25   -30     Manual grinder -- Disappears
  Battery Launcher 1-ITF (loaded) --   -- -- --   Battery Launcher 1-ITF (empty)
  Battery Launcher Mk. II (loaded) -- 11   -- -- --   Battery Launcher Mk. II (empty)
  Bedside Lamp (off) --       Swedish Workshop -- Disappears
  Bedside Lamp (on) --       Swedish Workshop -1 %   Bedside Lamp (off)
  Beer Fridge   15   19     Swedish Workshop --   Broken...
  Box Cutter --       Manual grinder --   Broken...
  Boxes --   -- -- -- Disappears
  Broken Human Bone --   ?? ?? --   Broken...
  Burning Laser Pointer (1 charge) --   -- -- --   Burning Laser Pointer (empty)
  Burning Laser Pointer (2 charges) -- 10   -- -- --   Burning Laser Pointer (empty)
  Burning Laser Pointer (3 charges) -- 15   -- -- --   Burning Laser Pointer (empty)
  Burning Laser Pointer (4 charges) -- 20   -- -- --   Burning Laser Pointer (empty)
  Burnt out Torch --   -- -- --   Broken...
  Can Opener --       Manual grinder --   Broken...
  Car Door   25   -- -- -- Disappears
  Carcinogenic Oven   15   19     Swedish Workshop --   Broken...
  Chainsaw (loaded)   30   -- -- --   Chainsaw (empty)
  Chicken --   10     Pet Shop -- Disappears
  Claymore Mine -- 40   -- -- -- Disappears
  Collector Pins -- 14   18     Swedish Workshop -- Disappears
  Devastator (loaded) -- 11   -- -- --   Devastator (empty)
  Dice -- -10   -- -- -- Disappears
  Dodgy Homemade Dish --   -- -- -- Disappears
  Easter Egg -- 18   -- -- -- Disappears
  Ektorp-Gluten Chair   10   13     Swedish Workshop --   Broken...
  Electric Whisk (loaded) -- 18   -- -- --   Electric Whisk (no battery)
  Empty Vending Machine   25   32     Swedish Workshop -- Disappears
  EMS System (charged) -- -10   -- -- --   EMS System (incomplete)
  Engine   30   -- -- -- Disappears
  Exploding Grapefruit -- 12   -- -- -- Disappears
  Exploding Water Bomb -- 12   15     Filtering gutters -- Disappears
  Fat Cat -- 12   15     Pet Shop -- Disappears
  Fat Serpent   15   19     Pet Shop -- Disappears
  Flash Grenade --       Manual grinder -- Disappears
  Flatpacked Furniture   15   19     Swedish Workshop -- Disappears
  Furious Kitten (partially digested) -- 18   ?? ?? -- Disappears
  Giant Rat -- 12   15     Pet Shop -- Disappears
  Groundsheet -- 10   -- -- -- Disappears
  Guard Dog -- 25   32     Pet Shop -- Disappears
  Hastily-built desk   20   26     Swedish Workshop -- Disappears
  Huge Snake (Ophiophagus trouser)   25   32     Pet Shop -- Disappears
  Human Flesh -- 15   -- -- -- Disappears
  Impressive Pumpkin   15   -- -- +1 % Disappears
  Incomplete Deck of Cards -- -10   -- -- -- Disappears
  Iron Chest     -- -- -- Disappears
  Järpen Table   15   19     Swedish Workshop -- Disappears
  Jerrycan Gun (ready) -- 20   26     Filtering gutters --   Jerrycan Gun (empty)
  Kalashni-Splash   24   31     Filtering gutters --   Kalashni-Splash (empty)
  Large Metal Chest   10   -- -- -- Disappears
  Lawnmower   20   24     Manual grinder --   Broken...
  Machete -- 15   18     Manual grinder --   Broken...
  Makeshift Guitar -- 10   13     Swedish Workshop --   Broken...
  Mangy Dachshund -- 18   23     Pet Shop -- Disappears
  Mattress   20   26     Swedish Workshop -- Disappears
  Meaty Bone -- 10   -- -- -- Disappears
  Metal Chest     -- -- -- Disappears
  Mini HiFi (on)   -30   ?? ?? -2 %   Mini HI-Fi (Broken)
  Mobile Phone --   -- -- --   Electronic component
  Old Door   15   19     Swedish Workshop -- Disappears
  Old Washing Machine   15   19     Swedish Workshop --   Broken...
  Open Can --   -- -- -- Disappears
  Pathetic Penknife --       Manual grinder --   Broken...
  PC Base Unit   15   19     Swedish Workshop --   Broken...
  Persian Rug     10     Swedish Workshop -- Disappears
  Pocket Vibrator (charged) -- -10   -- -- --   Pocket Vibrator (incomplete)
  Primitive Hurling Stick -- 15   18     Manual grinder --   Broken...
  Radio Cassette Player -- -15   ?? ?? --   Radio Cassette Player (no battery)
  Retro Overhead Projector -- 10   12     Manual grinder --   Convex Lens
  Revolver (unloaded) -- -20   -24     Manual grinder -- Disappears
  Rocking Chair   15   19     Swedish Workshop -- Disappears
  Rusty Chain --       Manual grinder --   Broken...
  Santa's Reindeer   25   32     Pet Shop -- Disappears
  Screwdriver --       Manual grinder --   Broken...
  Serrated Knife -- 10   12     Manual grinder --   Broken...
  Shopping Trolley   15   19     Swedish Workshop -- Disappears
  Spy Flare -- 15   -- -- -- Disappears
  Staff --       Manual grinder --   Broken Staff
  Stake Launcher   30   ?? ?? -- Disappears
  Stinking Pig   25   32     Pet Shop -- Disappears
  Swiss Army Knife --       Manual grinder --   Broken...
  Taser --   -- -- --   Taser (incomplete)
  Tasty Homemade Dish --   -- -- -- Disappears
  Tasty-looking Steak --   -- -- -- Disappears
  Teddy Bear -- -15   ?? ?? -- Disappears
  Toolbox     -- -- -- Disappears
  Torch -- 15   -- -- --   Burnt out Torch
  Trestle   15   19     Swedish Workshop -- Disappears
  Unshaped Concrete Blocks   17   -- -- --   Broken...
  Unspecified Meat --   -- -- -- Disappears
  Water Bomb --   10     Filtering gutters -- Disappears
  Water Cooler Bottle (1 ration)     -- -- --   Water Cooler Bottle (empty)
  Water Cooler Bottle (2 rations)   16   -- -- --   Water Cooler Bottle (empty)
  Water Cooler Bottle (3 rations)   24   -- -- --   Water Cooler Bottle (empty)
  Water Pistol (1 shot) --       Filtering gutters --   Water Pistol (empty)
  Water Pistol (2 shots) --       Filtering gutters --   Water Pistol (empty)
  Water Pistol (3 shots) --       Filtering gutters --   Water Pistol (empty)


NotesEdit

  • In Season 6:
  • In Season 7:
  • In Season 8:
    • Base survival chance was lowered from 95% to 92%. This made it so sober Guardians only have a 97% chance of survival, while   Drunk Guardians can have a 100% chance of survival.
    • Items are no longer converted when kept on the watch. Most are consumed and simply disappear (  Flatpacked Furniture included). Battery guns and water based weapons lose all ammo. Animals transform into 1x food item (  Unspecified Meat for most,   Tasty-looking Steak for snakes and fat cats), similar to butchering an animal.
  • Further changes in Season 8:
    • This bug has been fixed: the defence of one random living watchmen will be ignored for 1 death on watch.
    • Base survival chance is no longer visible. Guardians appear to have 100% survival chance.
    • Survival chances decrease with consecutive watches. Guardians have a chance to die on watch on the third watch in a row.
    •   Psychadelic Spiritual Counsel was added. If a watchman holds it while on watch, every watchman gets 20 watchmen points. Disappears after use.
    • There is a bug where items which should be broken (e.g.   Makeshift Guitar,   Old Washing Machine) disappear on watch sometimes. It is later fixed.
  • In Season 9:
    • Watchmen system has been altered to favour construction more than defensive structures. The attack curve has also been modified and is less steep now.
    • Chance of dying increases greatly each time you go on watch consecutively. The exact penalty is unknown.
    • Citizen who dies on watch no longer blocks all zombies. The number of zombies they block is random and can be anywhere between 1 and max. Zombies which do not block will intrude into the town and attack citizens' house. The death of watchmen can be fatal to the town.
    • The new adjustments are not welcomed by the community and attracts heavy criticisms. For example, they complain an unwanted citizen who signed up on watch can jeopardize the town.
    • The new watchmen system is proved to be buggy. No overflow will happen if at least one watchman stands on watch and all survive, even if the numbers they block cannot cover the attack.
    • The same bug about watchmen items re-occurs. Items which should be broken disappear on watch sometimes.
  • Further changes in Season 9 (April 4, 2014):
    • The developers patch and simplify the watchmen system. See the Patch Notes for details.
    • Everyone faces the same risk of being attacked (but the number of zombies attacking at them is random and can vary a lot) if there is an overflow and they cannot cover the attack. In the past watchmen passed after the non-watchmen.
    • The bugs of watchmen items which should be broken disappear on watch sometimes is fixed again.
    • A new log is added in the Gazette. It indicates which citizens were on watch that night.
    • Dead watchman is said to block off all zombies except 1. That single zombie will intrude into the town and attack the citizens' homes. However it is bugged and is not working, i.e. no overflow actually occurs.
  • In Season 12:
    • Ghoul defense lowered from 20 to 0.
  • In Season 16:
    •   Battlements have to be upgraded now for more watchmen.
    •   Miniature Armory is needed for guard weapons.
    • Watchman survival chances changed and are not shown anymore as numbers.
    • Survival chance decrease per night on watch is now permanent.
    • Some buildings now have influence on the survival chance.
    • Some status values changed.
    • Many guard weapon values changed, new boost buildings.
    • More random effects, still unknown.

External linksEdit