Tamer Experiment Center
Revised for Season 17 |
Tamer Experiment Center | |
They innocently call it a "veterinary clinic". But every evening before the watchs, their horrible barking wakes up the entire southern district. In any case, it works: on the ramparts, their labradoodles are playful, clean, joyful, and savagely throw themselves at the throats of zombies who are thirty times their weight. | |
Category | Buildings |
Sub Category | Watchtower buildings |
Unlocked by | Battlements |
Blueprint | rare |
Effect | Lure with food |
Action Points cost | 40 |
Resource cost | ×4 ×10 ×1 ×1 |
Centre d’essai des Apprivoiseurs | |
Experimentelle Klinik der Dompteure | |
Centro de pruebas de Domadores |
First we smiled at these tamers with their pack mules, but now we are really envious. Some of us even start to tame rats, with mixed success...
Use[edit]
- Unlocks Tamers experimental clinic menu
- Gives a passive bonus to tamers outside town
Tamers experimental clinic[edit]
The Tamers' Experimental Clinic has a complex system for domesticating wild animals - essentially consisting of a lockable cage with a feeding bowl inside. Once a day, every citizen can use it to attract wild animals from the surrounding area of the city.
- Attracts a random animal at the cost of 3 food in your bank.
- You can choose any food you want, but you can't attract an animal repeating the same food type. (ex: 2 Open Can and 1 Unspecified Meat is not possible.)
- Each citizen can only use the tamers experimental clinic once per day.
Notes[edit]
- In Season 16:
- Tamer Experiment Center was added.
- Was renamed mid-season from Tamer's Grooming to Tamer Experiment Center.
- In Season 17:
- The Tamer Experiment Center now has a clinic to attack animals at the cost of 3 food items