Sprinkler System
[v · e]Building-ID: 39 RefID: small_sprinkler_#00 | |||
| |||
Traditionally used in a garden, they also serve as a deadly defense against the Hordes... They kill lots of zombies, but just be sure to store plenty of water beforehand and the ramparts become a bit more slippery, so constant vigilance! | |||
Category | Buildings | ||
Sub Category | Pump buildings | ||
Unlocked by | ![]() | ||
Blueprint | ![]() ![]() | ||
Defence | 185 ![]() | ||
Effect | Lowers ![]() | ||
Action Points cost | 85 ![]() | ||
Resource cost | ![]() ![]() ![]() ![]() ![]() | ||
![]() | |||
![]() | |||
![]() |
Revised for Season 17 |
Do you remember how there are always those funny looking mechanisms on the ceiling and pipes extending all over the place? Those were automatic sprinklers for putting out fires. Nowadays however, people have discovered that sprinkler systems can deal with more than fire hazards. Just make sure you have enough water to put out the incoming horde.
Construction[edit]
- Requirements for the
Construction:
- The
Sprinkler System must have been unlocked with a blueprint:
- The
Vaporiser must have been completed.
- The following resources must be in
The Bank and will be used up after completion:
- 7×
Patchwork Beam
- 15×
Metal Support
- 20×
Water Ration
- 1×
Copper Pipe
- 1×
Laser Diode
- 7×
- The
Citizens must spend 85
to complete the building.
Effects[edit]
- Completing the
Sprinkler System provides 185
Defence points for the
Town.
- Decreases the
Watchmen chance of survival by -3 %.
Changes[edit]
- In Season 16:
- The
provided rose from 150 to 185.
Laser Diode was added to resource cost.
- Automatic Sprinklers was renamed Sprinkler System mid-season.
- The
- In Season 6:
- In Season 3: