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An invigorating breeze is blowing through the dusty building sites of Die2Nite... Discover the site plans, a vast collection of almost 140 construction projects with a huge range of results! The blueprints can be found in many ways: in the World Beyond, by camping, by constructing other buildings.
Due to the downfall of civilization, {{MetaInline|Blueprints}} must be (re)discovered to construct many buildings at the {{MetaInline|Construction Sites}}. There are over 100 construction projects to recover!


==Blueprint Types==
There are 4 types of normal {{MetaInline|Blueprints}} and 9 types of {{MetaInline|Explorable Ruins Blueprints}}:
*{{MetaInline|Construction Blueprint (common)}}
*{{MetaInline|Construction Blueprint (common)}}
*{{MetaInline|Construction Blueprint (uncommon)}}
*{{MetaInline|Construction Blueprint (uncommon)}}
**{{MetaInline|Bunker Construction Blueprint (uncommon)}}
**{{MetaInline|Hospital Construction Blueprint (uncommon)}}
**{{MetaInline|Hotel Construction Blueprint (uncommon)}}
*{{MetaInline|Construction Blueprint (rare)}}
*{{MetaInline|Construction Blueprint (rare)}}
**{{MetaInline|Bunker Construction Blueprint (rare)}}
**{{MetaInline|Hospital Construction Blueprint (rare)}}
**{{MetaInline|Hotel Construction Blueprint (rare)}}
*{{MetaInline|Construction Blueprint (very rare!)}}
*{{MetaInline|Construction Blueprint (very rare!)}}
**{{MetaInline|Bunker Construction Blueprint (very rare!)}}
**{{MetaInline|Hospital Construction Blueprint (very rare!)}}
**{{MetaInline|Hotel Construction Blueprint (very rare!)}}


==Instructions: How to obtain blueprints==
==Use==
* it is possible to find them just by scavenging in the World Beyond, but they're reputed to be difficult to find, each new town starts with 3 "free" plans left in the World Beyond. These plans are different from those found by scavenging, because they are already uncovered, sitting on the ground. All you need to do is find them!
*Blueprints can only be read at {{MetaInline|Home}} in the {{MetaInline|Town}}.
----
*When reading a normal {{MetaInline|Blueprints|displayname=Blueprint}}, one random building from the whole pool of its kind will be unlocked at the {{MetaInline|Construction Sites}}.
:* non-distant regions: 3 rare plans + 1 very rare plan
*When reading an {{MetaInline|Explorable Ruins Blueprints|displayname=Explorable Ruins Blueprint}}, one random building from a small preset part of the whole pool of its kind will be unlocked.
:* distant regions: 5 rare plans + 2 very rare plans
*In 2 cases reading a blueprint will have no effect and it will disappear:
----
**All buildings of that kind are already unlocked.
*camping: if you survive an evening camping in a building, you will automatically find a blueprint ("uncommon" in buildings close to the town, and "rare" for faraway buildings). Note that one building can only provide one blueprint per game (there is no point in camping in the same building multiple times),
***Since the set of {{MetaInline|Explorable Ruins Blueprints}} is a small part of the whole pool, they should be read first to avoid that buildings of this set are already unlocked by normal blueprints.
----
**There are still unlockable buildings of that kind, but parent buildings on the [[:category:Buildings unlocked by Town|Building Tree]] has to be unlocked first. In that case, this kind of blueprint should not be read until the parent buildings are unlocked to avoid wasting blueprints.
*building Architect's study - it will give 1 common blueprint a day to the town
----
*there are other methods for discovering these plans: you just need to discover them!


==Using blueprints==
==How to obtain Normal Blueprints==
They can only be used in town: click on the plan when you're in your home to study it.
Normal {{MetaInline|Blueprints}} can be obtained in various ways:


The project that it unlocks will be added to the list of projects available to the town and an announcement will be made in the town register.
===Finding lost plans===
Each {{MetaInline|Town}} starts with several "free" plans scattered in the {{MetaInline|World Beyond}}.<br>
All that is required is to find the {{MetaInline|Architect's Chest|displayname=Architect's Chests}} (contain a {{MetaInline|Construction_Blueprint_(rare)}}) and the {{MetaInline|Sealed Architect's Chest|displayname=Sealed Architect's Chests}} (contain a {{MetaInline|Construction_Blueprint_(very rare!)}}) located on random zones, pick them up and bring them back to the {{MetaInline|Town}}!
* [[Town#Local towns|Local towns]] have 3 {{MetaInline|Architect's Chest|displayname=Architect's Chests}} and 1 {{MetaInline|Sealed Architect's Chest|displayname=Sealed Architect's Chests}} on random zones in the {{MetaInline|World Beyond}}.
* [[Town#Distant towns|Distant towns]] have 5 {{MetaInline|Architect's Chest|displayname=Architect's Chests}} and 2 {{MetaInline|Sealed Architect's Chest|displayname=Sealed Architect's Chests}} on random zones in the {{MetaInline|World Beyond}}.


==External Links==
===Scavenging in the World Beyond===
[http://www.die2nite.com/#help?id=bplans&short=1 die2nite help topic]
It is possible to find {{MetaInline|Worn Leather Bag|displayname=Worn Leather Bags}} (contain a random normal {{MetaInline|Blueprints|displayname=Blueprint}}) while {{MetaInline|Scavenging}} in the {{MetaInline|World Beyond}} .
 
===Camping in the Ruins===
You can also get {{MetaInline|Blueprints}} by {{MetaInline|Camping}} in {{MetaInline|Ruins}}. The quality of the blueprint depends on how far that building actually is from the {{MetaInline|Town}}. Those close to town (9&nbsp;km or less) drop a {{MetaInline|Construction_Blueprint_(uncommon)}}, while those faraway from town (10&nbsp;km or more) drop a {{MetaInline|Construction_Blueprint_(rare)}} after {{MetaInline|The Attack}} if the camper survived.
 
Note that only one blueprint can be found per {{MetaInline|Ruins|displayname=Ruin}} camped.
 
===Special Buildings===
*The {{MetaInline|Architect's Study}} will give 1 {{MetaInline|Construction_Blueprint_(common)}} to {{MetaInline|The Bank}} after each {{MetaInline|The Attack|displayname=Attack}}.
*The {{MetaInline|Builder's Merchant}} will give 1 {{MetaInline|Construction_Blueprint_(uncommon)}} (and with {{MetaInline|Building upgrades|displayname=Upgrades}} even more and better blueprints) to {{MetaInline|The Bank}} after each {{MetaInline|The Attack|displayname=Attack}}.
 
===Architect Skill===
[[Hero]]es with the {{MetaInline|Architect}} Skill will start each town with a {{MetaInline|Construction Blueprint (common)}} in their [[Personal Chest]].
 
==How to obtain Explorable Ruins Blueprints==
{{MetaInline|Explorable Ruins Blueprints}} can be found by entering one of the three {{MetaInline|Explorable Ruins}} and searching in open rooms.
 
==Buildings unlocked by Blueprints==
{| class="wikitable"
|-
! {{MetaInline|Construction Blueprint (common)}}
! {{MetaInline|Construction Blueprint (uncommon)}}
! {{MetaInline|Construction Blueprint (rare)}}
! {{MetaInline|Construction Blueprint (very rare!)}}
|- style="vertical-align:top;"
| {{#Categorytree:Common buildings|hideroot=on|mode=pages}}
| {{#Categorytree:Uncommon buildings|hideroot=on|mode=pages}}
| {{#Categorytree:Rare buildings|hideroot=on|mode=pages}}
| {{#Categorytree:Very rare! buildings|hideroot=on|mode=pages}}
|}
 
==External links==
{{Help|blueprints}}
 
[[Category:Town]]

Latest revision as of 19:18, 9 January 2024

Due to the downfall of civilization, Blueprints must be (re)discovered to construct many buildings at the Construction Sites. There are over 100 construction projects to recover!

Blueprint Types[edit]

There are 4 types of normal Blueprints and 9 types of Explorable Ruins Blueprints:

Use[edit]

  • Blueprints can only be read at Home in the Town.
  • When reading a normal Blueprint, one random building from the whole pool of its kind will be unlocked at the Construction Sites.
  • When reading an Explorable Ruins Blueprint, one random building from a small preset part of the whole pool of its kind will be unlocked.
  • In 2 cases reading a blueprint will have no effect and it will disappear:
    • All buildings of that kind are already unlocked.
      • Since the set of Explorable Ruins Blueprints is a small part of the whole pool, they should be read first to avoid that buildings of this set are already unlocked by normal blueprints.
    • There are still unlockable buildings of that kind, but parent buildings on the Building Tree has to be unlocked first. In that case, this kind of blueprint should not be read until the parent buildings are unlocked to avoid wasting blueprints.

How to obtain Normal Blueprints[edit]

Normal Blueprints can be obtained in various ways:

Finding lost plans[edit]

Each Town starts with several "free" plans scattered in the World Beyond.
All that is required is to find the Architect's Chests (contain a Construction Blueprint (rare)) and the Sealed Architect's Chests (contain a Construction Blueprint (very rare!)) located on random zones, pick them up and bring them back to the Town!

Scavenging in the World Beyond[edit]

It is possible to find Worn Leather Bags (contain a random normal Blueprint) while Scavenging in the World Beyond .

Camping in the Ruins[edit]

You can also get Blueprints by Camping in Ruins. The quality of the blueprint depends on how far that building actually is from the Town. Those close to town (9 km or less) drop a Construction Blueprint (uncommon), while those faraway from town (10 km or more) drop a Construction Blueprint (rare) after The Attack if the camper survived.

Note that only one blueprint can be found per Ruin camped.

Special Buildings[edit]

Architect Skill[edit]

Heroes with the Architect Skill will start each town with a Construction Blueprint (common) in their Personal Chest.

How to obtain Explorable Ruins Blueprints[edit]

Explorable Ruins Blueprints can be found by entering one of the three Explorable Ruins and searching in open rooms.

Buildings unlocked by Blueprints[edit]

Construction Blueprint (common) Construction Blueprint (uncommon) Construction Blueprint (rare) Construction Blueprint (very rare!)

External links[edit]

Blueprints - Official MyHordes.eu Help Section