Vita-Mines
(Redirected from Vitamin Mines)
[v · e] 150Vita-Mines ![]() |
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By pushing a few explosive grapefruits into the ground near the ramparts, we should see a beautiful corpse firework tonight. But we will have to start all over again tomorrow... | |
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Category | Buildings |
Sub Category | Pump buildings |
Unlocked by | ![]() |
Blueprint | ![]() ![]() |
Defence | 100 ![]() ![]() |
Action Points cost | 40 ![]() |
Resource cost | ![]() ![]() ![]() ![]() |
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Revised for Season 17 |
You like grapefruits? Zombies do not like them. So instead of running around in the desert throwing them, you could just use them as a surprise for the midnight horde.
Construction[edit]
- Requirements for the
Construction:
- First:
- The
Grapeboom must have been unlocked with a blueprint:
- The
- Then:
- The
Vita-Mines must have been unlocked with a blueprint:
- The
Grapeboom must have been completed.
- The following resources must be in
The Bank and will be used up after completion:
- 2×
Metal Support
- 1×
Wire Reel
- 1×
Compact detonator
- 5×
Exploding Grapefruit
- 2×
- The
Citizens must spend 40
to complete the building.
Effects[edit]
- Completing the
Vita-Mines provides 100
Defence points for the
Town.
- As this is a
Temporary building, it will be demolished during
The Attack but can be rebuilt to get the
Defence back.
- As this is a
Changes[edit]
- In Season 17:
- Vitamin Mines were renamed Vita-Mines.
- In Season 16:
Vita-Mines were added.