Firework Foray
Firework Foray | |
There's nothing quite like a solid firework display to pass the long nights in the desert. This miniature version basically involves pointing the firing tubes at the areas surrounding the town and launching fireworks into the horde at midnight.. | |
Category | Buildings |
Sub Category | Foundations buildings |
Unlocked by | Foundations |
Defence | 100 |
Effect | Lowers |
Action Points cost | 90 |
Resource cost | ×2 ×1 ×1 |
Feux d’artifice | |
My mum told me not to target people with fireworks. But I guess she didn't think of zombies.
Use[edit]
- It provides 100 .
- This defense value will drop as the construction takes damage on each attack (A fixed value of 20 damage).
- Usually a Construction have Hit Points equal to the number of used for its construction.
- Unlike with Reactor, the loss will happen after the zombie attack. Each invested to repair the Fireworks repairs 2 or 3 .
- The Fireworks can also still be damaged from zombies in Hardcore towns. If the construction is destroyed by this damage and not by the regular daily 20 damage points, the other Fireworks' effects below will not take place!
- Once the Fireworks HP reaches 0 and is destroyed a few things happen:
- Zombies in the map get killed up to a radius of 10km from town. The closer to town, the more are the kills.
- The Attack of the Horde for the next attack will be 13-16% lower.
- Half the town will be Infected.
Notes[edit]
- In Die2nite this construction used to reveal the location of all Ruins in the World Beyond immediately upon completion.
- It used to be a Blueprint Unlockable construction, but now in MyHordes it is available from the start.
- This construction is seen in the roleplay text, January 1.
- The piece of text may be a spoiler for players.
- Since the construction require the special items that spawn with the map. It is likely that your town will only be able to build it once (unless it is a special event town where those items appear again).