Public lights

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[v·e] 146Public lights
When deep night has come, the dim gleam of lightposts will allow you to continue your desert excavations. No more excuses for going to bed!
Upgradable building
CategoryBuildings
Sub CategoryWatchtower buildings
Unlocked by Watchtower
Blueprint
Effect Better at night
Action Points cost 25
Resource cost ×1 ×1 ×2 ×2 ×8 ×1 ×4
Éclairage public
Straßenbeleuchtung
Alumbrado público
Revised for Season 17

Some citizens are complaining that the dark is making it too hard for them to scavenge properly, and that their time would be better spent in bed. These public lights will make sure they have no more excuse to do their job. As long as we have the batteries for it, of course...

Construction[edit]

  • The Watchtower must have been completed.
  • The following resources must be in The Bank and will be used up after completion:
  • Citizens must spend 25 to complete the building.

Effects[edit]

Upgrades[edit]

Level Reward
Base Cancels the Night Time penalty in a radius of 6km around the town.
Level 1 Cancels the Night Time penalty on the whole map. 2 Batteries are consumed each day.
Level 2 -
Level 3 -
Level 4 -
Level 5 -

If there are not enough Batteries in Bank, only the base effect will take place.

Notes[edit]

  • Public lights were added in MyHordes Alpha. It did not exist in Die2nite or any other original version of the game.
  • In Season 16:
    • Resource cost changed from ×2 ×1 ×2 ×10 ×1 ×5 to ×2 ×1 ×2 ×2 ×8 ×1 ×4.
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