Public lights
(Redirected from Public Lights)
[v · e] 146Public lights | |
When deep night has come, the dim gleam of lightposts will allow you to continue your desert excavations. No more excuses for going to bed! | |
Upgradable building | |
Category | Buildings |
Sub Category | Watchtower buildings |
Unlocked by | Watchtower |
Blueprint | |
Effect | Better at night |
Action Points cost | 25 |
Resource cost | ×1 ×1 ×2 ×2 ×8 ×1 ×4 |
Éclairage public | |
Straßenbeleuchtung | |
Alumbrado público |
Revised for Season 17 |
Some citizens are complaining that the dark is making it too hard for them to scavenge properly, and that their time would be better spent in bed. These public lights will make sure they have no more excuse to do their job. As long as we have the batteries for it, of course...
Construction[edit]
- Requirements for the Construction:
- The Public lights must have been unlocked with a blueprint:
- The Watchtower must have been completed.
- The following resources must be in The Bank and will be used up after completion:
- 1× Handful of nuts and bolts
- 1× Compact detonator
- 2× Convex Lens
- 2× Laser Diode
- 8× Metal Support
- 1× Wire Reel
- 4× Battery
- Citizens must spend 25 to complete the building.
Effects[edit]
- Building it cancels the Night Time (19:00-7:00) penalty on Scavenging in the World Beyond for a given range.
- Upgrading it via the Building upgrades increases the range of the effect.
Upgrades[edit]
Main article: Building upgrades
Level | Reward |
---|---|
Base | Cancels the Night Time penalty in a radius of 6km around the town. |
Level 1 | Cancels the Night Time penalty on the whole map. 2 Batteries are consumed each day. |
Level 2 | - |
Level 3 | - |
Level 4 | - |
Level 5 | - |
If there are not enough Batteries in Bank, only the base effect will take place.
Notes[edit]
- Public lights were added in MyHordes Alpha. It did not exist in Die2nite or any other original version of the game.
- In Season 16: