Watchtower: Difference between revisions

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**The {{MetaInline|Scanner}} reduces the requirement from 24 to 12.
**The {{MetaInline|Scanner}} reduces the requirement from 24 to 12.
**The {{MetaInline|Predictor}} allows an estimation of tomorrow's attack to be made after today's is finished.
**The {{MetaInline|Predictor}} allows an estimation of tomorrow's attack to be made after today's is finished.
*At level 1 or above the tower will automatically reveal zombie numbers and the presence of buildings in a given radius around the town.
**Building the {{MetaInline|Upgraded Map}} will give exact zombie numbers
*Once the tower is level 4 or above an option in zones near the town will appear that allows people to teleport directly back to town. You can also teleport out of a zone where you do not have control (even if you are {{MetaInline|Terrorised}}).
*Once the tower is level 4 or above an option in zones near the town will appear that allows people to teleport directly back to town. You can also teleport out of a zone where you do not have control (even if you are {{MetaInline|Terrorised}}).
**If the gates are closed, the teleport function gained by upgrades will teleport you back to square (0,0), although you will not be able to enter the town until the gates have been opened.
**If the gates are closed, the teleport function gained by upgrades will teleport you back to square (0,0), although you will not be able to enter the town until the gates have been opened.

Revision as of 10:10, 21 August 2011

[v·e] 1050 Watchtower
This tower, placed near the entrance, offers a perfect view of the surroundings and makes it possible to estimate the evening attack, and therefore to better prepare for it.
Category Buildings
Sub Category Watchtower buildings
Unlocked by Town
Defence 10
Effect Estimate
Action Points cost 15
Resource cost ×3 ×1 ×1
Unlocks See list
Tour de guet


Woah! You can see everything from up here! Too bad there's nothing to see but the empty, sand-filled desert. If you squint, though, you can count the zombies dragging themselves towards the town.

Use

  • Visit the tower in town to contribute towards an estimation of tonight's attack. 24 people are required to produce a complete estimation.
    • The Scanner reduces the requirement from 24 to 12.
    • The Predictor allows an estimation of tomorrow's attack to be made after today's is finished.
  • At level 1 or above the tower will automatically reveal zombie numbers and the presence of buildings in a given radius around the town.
  • Once the tower is level 4 or above an option in zones near the town will appear that allows people to teleport directly back to town. You can also teleport out of a zone where you do not have control (even if you are Terrorised).
    • If the gates are closed, the teleport function gained by upgrades will teleport you back to square (0,0), although you will not be able to enter the town until the gates have been opened.
    • With Labyrinth constructed the teleport function allows to bypass the cost of entering the town through conventional means, the gates. It teleports you straight in instead.

Unlocks

Level Reward
Base Gives an estimation of the magnitude of the forthcoming attack
Level 1 Every morning, all the zombies within 3 zones of the town are detected.
Level 2 Every morning, all the zombies within 6 zones of the town are detected.
Level 3 Every morning, all the zombies within 10 zones of the town are detected.
Level 4 Every morning, all zombies within 10 zones of the town are detected
+ Allows citizens within 1 km of the town to return without using any APs.
Level 5 Every morning, all zombies within 10 zones of the town are detected
+ Allows citizens within 2 km of the town to return without using any APs.