Labyrinth

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Revision as of 18:03, 29 December 2023 by Wheely (talk | contribs) (Deleted todo, completely checked.)
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[v·e] 1132 Labyrinth
It's a well known fact that zombies are a bit simple. So what better than a maze in front of the gates to lose a few of the horde during the attack? It's really effective, but from now on, any citizen wishing to enter the town will need 1 AP to do so.
Category Buildings
Sub Category Foundations buildings
Unlocked by Foundations
Blueprint rare
Defence 150
Effect Enter 1
Action Points cost 200
Resource cost ×20 ×10 ×2 ×4
Labyrinthe

We all know the zombies aren't the brightest creatures left on Earth, so by building a large maze just outside the Town Gates with a few traps here and there, we'll be able to reduce the amount of zombies that even make it to town! Just remember to bring your map with you...

Use[edit]

  • Building it gives 150 to the town.
  • Citizens wishing to enter town will need to spend 1 to navigate through the Labyrinth at the Town Gates.
    • This makes it possible for players to get trapped at the Town Gates if they are out of .
  • If you have Observation platform upgraded to level 4 or above, its teleport function allows you to bypass 1 cost of entering the town through the gates. You will be teleported straight in.
    • There is no option to teleport from the town square, so if you go out one square then teleport into town, you'll end up spending 1 anyway.
    • Leaving the town does not require 1 .
  • It is highly recommended to build the Ventilation System before the Labyrinth, because it let you bypassing the Town Gates (and therefore also the labyrinth) at all.

Notes[edit]

  • In Season 4:
    • The resource costs fell from ×40 to ×20.
    • Later the provided dropped from 110 to 85.
  • In Season 6:
    • provided increased from 110 to 150.